Onsécher Wikia
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Main Page
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Wikia moved page [[Main Page]] to [[Onsécher Wikia]]: SEO
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#REDIRECT [[Onsécher Wikia]]
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200,000,000 Leagues Under
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'''200,000,000 Leaguee Under''', presumably, the sea, is the water level which appears 6th. It has two distinct themes, being a lush underwater ecosystem and a vaguely steampunk underwater complex. The underwater area is open, and swimming allows the player to travel in any direction. Pockets of air and loot are scattered in all directions to take advantage of the free movement. The complex is much more confined and constricted passageways wind about. Accessible by airlocks, the narrow hallways lead to small rooms where most loot is kept. The walls are lined with pipes and gears.
== Level 1 ==
The first level is full of water. Air pockets are found by rocky outcrops, and colourful corals are found in abundance. Items are found near the air pockets.
== Level 2 ==
The second level begins to blend the water and steampunk complex themes. Large water areas pool in pits, connected by the narrow and winding passages of the complex. The halls of the complex occasionally lead to item stashes.
== Level 3 ==
A level focused almost entirely around the complex. The complex is shaped like a large ring, circling around a water area. Airlocks on the inside of the ring lead to different areas, and the player must find several buttons scattered within to open the exit gate.
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'''200,000,000 Leaguee Under''', presumably, the sea, is the water level which appears 6th. It has two distinct themes, being a lush underwater ecosystem and a vaguely steampunk underwater complex. The underwater area is open, and swimming allows the player to travel in any direction. Pockets of air and loot are scattered in all directions to take advantage of the free movement. The complex is much more confined and constricted passageways wind about. Accessible by airlocks, the narrow hallways lead to small rooms where most loot is kept. The walls are lined with pipes and gears.
== Level 1 ==
The first level is full of water. Air pockets are found by rocky outcrops, and colourful corals are found in abundance. Items are found near the air pockets.
== Level 2 ==
The second level begins to blend the water and steampunk complex themes. Large water areas pool in pits, connected by the narrow and winding passages of the complex. The halls of the complex occasionally lead to item stashes.
== Level 3 ==
A level focused almost entirely around the complex. The complex is shaped like a large ring, circling around a water area. Airlocks on the inside of the ring lead to different areas, and the player must find several buttons scattered within to open the exit gate.
[[Category:Areas]]
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[[File:Water Hotel.jpeg|thumb|220x220px]]
'''200,000,000 Leaguee Under''', presumably, the sea, is the water level which appears 6th. It has two distinct themes, being a lush underwater ecosystem and a vaguely steampunk underwater complex. The underwater area is open, and swimming allows the player to travel in any direction. Pockets of air and loot are scattered in all directions to take advantage of the free movement. The complex is much more confined and constricted passageways wind about. Accessible by airlocks, the narrow hallways lead to small rooms where most loot is kept. The walls are lined with pipes and gears.
== Level 1 ==
The first level is full of water. Air pockets are found by rocky outcrops, and colourful corals are found in abundance. Items are found near the air pockets.
== Level 2 ==
The second level begins to blend the water and steampunk complex themes. Large water areas pool in pits, connected by the narrow and winding passages of the complex. The halls of the complex occasionally lead to item stashes.
== Level 3 ==
A level focused almost entirely around the complex. The complex is shaped like a large ring, circling around a water area. Airlocks on the inside of the ring lead to different areas, and the player must find several buttons scattered within to open the exit gate.
[[Category:Areas]]
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[[File:Water Hotel.jpeg|thumb|220x220px]]
== 200,000,000 Leagues Under ==
'''200,000,000 Leaguee Under''', presumably, the sea, is the water level which appears 6th. It has two distinct themes, being a lush underwater ecosystem and a vaguely steampunk underwater complex.
=== Open Ocean ===
The underwater area is open, and swimming allows the player to travel in any direction. Pockets of air and loot are scattered in all directions to take advantage of the free movement. The [[Pacifians]] live here, though they cannot enter the Complex to chase you, so consider fleeing there if you're in no mood to deal with them.
=== Steampunk Complex ===
The complex is much more confined and constricted passageways wind about. Accessible by airlocks, the narrow hallways lead to small rooms where most loot is kept. The walls are lined with pipes and gears. No [[Lesser Enemies]] inhabit this area.
== Level 1 ==
The first level is full of water. Air pockets are found by rocky outcrops, and colourful corals are found in abundance. Items are found near the air pockets.
== Level 2 ==
The second level begins to blend the water and steampunk complex themes. Large water areas pool in pits, connected by the narrow and winding passages of the complex. The halls of the complex occasionally lead to item stashes.
== Level 3 ==
A level focused almost entirely around the complex. The complex is shaped like a large ring, circling around a water area. Airlocks on the inside of the ring lead to different areas, and the player must find several buttons scattered within to open the exit gate.
[[Category:Areas]]
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AP Bullet
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[[File:AP.jpeg|thumb]]
The '''Armor Piercing Bullet''' is a powerful type of ammunition that deals 3x damage to targets with more than "resilient" health. They deal 1.5x damage to everything else. These bullets are rarely found in [[Hellspring]] and appear more commonly as then game goes on. These bullets are best paired with sniper rifles for taking down big targets like [[Prowler]]s.
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[[File:AP.jpeg|thumb]]
The '''Armor Piercing Bullet''' is a powerful type of ammunition that deals 3x damage to targets with more than "resilient" health. They deal 1.5x damage to everything else. These bullets are rarely found in [[Hellspring]] and appear more commonly as then game goes on. These bullets are best paired with sniper rifles for taking down big targets like [[Prowler]]s.
[[Category:Ammunition]]
[[Category:Items]]
[[Category:Consumables]]
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Acid Blast
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Created page with "== Acid Blast "''Corrosive Shot''" == The '''Acid Blast''' is a very useful weapon, and is dropped by only the most powerful of the [[Buddy Bugboy]] line. It appears to be a l..."
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== Acid Blast "''Corrosive Shot''" ==
The '''Acid Blast''' is a very useful weapon, and is dropped by only the most powerful of the [[Buddy Bugboy]] line. It appears to be a light grey shotgun with insect theming, such as compound eyes and vast amounts of tiny legs.
== Effects ==
The Blast deals no damage with its initial shots, but upon a successful hit the shot individual will be coated in acidic gunk, rendering their defenses useless. Shots from the Blast will then deal good amounts of damage, though consecutive shots will in no way increase the duration of the acid and reapplication will be delayed, as should the shot individual survive, they will become immune to the effects of the corrosive gunk for 10 seconds, rendering the Blast useless for a time.
The Blast should always be paired with a secondary weapon, as it consumes an absurd amount of ammo and has a poor range. Applying the acid debuff and then switching to another weapon will allow you to make use of the damage boost, though to a lesser extent, and presumably conserve ammuntion.
* Firing Rate: Very Slow
* Range: Small
* Damage: None, Good (Acid)
* Consumes 5 ammo per Shot
* Applies a 5 second Acid Debuff
* Those afflicted by Acid Debuff will take 1.5x damage from Anything Other than this Weapon
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== Acid Blast "''Corrosive Shot''" ==
The '''Acid Blast''' is a very useful weapon, and is dropped by only the most powerful of the [[Buddy Bugboy]] line. It appears to be a light grey shotgun with insect theming, such as compound eyes and vast amounts of tiny legs.
== Effects ==
The Blast deals no damage with its initial shots, but upon a successful hit the shot individual will be coated in acidic gunk, rendering their defenses useless. Shots from the Blast will then deal good amounts of damage, though consecutive shots will in no way increase the duration of the acid and reapplication will be delayed, as should the shot individual survive, they will become immune to the effects of the corrosive gunk for 10 seconds, rendering the Blast useless for a time.
The Blast should always be paired with a secondary weapon, as it consumes an absurd amount of ammo and has a poor range. Applying the acid debuff and then switching to another weapon will allow you to make use of the damage boost, though to a lesser extent, and presumably conserve ammuntion.
* Firing Rate: Very Slow
* Range: Small
* Damage: None, Good (Acid)
* Consumes 5 ammo per Shot
* Applies a 5 second Acid Debuff
* Those afflicted by Acid Debuff will take 1.5x damage from Anything Other than this Weapon
[[Category:Weapons]]
[[Category:Items]]
[[Category:Drop Items]]
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Aether Labyrinth
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== The '''Aether Labyrinth''' ==
The Aether Labyrinth is the eigth area of '''Onsécher'''. Its structure is serpentine, with many paths crisscrossing over and under one another. They seldom meet at the same level, so flight will make traversing the Labyrinth much easier. The paths branch and end spontaneously, and the thick fog makes it difficult to determine which ones do so and where.
=== Aether Fog ===
The slow-moving clouds are thick, making it difficult for you to see where you are going. The fog is thicker when looking up and down, as to make life more difficult for those who can fly. It doesn't disrupt the enemies' line of sight in the least, but the paths often block sightlines often and effectively enough to make this unimportant in most circumstances.
=== Construction ===
The paths are built from large yellowish bricks, the lower paths are built like solid walls, making it impossible to fly underneath, and intersecting paths go through narrow tunnels. The lower paths tend to incline less.
The upper paths bend up and down more, and are held up by thick pillars behind which you or your foes may hide. The higher the paths are, the thinner they are, making it easier to fall from height and easier to land. An endless pit lies beneath the Aether Labyrinth, falling into it will teleport you to the very top of the map and will inflict 22 points of damage, though it will be reduced to leave you at 1 health if it would be lethal.
== Inhabitants ==
The [[Lesser Enemies]] of the Aether Labyrinth are the avian [[Skyore|Skyores]], three-eyed beings incredibly adept at flight. They are often found alone, but will rarely form flocks. They have a tendency to fly great distances, it is usually pretty easy to avoid a patrolling Skyore by simply waiting for them to take off and never return, though by the same logic a Skyore may spontaneously burst out of the fog, ready to gut you at a moment's notice. This can be avoided, as Skyores will cry out every 30 seconds to communicate with one another. However, when one notices you, it will not bother to notify other Skyores.
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== The '''Aether Labyrinth''' ==
The Aether Labyrinth is the eigth area of '''Onsécher'''. Its structure is serpentine, with many paths crisscrossing over and under one another. They seldom meet at the same level, so flight will make traversing the Labyrinth much easier. The paths branch and end spontaneously, and the thick fog makes it difficult to determine which ones do so and where.
=== Aether Fog ===
The slow-moving clouds are thick, making it difficult for you to see where you are going. The fog is thicker when looking up and down, as to make life more difficult for those who can fly. It doesn't disrupt the enemies' line of sight in the least, but the paths often block sightlines often and effectively enough to make this unimportant in most circumstances.
=== Construction ===
The paths are built from large yellowish bricks, the lower paths are built like solid walls, making it impossible to fly underneath, and intersecting paths go through narrow tunnels. The lower paths tend to incline less.
The upper paths bend up and down more, and are held up by thick pillars behind which you or your foes may hide. The higher the paths are, the thinner they are, making it easier to fall from height and easier to land. An endless pit lies beneath the Aether Labyrinth, falling into it will teleport you to the very top of the map and will inflict 22 points of damage, though it will be reduced to leave you at 1 health if it would be lethal.
== Inhabitants ==
The [[Lesser Enemies]] of the Aether Labyrinth are the avian [[Skyore|Skyores]], three-eyed beings incredibly adept at flight. They are often found alone, but will rarely form flocks. They have a tendency to fly great distances, it is usually pretty easy to avoid a patrolling Skyore by simply waiting for them to take off and never return, though by the same logic a Skyore may spontaneously burst out of the fog, ready to gut you at a moment's notice. This can be avoided, as Skyores will cry out every 30 seconds to communicate with one another. However, when one notices you, it will not bother to notify other Skyores.
[[Category:Areas]]
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== The '''Aether Labyrinth''' ==
The Aether Labyrinth is the eigth area of '''Onsécher'''. Its structure is serpentine, with many paths crisscrossing over and under one another. They seldom meet at the same level, so flight will make traversing the Labyrinth much easier. The paths branch and end spontaneously, and the thick fog makes it difficult to determine which ones do so and where.
=== Aether Fog ===
The slow-moving clouds are thick, making it difficult for you to see where you are going. The fog is thicker when looking up and down, as to make life more difficult for those who can fly. It doesn't disrupt the enemies' line of sight in the least, but the paths often block sightlines often and effectively enough to make this unimportant in most circumstances.
=== Construction ===
The paths are built from large yellowish bricks, the lower paths are built like solid walls, making it impossible to fly underneath, and intersecting paths go through narrow tunnels. The lower paths tend to incline less.
The upper paths bend up and down more, and are held up by thick pillars behind which you or your foes may hide. The higher the paths are, the thinner they are, making it easier to fall from height and easier to land. An endless pit lies beneath the Aether Labyrinth, falling into it will teleport you to the very top of the map and will inflict 22 points of damage, though it will be reduced to leave you at 1 health if it would be lethal.
[[File:Aevian.PNG|thumb|220x220px]]
== Inhabitants ==
The [[Lesser Enemies]] of the Aether Labyrinth are the [[Aevian|Aevians]], three-eyed beings incredibly adept at flight. They are often found alone, but will rarely form flocks. They have a tendency to fly great distances, it is usually pretty easy to avoid a patrolling Aevian by simply waiting for them to take off and never return, though by the same logic a Aevian may spontaneously burst out of the fog, ready to gut you at a moment's notice. This can be avoided, as Aevians will cry out every 30 seconds to communicate with one another. However, when one notices you, it will not bother to notify other Aevians.
[[Category:Areas]]
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== The '''Aether Labyrinth''' ==
The Aether Labyrinth is the eigth area of '''Onsécher'''. Its structure is serpentine, with many paths crisscrossing over and under one another. They seldom meet at the same level, so flight will make traversing the Labyrinth much easier. The paths branch and end spontaneously, and the thick fog makes it difficult to determine which ones do so and where.
=== Aether Fog ===
The slow-moving clouds are thick, making it difficult for you to see where you are going. The fog is thicker when looking up and down, as to make life more difficult for those who can fly. It doesn't disrupt the enemies' line of sight in the least, but the paths often block sightlines often and effectively enough to make this unimportant in most circumstances.
=== Construction ===
The paths are built from large yellowish bricks, the lower paths are built like solid walls, making it impossible to fly underneath, and intersecting paths go through narrow tunnels. The lower paths tend to incline less.
The upper paths bend up and down more, and are held up by thick pillars behind which you or your foes may hide. The higher the paths are, the thinner they are, making it easier to fall from height and easier to land. An endless pit lies beneath the Aether Labyrinth, falling into it will teleport you to the very top of the map and will inflict 22 points of damage, though it will be reduced to leave you at 1 health if it would be lethal.
[[File:Aevian.PNG|thumb|220x220px]]
== Inhabitants ==
The [[Lesser Enemies]] of the Aether Labyrinth are the [[Aevian|Aevians]], three-eyed beings incredibly adept at flight. They are often found alone, but will rarely form flocks. They have a tendency to fly great distances, it is usually pretty easy to avoid a patrolling Aevian by simply waiting for them to take off and never return, though by the same logic a Aevian may spontaneously burst out of the fog, ready to gut you at a moment's notice. This can be avoided, as Aevians will cry out every 30 seconds to communicate with one another. However, when one notices you, it will not bother to notify other Aevians.
== Level 1 "The Cloud Weave" ==
The first level is low to the ground, with a decent amount of paths, crisscrossing and travelling over and under one another. Sightlines are short, the thick barriers supporting the paths extend all the way to the ground, the only way through is via the tunnels formed by intersecting paths or simply travelling over the tops. Aevians will not form flocks and tend to hang around the upper paths. Loot will tends to be found more often at those higher elevations, though if you really want to avoid the Aevians and still get some good loot, any treasure found on the low paths will be placed in the tunnels which travel through the barriersl
== Level 2 "Tons of Twisty Towers" ==
Most of the action will be concentrated in the tangled messes of paths, which form clumpy little towers. These towers reach great height, and contain practically all of the loot found on the level. At the tops of the towers is where you'll find the most loot, but the paths will be thinner and more Aevians will be around there, and the absurd height could make escaping from an enemy encounter difficult.
Each tower is isolated from all the others by great distance, and the thick fog will make it impossible to see multiple towers at once, complicating air travel tremendously. The towers are linked only by one or two paths, on which you're likely to face some encounters with lone Aevians, wandering the Aether.
== Level 3 ==
[[Category:Areas]]
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== The '''Aether Labyrinth''' ==
The Aether Labyrinth is the eigth area of '''Onsécher'''. Its structure is serpentine, with many paths crisscrossing over and under one another. They seldom meet at the same level, so flight will make traversing the Labyrinth much easier. The paths branch and end spontaneously, and the thick fog makes it difficult to determine which ones do so and where.
=== Aether Fog ===
The slow-moving clouds are thick, making it difficult for you to see where you are going. The fog is thicker when looking up and down, as to make life more difficult for those who can fly. It doesn't disrupt the enemies' line of sight in the least, but the paths often block sightlines often and effectively enough to make this unimportant in most circumstances.
=== Construction ===
The paths are built from large yellowish bricks, the lower paths are built like solid walls, making it impossible to fly underneath, and intersecting paths go through narrow tunnels. The lower paths tend to incline less.
The upper paths bend up and down more, and are held up by thick pillars behind which you or your foes may hide. The higher the paths are, the thinner they are, making it easier to fall from height and easier to land. An endless pit lies beneath the Aether Labyrinth, falling into it will teleport you to the very top of the map and will inflict 22 points of damage, though it will be reduced to leave you at 1 health if it would be lethal.
[[File:Aevian.PNG|thumb|220x220px]]
== Inhabitants ==
The [[Lesser Enemies]] of the Aether Labyrinth are the [[Aevian|Aevians]], three-eyed beings incredibly adept at flight. They are often found alone, but will rarely form flocks. They have a tendency to fly great distances, it is usually pretty easy to avoid a patrolling Aevian by simply waiting for them to take off and never return, though by the same logic an Aevian may spontaneously burst out of the fog, ready to gut you at a moment's notice. This can be avoided, as Aevians will cry out every 30 seconds to communicate with one another. However, when one notices you, it will not bother to notify other Aevians.
== Level 1 "The Cloud Weave" ==
The first level is low to the ground, with a decent amount of paths, crisscrossing and travelling over and under one another. Sightlines are short, the thick barriers supporting the paths extend all the way to the ground, the only way through is via the tunnels formed by intersecting paths or simply travelling over the tops. Aevians will not form flocks and tend to hang around the upper paths. Loot will tends to be found more often at those higher elevations, though if you really want to avoid the Aevians and still get some good loot, any treasure found on the low paths will be placed in the tunnels which travel through the barriersl
== Level 2 "Tons of Twisty Towers" ==
Most of the action will be concentrated in the tangled messes of paths, which form clumpy little towers. These towers reach great height, and contain practically all of the loot found on the level. At the tops of the towers is where you'll find the most loot, but the paths will be thinner and more Aevians will be around there, and the absurd height could make escaping from an enemy encounter difficult.
Each tower is isolated from all the others by great distance, and the thick fog will make it impossible to see multiple towers at once, complicating air travel tremendously. The towers are linked only by one or two paths, on which you're likely to face some encounters with lone Aevians, wandering the Aether.
== Level 3 "The Skyre" ==
This level focuses on a single, massive twisting spire. Loot will be kept in offshoots of the central tower, and these offshoots can sometimes consist of multiple heights will lots of short paths. Paths intersect more, higher up the tower. The exit will be placed at the very top.[[Category:Areas]]
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Aevian
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Terrarrarrarrarrarria57
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Created page with "[[File:Aevian.PNG|thumb|220x220px]] == Aevians == The '''Aevians''' are a race of three-eyed bird creatures, native to the [[Aether Labyrinth]], and prone to flying long dist..."
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[[File:Aevian.PNG|thumb|220x220px]]
== Aevians ==
The '''Aevians''' are a race of three-eyed bird creatures, native to the [[Aether Labyrinth]], and prone to flying long distances. They form large flocks when guarding loot, but are otherwise travel alone.
== Lore ==
Though they inhabit the Labyrinth, they did not construct it. A far more ancient race created the absurd, tangled structure long before the events of Onsécher, and were driven out and likely completely annihilated by the Aevians, who took over the Labyrinth. The Aevians are warlike creatures, and are hostile to the Player and any who enter the Aether.
== Stats ==
Aevians cannot attack whilst airborne, and give away their position with loud squawks every 30 seconds.
* HP: Low
* Speed: Average, Very Fast (Flight)
* Damage: Above Average
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[[File:Aevian.PNG|thumb|220x220px]]
== Aevians ==
The '''Aevians''' are a race of three-eyed bird creatures, native to the [[Aether Labyrinth]], and prone to flying long distances. They form large flocks when guarding loot, but are otherwise travel alone.
== Lore ==
Though they inhabit the Labyrinth, they did not construct it. A far more ancient race created the absurd, tangled structure long before the events of Onsécher, and were driven out and likely completely annihilated by the Aevians, who took over the Labyrinth. The Aevians are warlike creatures, and are hostile to the Player and any who enter the Aether.
== Stats ==
Aevians cannot attack whilst airborne, and give away their position with loud squawks every 30 seconds.
* HP: Low
* Speed: Average, Very Fast (Flight)
* Damage: Above Average
[[Category:Lesser Enemies]]
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[[File:Aevian.PNG|thumb|220x220px]]
== Aevians ==
The '''Aevians''' are a race of three-eyed bird creatures, native to the [[Aether Labyrinth]], and prone to flying long distances. They form large flocks when guarding loot, but are otherwise travel alone. They are [[Lesser Enemies]].
== Lore ==
Though they inhabit the Labyrinth, they did not construct it. A far more ancient race created the absurd, tangled structure long before the events of Onsécher, and were driven out and likely completely annihilated by the Aevians, who took over the Labyrinth. The Aevians are warlike creatures, and are hostile to the Player and any who enter the Aether.
== Stats ==
Aevians cannot attack whilst airborne, and give away their position with loud squawks every 30 seconds.
* HP: Low
* Speed: Average, Very Fast (Flight)
* Damage: Above Average
[[Category:Lesser Enemies]]
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[[File:Aevian.PNG|thumb|220x220px]]
== Aevians ==
The '''Aevians''' are a race of three-eyed bird creatures, native to the [[Aether Labyrinth]], and prone to flying long distances. They form large flocks when guarding loot, but are otherwise travel alone. They are [[Lesser Enemies]].
== Lore ==
Though they inhabit the Labyrinth, they did not construct it. A far more ancient race created the absurd, tangled structure long before the events of Onsécher, and were driven out and likely completely annihilated by the Aevians, who took over the Labyrinth. The Aevians are warlike creatures, and are hostile to the Player and any who enter the Aether.
== Stats ==
Aevians cannot attack whilst they are airborne and you are not. However, they excel in dogfighting, (air-to-air combat), and will destroy any airborne target with their high speed. They give away their position with loud squawks every 30 seconds.
* HP: Low
* Speed: Average, Very Fast (Flight)
* Damage: Above Average
[[Category:Lesser Enemies]]
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Alprime
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549
972
2016-09-06T01:53:09Z
Ploomutoo
28655625
made it
972
wikitext
text/x-wiki
[[File:Alprime.png|thumb|220x220px]]
'''Alprime''', a frozen beast who dominates [[The Hyperborean]], and is the boss found there. It is a penguin, snowman, and tree hybrid with great psychic powers.
== Level ==
Alprime is fought on a large forested island, floating in the icy void. The island is expansive, simply finding the icy pillars that can damage the beast is difficult, in the vast sea of evergreens. Alprime will try to find and kill the player, knocking over any trees in its path. It will chase the player if it spots them, and can be lured into the icy pillars, which when activated by the player, will damage Alprime. This must be done 3 times to defeat him.
== Attacks ==
Alprime is equipped with telekinetic abilities and general psychic powers.
=== Stomp ===
As it moves around, it will stomp about and knock over trees and pulverize stones. Falling trees can crush the player, and a direct stomp from Alprime will send them flying.
=== Ice Spikes ===
By performing a powerful stomp, Alprime will summon a line of icicles from the ground, aimed at the player. Moving to the side would be the wise thing to do.
=== Snowball ===
Gathering a great mass of snow from the ground, it rolls a ball of the stuff and chucks it at the player. It is a very large projectile, and arcs high in the air. Ackknowledging it early is important, as it will take delibirate effort to move out of the way.
=== Bird Call ===
Screaming at the top of its lungs, Alprime will knock all trees over in a large radius. The screech itself will stun the player for a moment, stunning them longer when Alprime is on lower health. It is wise to move away from the trees when it charges up this attack, especially when it is on low health.
trltmrsu1kxviu4algpry3sxh5gs68r
973
972
2016-09-06T01:54:01Z
Ploomutoo
28655625
trivia
973
wikitext
text/x-wiki
[[File:Alprime.png|thumb|220x220px]]
'''Alprime''', a frozen beast who dominates [[The Hyperborean]], and is the boss found there. It is a penguin, snowman, and tree hybrid with great psychic powers.
== Level ==
Alprime is fought on a large forested island, floating in the icy void. The island is expansive, simply finding the icy pillars that can damage the beast is difficult, in the vast sea of evergreens. Alprime will try to find and kill the player, knocking over any trees in its path. It will chase the player if it spots them, and can be lured into the icy pillars, which when activated by the player, will damage Alprime. This must be done 3 times to defeat him.
== Attacks ==
Alprime is equipped with telekinetic abilities and general psychic powers.
=== Stomp ===
As it moves around, it will stomp about and knock over trees and pulverize stones. Falling trees can crush the player, and a direct stomp from Alprime will send them flying.
=== Ice Spikes ===
By performing a powerful stomp, Alprime will summon a line of icicles from the ground, aimed at the player. Moving to the side would be the wise thing to do.
=== Snowball ===
Gathering a great mass of snow from the ground, it rolls a ball of the stuff and chucks it at the player. It is a very large projectile, and arcs high in the air. Ackknowledging it early is important, as it will take delibirate effort to move out of the way.
=== Bird Call ===
Screaming at the top of its lungs, Alprime will knock all trees over in a large radius. The screech itself will stun the player for a moment, stunning them longer when Alprime is on lower health. It is wise to move away from the trees when it charges up this attack, especially when it is on low health.
== Trivia ==
* Alprime's name is a portmanteau of Alpine and Prime
hnug3scjou2kgejgkb93llxm3lxequz
974
973
2016-09-06T01:54:11Z
Ploomutoo
28655625
Adding categories
974
wikitext
text/x-wiki
[[File:Alprime.png|thumb|220x220px]]
'''Alprime''', a frozen beast who dominates [[The Hyperborean]], and is the boss found there. It is a penguin, snowman, and tree hybrid with great psychic powers.
== Level ==
Alprime is fought on a large forested island, floating in the icy void. The island is expansive, simply finding the icy pillars that can damage the beast is difficult, in the vast sea of evergreens. Alprime will try to find and kill the player, knocking over any trees in its path. It will chase the player if it spots them, and can be lured into the icy pillars, which when activated by the player, will damage Alprime. This must be done 3 times to defeat him.
== Attacks ==
Alprime is equipped with telekinetic abilities and general psychic powers.
=== Stomp ===
As it moves around, it will stomp about and knock over trees and pulverize stones. Falling trees can crush the player, and a direct stomp from Alprime will send them flying.
=== Ice Spikes ===
By performing a powerful stomp, Alprime will summon a line of icicles from the ground, aimed at the player. Moving to the side would be the wise thing to do.
=== Snowball ===
Gathering a great mass of snow from the ground, it rolls a ball of the stuff and chucks it at the player. It is a very large projectile, and arcs high in the air. Ackknowledging it early is important, as it will take delibirate effort to move out of the way.
=== Bird Call ===
Screaming at the top of its lungs, Alprime will knock all trees over in a large radius. The screech itself will stun the player for a moment, stunning them longer when Alprime is on lower health. It is wise to move away from the trees when it charges up this attack, especially when it is on low health.
== Trivia ==
* Alprime's name is a portmanteau of Alpine and Prime
[[Category:Bosses]]
lvqc7zt3xig4q1zrxuqdskgwhnwr854
975
974
2016-09-06T02:03:16Z
Ploomutoo
28655625
trivia
975
wikitext
text/x-wiki
[[File:Alprime.png|thumb|220x220px]]
'''Alprime''', a frozen beast who dominates [[The Hyperborean]], and is the boss found there. It is a penguin, snowman, and tree hybrid with great psychic powers.
== Level ==
Alprime is fought on a large forested island, floating in the icy void. The island is expansive, simply finding the icy pillars that can damage the beast is difficult, in the vast sea of evergreens. Alprime will try to find and kill the player, knocking over any trees in its path. It will chase the player if it spots them, and can be lured into the icy pillars, which when activated by the player, will damage Alprime. This must be done 3 times to defeat him.
== Attacks ==
Alprime is equipped with telekinetic abilities and general psychic powers.
=== Stomp ===
As it moves around, it will stomp about and knock over trees and pulverize stones. Falling trees can crush the player, and a direct stomp from Alprime will send them flying.
=== Ice Spikes ===
By performing a powerful stomp, Alprime will summon a line of icicles from the ground, aimed at the player. Moving to the side would be the wise thing to do.
=== Snowball ===
Gathering a great mass of snow from the ground, it rolls a ball of the stuff and chucks it at the player. It is a very large projectile, and arcs high in the air. Ackknowledging it early is important, as it will take delibirate effort to move out of the way.
=== Bird Call ===
Screaming at the top of its lungs, Alprime will knock all trees over in a large radius. The screech itself will stun the player for a moment, stunning them longer when Alprime is on lower health. It is wise to move away from the trees when it charges up this attack, especially when it is on low health.
== Trivia ==
* Alprime's name is a portmanteau of Alpine and Prime
* Its design was creating during a Driver's Education class
[[Category:Bosses]]
cxtjex9lkyeswytouyjs1z6d9os9yng
Ancient Lung
0
666
1237
2016-11-11T18:00:17Z
Terrarrarrarrarrarria57
25512766
did
1237
wikitext
text/x-wiki
[[File:Ancient Lung.PNG|thumb|220x220px]]
The '''Ancient Lung''' is a stamina increasing item. It boost the user's stamina cap by 100, effectively doubling it from base stamina. It comes at the cost of halved stamina regeneration, and thus is only used for extended bursts.
ts4kweoyhzv8rmoa1u0au212a5d80ac
1238
1237
2016-11-11T18:00:27Z
Terrarrarrarrarrarria57
25512766
Adding categories
1238
wikitext
text/x-wiki
[[File:Ancient Lung.PNG|thumb|220x220px]]
The '''Ancient Lung''' is a stamina increasing item. It boost the user's stamina cap by 100, effectively doubling it from base stamina. It comes at the cost of halved stamina regeneration, and thus is only used for extended bursts.
[[Category:Items]]
[[Category:Passive Items]]
7yxu40i1mra7550j7xx7umo263crimq
Angered Anomaly
0
453
759
2016-08-02T03:59:48Z
Terrarrarrarrarrarria57
25512766
made it
759
wikitext
text/x-wiki
== Meet an Angry Anomaly ==
The '''Angered Anomaly''' is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to [[Marble Man]] and all other '''Mimic Enemies''' in that it will copy your every move on a delay and is utterly indestructible.
However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But you victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching and then surpassing your speed.
Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.
== Appearence ==
It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.
== Variants ==
The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.
=== Angered Anomaly ===
Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.
* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High
=== Ire Irregularity ===
Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.
* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High
=== Raging Rarity ===
It's not every day you find an evil demon '''this''' incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.
* HP: Undying
* Speed: Accelerating
* Damage: Super High
ghovcy526hlnd0rzlej4kfaj3j8v38o
760
759
2016-08-02T04:00:08Z
Terrarrarrarrarrarria57
25512766
Adding categories
760
wikitext
text/x-wiki
== Meet an Angry Anomaly ==
The '''Angered Anomaly''' is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to [[Marble Man]] and all other '''Mimic Enemies''' in that it will copy your every move on a delay and is utterly indestructible.
However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But you victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching and then surpassing your speed.
Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.
== Appearence ==
It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.
== Variants ==
The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.
=== Angered Anomaly ===
Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.
* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High
=== Ire Irregularity ===
Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.
* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High
=== Raging Rarity ===
It's not every day you find an evil demon '''this''' incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.
* HP: Undying
* Speed: Accelerating
* Damage: Super High
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Mimic Enemies]]
mtndypu7o7kk44pglo67bx48sorz6u1
763
760
2016-08-02T23:03:35Z
Terrarrarrarrarrarria57
25512766
image
763
wikitext
text/x-wiki
[[File:Angry Anomaly.png|thumb|220x220px]]
== Meet an Angry Anomaly ==
The '''Angered Anomaly''' is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to [[Marble Man]] and all other '''Mimic Enemies''' in that it will copy your every move on a delay and is utterly indestructible.
However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But you victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching and then surpassing your speed.
Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.
== Appearence ==
It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.
== Variants ==
The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.
=== Angered Anomaly ===
Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.
* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High
=== Ire Irregularity ===
Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.
* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High
=== Raging Rarity ===
It's not every day you find an evil demon '''this''' incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.
* HP: Undying
* Speed: Accelerating
* Damage: Super High
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Mimic Enemies]]
h7veqptt4wx7ssstunx9n35ta08x3fe
874
763
2016-08-20T03:34:24Z
Ploomutoo
28655625
Adding categories
874
wikitext
text/x-wiki
[[File:Angry Anomaly.png|thumb|220x220px]]
== Meet an Angry Anomaly ==
The '''Angered Anomaly''' is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to [[Marble Man]] and all other '''Mimic Enemies''' in that it will copy your every move on a delay and is utterly indestructible.
However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But you victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching and then surpassing your speed.
Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.
== Appearence ==
It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.
== Variants ==
The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.
=== Angered Anomaly ===
Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.
* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High
=== Ire Irregularity ===
Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.
* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High
=== Raging Rarity ===
It's not every day you find an evil demon '''this''' incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.
* HP: Undying
* Speed: Accelerating
* Damage: Super High
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Mimic Enemies]]
[[Category:Invincible Enemies]]
g3f8nehdpta05ic8ezc0dagax200p5m
950
874
2016-09-03T23:03:44Z
Ploomutoo
28655625
grammar
950
wikitext
text/x-wiki
[[File:Angry Anomaly.png|thumb|220x220px]]
== Meet an Angry Anomaly ==
The '''Angered Anomaly''' is a creature that places a time limit on a level. This is a hard limit, as passing over it will most definitely result in your violent demise. This creature shows up 10 seconds after you do, in the same spot, no less. It is similar to [[Marble Man]] and all other '''Mimic Enemies''' in that it will copy your every move on a delay and is utterly indestructible.
However, the Anomaly will do everything that you do in slow-motion, lagging behind you as you jog laps around the sluggish creature. But your pompous victory jog will not last long, as gradually it will speed up its playback of you, eventually reaching, and then surpassing, your speed.
Should it collide with you, a substantial amount of damage will be taken and it will warp back several seconds and slowing down slightly to allow you several seconds to reevaluate your life descisions. It will catch up soon, and repeat the process, and once it has reached this loop of hitting you, your chances of survival become miniscule.
== Appearence ==
It seems to be a bipedal figure with large piercing eyes and even more piercing claws. It is hunched over and its skin is covered in a space texture with varying colours of stars, based on variant.
== Variants ==
The Anomaly did not need many variants. Its deadly and effective enough to begin with, killing you was never really that hard. But I added variants, I strived to kill you better, faster, and stronger.
=== Angered Anomaly ===
Your garden variety malevolent spirit. It will start 2x slower than you, but become 0.5x faster each minute. Should you plan on spending 4 minutes on this level, a very angry someone will be 10 seconds away from telling you off. It has nice yellow stars for texture.
* HP: Kill It, You Won't
* Speed: Accelerating
* Damage: High
=== Ire Irregularity ===
Goodness, this one is even angrier. It starts even slower but accelerates much faster. It would also like you to spend only 4 minutes on this level, but will be much angrier if you ignore its suggestion. It becomes 1x faster each minute, starting 4x slower than you. Once the fourth minute passes, it will catch up to you very quickly. It has less nice red stars for texture.
* HP: Not Destructable
* Speed: Accelerating
* Damage: Very High
=== Raging Rarity ===
It's not every day you find an evil demon '''this''' incredibly angry. This one is much stricter, giving you 3 and a half minutes to clean up your act. It will also accelerate at 2x faster each minute. Sure it starts 7x slower than you do, but it needs a little caffine to get going. It has spooky purple stars for texture.
* HP: Undying
* Speed: Accelerating
* Damage: Super High
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Mimic Enemies]]
[[Category:Invincible Enemies]]
f9j1akeg4fhu4enfl0x2vo2tmwb7z5d
Antidote
0
265
361
2016-06-07T13:39:43Z
Dragonvaledaily123
5237216
Made it
361
wikitext
text/x-wiki
[[File:Antidote.jpeg|thumb]]
Antidote is an item that can be found throughout the game. It takes 1 second of use time and will cure most status effects and poisons. Notable exceptions include Void [[Cthunoid]] poison, and fire. Unfortunately, using Antidote will lower your current health by 15%.
99t5nkjbpmdi6a8i89olrv9vz30r5ug
362
361
2016-06-07T13:39:56Z
Dragonvaledaily123
5237216
Adding categories
362
wikitext
text/x-wiki
[[File:Antidote.jpeg|thumb]]
Antidote is an item that can be found throughout the game. It takes 1 second of use time and will cure most status effects and poisons. Notable exceptions include Void [[Cthunoid]] poison, and fire. Unfortunately, using Antidote will lower your current health by 15%.
[[Category:Items]]
9um5qhstxwwl49rkzlekrfxwhpzk7eb
373
362
2016-06-07T13:49:33Z
Dragonvaledaily123
5237216
Cleaned up
373
wikitext
text/x-wiki
[[File:Antidote.jpeg|thumb]]
Antidote is an item that can be found throughout the game.
==Stats==
Damage: 15% of your current healrh
Cures: Most poison and some other status effects.
[[Category:Items]]
a6gwx94qc48ogxe7euw1mo5eof3jcvt
375
373
2016-06-07T13:50:57Z
Dragonvaledaily123
5237216
Adding categories
375
wikitext
text/x-wiki
[[File:Antidote.jpeg|thumb]]
Antidote is an item that can be found throughout the game.
==Stats==
Damage: 15% of your current healrh
Cures: Most poison and some other status effects.
[[Category:Items]]
[[Category:Consumables]]
n6fr2f3crij0onkdedjbtnzapl0ywr6
Apoptospook
0
459
775
2016-08-08T04:27:17Z
Ploomutoo
28655625
made
775
wikitext
text/x-wiki
[[File:Apoptospook.png|thumb|220x220px]]
'''Apoptospook '''is a gory, rotten mass of dead cells, fitted with clawed limbs.
== Behavior ==
It knows exactly where the player is at all times. It will chase them down relentlessly, though it does move at a slower pase for most of the pursuit.
It will slowly die as time passes, as every cell in its being slowly dies. As this progresses, it will become smaller and faster, and it at a certain threshold, it will begin to leave a decaying trail of diseased goop that will poison the player should they step in it.
Once it has reached its minimum size, its remaining mass will seep into the ground and a large puddle of goop will form. Then, over a short time period, the mush that makes up its body will reform back into shape, and it will begin the cycle once more.
== Varianrts ==
=== Apoptospook ===
Dealing damage to Apoptospook will progress its decomposition artificially. Its health drains slowly over time and it will reach the end of its life in 75 seconds and then regenerates over 15 seconds. It gets smaller and faster as it rots away.
* HP: High
* Speed: Below Average to Fast
* Damage: Normal
=== Autospook ===
This Apoptospook is a cyborg. It has higher health that degrades much faster, and is inactive for longer. However, while inactive, its mechanical skeleton comes online, and it is much faster and deadlier than its host. Once it has finished regenerating, it recieves a new skeleton and the old will remain in play unless it is killed. Its life lasts 60 seconds and it regenerates over 30 seconds.
* HP: Very High
* Speed: Below Average to Fast
* Damage: Normal
Mechanical Skeleton
* HP: Very Low
* Speed: Very Fast
* Damage: High
=== Armageddospook ===
Bringing another new gimmick, Armageddospook will be an incredible nuisance while it regenerates. Being active 75 seconds and regenerating for 15 seconds. When it is regenerating, salvos of fire will burst forth from the ground around the player, with an ominous red glow on the ground marking the future site for a flame pillar, and all the while a spooky overlay will be there.
* HP: Very High
* Speed: Below Average to Fast
* Damage: High
rjulv5j1pr86yggkaqmborrqkbcvzh2
776
775
2016-08-08T04:27:32Z
Ploomutoo
28655625
Adding categories
776
wikitext
text/x-wiki
[[File:Apoptospook.png|thumb|220x220px]]
'''Apoptospook '''is a gory, rotten mass of dead cells, fitted with clawed limbs.
== Behavior ==
It knows exactly where the player is at all times. It will chase them down relentlessly, though it does move at a slower pase for most of the pursuit.
It will slowly die as time passes, as every cell in its being slowly dies. As this progresses, it will become smaller and faster, and it at a certain threshold, it will begin to leave a decaying trail of diseased goop that will poison the player should they step in it.
Once it has reached its minimum size, its remaining mass will seep into the ground and a large puddle of goop will form. Then, over a short time period, the mush that makes up its body will reform back into shape, and it will begin the cycle once more.
== Varianrts ==
=== Apoptospook ===
Dealing damage to Apoptospook will progress its decomposition artificially. Its health drains slowly over time and it will reach the end of its life in 75 seconds and then regenerates over 15 seconds. It gets smaller and faster as it rots away.
* HP: High
* Speed: Below Average to Fast
* Damage: Normal
=== Autospook ===
This Apoptospook is a cyborg. It has higher health that degrades much faster, and is inactive for longer. However, while inactive, its mechanical skeleton comes online, and it is much faster and deadlier than its host. Once it has finished regenerating, it recieves a new skeleton and the old will remain in play unless it is killed. Its life lasts 60 seconds and it regenerates over 30 seconds.
* HP: Very High
* Speed: Below Average to Fast
* Damage: Normal
Mechanical Skeleton
* HP: Very Low
* Speed: Very Fast
* Damage: High
=== Armageddospook ===
Bringing another new gimmick, Armageddospook will be an incredible nuisance while it regenerates. Being active 75 seconds and regenerating for 15 seconds. When it is regenerating, salvos of fire will burst forth from the ground around the player, with an ominous red glow on the ground marking the future site for a flame pillar, and all the while a spooky overlay will be there.
* HP: Very High
* Speed: Below Average to Fast
* Damage: High
[[Category:Enemies]]
[[Category:Timer Enemies]]
391gabpun2wjnt76lyv7hlrm7o4xeag
876
776
2016-08-20T03:35:11Z
Ploomutoo
28655625
Adding categories
876
wikitext
text/x-wiki
[[File:Apoptospook.png|thumb|220x220px]]
'''Apoptospook '''is a gory, rotten mass of dead cells, fitted with clawed limbs.
== Behavior ==
It knows exactly where the player is at all times. It will chase them down relentlessly, though it does move at a slower pase for most of the pursuit.
It will slowly die as time passes, as every cell in its being slowly dies. As this progresses, it will become smaller and faster, and it at a certain threshold, it will begin to leave a decaying trail of diseased goop that will poison the player should they step in it.
Once it has reached its minimum size, its remaining mass will seep into the ground and a large puddle of goop will form. Then, over a short time period, the mush that makes up its body will reform back into shape, and it will begin the cycle once more.
== Varianrts ==
=== Apoptospook ===
Dealing damage to Apoptospook will progress its decomposition artificially. Its health drains slowly over time and it will reach the end of its life in 75 seconds and then regenerates over 15 seconds. It gets smaller and faster as it rots away.
* HP: High
* Speed: Below Average to Fast
* Damage: Normal
=== Autospook ===
This Apoptospook is a cyborg. It has higher health that degrades much faster, and is inactive for longer. However, while inactive, its mechanical skeleton comes online, and it is much faster and deadlier than its host. Once it has finished regenerating, it recieves a new skeleton and the old will remain in play unless it is killed. Its life lasts 60 seconds and it regenerates over 30 seconds.
* HP: Very High
* Speed: Below Average to Fast
* Damage: Normal
Mechanical Skeleton
* HP: Very Low
* Speed: Very Fast
* Damage: High
=== Armageddospook ===
Bringing another new gimmick, Armageddospook will be an incredible nuisance while it regenerates. Being active 75 seconds and regenerating for 15 seconds. When it is regenerating, salvos of fire will burst forth from the ground around the player, with an ominous red glow on the ground marking the future site for a flame pillar, and all the while a spooky overlay will be there.
* HP: Very High
* Speed: Below Average to Fast
* Damage: High
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Invincible Enemies]]
5esh24716kim867nuaq2dqvb8rngm01
Arborgeddon
0
396
631
2016-06-10T14:09:11Z
Ploomutoo
28655625
made it
631
wikitext
text/x-wiki
'''Arborgeddon''' is a tree themed enemy that moves faster when in light. Illumination from street lamps, computer monitors and other sources causes it to move at a greater pace, forcing the player to avoid brighter areas should they want to survive. It poses very little threat when spawned in a level with low lighting, and does not synergize well with monsters that extinguish light sources.
== Arborgeddon ==
Garden variety demon tree.
* HP: High
* Speed: Below Average to Fast
* Damage: High
== Arbocalypse ==
Super demon tree 9000. Can now plant self in ground when out of combat to restore health.
* HP: Very High
* Speed: Below Average to Warp Speed
* Damage: Very High
6kx096rh4k5qam8s98ywmdpjsfmao5w
632
631
2016-06-10T14:09:23Z
Ploomutoo
28655625
Adding categories
632
wikitext
text/x-wiki
'''Arborgeddon''' is a tree themed enemy that moves faster when in light. Illumination from street lamps, computer monitors and other sources causes it to move at a greater pace, forcing the player to avoid brighter areas should they want to survive. It poses very little threat when spawned in a level with low lighting, and does not synergize well with monsters that extinguish light sources.
== Arborgeddon ==
Garden variety demon tree.
* HP: High
* Speed: Below Average to Fast
* Damage: High
== Arbocalypse ==
Super demon tree 9000. Can now plant self in ground when out of combat to restore health.
* HP: Very High
* Speed: Below Average to Warp Speed
* Damage: Very High
[[Category:Enemies]]
tkda7je9bvpspk5vf3m4xp4tvfd5azz
640
632
2016-06-10T16:20:08Z
Ploomutoo
28655625
image
640
wikitext
text/x-wiki
[[File:Arborgeddon.jpeg|thumb|271x271px]]
'''Arborgeddon''' is a tree themed enemy that moves faster when in light. Illumination from street lamps, computer monitors and other sources causes it to move at a greater pace, forcing the player to avoid brighter areas should they want to survive. It poses very little threat when spawned in a level with low lighting, and does not synergize well with monsters that extinguish light sources.
== Arborgeddon ==
Garden variety demon tree.
* HP: High
* Speed: Below Average to Fast
* Damage: High
== Arbocalypse ==
Super demon tree 9000. Can now plant self in ground when out of combat to restore health.
* HP: Very High
* Speed: Below Average to Warp Speed
* Damage: Very High
[[Category:Enemies]]
c3beuds8argoid1vqvcyx07sfoowkuh
Areas
0
573
1036
2016-09-09T13:05:11Z
Ploomutoo
28655625
made it
1036
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
*[[Fallen Heaven]] appears 8th, it has a ruins theme
*[[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
UNLOCKABLE ZONES
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
*[[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is a cavernous area with severed faces everywhere. Unlocked by killing all major enemies in an area.
Feel free to add new zones.
keo6qpffeq7vu5sthx6cbwlq9t06kdg
1038
1036
2016-09-09T13:41:00Z
Ploomutoo
28655625
Adding categories
1038
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
*[[Fallen Heaven]] appears 8th, it has a ruins theme
*[[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
UNLOCKABLE ZONES
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
*[[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is a cavernous area with severed faces everywhere. Unlocked by killing all major enemies in an area.
Feel free to add new zones.
[[Category:Mechanics]]
13ky6x2zdtoxqwr0fh4j05yjegl0ovh
1039
1038
2016-09-09T15:48:55Z
Dragonvaledaily123
5237216
/* Areas */ cult temple
1039
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
*[[Fallen Heaven]] appears 8th, it has a ruins theme
*[[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
===UNLOCKABLE ZONES===
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
*[[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is a cavernous area with severed faces everywhere. Unlocked by killing all major enemies in an area.
*The [[Cult Temple]] appears 14th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.
Feel free to add new zones.
[[Category:Mechanics]]
ium26ep8k6wqqlo2i32ggchltbo236q
1045
1039
2016-09-09T16:33:38Z
Ploomutoo
28655625
unlock
1045
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
*[[Fallen Heaven]] appears 8th, it has a ruins theme
*[[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
===UNLOCKABLE ZONES===
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
*[[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is an area with severed faces everywhere. Unlocked by killing all major enemies in an area.
*The [[Cult Temple]] appears 14th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.
Feel free to add new zones.
[[Category:Mechanics]]
1ceso4dff3f5bmj4i716okqgfupwzhq
1065
1045
2016-09-12T14:28:02Z
Ploomutoo
28655625
zone segregation
1065
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same area.
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
*[[Fallen Heaven]] appears 8th, it has a ruins theme
*[[Aether Labrinth]] appears 9th, it has a sky theme
*[[Sepulcrypt]] appears 10th, it has 1 level and has a shadow theme
== UNLOCKABLE ZONES ==
If a later zone is unlocked but an earlier one isn't, you just skip ahead. At the end of Sepulcrypt, the player can choose between the levels of Path A and Path B.
=== Path A ===
*[[The Titan's Guts]] appears 11th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is an area with severed faces everywhere. Unlocked by killing all major enemies in an area.
=== Path B ===
* [[Demon Keep]]<span> appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.</span>
* <span>The </span>[[Cult Temple]]<span> appears 12th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.</span>
Feel free to add new zones.
[[Category:Mechanics]]
gbcpagvanuxllqbknr656nvhksvdcxk
1066
1065
2016-09-12T14:29:13Z
Ploomutoo
28655625
reorder
1066
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same area.
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Aether Labrinth]] appears 8th, it has a sky theme
*[[Fallen Heaven]] appears 9th, it has a ruins theme
*[[Sepulcrypt]] appears 10th, it has 1 level and has a shadow theme
== UNLOCKABLE ZONES ==
If a later zone is unlocked but an earlier one isn't, you just skip ahead. At the end of Sepulcrypt, the player can choose between the levels of Path A and Path B.
=== Path A ===
*[[The Titan's Guts]] appears 11th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is an area with severed faces everywhere. Unlocked by killing all major enemies in an area.
=== Path B ===
* [[Demon Keep]]<span> appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.</span>
* <span>The </span>[[Cult Temple]]<span> appears 12th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.</span>
Feel free to add new zones.
[[Category:Mechanics]]
2gvo9zah2ewm6kbsqv19igq3s323k5k
1152
1066
2016-11-06T17:32:01Z
Terrarrarrarrarrarria57
25512766
redescribe
1152
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same area.
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Aether Labrinth]] appears 8th, it has a sky theme
*[[Fallen Heaven]] appears 9th, it has a ruins theme
*[[Sepulcrypt]] appears 10th, it only has 1 level and is not randomly generated. It is a massive mausoleum complex
== UNLOCKABLE ZONES ==
If a later zone is unlocked but an earlier one isn't, you just skip ahead. At the end of Sepulcrypt, the player can choose between the levels of Path A and Path B.
=== Path A ===
*[[The Titan's Guts]] appears 11th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is an area with severed faces everywhere. Unlocked by killing all major enemies in an area.
=== Path B ===
* [[Demon Keep]]<span> appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.</span>
* <span>The </span>[[Cult Temple]]<span> appears 12th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.</span>
Feel free to add new zones.
[[Category:Mechanics]]
amug3hpjofon895b03r9u6rdsy5re8e
1471
1152
2017-01-01T01:15:49Z
Ploomutoo
28655625
spelling
1471
wikitext
text/x-wiki
==Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
*[[The Park]] appears 1st, it has a grassy theme
*[[The Matrix]] appears 2nd, it has a technological theme
*[[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*[[Metropolis]] appears 5th, it has a city theme
*[[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same area.
*[[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
*[[Horror Hive]] appears 7th, it has a beehive theme
*[[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Aether Labyrinth]] appears 8th, it has a sky theme
*[[Fallen Heaven]] appears 9th, it has a ruins theme
*[[Sepulcrypt]] appears 10th, it only has 1 level and is not randomly generated. It is a massive mausoleum complex
== UNLOCKABLE ZONES ==
If a later zone is unlocked but an earlier one isn't, you just skip ahead. At the end of Sepulcrypt, the player can choose between the levels of Path A and Path B.
=== Path A ===
*[[The Titan's Guts]] appears 11th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
*[[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
*[[Severed Faces Zone]] appears 13th, it is an area with severed faces everywhere. Unlocked by killing all major enemies in an area.
=== Path B ===
* [[Demon Keep]]<span> appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.</span>
* <span>The </span>[[Cult Temple]]<span> appears 12th, it has a cultist theme. Unlocked by beating the Sepulcrypt 5 times.</span>
Feel free to add new zones.
[[Category:Mechanics]]
65g7bw9gnikeinnahoqeqkqkxcxlirb
Arnaldo the Corrupt
0
420
689
2016-06-14T14:13:46Z
Ploomutoo
28655625
made
689
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
=== Large Coins ===
Large coins are transmuted into normal cash when the player reaches an exit, but having them in your inventory slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be dropped once picked up, and their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
gtgkm9q53oea06ovm99vt2eluebcb6p
690
689
2016-06-14T14:13:59Z
Ploomutoo
28655625
Adding categories
690
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
=== Large Coins ===
Large coins are transmuted into normal cash when the player reaches an exit, but having them in your inventory slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be dropped once picked up, and their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
[[Category:Enemies]]
51easfgsfqffroi499wa8r3je5zoo1m
1397
690
2016-12-05T17:26:14Z
Terrarrarrarrarrarria57
25512766
Adding categories
1397
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
=== Large Coins ===
Large coins are transmuted into normal cash when the player reaches an exit, but having them in your inventory slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be dropped once picked up, and their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
[[Category:Enemies]]
[[Category:Money Enemies]]
bil75otr1c244hg9ankgk090rbm3hm3
1398
1397
2016-12-05T17:29:26Z
Terrarrarrarrarrarria57
25512766
1398
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
=== Large Coins ===
Large coins are transmuted into significant anounts of normal, spendable cash once the player reaches an exit, but having them in your inventory slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be manually dropped once picked up, thought taking damage will cause you to drop 1/3 of your carried coins. Their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
=== Arnaldo the Grand ===
Drops larger coins, worth more but much heavier.
* HP: Astronomical
* Speed: Slow
* Damage: Incredible
[[Category:Enemies]]
[[Category:Money Enemies]]
qyp7sltvvgc2ft59ffpq5450m26mzp1
1423
1398
2016-12-28T03:24:14Z
Terrarrarrarrarrarria57
25512766
large coin image
1423
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
[[File:Large Coin.PNG|thumb|220x220px]]
=== Large Coins ===
Large coins are transmuted into significant anounts of normal, spendable cash once the player reaches an exit, but having them in your posession slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be manually dropped once picked up, though taking damage will cause you to drop 1/3 of your carried large coins. Their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
=== Arnaldo the Grand ===
Drops larger coins, worth more but much heavier.
* HP: Astronomical
* Speed: Slow
* Damage: Incredible
[[Category:Enemies]]
[[Category:Money Enemies]]
rkfco7y28rhs7x9lstwx0bi32dcag8h
1427
1423
2016-12-28T04:03:31Z
Terrarrarrarrarrarria57
25512766
drop
1427
wikitext
text/x-wiki
[[File:Arnaldo the Corrupt.png|thumb|220x220px]]
== Arnaldo the Corrupt ==
'''Adnaldo the Corrupt''' is a money-themed enemy that chases the player and tries to tempt them with riches. Whenever it is damaged it drops several '''Large Coins''', which are added to the player's money count upon reaching the exit. It will also periodically leave Large Coins on the ground as it moves about.
[[File:Large Coin.PNG|thumb|220x220px]]
=== Large Coins ===
Large coins are transmuted into significant anounts of normal, spendable cash once the player reaches an exit, but having them in your posession slows you down slightly, with each coin adding more and more weight for you to carry. They cannot be manually dropped once picked up, though taking damage will cause you to drop 1/3 of your carried large coins. Their burden can make you vulnerable to other monsters.
== Backstory ==
"Back a thousand years or more, there once was a Lithuanian diplomat known as Arnaldo the Corrupt. He was a greedy fellow, as he visited the cities of far away lands, he would often sneak around and steal valuables from his hosts when discussing diplomacy.
One day, he found himself at the grand palace of Norway. Wandering along the elegant hallways, snatching the occasional candelabra, he spotted a large open vault filled with golden coins. Without restraint he flung himself into the vault and grabbed the coins, but while he was busy, a guard closed the vault door without noticing Arnaldo.
Trapped in the vault, he tried and failed to escape. Soon he heard cannon fire and screams, he had not diplomated Lithuania out of a war against Norway, and anyone who could have opened the vault door had been slaughtered.
For weeks, he was trapped in the vault, starving and delirious. Turning to the gold coins for sustinence, he died soon after. When the Lithuanians finally secured the palace, they found Arnaldo's corpse filled with gold, and decided to throw it into the ocean." -Lithuanian Wartime 57
== Stats ==
Arnaldo is generally slow moving and hard hitting.
=== Arnaldo the Corrupt ===
* HP: High
* Speed: Slow
* Damage: High
=== Arnaldo the Demonic ===
Drops more coins than its previous incarnation.
* HP: Very High
* Speed: Slow
* Damage: Very High
=== Arnaldo the Grand ===
Drops larger coins, worth more but much heavier. Upon Arnaldo the Grand's untimely demise, it will drop the [[Big Bucks]].
* HP: Astronomical
* Speed: Slow
* Damage: Incredible
[[Category:Enemies]]
[[Category:Money Enemies]]
6gpb3mtfzq7aysmgtll2itj7afihuem
Baby Satan Thrower
0
712
1342
2016-11-18T19:16:51Z
Dragonvaledaily123
5237216
Do it
1342
wikitext
text/x-wiki
Th '''Baby Satan Thrower''' is a menacing enemy that throws baby Satans at you from a long range. They will flee when approached and go to a nearby vantage point to continue their bombardment of [[Baby Satan]]s.
==Variants==
===Baby Satan Thrower===
[[File:IMG_0823.png|thumb]]
These regular baby satan throwers throw the weakest baby Satans at a slow rate. When cornered they will fart on you for minimal damage.
*HP: Average
*Damage: Very low
*Speed: Below average
===Baby Satan Pitcher===
[[File:IMG_0824.png|thumb]]
These ones throw the middling variant of baby satans at an increased rate. When cornered they will breathe on you with eledritch power.
*HP: High
*Damage: Below average
*Speed: Average
===Baby Satan Good===
[[File:IMG_0825.png|thumb]]
The strongest variant of baby satan throwers will throw them at an insane rate and retreat upon any sign of danger. When cornered they will torch you with the fires of hell contained within their maw.
*HP: Very High
*Damage: Above average
*Speed: Average
[[Category:Enemies]]
[[Category:Multi Enemies]]
343texw2s4sgi10j9sweggpvekscjwn
Bathrobed Bearers
0
708
1336
2016-11-16T22:05:22Z
Terrarrarrarrarrarria57
25512766
variant
1336
wikitext
text/x-wiki
[[File:Bathrobed Bearers.PNG|thumb|220x220px]]
The '''Bathrobed Bearers''' are a group of cultists bearing a mystical box. The box is painted purple in parts and decorated with gold. Candles rest upon the box's lid alongside a human skull. Unprovoked supplementary cultists will hide their hands within the confines of their red robes, and their skin is a pale green.
[[File:Bathrobed Bearers-0.PNG|thumb|220x220px]]
== Behavior ==
When provoked, the cultists will attempt to stuff the Player into the box, in which a mouthy demon lies. The 2 cultists which hold the box will move directly at the Player, and any additional cultists will attempt to flank the Player, attacking from the sides or from behind. The cultists which bear the box are the main threat, the supplementary cultists are just meant to herd the Player towards the box, so that the demon may feed, and are armed only with their demonic mouth-hands.
== Variants ==
Each variant comprises of 2 different entites, the box bearers and their supplementary cohorts. The box bearers, despite appearing to be 2 seperate cultists and a box with a demon in it, share a single healthpool. The supplementary cohorts have individual heath.
[[File:Bathrobed Bearer-1.PNG|thumb|220x220px]]
=== Bathrobed Bearers ===
Just your average everyday squad of box-wielding cultists, clad in red robes. Their ranks contain 2 supplementary cultists and 1 set of Box Bearers.
[[File:Bathrobed Bearers-2.PNG|thumb|220x220px]]
==== Box Bearers ====
Upon the death of the Box Bearers, the box will fall to the ground and the demon inside will express that it is not angry, just disappointed in the cultists' shortcomings, by screaming and then exploding.
* HP: Resilient
* Speed: Slow
* Damage: Incredible
==== Supplementary Cultists ====
Will turn to smoke when the Box Bearer falls, effectively killing themselves. Can be killed beforehand as well.
* HP: Below Average
* Speed: Average
* Damage: Average
7tuhdlmxe2j483bjy9ea7s57plvn4a1
1337
1336
2016-11-16T22:05:34Z
Terrarrarrarrarrarria57
25512766
Adding categories
1337
wikitext
text/x-wiki
[[File:Bathrobed Bearers.PNG|thumb|220x220px]]
The '''Bathrobed Bearers''' are a group of cultists bearing a mystical box. The box is painted purple in parts and decorated with gold. Candles rest upon the box's lid alongside a human skull. Unprovoked supplementary cultists will hide their hands within the confines of their red robes, and their skin is a pale green.
[[File:Bathrobed Bearers-0.PNG|thumb|220x220px]]
== Behavior ==
When provoked, the cultists will attempt to stuff the Player into the box, in which a mouthy demon lies. The 2 cultists which hold the box will move directly at the Player, and any additional cultists will attempt to flank the Player, attacking from the sides or from behind. The cultists which bear the box are the main threat, the supplementary cultists are just meant to herd the Player towards the box, so that the demon may feed, and are armed only with their demonic mouth-hands.
== Variants ==
Each variant comprises of 2 different entites, the box bearers and their supplementary cohorts. The box bearers, despite appearing to be 2 seperate cultists and a box with a demon in it, share a single healthpool. The supplementary cohorts have individual heath.
[[File:Bathrobed Bearer-1.PNG|thumb|220x220px]]
=== Bathrobed Bearers ===
Just your average everyday squad of box-wielding cultists, clad in red robes. Their ranks contain 2 supplementary cultists and 1 set of Box Bearers.
[[File:Bathrobed Bearers-2.PNG|thumb|220x220px]]
==== Box Bearers ====
Upon the death of the Box Bearers, the box will fall to the ground and the demon inside will express that it is not angry, just disappointed in the cultists' shortcomings, by screaming and then exploding.
* HP: Resilient
* Speed: Slow
* Damage: Incredible
==== Supplementary Cultists ====
Will turn to smoke when the Box Bearer falls, effectively killing themselves. Can be killed beforehand as well.
* HP: Below Average
* Speed: Average
* Damage: Average
[[Category:Multi Enemies]]
[[Category:Enemies]]
3ebubpzwx33yp6opzw69olbdgq9ljwd
1338
1337
2016-11-16T22:53:35Z
Terrarrarrarrarrarria57
25512766
complete variants
1338
wikitext
text/x-wiki
[[File:Bathrobed Bearers.PNG|thumb|220x220px]]
The '''Bathrobed Bearers''' are a group of cultists bearing a mystical box. The box is painted purple in parts and decorated with gold. Candles rest upon the box's lid alongside a human skull. Unprovoked supplementary cultists will hide their hands within the confines of their red robes, and their skin is a pale green.
[[File:Bathrobed Bearers-0.PNG|thumb|220x220px]]
== Behavior ==
When provoked, the cultists will attempt to stuff the Player into the box, in which a mouthy demon lies. The 2 cultists which hold the box will move directly at the Player, and any additional cultists will attempt to flank the Player, attacking from the sides or from behind. The cultists which bear the box are the main threat, the supplementary cultists are just meant to herd the Player towards the box, so that the demon may feed, and are armed only with their demonic mouth-hands.
== Variants ==
Each variant comprises of 2 different entites, the box bearers and their supplementary cohorts. The box bearers, despite appearing to be 2 seperate cultists and a box with a demon in it, share a single healthpool. The supplementary cohorts have individual heath.
[[File:Bathrobed Bearer-1.PNG|thumb|220x220px]]
=== Bathrobed Bearers ===
Just your average everyday squad of box-wielding cultists, clad in red robes. Their ranks contain 2 supplementary cultists and 1 set of Box Bearers.
[[File:Bathrobed Bearers-2.PNG|thumb|220x220px]]
==== Box Bearers ====
Upon the death of the Box Bearers, the box will fall to the ground and the demon inside will express that it is not angry, just disappointed in the cultists' shortcomings, by screaming and then exploding.
Box bearers will take 2x damage from all sources if all supplementary cultists are dead.
* HP: Resilient
* Speed: Slow
* Damage: Incredible
==== Supplementary Cultists ====
Will turn to smoke when the Box Bearer falls, effectively killing themselves. Can be killed beforehand as well.
* HP: Below Average
* Speed: Average
* Damage: Average
=== Cloaked Carriers ===
There are now 4 supplementary cultists, and when the box carriers die, the demon will vacuum in everything in a radius and then explode. The cultists wear blue robes.
==== Box Bearers ====
The demon may poke out occasionally, shooting a fire projectile. Will still take 2x damage after all the supplementary cultists have died.
* HP: Very High
* Speed: Slow
* Damage: Super Incredible to Good (Projectile)
==== Supplementary Cultists ====
* HP: Average
* Speed: Quick
* Damage: Above Average
=== Enshrouded Envoy ===
When its carriers die, the box-bound demon will now take matters into its own hands, becoming a new relentless foe. It cannot be killed in this state. There are now 6 supplementary cultists, and they wear black robes.
==== Box Bearers ====
Will take 2x damage when all the supplementary cultists have died. Shoots projectiles in this form, but does not when the Box Bearers die.
* HP: Astronomical
* Speed: Slow
* Damage: Ultra Incredible to Good (Projectile)
==== Supplementary Cultists ====
* HP: Above Average
* Speed: Fast
* Damage: Good
==== Rezikrelöth, Demon of the Box ====
* HP: Invincible
* Speed: Very Slow
* Damage: Incredible
[[Category:Multi Enemies]]
[[Category:Enemies]]
86e259uoimarmsubhrneutykesy2yv0
1356
1338
2016-11-23T19:36:05Z
Ploomutoo
28655625
model
1356
wikitext
text/x-wiki
[[File:Bathrobed Bearers.PNG|thumb|220x220px]]
The '''Bathrobed Bearers''' are a group of cultists bearing a mystical box. The box is painted purple in parts and decorated with gold. Candles rest upon the box's lid alongside a human skull. Unprovoked supplementary cultists will hide their hands within the confines of their red robes, and their skin is a pale green.
[[File:Bathrobed Bearers-0.PNG|thumb|220x220px]]
== Behavior ==
When provoked, the cultists will attempt to stuff the Player into the box, in which a mouthy demon lies. The 2 cultists which hold the box will move directly at the Player, and any additional cultists will attempt to flank the Player, attacking from the sides or from behind. The cultists which bear the box are the main threat, the supplementary cultists are just meant to herd the Player towards the box, so that the demon may feed, and are armed only with their demonic mouth-hands.
[[File:Cultist.png|thumb|261x261px|Bathrobed Bearer's Ingame Model]]
== Variants ==
Each variant comprises of 2 different entites, the box bearers and their supplementary cohorts. The box bearers, despite appearing to be 2 seperate cultists and a box with a demon in it, share a single healthpool. The supplementary cohorts have individual heath.
[[File:Bathrobed Bearer-1.PNG|thumb|220x220px]]
=== Bathrobed Bearers ===
Just your average everyday squad of box-wielding cultists, clad in red robes. Their ranks contain 2 supplementary cultists and 1 set of Box Bearers.
[[File:Bathrobed Bearers-2.PNG|thumb|220x220px]]
==== Box Bearers ====
Upon the death of the Box Bearers, the box will fall to the ground and the demon inside will express that it is not angry, just disappointed in the cultists' shortcomings, by screaming and then exploding.
Box bearers will take 2x damage from all sources if all supplementary cultists are dead.
* HP: Resilient
* Speed: Slow
* Damage: Incredible
==== Supplementary Cultists ====
Will turn to smoke when the Box Bearer falls, effectively killing themselves. Can be killed beforehand as well.
* HP: Below Average
* Speed: Average
* Damage: Average
=== Cloaked Carriers ===
There are now 4 supplementary cultists, and when the box carriers die, the demon will vacuum in everything in a radius and then explode. The cultists wear blue robes.
==== Box Bearers ====
The demon may poke out occasionally, shooting a fire projectile. Will still take 2x damage after all the supplementary cultists have died.
* HP: Very High
* Speed: Slow
* Damage: Super Incredible to Good (Projectile)
==== Supplementary Cultists ====
* HP: Average
* Speed: Quick
* Damage: Above Average
=== Enshrouded Envoy ===
When its carriers die, the box-bound demon will now take matters into its own hands, becoming a new relentless foe. It cannot be killed in this state. There are now 6 supplementary cultists, and they wear black robes.
==== Box Bearers ====
Will take 2x damage when all the supplementary cultists have died. Shoots projectiles in this form, but does not when the Box Bearers die.
* HP: Astronomical
* Speed: Slow
* Damage: Ultra Incredible to Good (Projectile)
==== Supplementary Cultists ====
* HP: Above Average
* Speed: Fast
* Damage: Good
==== Rezikrelöth, Demon of the Box ====
* HP: Invincible
* Speed: Very Slow
* Damage: Incredible
[[Category:Multi Enemies]]
[[Category:Enemies]]
plz1ay3y83utfv7w568pmfy9wp4ua3r
Beatrice
0
484
829
2016-08-16T03:05:03Z
Ploomutoo
28655625
made it
829
wikitext
text/x-wiki
[[File:Beatrice.png|thumb|220x220px]]
'''Beatrice''' is a playable character, and is particularly unforgiving. With a smaller healthpool and a decreasing stats mechanic, using them takes a considerable amount of skill.
They begin with high stats, excluding health. Their stats vary from day to day, as they are dependent on the player's health. The healthpool is also more difficult to refill, as health retoring items and pickups refill only 1/2 as effectively.
== Stats ==
* HP: Low
* Speed: Quick to Slow
* Damage: 1.5x to 0.5x
r4n4ushskpf6e9yr65efl3vkjfz2173
830
829
2016-08-16T03:05:15Z
Ploomutoo
28655625
Adding categories
830
wikitext
text/x-wiki
[[File:Beatrice.png|thumb|220x220px]]
'''Beatrice''' is a playable character, and is particularly unforgiving. With a smaller healthpool and a decreasing stats mechanic, using them takes a considerable amount of skill.
They begin with high stats, excluding health. Their stats vary from day to day, as they are dependent on the player's health. The healthpool is also more difficult to refill, as health retoring items and pickups refill only 1/2 as effectively.
== Stats ==
* HP: Low
* Speed: Quick to Slow
* Damage: 1.5x to 0.5x
[[Category:Characters]]
4sjr406z5xtogwqmmat5twh2nzuz6mo
1190
830
2016-11-08T16:55:26Z
Terrarrarrarrarrarria57
25512766
typo
1190
wikitext
text/x-wiki
[[File:Beatrice.png|thumb|220x220px]]
'''Beatrice''' is a playable character, and is particularly unforgiving. With a smaller healthpool and a decreasing stats mechanic, using them takes a considerable amount of skill.
They begin with '''high stats''', excluding health. Their stats vary from day to day, as they are dependent on the player's health. Their healthpool is also more difficult to refill, as health retoring items and pickups refill only 1/2 as effectively.
== Stats ==
* HP: Low
* Speed: Quick to Slow
* Damage: 1.5x to 0.5x
[[Category:Characters]]
osa9ukka8hy0qzkx7nwqx5p8qa134wy
Big Bucks
0
754
1425
2016-12-28T04:02:24Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Big Bucks.PNG|thumb|220x220px]] The '''Big Buck''' is an item dropped by [[Arnaldo the Corrupt]], and it is a large, ornate coin. It is a use item, and upon use it will..."
1425
wikitext
text/x-wiki
[[File:Big Bucks.PNG|thumb|220x220px]]
The '''Big Buck''' is an item dropped by [[Arnaldo the Corrupt]], and it is a large, ornate coin. It is a use item, and upon use it will deplete the user's health by half and convert half of that health into pure money. It has a recharge time of 60 seconds.
97c6sq8dvrhht1r9ciw2qj0coohimj3
1426
1425
2016-12-28T04:02:35Z
Terrarrarrarrarrarria57
25512766
Adding categories
1426
wikitext
text/x-wiki
[[File:Big Bucks.PNG|thumb|220x220px]]
The '''Big Buck''' is an item dropped by [[Arnaldo the Corrupt]], and it is a large, ornate coin. It is a use item, and upon use it will deplete the user's health by half and convert half of that health into pure money. It has a recharge time of 60 seconds.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Drop Items]]
cff1dscemmwhlgij53uarzk7b12ycyq
Bigger Brother
0
531
934
2016-08-31T03:25:02Z
Ploomutoo
28655625
mad it
934
wikitext
text/x-wiki
'''Bigger Brother''' is a boss of the [[Metropolis]], and is a large angry face on a screen.
[[File:Bigger Brother.png|thumb|220x220px]]
== Level ==
Bigger Brother is themed around surveilance, and it is fought in a high tech labrinth, comparable to [[The Matrix]], though much darker. Light comes from the low glow of Bigger Brother's screen, and also from small and scarce blue lights.
The labrinth is composed of one large room, which houses Bigger Brother, and several tight and winding passages that shoot off from it. You enter the large chamber with Bigger Brother, and the entrances to the smaller offshoots are located up high. You must climb the metal platforms and beams to reach the offshoots, and Bigger Brother will harass you all the while as you ascend.
=== Bigger Brother ===
Bigger Brother has several projectiles to fling at you, it will fire lasers and bouncing balls of plasma, and when on low health, even deadly missiles. Cover is not common, and you must keep moving to avoid Bigger Brother's rage.
=== Offshoots ===
Once you have reached the offshoots, small screens inside will light up so Bigger Brother can observe and interfere with your progress. Reaching the ends of these passages is the sole way to damage Bigger Brother, as at the ends are placed levers which control its power supply.
However, these passages are dangerous. Filled with traps controlled by Bigger Brother. Timing your movements correctly, as to avoid the drills that spring from wall panels, fire salvos from the floor grates and crushing spike plates from tne ceiling, is key.
==== Drills ====
The Drills are triggered by your approach, proceeding slowly and with caution will cause them to fire off and reveal themselves. Once the player is in range, the drills will activate and deactivate on a timer.
* Damage: Above Average
==== Fire Salvos ====
The Fire Salvos will spew flaming death regardless of the player's proximity. The alternate from on to off rather slowly, and are the easiest trap to deal with. They do deal incredible amounts of damage though.
* Damage: Very High
==== Spike Plates ====
Spike Plates are especially devious, as they are only activated when the player is underneath them. They must sprint through them to avoid their spiky wrath, hopefully timed well enough to also avoid other traps.
* Damage: High
jhm6wm80j9233chb2u938n3qi28myd2
935
934
2016-08-31T03:25:12Z
Ploomutoo
28655625
Adding categories
935
wikitext
text/x-wiki
'''Bigger Brother''' is a boss of the [[Metropolis]], and is a large angry face on a screen.
[[File:Bigger Brother.png|thumb|220x220px]]
== Level ==
Bigger Brother is themed around surveilance, and it is fought in a high tech labrinth, comparable to [[The Matrix]], though much darker. Light comes from the low glow of Bigger Brother's screen, and also from small and scarce blue lights.
The labrinth is composed of one large room, which houses Bigger Brother, and several tight and winding passages that shoot off from it. You enter the large chamber with Bigger Brother, and the entrances to the smaller offshoots are located up high. You must climb the metal platforms and beams to reach the offshoots, and Bigger Brother will harass you all the while as you ascend.
=== Bigger Brother ===
Bigger Brother has several projectiles to fling at you, it will fire lasers and bouncing balls of plasma, and when on low health, even deadly missiles. Cover is not common, and you must keep moving to avoid Bigger Brother's rage.
=== Offshoots ===
Once you have reached the offshoots, small screens inside will light up so Bigger Brother can observe and interfere with your progress. Reaching the ends of these passages is the sole way to damage Bigger Brother, as at the ends are placed levers which control its power supply.
However, these passages are dangerous. Filled with traps controlled by Bigger Brother. Timing your movements correctly, as to avoid the drills that spring from wall panels, fire salvos from the floor grates and crushing spike plates from tne ceiling, is key.
==== Drills ====
The Drills are triggered by your approach, proceeding slowly and with caution will cause them to fire off and reveal themselves. Once the player is in range, the drills will activate and deactivate on a timer.
* Damage: Above Average
==== Fire Salvos ====
The Fire Salvos will spew flaming death regardless of the player's proximity. The alternate from on to off rather slowly, and are the easiest trap to deal with. They do deal incredible amounts of damage though.
* Damage: Very High
==== Spike Plates ====
Spike Plates are especially devious, as they are only activated when the player is underneath them. They must sprint through them to avoid their spiky wrath, hopefully timed well enough to also avoid other traps.
* Damage: High
[[Category:Bosses]]
cdyce6k5e9002d0lg4g86j6mol03dlo
Birdfoot Face
0
249
339
2016-06-07T13:17:54Z
Ploomutoo
28655625
made it
339
wikitext
text/x-wiki
[[File:Birdfoot Face.png|thumb|220x220px]]
'''Birdfoot Face '''is a very powerful enemy, spawning when the player has spent to long on a level in the [[Hellspring]] or a handful of other late areas. It appears to be a large bird with a foot for a face.
It moves around by flying, but can land in case of a low ceiling and is capable of running. When it attacks, its neck plumage opens up and reveals a set of sideways jaws, and it can easily take huge chunks out of the player's health.
Should it be killed, it will soon respawn as the invulnerable, '''Spookfoot Freak''', a more powerful version with a dark purple colour scheme. In the 7th area and up, it will spawn as Spookfoot and can no longer be killed.
[[File:Birdfoot Angry.png|thumb|220x220px]]
== Birdfoot Face ==
* HP: High
* Speed: Fast
* Damage: High
== Spookfoot Freak ==
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High
1wstkjsjdrgzd8wuaw7z32w8pol5p81
340
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2016-06-07T13:18:08Z
Ploomutoo
28655625
Adding categories
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wikitext
text/x-wiki
[[File:Birdfoot Face.png|thumb|220x220px]]
'''Birdfoot Face '''is a very powerful enemy, spawning when the player has spent to long on a level in the [[Hellspring]] or a handful of other late areas. It appears to be a large bird with a foot for a face.
It moves around by flying, but can land in case of a low ceiling and is capable of running. When it attacks, its neck plumage opens up and reveals a set of sideways jaws, and it can easily take huge chunks out of the player's health.
Should it be killed, it will soon respawn as the invulnerable, '''Spookfoot Freak''', a more powerful version with a dark purple colour scheme. In the 7th area and up, it will spawn as Spookfoot and can no longer be killed.
[[File:Birdfoot Angry.png|thumb|220x220px]]
== Birdfoot Face ==
* HP: High
* Speed: Fast
* Damage: High
== Spookfoot Freak ==
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
hpe6xputa0fwhuirwpyrrrj84ri2f7x
652
340
2016-06-11T20:08:40Z
Jogn68
6062461
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text/x-wiki
[[File:Birdfoot Face.png|thumb|220x220px]]
'''Birdfoot Face '''is a very powerful enemy, spawning when the player has spent too long on a level in the [[Hellspring]] or a handful of other late areas. It appears to be a large bird with a foot for a face.
It moves around by flying, but can land in case of a low ceiling and is capable of running. When it attacks, its neck plumage opens up and reveals a set of sideways jaws, and it can easily take huge chunks out of the player's health.
Should it be killed, it will soon respawn as the invulnerable, '''Spookfoot Freak''', a more powerful version with a dark purple colour scheme. In the 7th area and up, it will spawn as Spookfoot and can no longer be killed.
[[File:Birdfoot Angry.png|thumb|220x220px]]
== Birdfoot Face ==
* HP: High
* Speed: Fast
* Damage: High
== Spookfoot Freak ==
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
9phpju95lx390h4axi5su9sqxw6x5k0
754
652
2016-08-02T02:48:24Z
Terrarrarrarrarrarria57
25512766
health
754
wikitext
text/x-wiki
[[File:Birdfoot Face.png|thumb|220x220px]]
'''Birdfoot Face '''is a very powerful enemy, spawning when the player has spent too long on a level in the [[Hellspring]] or a handful of other late areas. It appears to be a large bird with a foot for a face.
It moves around by flying, but can land in case of a low ceiling and is capable of running. When it attacks, its neck plumage opens up and reveals a set of sideways jaws, and it can easily take huge chunks out of the player's health.
Should it be killed, it will soon respawn as the invulnerable, '''Spookfoot Freak''', a more powerful version with a dark purple colour scheme. In the 7th area and up, it will spawn as Spookfoot and can no longer be killed.
[[File:Birdfoot Angry.png|thumb|220x220px]]
== Birdfoot Face ==
* HP: High
* Speed: Fast
* Damage: High
== Spookfoot Freak ==
* HP: Utterly Impervious
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
o6788w4wypp7etimx1cuxbhddlhvhrp
Blood Eagle
0
533
937
2016-09-02T03:03:00Z
Ploomutoo
28655625
made it
937
wikitext
text/x-wiki
[[File:Blood Eagle.jpeg|thumb|220x220px]]
'''Terror of the Crimson Skies, the Blood Eagle, a being of putrid gore and ancient bone.'''
It is a skyfaring beast, able to soar great heights, it brings death from above. When it is near enough to the player, it will blast high into the sky and dive downwards at them.
To propel itself into the air, it will spew gore from its large mouth, down at the ground. This stream of gore deals damage, and stronger variants may give it a puddle of acid.
== Variants ==
Variety is the spice of life. Demonic blood-chickens can always use a little spice.
=== Blood Eagle ===
Spews itself high into the sky.
* HP: Average
* Speed: Normal to Fast (Spew Ascent) to Warp Speed (Spew Descent)
* Damage: High
=== Blood Falcon ===
Spews itself half as high, but does it more often and faster.
* HP: Good
* Speed: Normal to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Very High
=== Blood Albatross ===
Spews twice as high, but this takes a bit longer. Blood Albatross will glide in the air at high speeds to get above the player, and then dive.
* HP: High
* Speed: Normal to Fast (Glide) to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Incredible
celgqexkkg1fhl13rnla41gn0pg5yvy
938
937
2016-09-02T03:03:09Z
Ploomutoo
28655625
Adding categories
938
wikitext
text/x-wiki
[[File:Blood Eagle.jpeg|thumb|220x220px]]
'''Terror of the Crimson Skies, the Blood Eagle, a being of putrid gore and ancient bone.'''
It is a skyfaring beast, able to soar great heights, it brings death from above. When it is near enough to the player, it will blast high into the sky and dive downwards at them.
To propel itself into the air, it will spew gore from its large mouth, down at the ground. This stream of gore deals damage, and stronger variants may give it a puddle of acid.
== Variants ==
Variety is the spice of life. Demonic blood-chickens can always use a little spice.
=== Blood Eagle ===
Spews itself high into the sky.
* HP: Average
* Speed: Normal to Fast (Spew Ascent) to Warp Speed (Spew Descent)
* Damage: High
=== Blood Falcon ===
Spews itself half as high, but does it more often and faster.
* HP: Good
* Speed: Normal to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Very High
=== Blood Albatross ===
Spews twice as high, but this takes a bit longer. Blood Albatross will glide in the air at high speeds to get above the player, and then dive.
* HP: High
* Speed: Normal to Fast (Glide) to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Incredible
[[Category:Enemies]]
01jiayqrzoaozh8lzcmimlrk0gb3fy6
1163
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2016-11-07T12:53:47Z
Terrarrarrarrarrarria57
25512766
drop
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wikitext
text/x-wiki
[[File:Blood Eagle.jpeg|thumb|220x220px]]
'''Terror of the Crimson Skies, the Blood Eagle, a being of putrid gore and ancient bone.'''
It is a skyfaring beast, able to soar great heights, it brings death from above. When it is near enough to the player, it will blast high into the sky and dive downwards at them.
To propel itself into the air, it will spew gore from its large mouth, down at the ground. This stream of gore deals damage, and stronger variants may give it a puddle of acid.
== Variants ==
Variety is the spice of life. Demonic blood-chickens can always use a little spice.
=== Blood Eagle ===
Spews itself high into the sky.
* HP: Average
* Speed: Normal to Fast (Spew Ascent) to Warp Speed (Spew Descent)
* Damage: High
=== Blood Falcon ===
Spews itself half as high, but does it more often and faster.
* HP: Good
* Speed: Normal to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Very High
=== Blood Albatross ===
Spews twice as high, but this takes a bit longer. Blood Albatross will glide in the air at high speeds to get above the player, and then dive.
If the Player kills it, they can get the [[Blood Wing]], a passive item that allows the Player to charge their jumps, greatly increasing their height if charged up for long enough. At full charge, it sends the Player five times higher than a regula jump, and the Player will deal damage should they land on the heads of enemies.
* HP: High
* Speed: Normal to Fast (Glide) to Very Fast (Spew Ascent) to FTL (Spew Descent)
* Damage: Incredible
[[Category:Enemies]]
83pfb1ilwuoh63kvr8et6886mgtmwrq
Blood Obstructor
0
440
723
2016-07-31T02:27:16Z
Terrarrarrarrarrarria57
25512766
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723
wikitext
text/x-wiki
The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them.
* HP: Very High
* Damage: Incredible
* Speed: Slow
bpzi6csgpkvwi356codnve884ub38db
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2016-07-31T02:27:35Z
Terrarrarrarrarrarria57
25512766
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The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them.
* HP: Very High
* Damage: Incredible
* Speed: Slow
[[Category:Enemies]]
tvvn8eq23p3riukq1fjgbbq9ptqzy1c
725
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2016-07-31T02:28:00Z
Terrarrarrarrarrarria57
25512766
Adding categories
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text/x-wiki
The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them.
* HP: Very High
* Damage: Incredible
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
42xk4bxkry7uukqbl0n4c9ayo6irbey
734
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2016-08-01T02:22:56Z
Terrarrarrarrarrarria57
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wikitext
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[[File:Blood Obstructor.png|thumb|220x220px]]
The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Appearence ==
The basic appearence of the Obstructor is that of a large lumpy creature with 6 tentacles. It drips blood and its skin is dyed a dark red. It has hollow eyes and a large, gaping mouth.
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
The '''Gore Guardian''' has superior stats, and follows a new colour scheme. The blood it drips is yellow, and its skin is a pale brown.
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them. It has purple skin and drips a lime green slime.
* HP: Very High
* Damage: Incredible
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
ggb7ux1e435w7zk4m2x8yqjjtudfvbi
869
734
2016-08-18T21:28:22Z
Ploomutoo
28655625
added 3d
869
wikitext
text/x-wiki
[[File:Blood Obstructor.png|thumb|220x220px]]
The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Appearence ==
The basic appearence of the Obstructor is that of a large lumpy creature with 6 tentacles. It drips blood and its skin is dyed a dark red. It has hollow eyes and a large, gaping mouth.
[[File:Blood Obstructor 3D.png|thumb|220x220px|Blood Obstructor's 3D Model.]]
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
The '''Gore Guardian''' has superior stats, and follows a new colour scheme. The blood it drips is yellow, and its skin is a pale brown.
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them. It has purple skin and drips a lime green slime.
* HP: Very High
* Damage: Incredible
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
7l88y5y6ynjroyyubyyweyusgl4e9xm
1008
869
2016-09-08T14:24:23Z
Ploomutoo
28655625
drop
1008
wikitext
text/x-wiki
[[File:Blood Obstructor.png|thumb|220x220px]]
The '''Blood Obstructor''' is a Guardian-Type enemy, and will defend the point it spawns at. When it is genrated in a level, it will map out the paths to the exit, and will move to locations that obstruct the player's escape when it is unprovoked.
When it spots the player, it will pursue them. However, it is slower than the player and will seem to return to its previous spot. Once it arrives, it will instantly arrive at a new obstructing location.
== Appearence ==
The basic appearence of the Obstructor is that of a large lumpy creature with 6 tentacles. It drips blood and its skin is dyed a dark red. It has hollow eyes and a large, gaping mouth.
[[File:Blood Obstructor 3D.png|thumb|220x220px|Blood Obstructor's 3D Model.]]
== Variants ==
Variety is the spice of life, and the Blood Obstructor is sufficiently spicy.
=== Blood Obstructor ===
* HP: High
* Damage: High
* Speed: Sluggish
=== Gore Guardian ===
The '''Gore Guardian''' has superior stats, and follows a new colour scheme. The blood it drips is yellow, and its skin is a pale brown.
* HP: Very High
* Damage: Mighty
* Speed: Slow
=== Putrid Patrolman ===
The '''Purtid Patrolman''' behaves slightly differently than other variants. It will choose two obstruction points that are of a similar distance from the exit. It will then patrol between them. It has purple skin and drips a lime green slime.
Upon death, it drops the [[D-Tour]].
* HP: Very High
* Damage: Incredible
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
4p6knwwyg0lc5rv26q9yoefm7unbvy1
Blood Wasps
0
784
1513
2017-01-04T03:59:48Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Blood Wasp.PNG|thumb|220x220px]] == Blood Wasps == The '''Blood Wasps''' are insect creatures made out of dried blood, rancid meat and bone. Their pincers and stingers..."
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[[File:Blood Wasp.PNG|thumb|220x220px]]
== Blood Wasps ==
The '''Blood Wasps''' are insect creatures made out of dried blood, rancid meat and bone. Their pincers and stingers are made from a dark metal. They live in the [[Horror Hive]].
== Stats ==
Blood Wasps are flying death machines, they deal an incredible amount of damage so taking care around them is a must. They will fly towards you at a steady rate, bloodlust in its eyes and murder in its soul.
* HP: Very Very Low
* Speed: Average
* Damage: High
9bya52clzc2gxqea2vgsv9dbesqu1oa
1514
1513
2017-01-04T04:00:01Z
Terrarrarrarrarrarria57
25512766
Adding categories
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wikitext
text/x-wiki
[[File:Blood Wasp.PNG|thumb|220x220px]]
== Blood Wasps ==
The '''Blood Wasps''' are insect creatures made out of dried blood, rancid meat and bone. Their pincers and stingers are made from a dark metal. They live in the [[Horror Hive]].
== Stats ==
Blood Wasps are flying death machines, they deal an incredible amount of damage so taking care around them is a must. They will fly towards you at a steady rate, bloodlust in its eyes and murder in its soul.
* HP: Very Very Low
* Speed: Average
* Damage: High
[[Category:Lesser Enemies]]
b5wgg2z8fh4uejq2y1berx6u2pa1cxu
Blood Wing
0
627
1164
2016-11-07T12:57:02Z
Terrarrarrarrarrarria57
25512766
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1164
wikitext
text/x-wiki
The '''Blood Wing''' is a passive item dropped by the [[Blood Eagle]]. It allows the Player to charge up their jumps, holding [SPACE] down before releasing will increase their height. At maximum charge, about 3 seconds, the Player will jump 5 times higher than normal. If the Player has charged their jump for over 1 second, they will even deal damage to any creature they land upon.
ffl3vfisee3hvorfxgg58g11bq6799d
1165
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2016-11-07T12:57:16Z
Terrarrarrarrarrarria57
25512766
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The '''Blood Wing''' is a passive item dropped by the [[Blood Eagle]]. It allows the Player to charge up their jumps, holding [SPACE] down before releasing will increase their height. At maximum charge, about 3 seconds, the Player will jump 5 times higher than normal. If the Player has charged their jump for over 1 second, they will even deal damage to any creature they land upon.
[[Category:Drop Items]]
[[Category:Items]]
[[Category:Passive Items]]
ln4vtmxq7f0ilb09cn5gh99v3ndxjv5
1167
1165
2016-11-07T13:08:31Z
Terrarrarrarrarrarria57
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[[File:Blood Wing.PNG|thumb|220x220px]]
The '''Blood Wing''' is a passive item dropped by the [[Blood Eagle]]. It allows the Player to charge up their jumps, holding [SPACE] down before releasing will increase their height. At maximum charge, about 3 seconds, the Player will jump 5 times higher than normal. If the Player has charged their jump for over 1 second, they will even deal damage to any creature they land upon.
[[Category:Drop Items]]
[[Category:Items]]
[[Category:Passive Items]]
lctbaceklqnc1wvdol4hf4622lbroyb
Bloodied Blaster
0
792
1528
2017-01-06T13:56:30Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Bloodied Blaster.PNG|thumb|220x220px]] == Bloodied Blaster == The '''Bloodied Blaster''' is a passive item, not a weapon, that can be collected up to three times in a ..."
1528
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[[File:Bloodied Blaster.PNG|thumb|220x220px]]
== Bloodied Blaster ==
The '''Bloodied Blaster''' is a passive item, not a weapon, that can be collected up to three times in a run for additional power. It trades the user's health for pure offensive capability, occasionally consuming healthpoints instead of ammo and giving a standard damage buff.
== Stacking ==
# Have a 1/6 chance to consume 3 HP instead of ammo, +20% damage.
# Have a 1/4 chancd to consume 2 HP instead of ammo, +40% damage.
# Have a 1/2 chance to consume 1 HP instead of ammo, +60% damage.
ts8aev5szn66efm667zp95i78gruhhm
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2017-01-06T13:57:02Z
Terrarrarrarrarrarria57
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[[File:Bloodied Blaster.PNG|thumb|220x220px]]
== Bloodied Blaster ==
The '''Bloodied Blaster''' is a passive item, not a weapon, that can be collected up to three times in a run for additional power. It trades the user's health for pure offensive capability, occasionally consuming healthpoints instead of ammo and giving a standard damage buff.
== Stacking ==
# Have a 1/6 chance to consume 3 HP instead of ammo, +20% damage.
# Have a 1/4 chancd to consume 2 HP instead of ammo, +40% damage.
# Have a 1/2 chance to consume 1 HP instead of ammo, +60% damage.
[[Category:Stack Items]]
[[Category:Items]]
[[Category:Passive Items]]
6xpl87xxnjtkj4rvjiimo8mvznsrvev
BomB
0
320
486
2016-06-08T14:01:01Z
Ploomutoo
28655625
made
486
wikitext
text/x-wiki
[[File:Bomb B.png|thumb|220x220px]]
'''Bomb B''', (abbriated as ''BomB''), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
2vvjbool4s61kv1ug0d3a97a04s5avw
487
486
2016-06-08T14:01:18Z
Ploomutoo
28655625
Adding categories
487
wikitext
text/x-wiki
[[File:Bomb B.png|thumb|220x220px]]
'''Bomb B''', (abbriated as ''BomB''), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
qmtflwfk7z1nzzokqtnqaqt1hapgirs
536
487
2016-06-08T16:04:23Z
Jogn68
6062461
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wikitext
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[[File:Bomb B.png|thumb|220x220px]]
'''Bomb B''', (abbriated as ''BomB''), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
[[Category:Weapons]]
gyyt6tuuygriz2vsrf8bdt4z4lkn1d9
545
536
2016-06-08T17:28:09Z
Dragonvaledaily123
5237216
its not a weapon achievement whore
545
wikitext
text/x-wiki
[[File:Bomb B.png|thumb|220x220px]]
'''Bomb B''', (abbriated as ''BomB''), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
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[[File:Bomb B.png|thumb|220x220px]]
'''Bomb B''', (abbriated as ''BomB''), is a standard damaging bomb. Like all bomb items it is found in clusters of 3, and also like all bomb items, 3 of a type can be held at once. This item produces a massive amount of sound, alerting all enemies on the map to the location of the blast. It deals higher damage than most guns but is still not entirely lethal to most monsters.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
[[Category:Use Items]]
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'''Bomb A''' is a type of bomb that when used, it summons a hefty brick wall. It is useful for blocking off corridors during the heat of combat.
The wall itself has
*HP: High
[[Category:Consumables]]
[[Category:Items]]
[[Category:Use Items]]
[[Category:Bombs]]
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Bomb C
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The '''Flash Grenade '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a pale yellow bomb with an 8-pointed star on it.
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The '''Flash Grenade '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a pale yellow bomb with an 8-pointed star on it.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
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[[File:Bomb C.png|thumb|220x220px]]
The '''Bomb C '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a lightbulb with a fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
thgt94wu8h7z0fdhdqny1vn6h0sw5s4
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[[File:Bomb C.png|thumb|220x220px]]
The '''Bomb C '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a lightbulb with a fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
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[[File:Bomb C.png|thumb|220x220px]]
The '''Bomb C '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a lightbulb with a fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Bombs]]
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[[File:Bomb C.png|thumb|220x220px]]
The '''Bomb C '''is a grenade item, that when thrown, temporarily stuns monsters in the near vicinity. It deals very little damage and appears to be a lightbulb with a fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Bombs]]
[[Category:Use Items]]
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Bomb D
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The '''Push Grenade '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be an orange bomb with an open palm symbol.
bebk8fs56upx6zfm7phb9dg5eoxhvbc
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The '''Push Grenade '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be an orange bomb with an open palm symbol.
[[Category:Consumables]]
[[Category:Items]]
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The '''Push Grenade '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be an orange bomb with an open palm symbol.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
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[[File:Bomb D.png|thumb|220x220px]]
'''Bomb D '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be a bomb with an open palm symbol and hand-shaped fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
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[[File:Bomb D.png|thumb|220x220px]]
'''Bomb D '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be a bomb with an open palm symbol and hand-shaped fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Grenades]]
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[[File:Bomb D.png|thumb|220x220px]]
'''Bomb D '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be a bomb with an open palm symbol and hand-shaped fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Bombs]]
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[[File:Bomb D.png|thumb|220x220px]]
'''Bomb D '''is another grenade item, that when thrown, creates a blast that pushes back objects, enemies and, if in the vicinity, the player. It can be used to knock enemies off of bridges and to propel yourself into the air. It appears to be a bomb with an open palm symbol and hand-shaped fuse.
[[Category:Consumables]]
[[Category:Items]]
[[Category:Bombs]]
[[Category:Use Items]]
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Bomb E
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[[File:Bomb E.png|thumb|220x220px]]
'''Bomb E''' is a grenade type item and acts as a noise bomb. Upon detonation, it produces a massive amount of noise that can deafen enemies across the map for a period of time. Lasting for around 30 seconds, it allows the player to be as loud as they like. It is found in stacks of 3 and stacks to that same number.
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[[File:Bomb E.png|thumb|220x220px]]
'''Bomb E''' is a grenade type item and acts as a noise bomb. Upon detonation, it produces a massive amount of noise that can deafen enemies across the map for a period of time. Lasting for around 30 seconds, it allows the player to be as loud as they like. It is found in stacks of 3 and stacks to that same number.
[[Category:Bombs]]
[[Category:Items]]
[[Category:Consumables]]
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[[File:Bomb E.png|thumb|220x220px]]
'''Bomb E''' is a grenade type item and acts as a noise bomb. Upon detonation, it produces a massive amount of noise that can deafen enemies across the map for a period of time. Lasting for around 30 seconds, it allows the player to be as loud as they like. It is found in stacks of 3 and stacks to that same number.
[[Category:Bombs]]
[[Category:Items]]
[[Category:Consumables]]
[[Category:Use Items]]
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Bomb F
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[[File:Bomb F.png|thumb|220x220px]]
'''Bomb F''' is a grenade type item and summons forth a cloud of smoke to impair the vision of monsters in its vicinity. It is found in piles of 3 and can be stacked to that number. When detonated it deals low damage and makes a bluish cloud of smoke.
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[[File:Bomb F.png|thumb|220x220px]]
'''Bomb F''' is a grenade type item and summons forth a cloud of smoke to impair the vision of monsters in its vicinity. It is found in piles of 3 and can be stacked to that number. When detonated it deals low damage and makes a bluish cloud of smoke.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
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[[File:Bomb F.png|thumb|220x220px]]
'''Bomb F''' is a grenade type item and summons forth a cloud of smoke to impair the vision of monsters in its vicinity. It is found in piles of 3 and can be stacked to that number. When detonated it deals low damage and makes a bluish cloud of smoke.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Bombs]]
[[Category:Use Items]]
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Bosses
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'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
[[Category:Mechanics]]
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
== [[Alprime]] ==
Boss of [[The Hyperborean]]. A penguin-snowman hybrid. It is fought on a floating frozen island.[[Category:Mechanics]]
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
1-Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
== Meanframe ==
2-Boss of [[The Matrix]]. A complicated killing machine.
== [[Sheriff Sinister]] ==
3-Boss of [[Hellspring]]. A high-ranking Seripite Sheriff. It is fought in a Seripite town.
== [[Alprime]] ==
4-Boss of [[The Hyperborean]]. A penguin-snowman hybrid. It is fought on a floating frozen island.
== [[Bigger Brother]] ==
5-Boss of [[Metropolis]]. A government agent's giant face on a screen. It is fought in a top-secret government complex.
== ??? ==
5-Boss of [[The Basalt]].
== Navillain ==
6-Boss of [[200,000,000 Leagues Under]]. An ancient diving suit, reclaimed by the ocean. It is battled in an abandoned underwater fortress.
== ??? ==
7-Boss of [[Horror Hive]]. A giant insect queen. She is battled in a giant evil bee hive.
== Grand Ghoul ==
7-Boss of [[The Dusk]]. The great and powerful emperor of ghouls, who wields dark magic. It is battled within a large chamber of a mausoleum.
== [[The Underlord]] ==
8-Boss of [[Fallen Heaven]]. A brutal demon king. It is battled atop the a group of plateaus, home to ancient ruins.
== ??? ==
9-Final Boss, found in [[Sepulcrypt]].[[Category:Mechanics]]
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
1-Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
== Meanframe ==
2-Boss of [[The Matrix]]. A complicated killing machine.
== [[Sheriff Sinister]] ==
3-Boss of [[Hellspring]]. A high-ranking Seripite Sheriff. It is fought in a Seripite town.
== [[Alprime]] ==
4-Boss of [[The Hyperborean]]. A penguin-snowman hybrid. It is fought on a floating frozen island.
== [[Bigger Brother]] ==
5-Boss of [[Metropolis]]. A government agent's giant face on a screen. It is fought in a top-secret government complex.
== ??? ==
5-Boss of [[The Basalt]].
== Navillain ==
6-Boss of [[200,000,000 Leagues Under]]. An ancient diving suit, reclaimed by the ocean. It is battled in an abandoned underwater fortress.
== ??? ==
7-Boss of [[Horror Hive]]. A giant insect queen. She is battled in a giant evil bee hive.
== [[Grand Ghoul Empress]] ==
7-Boss of [[The Dusk]]. The great and powerful emperor of ghouls, who wields dark magic. It is battled within a large chamber of a mausoleum.
== [[The Underlord]] ==
8-Boss of [[Fallen Heaven]]. A brutal demon king. It is battled atop the a group of plateaus, home to ancient ruins.
== ??? ==
9-Final Boss, found in [[Sepulcrypt]].[[Category:Mechanics]]
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-=#=- ''See Also: [http://onsecher.wikia.com/wiki/Category:Bosses Bosses (Category)] -=+=-''
'''Bosses''' encompass large monsters and accompanying levels, designed for them. Standard weaponry will be ineffective, most of the time, and using objects found in the level against the boss will be the way to kill them.
''Accessing Boss levels requires that the player finds [[The Obol]], which is found somewhere in an area. Once they have found The Obol, they will be sent to a fourth level for the area, in which '''The Doubol''' is hidden. When the Player exits the fourth level, with Doubol in hand, they will be sent to the Boss Level.''
Killing a boss will reward the player with a large stash of items and a full heal. They will also recieve a permanent stat boost for the remainder of the run. If 8 bosses are killed in a run, the player will be able to enter a Final Area after The Sepulcrypt.
== [[Gaiavarice]] ==
1-Boss of [[The Park]]. A giant tree monster. It is fought in an underground parking garage.
== Meanframe ==
2-Boss of [[The Matrix]]. A complicated killing machine.
== [[Sheriff Sinister]] ==
3-Boss of [[Hellspring]]. A high-ranking Seripite Sheriff. It is fought in a Seripite town.
== [[Alprime]] ==
4-Boss of [[The Hyperborean]]. A penguin-snowman hybrid. It is fought on a floating frozen island.
== [[Bigger Brother]] ==
5-Boss of [[Metropolis]]. A government agent's giant face on a screen. It is fought in a top-secret government complex.
== ??? ==
5-Boss of [[The Basalt]].
== Navillain ==
6-Boss of [[200,000,000 Leagues Under]]. An ancient diving suit, reclaimed by the ocean. It is battled in an abandoned underwater fortress.
== ??? ==
7-Boss of [[Horror Hive]]. A giant insect queen. She is battled in a giant evil bee hive.
== [[Grand Ghoul Empress]] ==
7-Boss of [[The Dusk]]. The Empress of the [[Ghouls]], she is a large ghoul with no legs. She is battled in a large cathedral and is damaged by playing music on the central pipe organ.
== [[The Underlord]] ==
8-Boss of [[Fallen Heaven]]. A brutal demon king. It is battled atop the a group of plateaus, home to ancient ruins.
== ??? ==
9-Final Boss, found in [[Sepulcrypt]].[[Category:Mechanics]]
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Brain Boy
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[[File:Brain Boy.png|thumb|220x220px]]
'''Brain Boy''' is a cerebral creature with little skulls for eyes. It has powerful psychic abilities.
It uses Lesser Enemies to attack. It will hang around large concentrations of them. It can summon its own Lesser Enemies if it can't find any. It will pick up and throw them at you, not only dealing initial damage from the impact, but allowing the enemy to attack you on its own.
Lesser Enemies around it move slightly faster, and will not leave their master without its command. Being near this fiend will slow your movement and cause a small delay on all of your controls.
== Variants ==
=== Brain Boy ===
* HP: Below Average
* Speed: Very Slow
* Damage: Good (Toss)
=== Cerebral Creep ===
When provoked, it will command its minions to attack in coordinated waves. When not in combat, it can heal and ressurect the Lessser Enemies in its squadron. It keeps a larger posse than Brain Boy.
* HP: Average
* Speed: Slow
* Damage: High (Toss)
=== Brainling (Summoned Minions) ===
Has no psychic powers. Is loyal to its their master. It spawned by Brain Boy and Cerebral Creep.
* HP: Very Low
* Speed: Medium
* Damage: Low
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[[File:Brain Boy.png|thumb|220x220px]]
'''Brain Boy''' is a cerebral creature with little skulls for eyes. It has powerful psychic abilities.
It uses Lesser Enemies to attack. It will hang around large concentrations of them. It can summon its own Lesser Enemies if it can't find any. It will pick up and throw them at you, not only dealing initial damage from the impact, but allowing the enemy to attack you on its own.
Lesser Enemies around it move slightly faster, and will not leave their master without its command. Being near this fiend will slow your movement and cause a small delay on all of your controls.
== Variants ==
=== Brain Boy ===
* HP: Below Average
* Speed: Very Slow
* Damage: Good (Toss)
=== Cerebral Creep ===
When provoked, it will command its minions to attack in coordinated waves. When not in combat, it can heal and ressurect the Lessser Enemies in its squadron. It keeps a larger posse than Brain Boy.
* HP: Average
* Speed: Slow
* Damage: High (Toss)
=== Brainling (Summoned Minions) ===
Has no psychic powers. Is loyal to its their master. It spawned by Brain Boy and Cerebral Creep.
* HP: Very Low
* Speed: Medium
* Damage: Low
[[Category:Enemies]]
[[Category:Multi Enemies]]
g4zzo6r37sifu0nb5jwsvxdpdqnkb2n
949
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2016-09-03T02:04:28Z
Ploomutoo
28655625
brainling
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text/x-wiki
[[File:Brain Boy.png|thumb|220x220px]]
'''Brain Boy''' is a cerebral creature with little skulls for eyes. It has powerful psychic abilities.
It uses Lesser Enemies to attack. It will hang around large concentrations of them. It can summon its own Lesser Enemies if it can't find any. It will pick up and throw them at you, not only dealing initial damage from the impact, but allowing the enemy to attack you on its own.
Lesser Enemies around it move slightly faster, and will not leave their master without its command. Being near this fiend will slow your movement and cause a small delay on all of your controls.
== Variants ==
=== Brain Boy ===
* HP: Below Average
* Speed: Very Slow
* Damage: Good (Toss)
=== Cerebral Creep ===
When provoked, it will command its minions to attack in coordinated waves. When not in combat, it can heal and ressurect the Lessser Enemies in its squadron. It keeps a larger posse than Brain Boy.
* HP: Average
* Speed: Slow
* Damage: High (Toss)
[[File:Brainling.png|thumb|220x220px]]
=== Brainling (Summoned Minions) ===
Has no psychic powers. Is loyal to its their master. It spawned by Brain Boy and Cerebral Creep.
* HP: Very Low
* Speed: Medium
* Damage: Low
[[Category:Enemies]]
[[Category:Multi Enemies]]
75dau2a266dc6hy3mqe9ewaaq5icq2v
Buddy Bugboy
0
703
1330
2016-11-16T16:27:33Z
Terrarrarrarrarrarria57
25512766
variant wip
1330
wikitext
text/x-wiki
[[File:Buddy Bugboy.PNG|thumb|220x220px]]
'''Buddy Bugboy''' is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.
== Gimmick ==
Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.
== Variants ==
Bugboy is many.
=== Buddy Bugboy ===
* HP: Below Average (80)
* Speed: Sluggish (3x) to Quick (7x)
* Damage: Average (5) to Good (15)
101zx7gdjsjjotkphn5bqhfymvsf6aw
1331
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2016-11-16T16:27:48Z
Terrarrarrarrarrarria57
25512766
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[[File:Buddy Bugboy.PNG|thumb|220x220px]]
'''Buddy Bugboy''' is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.
== Gimmick ==
Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.
== Variants ==
Bugboy is many.
=== Buddy Bugboy ===
* HP: Below Average (80)
* Speed: Sluggish (3x) to Quick (7x)
* Damage: Average (5) to Good (15)
[[Category:Enemies]]
faa3i3bwc98b0gbz802cyjlzbo8wq8d
1460
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2016-12-30T00:09:12Z
Terrarrarrarrarrarria57
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[[File:Buddy Bugboy.PNG|thumb|220x220px]]
'''Buddy Bugboy''' is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.
== Gimmick ==
Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources, (other than Bugboy), for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.
== Variants ==
Bugboy is many.
=== Buddy Bugboy ===
Buddy Bugboy's goop projectile will deal 5 damage and apply the corrosive debuff for 5 seconds.
* HP: Below Average (80)
* Speed: Sluggish (3x), Quick (7x) [Goop Mode]
* Damage: Average (5), Good (15) [Goop Mode]
=== Better Bugboy ===
Like Bugboy, but better. Comes in a darker grey, and corrosive gunk will form puddles on the ground after missed shots. The puddles will apply the vulnerability debuff and trigger Bugboy, but they will not deal direct damage. Intentionally stepping in these puddles to cease Bugboy's rain of corrosion and gunk may be viable when at sufficient range, though Better Bugboy's corrosive debuff lasts longer than his inferior variant's, lasting 8 seconds.
* HP: Average (100)
* Speed: Average (5x), Fast (7x) [Goop Mode]
* Damage: Above Average (8), High (22) [Goop Mode]
=== Insect of Infamy ===
An infamous insect, far more calculative and witty than its inferiors. It fires much faster, and will wait for two shots to land before throwing themself into close combat. The corrosive debuff will stack, going from you taking 1.5x more damage to 2.5x. Its skin is dark and its eyes are yellow.
* HP: Above Average (125)
* Speed: Average (5x), Fast (9x) [Double Goop Mode]
* Damage: Good (15), High (22) [Goop Mode], Very High (30) [Double Goop Mode]
[[Category:Enemies]]
1fi01kkxawx562nwy9iaoxll10ld2ud
1461
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2016-12-30T00:11:38Z
Terrarrarrarrarrarria57
25512766
drop
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[[File:Buddy Bugboy.PNG|thumb|220x220px]]
'''Buddy Bugboy''' is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.
== Gimmick ==
Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources, (other than Bugboy), for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.
== Variants ==
Bugboy is many.
=== Buddy Bugboy ===
Buddy Bugboy's goop projectile will deal 5 damage and apply the corrosive debuff for 5 seconds.
* HP: Below Average (80)
* Speed: Sluggish (3x), Quick (7x) [Goop Mode]
* Damage: Average (5), Good (15) [Goop Mode]
=== Better Bugboy ===
Like Bugboy, but better. Comes in a darker grey, and corrosive gunk will form puddles on the ground after missed shots. The puddles will apply the vulnerability debuff and trigger Bugboy, but they will not deal direct damage. Intentionally stepping in these puddles to cease Bugboy's rain of corrosion and gunk may be viable when at sufficient range, though Better Bugboy's corrosive debuff lasts longer than his inferior variant's, lasting 8 seconds.
* HP: Average (100)
* Speed: Average (5x), Fast (7x) [Goop Mode]
* Damage: Above Average (8), High (22) [Goop Mode]
=== Insect of Infamy ===
An infamous insect, far more calculative and witty than its inferiors. It fires much faster, and will wait for two shots to land before throwing themself into close combat. The corrosive debuff will stack, going from you taking 1.5x more damage to 2.5x. Its skin is dark and its eyes are yellow.
* HP: Above Average (125)
* Speed: Average (5x), Fast (9x) [Double Goop Mode]
* Damage: Good (15), High (22) [Goop Mode], Very High (30) [Double Goop Mode]
Upon death, the Insect of Infamy will drop the [[Acid Blast]], a gun with the powerful corrosive effects used by the Bugboy before its untimely demise.[[Category:Enemies]]
0mmuznhajlmmfaa667onl8iz7jkfwsx
1464
1461
2016-12-31T17:22:13Z
Terrarrarrarrarrarria57
25512766
lore
1464
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[[File:Buddy Bugboy.PNG|thumb|220x220px]]
'''Buddy Bugboy''' is a fly-man hybrid, though it has 8 limbs instead of the expected 6. Its skin is pale grey and it has 6 fingers on each hand, it has compound eyes and a proboscis.
== Gimmick ==
Bugboy has the power of flight, and it attacks by spewing corrosive gunk from its proboscis. While the Player is coated in gunk, Bugboy recieves a large stat boost, and the Player will take 1.5x more damage from all sources, (other than Bugboy), for the duration. Bugboy will try to melee the Player while they are coated in goo, but it will fall back on its ranged attack when the goop effect wears off.
== Variants ==
Bugboy is many.
=== Buddy Bugboy ===
Buddy Bugboy's goop projectile will deal 5 damage and apply the corrosive debuff for 5 seconds.
* HP: Below Average (80)
* Speed: Sluggish (3x), Quick (7x) [Goop Mode]
* Damage: Average (5), Good (15) [Goop Mode]
=== Better Bugboy ===
Like Bugboy, but better. Comes in a darker grey, and corrosive gunk will form puddles on the ground after missed shots. The puddles will apply the vulnerability debuff and trigger Bugboy, but they will not deal direct damage. Intentionally stepping in these puddles to cease Bugboy's rain of corrosion and gunk may be viable when at sufficient range, though Better Bugboy's corrosive debuff lasts longer than his inferior variant's, lasting 8 seconds.
* HP: Average (100)
* Speed: Average (5x), Fast (7x) [Goop Mode]
* Damage: Above Average (8), High (22) [Goop Mode]
=== Insect of Infamy ===
An infamous insect, far more calculative and witty than its inferiors. It fires much faster, and will wait for two shots to land before throwing themself into close combat. The corrosive debuff will stack, going from you taking 1.5x more damage to 2.5x. Its skin is dark and its eyes are yellow.
* HP: Above Average (125)
* Speed: Average (5x), Fast (9x) [Double Goop Mode]
* Damage: Good (15), High (22) [Goop Mode], Very High (30) [Double Goop Mode]
Upon death, the Insect of Infamy will drop the [[Acid Blast]], a gun with the powerful corrosive effects used by the Bugboy before its untimely demise.
== Lore ==
Buddy Bugboy was created as a result of a mad science experiment. Deranged researcher, [[Gronz Knowledgo]], was attempting to fuse flies with humans, in the hopes of creating some sort of fly-human hybrid. To do so, Gronz would gouge out chunks of the human subjects, and then fill in the wound with piles of flies. Gronz would then seal the wound with a layer of glue.
This procedure accomplished absolutely nothing, and Gronz resorted to human sacrifice, as to get Satan to make a fly-human hybrid for him. As to remain thematic, Gronz killed the sacrifice by bludgeoning them to death with flies, and was gifted Buddy Bugboy as a result, who then flew out of an open window and proceeded to do bug things.[[Category:Enemies]]
oe2nxwjbgkydisyiiu0chtx1qmxrepn
Bullet
0
329
499
2016-06-08T14:40:13Z
Dragonvaledaily123
5237216
Made it
499
wikitext
text/x-wiki
[[File:Bullet.jpeg|right]]
The '''Bullet''' is the most basic unit of ammunition, used for all guns except for energy weapons. It can be found commonly in every area. Guns like machine guns will use up bullets quickly making them an expensive investment.
474rdpdn6edw7mnbpddliq0jvn7d4m3
500
499
2016-06-08T14:40:38Z
Dragonvaledaily123
5237216
Adding categories
500
wikitext
text/x-wiki
[[File:Bullet.jpeg|right]]
The '''Bullet''' is the most basic unit of ammunition, used for all guns except for energy weapons. It can be found commonly in every area. Guns like machine guns will use up bullets quickly making them an expensive investment.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Ammunition]]
9i0gi2n9x0gz4k316cjpvp3s07yvx0u
Cadaverpillars
0
796
1535
2017-01-07T17:53:24Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Cadaverpillar.JPG|thumb|220x220px]] == Cadaverpillars == '''Cadaverpillars''', (a portmanteau of caterpillar and cadaver), are ''undying'', slow moving insectoid [[Les..."
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[[File:Cadaverpillar.JPG|thumb|220x220px]]
== Cadaverpillars ==
'''Cadaverpillars''', (a portmanteau of caterpillar and cadaver), are ''undying'', slow moving insectoid [[Lesser Enemies]], found in the [[Horror Hive]]. It appears to be a caterpillar, made partially from sewn-together dead skin, and also from all sorts of intestines and miscellaneous internal tubes. It drags itself along the ground with its clawed arms.
== Stats ==
Cadaverpillars will come back to life after dying, usually after a period of 5-10 seconds, taking longer to reanimate the more times you've killed it. They also spawn with less health the more times they die, so murdering them when available could prove useful.
* HP: Very Low (0 Deaths) to Very Very Low (1 Death) to Incredibly Low (3 Deaths)
* Speed: Very Slow
* Damage: Good (+Average '''Poison''' over 10 seconds)
cfnxoyy0pd4vsggn1qg8gsbdjwodyiy
1536
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2017-01-07T17:53:37Z
Terrarrarrarrarrarria57
25512766
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[[File:Cadaverpillar.JPG|thumb|220x220px]]
== Cadaverpillars ==
'''Cadaverpillars''', (a portmanteau of caterpillar and cadaver), are ''undying'', slow moving insectoid [[Lesser Enemies]], found in the [[Horror Hive]]. It appears to be a caterpillar, made partially from sewn-together dead skin, and also from all sorts of intestines and miscellaneous internal tubes. It drags itself along the ground with its clawed arms.
== Stats ==
Cadaverpillars will come back to life after dying, usually after a period of 5-10 seconds, taking longer to reanimate the more times you've killed it. They also spawn with less health the more times they die, so murdering them when available could prove useful.
* HP: Very Low (0 Deaths) to Very Very Low (1 Death) to Incredibly Low (3 Deaths)
* Speed: Very Slow
* Damage: Good (+Average '''Poison''' over 10 seconds)
[[Category:Lesser Enemies]]
01rhvhq3g96le2e7aefhq5rksynzmvx
Cane
0
446
742
2016-08-01T03:44:39Z
Terrarrarrarrarrarria57
25512766
made
742
wikitext
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[[File:Cane.png|thumb|220x220px]]
The '''Cane '''is a melee weapon. It looks like a walking cane because it is one, and [[Getty]] starts with it.
== Ability ==
It deals good damage, but has a penalty for attacking lesser monsters, dealing only half damage to them. This discourages attacking them, as if it weren't for the penalty it would make short work of them. It thus is focused towards hurting larger foes, though close combat with most greater monsters is still a poor choice on your part.
ocn6t41hrxnd15kri0ers7lkjk1xg3o
743
742
2016-08-01T03:44:56Z
Terrarrarrarrarrarria57
25512766
Adding categories
743
wikitext
text/x-wiki
[[File:Cane.png|thumb|220x220px]]
The '''Cane '''is a melee weapon. It looks like a walking cane because it is one, and [[Getty]] starts with it.
== Ability ==
It deals good damage, but has a penalty for attacking lesser monsters, dealing only half damage to them. This discourages attacking them, as if it weren't for the penalty it would make short work of them. It thus is focused towards hurting larger foes, though close combat with most greater monsters is still a poor choice on your part.
[[Category:Items]]
[[Category:Weapons]]
[[Category:Melee Weapons]]
6x7v2qjh1ol31kpx4s71810fco9215h
Child of Chaos
0
794
1531
2017-01-06T14:53:51Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Child of Chaos.PNG|thumb|220x220px]] == Child of Chaos == The '''Child of Chaos''' is a crazy kid, dressed in all sorts of psychadelic colours and with tentacles, a cr..."
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[[File:Child of Chaos.PNG|thumb|220x220px]]
== Child of Chaos ==
The '''Child of Chaos''' is a crazy kid, dressed in all sorts of psychadelic colours and with tentacles, a crab claw and a hand for a finger. Its touch is very deadly, and avoiding this kid should be a priority.
== Gimmick ==
The Child's affinity for the chaotic can mutate your run, randomly selecting one of your items and changing it into some other random one. The Child can ruin your synergies and tamper with your build if it makes contact with you, sabotaging the rest of your run. More powerul variants tend to mutate more items at a time.
Being so incredibly chaotic, the Child may perform one of the following actions occasionally. The exact time inbetween these events is determined by random number generation because of chaos.
* Teleport Self near to Player
* Teleport an Enemy near to Player
* Apply Random Movement Debuff to Player
* Divide Self into Two Clones, Each with Half of the Original's Health
* Summon a Bomb near Player
* Reroll 1/2 of all Pickups on the Level
* Destroy 1/3 of all Physics Props on the Level
* Dupicate 1/2 of all Physics Props on the Level
* Reroll some Enemy into another (New HP determined by Initial Enemy's percentage of HP)
* Reroll some Enemy's variant (Either +1 or -1)
* Reroll 1/3 of all [[Lesser Enemies]] in the Level
* Kill 1/8 of all Lesser Enemies on the Level
* Summon a pack of Lesser Enemies
== Variants ==
The Child of Chaos is pretty chaotic.
ohrsvuzal1a1b3fwv3cnbq554w7w0rj
1532
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2017-01-06T14:54:33Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Child of Chaos.PNG|thumb|220x220px]]
== Child of Chaos ==
The '''Child of Chaos''' is a crazy kid, dressed in all sorts of psychadelic colours and with tentacles, a crab claw and a hand for a finger. Its touch is very deadly, and avoiding this kid should be a priority.
== Gimmick ==
The Child's affinity for the chaotic can mutate your run, randomly selecting one of your items and changing it into some other random one. The Child can ruin your synergies and tamper with your build if it makes contact with you, sabotaging the rest of your run. More powerul variants tend to mutate more items at a time.
Being so incredibly chaotic, the Child may perform one of the following actions occasionally. The exact time inbetween these events is determined by random number generation because of chaos.
* Teleport Self near to Player
* Teleport an Enemy near to Player
* Apply Random Movement Debuff to Player
* Divide Self into Two Clones, Each with Half of the Original's Health
* Summon a Bomb near Player
* Reroll 1/2 of all Pickups on the Level
* Destroy 1/3 of all Physics Props on the Level
* Dupicate 1/2 of all Physics Props on the Level
* Reroll some Enemy into another (New HP determined by Initial Enemy's percentage of HP)
* Reroll some Enemy's variant (Either +1 or -1)
* Reroll 1/3 of all [[Lesser Enemies]] in the Level
* Kill 1/8 of all Lesser Enemies on the Level
* Summon a pack of Lesser Enemies
== Variants ==
The Child of Chaos is pretty chaotic.
[[Category:Enemies]]
ctjr5oggpskvq5y9wzwn57n3pv49i6h
1533
1532
2017-01-06T15:01:11Z
Terrarrarrarrarrarria57
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crazy
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[[File:Child of Chaos.PNG|thumb|220x220px]]
== Child of Chaos ==
The '''Child of Chaos''' is a crazy kid, dressed in all sorts of psychadelic colours and with tentacles, a crab claw and a hand for a finger. Its touch is very deadly, and avoiding this kid should be a priority.
== Gimmick ==
The Child's affinity for the chaotic can mutate your run, randomly selecting one of your items and changing it into some other random one. The Child can ruin your synergies and tamper with your build if it makes contact with you, sabotaging the rest of your run. More powerul variants tend to mutate more items at a time.
Being so incredibly chaotic, the Child may perform one of the following actions occasionally. The exact time inbetween these events is determined by random number generation because of chaos.
* Teleport Self near to Player
* Teleport an Enemy near to Player
* Apply Random Movement Debuff to Player
* Divide Self into Two Clones, Each with Half of the Original's Health
* Summon a Bomb near Player
* Reroll 1/2 of all Pickups on the Level
* Destroy 1/3 of all Physics Props on the Level
* Dupicate 1/2 of all Physics Props on the Level
* Reroll some Enemy into another (New HP determined by Initial Enemy's percentage of HP)
* Reroll some Enemy's variant (Either +1 or -1)
* Reroll 1/3 of all [[Lesser Enemies]] in the Level
* Kill 1/8 of all Lesser Enemies on the Level
* Summon a pack of Lesser Enemies
== Variants ==
The Child of Chaos is pretty chaotic, and its variants are randomized.
=== Child of Chaos ===
Variant rank heavily weights stats but does not guarantee anything. Variant rank also determines the amount of items swapped out whenever it hits you. Stats are also weighted to be balanced, (ex. lowering the chances of high speed after rolling high HP).
* HP: Below Average to High (Random)
* Speed: Sluggish to Very Fast (Random)
* Damage: Average to Very High (Random)
Item Swapping:
* Rank 1: Rerolls 1 item
* Rank 2: Rerolls 3 items
* Rank 3: Rerolls 4 to 6 items, (Random)
[[Category:Enemies]]
530trwkffvtdrz2j3zvvxnp9c6tn8a9
Christian O. Tysepeo
0
645
1200
2016-11-10T02:19:37Z
Terrarrarrarrarrarria57
25512766
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1200
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[[File:Christian O. Tysepeo|thumb|220x220px]]
'''Christian O. Tysepeo''', (an anagram of "conspiracy theorist"), is a conspiracy theorist. He is well aquainted with the supernatural forces found within Onsécher, and knew that he would be sent through the many areas. As such, he has prepared for the trials of Onsécher.
However, the enemies of Onsécher also are aware of him and his knowledge of them. They do not like him and his snooping ways, and have a much higher rate of being high variants, casting curses, and the third level will always have an additional enemy.
== Characteristics ==
He totes a unique weapon, one which only he can obtain under normal circumstances, the [[Illuminator]]. He also wears the [[Mind Helm]], which gives him immunity to most debuffs, and comes equipped with an [[Infaradar]] and a [[Medi-Monitor]].
* HP: High
* Speed: Below Average
0y79yod4zo1kyxykjwp6vc1407aya6a
1201
1200
2016-11-10T12:50:32Z
Terrarrarrarrarrarria57
25512766
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1201
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text/x-wiki
[[File:Christian O. Tysepeo|thumb|220x220px]]
'''Christian O. Tysepeo''', (an anagram of "conspiracy theorist"), is a conspiracy theorist. He is well aquainted with the supernatural forces found within Onsécher, and knew that he would be sent through the many areas. As such, he has prepared for the trials of Onsécher.
However, the enemies of Onsécher also are aware of him and his knowledge of them. They do not like him and his snooping ways, and have a much higher rate of being high variants, casting curses, and the third level will always have an additional enemy.
== Characteristics ==
He totes a unique weapon, one which only he can obtain under normal circumstances, the [[Illuminator]]. He also wears the [[Mind Helm]], which gives him immunity to most debuffs, and comes equipped with an [[Infaradar]] and a [[Medi-Monitor]].
* HP: High
* Speed: Below Average
[[Category:Characters]]
mtmrdnun996kiwhxam124ct82p2rgoc
Christie Chungah
0
388
612
2016-06-09T14:24:43Z
Ploomutoo
28655625
made
612
wikitext
text/x-wiki
[[File:Image-0.png|thumb|220x220px]]
'''Christie Chungah''' is a demonic abomination, describable only as an amalgous mass of putrid, rotting flesh and congealed hair spray. Its hair is comparable only to a tin can, and it is always wearing an intimidating black hoodie.
It harbors a crippling fear of proper formatting, and will attack the player with its deadly hairdo. It can impale physics props on its hair to act as a shield, and moves quickly while charging.
== Stats ==
* HP: Resilient
* Speed: Fast (Charging), Average
* Damage: High
n43hohet1lyc0v4u6jdd7degwkqoha4
613
612
2016-06-09T14:24:55Z
Ploomutoo
28655625
Adding categories
613
wikitext
text/x-wiki
[[File:Image-0.png|thumb|220x220px]]
'''Christie Chungah''' is a demonic abomination, describable only as an amalgous mass of putrid, rotting flesh and congealed hair spray. Its hair is comparable only to a tin can, and it is always wearing an intimidating black hoodie.
It harbors a crippling fear of proper formatting, and will attack the player with its deadly hairdo. It can impale physics props on its hair to act as a shield, and moves quickly while charging.
== Stats ==
* HP: Resilient
* Speed: Fast (Charging), Average
* Damage: High
[[Category:Enemies]]
jn9pupfo3lk646lz3af4jm199oletp9
Chrono Creep
0
537
943
2016-09-02T03:51:57Z
Ploomutoo
28655625
made it
943
wikitext
text/x-wiki
[[File:Chrono Creep.png|thumb|220x220px]]
'''Chrono Creep''' is a possessed alarm clock from another dimmension. It has time-controlling abilities and may rewind itself to any prior location it has visited in the past 5 seconds. It leaves a trail as it walks to show where it can warp back to.
== Variants ==
=== Chrono Creep ===
Can instantly teleport to anywhere it has visited in the last 5 second.
* HP: Good
* Speed: Sluggish
* Damage: Good
=== Temporal Tyrant ===
Can warp anywhere it has been in the last 7 seconds.
* HP: High
* Speed: Normal
* Damage: High
=== Watch Warlord ===
Will not spend any effort teleporting itself back in time, but rather, it can send a pocketwatch demon to anywhere it has been in the past 7 seconds. The Pocketwatch Demon will be able to move off course for as long as it lives, which is 3 seconds.
* HP: Very High
* Speed: Good
* Damage: Very High
0v8qw3hrr9764gwthukkjwpid3lalrq
944
943
2016-09-02T03:52:08Z
Ploomutoo
28655625
Adding categories
944
wikitext
text/x-wiki
[[File:Chrono Creep.png|thumb|220x220px]]
'''Chrono Creep''' is a possessed alarm clock from another dimmension. It has time-controlling abilities and may rewind itself to any prior location it has visited in the past 5 seconds. It leaves a trail as it walks to show where it can warp back to.
== Variants ==
=== Chrono Creep ===
Can instantly teleport to anywhere it has visited in the last 5 second.
* HP: Good
* Speed: Sluggish
* Damage: Good
=== Temporal Tyrant ===
Can warp anywhere it has been in the last 7 seconds.
* HP: High
* Speed: Normal
* Damage: High
=== Watch Warlord ===
Will not spend any effort teleporting itself back in time, but rather, it can send a pocketwatch demon to anywhere it has been in the past 7 seconds. The Pocketwatch Demon will be able to move off course for as long as it lives, which is 3 seconds.
* HP: Very High
* Speed: Good
* Damage: Very High
[[Category:Enemies]]
g2n1xe0ag26gfhnsk5tis8krgm73wbd
Cloak of Shadows
0
463
786
2016-08-09T02:31:48Z
Ploomutoo
28655625
made it
786
wikitext
text/x-wiki
[[File:Cloak of Shadows.png|thumb|220x220px]]
The '''Cloak of Shadows''' is a use item that grants a short period of supreme stealth to its user. When used, the user becomes invisible for 20 seconds. This effect is, however, cancelled if the user takes any damage. The cooldown time will not be refunded.
It can be used once every 2 minutes. The cooldown resets at 1.2x the rate if the player is not currently being stared down by any enemies.
kkr9lqn0faw4ojfkl0pvx4vc3xk8ah0
787
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2016-08-09T02:31:59Z
Ploomutoo
28655625
Adding categories
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text/x-wiki
[[File:Cloak of Shadows.png|thumb|220x220px]]
The '''Cloak of Shadows''' is a use item that grants a short period of supreme stealth to its user. When used, the user becomes invisible for 20 seconds. This effect is, however, cancelled if the user takes any damage. The cooldown time will not be refunded.
It can be used once every 2 minutes. The cooldown resets at 1.2x the rate if the player is not currently being stared down by any enemies.
[[Category:Use Items]]
[[Category:Items]]
9horrzpvsu5pzacukb4xic0duwzh3ix
788
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2016-08-09T02:32:30Z
Ploomutoo
28655625
start
788
wikitext
text/x-wiki
[[File:Cloak of Shadows.png|thumb|220x220px]]
The '''Cloak of Shadows''' is a use item that grants a short period of supreme stealth to its user. When used, the user becomes invisible for 20 seconds. This effect is, however, cancelled if the user takes any damage. The cooldown time will not be refunded.
It can be used once every 2 minutes. The cooldown resets at 1.2x the rate if the player is not currently being stared down by any enemies.
[[Gustav Sneakstein]] starts with this item.
[[Category:Use Items]]
[[Category:Items]]
at4c31rsijjhksj9u4kw48tmgdlzkj4
1434
788
2016-12-29T03:16:40Z
Terrarrarrarrarrarria57
25512766
Adding categories
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text/x-wiki
[[File:Cloak of Shadows.png|thumb|220x220px]]
The '''Cloak of Shadows''' is a use item that grants a short period of supreme stealth to its user. When used, the user becomes invisible for 20 seconds. This effect is, however, cancelled if the user takes any damage. The cooldown time will not be refunded.
It can be used once every 2 minutes. The cooldown resets at 1.2x the rate if the player is not currently being stared down by any enemies.
[[Gustav Sneakstein]] starts with this item.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Starting Items]]
l2ffakerwtxcykww5lvgj98nnxze7c0
Clutch Creature
0
129
173
2016-06-06T16:41:26Z
Ploomutoo
28655625
made it
173
wikitext
text/x-wiki
[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player, and sometimes pausing to float higher into the air.
fs27y7lejb1mb59f1u9iiciprr1ufbm
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2016-06-06T16:42:13Z
Ploomutoo
28655625
Adding categories
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[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player, and sometimes pausing to float higher into the air.
[[Category:Enemies]]
q9zu6bx3tj9ola885ebtf2j9e9g3wti
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2016-06-06T18:45:26Z
Dragonvaledaily123
5237216
/* The Clutch Creature */ formatting
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[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player, and sometimes pausing to float higher into the air.
===Appearance===
See picture
===Stats===
====Clutch Creature====
[[Category:Enemies]]
kp2j05zv99ov2lq3jq3dkhldrr7nk5l
208
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2016-06-06T20:46:35Z
Jogn68
6062461
/* Appearance */
208
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[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player, and sometimes pausing to float higher into the air.
===Appearance===
The Clutch Creature walks upon two large hands roughly the size of the rest of its body. It has one eye with four eyelashes and a hairy eyebrow. It will commonly stick out one of its four fingers to signal an attack.
===Stats===
====Clutch Creature====
[[Category:Enemies]]
0bj7rtnlwt2mzdxuxta7w661ov0rp5n
650
208
2016-06-11T20:05:19Z
Jogn68
6062461
650
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text/x-wiki
[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player and sometimes pausing to float higher into the air.
===Appearance===
The Clutch Creature walks upon two large hands roughly the size of the rest of its body. It has one eye with four eyelashes and a hairy eyebrow. It will commonly stick out one of its four fingers to signal an attack.
===Stats===
====Clutch Creature====
[[Category:Enemies]]
hd0qkljfl6s0t6podj3u7zrr5yfu8jk
771
650
2016-08-08T02:16:41Z
Ploomutoo
28655625
Adding categories
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wikitext
text/x-wiki
[[File:Clutch Creature.jpeg|thumb|330x330px]]
== The Clutch Creature ==
The Clutch Creature is a levitating enemy that is far more strategic than other monsters.
=== Behavior ===
It is a very resourceful creature, moving items and physics props to create barricades in front of doorways. It will hide near its barricade and will ambush the player when they come near. It is harmless if the player avoids its barricade, but occasionally it will obstruct vital doorways and dismantling the barricade and facing off against the Clutch Creature will be necessary. It attacks by charging at the player and sometimes pausing to float higher into the air.
===Appearance===
The Clutch Creature walks upon two large hands roughly the size of the rest of its body. It has one eye with four eyelashes and a hairy eyebrow. It will commonly stick out one of its four fingers to signal an attack.
===Stats===
====Clutch Creature====
[[Category:Enemies]]
[[Category:Ambush Enemies]]
ant9co53zvau9w6562c2tyqbndxvcfk
Contrastive Core
0
790
1523
2017-01-05T03:16:06Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Contrastive Core.PNG|thumb|220x220px]] == Contrastive Core == The '''Contrastive Core''' is a risk/reward-type passive item which counters weaker enemies, preventing t..."
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text/x-wiki
[[File:Contrastive Core.PNG|thumb|220x220px]]
== Contrastive Core ==
The '''Contrastive Core''' is a risk/reward-type passive item which counters weaker enemies, preventing them from slowly whittling you away. In exchange, the holder of the Core will take more damage from powerful attacks. It amplifies great threats, making each encounter with them incredibly dangerous.
== Stacking ==
The Core can be collected up to 3 times on a character, provided you luck out enough to find it this many times. Its effects will be further amplified and its threshold raised as you collect more Cores.
* 1 Core -----[ Resist attacks at or under Above Average (8) 25%, stronger attacks hurt 25% more ]
* 2 Cores ----[ Resist attacks at or under Good (15) 33%, stronger attacks hurt 33% more ]
* 3 Cores ----[ Resist attacks at or under High (22) 50%, stronger attacks hurt 50% more ]
ss5jpx2o4mmbgajtdtc1col0p0zgjb2
1524
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2017-01-05T03:16:15Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Contrastive Core.PNG|thumb|220x220px]]
== Contrastive Core ==
The '''Contrastive Core''' is a risk/reward-type passive item which counters weaker enemies, preventing them from slowly whittling you away. In exchange, the holder of the Core will take more damage from powerful attacks. It amplifies great threats, making each encounter with them incredibly dangerous.
== Stacking ==
The Core can be collected up to 3 times on a character, provided you luck out enough to find it this many times. Its effects will be further amplified and its threshold raised as you collect more Cores.
* 1 Core -----[ Resist attacks at or under Above Average (8) 25%, stronger attacks hurt 25% more ]
* 2 Cores ----[ Resist attacks at or under Good (15) 33%, stronger attacks hurt 33% more ]
* 3 Cores ----[ Resist attacks at or under High (22) 50%, stronger attacks hurt 50% more ]
[[Category:Stack Item]]
o0ajbhwjurjroqthm1v3icy2tr1k3c4
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2017-01-05T03:16:23Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Contrastive Core.PNG|thumb|220x220px]]
== Contrastive Core ==
The '''Contrastive Core''' is a risk/reward-type passive item which counters weaker enemies, preventing them from slowly whittling you away. In exchange, the holder of the Core will take more damage from powerful attacks. It amplifies great threats, making each encounter with them incredibly dangerous.
== Stacking ==
The Core can be collected up to 3 times on a character, provided you luck out enough to find it this many times. Its effects will be further amplified and its threshold raised as you collect more Cores.
* 1 Core -----[ Resist attacks at or under Above Average (8) 25%, stronger attacks hurt 25% more ]
* 2 Cores ----[ Resist attacks at or under Good (15) 33%, stronger attacks hurt 33% more ]
* 3 Cores ----[ Resist attacks at or under High (22) 50%, stronger attacks hurt 50% more ]
[[Category:Stack Item]]
[[Category:Items]]
[[Category:Passive Items]]
2gh4urhxoohl9oipvm84658i8jkzhfg
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2017-01-05T03:16:47Z
Terrarrarrarrarrarria57
25512766
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[[File:Contrastive Core.PNG|thumb|220x220px]]
== Contrastive Core ==
The '''Contrastive Core''' is a risk/reward-type passive item which counters weaker enemies, preventing them from slowly whittling you away. In exchange, the holder of the Core will take more damage from powerful attacks. It amplifies great threats, making each encounter with them incredibly dangerous.
== Stacking ==
The Core can be collected up to 3 times on a character, provided you luck out enough to find it this many times. Its effects will be further amplified and its threshold raised as you collect more Cores.
* 1 Core -----[ Resist attacks at or under Above Average (8) 25%, stronger attacks hurt 25% more ]
* 2 Cores ----[ Resist attacks at or under Good (15) 33%, stronger attacks hurt 33% more ]
* 3 Cores ----[ Resist attacks at or under High (22) 50%, stronger attacks hurt 50% more ]
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Stack Items]]
l31f3sc8h4ux564o7pfhzzkm7369ppl
Cosmic Heart
0
782
1508
2017-01-04T03:12:18Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Cosmic Heart.PNG|thumb|220x220px]] == Cosmic Heart "''Do good, stay good''" == The '''Cosmic Heart''' is an item which rewards good clean play with free HP pickups. Fi..."
1508
wikitext
text/x-wiki
[[File:Cosmic Heart.PNG|thumb|220x220px]]
== Cosmic Heart "''Do good, stay good''" ==
The '''Cosmic Heart''' is an item which rewards good clean play with free HP pickups. Finishing a level without taking damage will reward you by offering insurance in your future endeavors. A full HP pack will be placed at the exit of the next level, so if you happen to take damage on that one, it will be just like you didn't.
ffi7c8jme24t1tisfri9t9c8dedrkmw
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2017-01-04T03:12:28Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Cosmic Heart.PNG|thumb|220x220px]]
== Cosmic Heart "''Do good, stay good''" ==
The '''Cosmic Heart''' is an item which rewards good clean play with free HP pickups. Finishing a level without taking damage will reward you by offering insurance in your future endeavors. A full HP pack will be placed at the exit of the next level, so if you happen to take damage on that one, it will be just like you didn't.
[[Category:Items]]
[[Category:Passive Items]]
lizcwp9lgo0env7uzp22vlj4e5s6c65
Crouching Creature
0
529
931
2016-08-31T01:55:32Z
Ploomutoo
28655625
made it
931
wikitext
text/x-wiki
The '''Crouching Creature''' is a squatting, red figure, scarred and humanoid with mismatched yellow eyes and barred teeth.
[[File:Crouching Creature.png|thumb|220x220px|"Can't a guy get some privacy?"]]
It sits in corridors, waiting for the player to stumble upon it. If it is not found in its current location for 45 seconds, it will get up and find a new spot. But should it spot the player when sitting or relocating to a new spot, it will strike.
It attacks with its mouth, gnashing its teeth and chasing the player, evidently imbued with a great undiluted rage. It moves at a good pace, though at not a great enough speed to make escape impossible. This is where it's gimmick comes in.
It will occasionally rip its larger eye from its socket and toss it at they player. This will deal significant damage, and the Creature will move at incredible speed to retrieve its eye. The Creature will be solely focused on getting its eye back, and will pause its pursuit for the moment. Damaging the eye will push it around to inconvenience the beast, as well as dealing double damage to the Creature.
== Variants ==
The Creature comes in several flavors. Pistachio is the best one.
=== Crouching Creature ===
* HP: Above Average
* Speed: Quick to Very Fast (Retrieval)
* Damage: Normal
=== Bent Over Beast ===
Throws out 2 eyes at once, just to get a good look at you. It must retrieve both before resuming its normal activities. Follows a deep blue colour scheme.
* HP: High
* Speed: Quick to Warp Speed (Retrieval)
* Damage: High
=== Squatting Sadist ===
Will throw out two eyeballs at once, and must retrieve them both. Each eye takes triple damage and will shoot lasers every 2 seconds. Follows a fabulous golden colour scheme.
* HP: Very High
* Speed: Fast to FTL (Retrieval)
* Damage: Very High to Normal (Laser)
9p556msmz2xtpte4o2fibvqnfmzl8pr
932
931
2016-08-31T01:55:45Z
Ploomutoo
28655625
Adding categories
932
wikitext
text/x-wiki
The '''Crouching Creature''' is a squatting, red figure, scarred and humanoid with mismatched yellow eyes and barred teeth.
[[File:Crouching Creature.png|thumb|220x220px|"Can't a guy get some privacy?"]]
It sits in corridors, waiting for the player to stumble upon it. If it is not found in its current location for 45 seconds, it will get up and find a new spot. But should it spot the player when sitting or relocating to a new spot, it will strike.
It attacks with its mouth, gnashing its teeth and chasing the player, evidently imbued with a great undiluted rage. It moves at a good pace, though at not a great enough speed to make escape impossible. This is where it's gimmick comes in.
It will occasionally rip its larger eye from its socket and toss it at they player. This will deal significant damage, and the Creature will move at incredible speed to retrieve its eye. The Creature will be solely focused on getting its eye back, and will pause its pursuit for the moment. Damaging the eye will push it around to inconvenience the beast, as well as dealing double damage to the Creature.
== Variants ==
The Creature comes in several flavors. Pistachio is the best one.
=== Crouching Creature ===
* HP: Above Average
* Speed: Quick to Very Fast (Retrieval)
* Damage: Normal
=== Bent Over Beast ===
Throws out 2 eyes at once, just to get a good look at you. It must retrieve both before resuming its normal activities. Follows a deep blue colour scheme.
* HP: High
* Speed: Quick to Warp Speed (Retrieval)
* Damage: High
=== Squatting Sadist ===
Will throw out two eyeballs at once, and must retrieve them both. Each eye takes triple damage and will shoot lasers every 2 seconds. Follows a fabulous golden colour scheme.
* HP: Very High
* Speed: Fast to FTL (Retrieval)
* Damage: Very High to Normal (Laser)
[[Category:Enemies]]
lobew4q8piaquhiomqxnjrqi9z6kk1q
Crowbar
0
283
398
2016-06-07T16:05:11Z
Dragonvaledaily123
5237216
Made it
398
wikitext
text/x-wiki
The '''Crowbar''' is the weakest melee weapon in the game. It can be commonly found in [[The Park]] and more rarely in [[The Matrix]]. It does fair damage for its early place in the game but it cannot hit flying enemies or far away enemies. [[The Experiment]] recieves it as a starting weapon.
==Stats==
Damage: Medium
emq5g7utewqfevs35ojv4ti9qdhzaqj
399
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2016-06-07T16:05:47Z
Dragonvaledaily123
5237216
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The '''Crowbar''' is the weakest melee weapon in the game. It can be commonly found in [[The Park]] and more rarely in [[The Matrix]]. It does fair damage for its early place in the game but it cannot hit flying enemies or far away enemies. [[The Experiment]] recieves it as a starting weapon.
==Stats==
Damage: Medium
[[Category:Weapons]]
[[Category:Melee Weapons]]
ak4m23nqwbnm6kemvlkmzufat4b29in
424
399
2016-06-07T17:04:08Z
Dragonvaledaily123
5237216
Adding categories
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wikitext
text/x-wiki
The '''Crowbar''' is the weakest melee weapon in the game. It can be commonly found in [[The Park]] and more rarely in [[The Matrix]]. It does fair damage for its early place in the game but it cannot hit flying enemies or far away enemies. [[The Experiment]] recieves it as a starting weapon.
==Stats==
Damage: Medium
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Items]]
lhd3t81zp24tqrda5n5v52xbygc6gbn
Cthunoid
0
261
356
2016-06-07T13:34:07Z
Dragonvaledaily123
5237216
Made it
356
wikitext
text/x-wiki
[[File:Cthunoid.png|thumb|A Cthunoid]]
The Cthunoids are the most basic of enemies. Flying low on the ground with average stats in every department, their main threat comes from their deadly status effects.
==Appearance==
See picture.
==Behavior==
They will aggresively hunt down the player, and will leave [[Oculus]]es around to act as spies to help them find you. They hunt in groups of 1 or 2. In combat they suicidally charge you and attempt to attack and inflict poisonous status effects.
==Stats==
===Cthunoid===
The basic Cthunoids appear as early as [[The Matrix]]. They can inflict a slowing effect on you, lowering your speed.
HP: Average
Damage: Medium
Speed: All Cthunoids have Medium speed
===Poison Cthunoid===
These Cthunoids are the same as basic ones, except their slowing effect also inflicts light damage. These appear in greater and greater numbers through the game.
===Void Cthunoid===
The ultimate Chunoids, appearing only in the last areas of the game. Its poison does massive damage and can only be cured with [[Holy Water]]. [[Antidote]] is ineffective.
HP: Resilient
Damage: Extreme
h5t016nh3s00ku40bibdo5r3fjkpmn2
357
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2016-06-07T13:34:31Z
Dragonvaledaily123
5237216
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[[File:Cthunoid.png|thumb|A Cthunoid]]
The Cthunoids are the most basic of enemies. Flying low on the ground with average stats in every department, their main threat comes from their deadly status effects.
==Appearance==
See picture.
==Behavior==
They will aggresively hunt down the player, and will leave [[Oculus]]es around to act as spies to help them find you. They hunt in groups of 1 or 2. In combat they suicidally charge you and attempt to attack and inflict poisonous status effects.
==Stats==
===Cthunoid===
The basic Cthunoids appear as early as [[The Matrix]]. They can inflict a slowing effect on you, lowering your speed.
HP: Average
Damage: Medium
Speed: All Cthunoids have Medium speed
===Poison Cthunoid===
These Cthunoids are the same as basic ones, except their slowing effect also inflicts light damage. These appear in greater and greater numbers through the game.
===Void Cthunoid===
The ultimate Chunoids, appearing only in the last areas of the game. Its poison does massive damage and can only be cured with [[Holy Water]]. [[Antidote]] is ineffective.
HP: Resilient
Damage: Extreme
[[Category:Enemies]]
o43xn0q6xxj0pkj0wkize7e2t8qjam7
Cursed Bandage
0
780
1505
2017-01-04T03:05:28Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Cursed Bandage.PNG|thumb|220x220px]] == Cursed Bandage "''Just what I needed''" == The '''Cursed Bandage''' is an item which offers great short-term rewards at the cos..."
1505
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text/x-wiki
[[File:Cursed Bandage.PNG|thumb|220x220px]]
== Cursed Bandage "''Just what I needed''" ==
The '''Cursed Bandage''' is an item which offers great short-term rewards at the cost of net gain.
== Effects ==
The Bandage causes item stashes to contain less consumables, pickups and items. In exchange, it replaces all pickups with health pickups when wounded, and causes them to not show up when at full health. This means that the Player won't have to deal with useless health pickups when unhurt and can quickly recover after a rough encounter.
7vf7pmtj3zqqhm2y4lcw96d13kzrojn
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2017-01-04T03:05:39Z
Terrarrarrarrarrarria57
25512766
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[[File:Cursed Bandage.PNG|thumb|220x220px]]
== Cursed Bandage "''Just what I needed''" ==
The '''Cursed Bandage''' is an item which offers great short-term rewards at the cost of net gain.
== Effects ==
The Bandage causes item stashes to contain less consumables, pickups and items. In exchange, it replaces all pickups with health pickups when wounded, and causes them to not show up when at full health. This means that the Player won't have to deal with useless health pickups when unhurt and can quickly recover after a rough encounter.
[[Category:Items]]
[[Category:Passive Items]]
o2a4y5nwchcg4yhgig5ow9ntkqd011u
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2017-01-04T03:12:37Z
Terrarrarrarrarrarria57
25512766
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[[File:Cursed Bandage.PNG|thumb|220x220px]]
== Cursed Bandage "''Just what I needed''" ==
The '''Cursed Bandage''' is an item which offers great short-term rewards at the cost of net gain.
== Effects ==
The Bandage causes item stashes to contain less consumables, pickups and items. In exchange, it replaces all pickups with health pickups when wounded, and causes them to not show up when at full health. This means that the Player won't have to deal with useless health pickups when unhurt and can quickly recover after a rough encounter.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Special Items]]
5qzexdist8bssc7chdntyo33aovvvl4
D-Tour
0
563
1010
2016-09-08T15:25:44Z
Ploomutoo
28655625
made it
1010
wikitext
text/x-wiki
[[File:D Tour.png|thumb|220x220px]]
The '''D-Tour '''is a use item that is dropped by the '''Putrid Patrolman''' upon its death. When used, it drops a barricade down, which can be destroyed by damage. Enemies will have to smash through it to get to you.
The item recharges in 45 seconds, and the barricade has Average health.
583m7wc6sqs0ise4vqj71pw0lwodt8d
1011
1010
2016-09-08T15:27:47Z
Ploomutoo
28655625
Adding categories
1011
wikitext
text/x-wiki
[[File:D Tour.png|thumb|220x220px]]
The '''D-Tour '''is a use item that is dropped by the '''Putrid Patrolman''' upon its death. When used, it drops a barricade down, which can be destroyed by damage. Enemies will have to smash through it to get to you.
The item recharges in 45 seconds, and the barricade has Average health.
[[Category:Use Items]]
[[Category:Items]]
5eaypppea6dt7b9af9upe47rr8b1o38
1012
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2016-09-08T15:32:50Z
Ploomutoo
28655625
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text/x-wiki
[[File:D Tour.png|thumb|220x220px]]
The '''D-Tour '''is a use item that is dropped by the '''Putrid Patrolman''', a variant of [[Blood Obstructor]], upon its death. When used, it drops a barricade down, which can be destroyed by damage. Enemies will have to smash through it to get to you.
The item recharges in 45 seconds, and the barricade has Average health.
[[Category:Use Items]]
[[Category:Items]]
ex5sh810shc7ep1ig8hczudqdfcxda3
1018
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2016-09-08T16:46:06Z
Ploomutoo
28655625
Adding categories
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wikitext
text/x-wiki
[[File:D Tour.png|thumb|220x220px]]
The '''D-Tour '''is a use item that is dropped by the '''Putrid Patrolman''', a variant of [[Blood Obstructor]], upon its death. When used, it drops a barricade down, which can be destroyed by damage. Enemies will have to smash through it to get to you.
The item recharges in 45 seconds, and the barricade has Average health.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Drop Items]]
7d36ljcbtuwcvtwcomz4anzcltiyri9
Damian Cray
0
350
534
2016-06-08T15:59:58Z
Dragonvaledaily123
5237216
Thing
534
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text/x-wiki
[[File:Cray.jpeg|thumb]]
'''Damian Geralt Cray''' is an alternate playable character in Onsécher. A wealthy billionaire, he uses his money and refined taste to survive against the swarms of spooks. He can be unlocked by finding his corpse in the Cray Towers in Level 2 of [[Metropolis]].
==Characteristics==
*Medium health
*Medium speed
*Starts with $10, he can spend $1 to bribe an enemy to go away for 30 seconds.
*Starts with 5 [[Decadent Caviar]]
*Can earn extra money by beating levels ($3)
*His crippling claustrophobia renders him incapable of using items in enclosed spaces
l3yig6vngu8lafoi6vcjz1bo1oa3jbu
535
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2016-06-08T16:01:19Z
Dragonvaledaily123
5237216
Adding categories
535
wikitext
text/x-wiki
[[File:Cray.jpeg|thumb]]
'''Damian Geralt Cray''' is an alternate playable character in Onsécher. A wealthy billionaire, he uses his money and refined taste to survive against the swarms of spooks. He can be unlocked by finding his corpse in the Cray Towers in Level 2 of [[Metropolis]].
==Characteristics==
*Medium health
*Medium speed
*Starts with $10, he can spend $1 to bribe an enemy to go away for 30 seconds.
*Starts with 5 [[Decadent Caviar]]
*Can earn extra money by beating levels ($3)
*His crippling claustrophobia renders him incapable of using items in enclosed spaces
[[Category:Characters]]
p07zhms2e55x5yq714e8zqv32sy6ks7
Decadent Caviar
0
375
584
2016-06-09T12:19:14Z
Dragonvaledaily123
5237216
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wikitext
text/x-wiki
'''Decadent Caviar''' is a food item that only [[Damian Cray]] starts with. It can also be rarely found in the [[Metropolis]]. It is an effective healing item.
==Stats==
*Heals 33.3% of max HP
*Increases speed to fast
*Adds 50% damage resist for 3 seconds
sgq3bzezvmkiscq1rgcw4ef99faq925
585
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2016-06-09T12:19:55Z
Dragonvaledaily123
5237216
Adding categories
585
wikitext
text/x-wiki
'''Decadent Caviar''' is a food item that only [[Damian Cray]] starts with. It can also be rarely found in the [[Metropolis]]. It is an effective healing item.
==Stats==
*Heals 33.3% of max HP
*Increases speed to fast
*Adds 50% damage resist for 3 seconds
[[Category:Items]]
[[Category:Consumables]]
a4217zclhou0luy7w9rfx7hzzv7m3bo
Demon Nose of Birmingham
0
418
684
2016-06-13T16:56:33Z
Ploomutoo
28655625
made
684
wikitext
text/x-wiki
[[File:Demon Nose of Birmingham.png|thumb|220x220px]]
The '''Demon Nose of Birmingham''' is a demonic creature that does not attack the player directly. It seeks to be in the general area of the player, but will not attack when near. Instead, it will wander mindlessly whenever in vicinity to the player, leaving behind a snaking trail of acidic mucus. It appears to be a green nose on legs.
== Backstory ==
"It was a cold, rainy evening in Birmingham. The cobblestone that lined the roads glistened with icy water, fresh from the stormy tempest above. I was walking home from the shoe factory on this night, the oil street lamps cast an eerie orange glue out into the cold.
I had found myself on the very outskirts of Birmingham, in the distance I could see the rest of civilization, obscured by a pale fog. Looking far off into the fog, I spotted an odd figure. It was inhuman, a creature unfamiliar to this world. Strange and abominable, I tensed up as it approached. I scream for help, the creature was in clear view now.
Its wrinkled worn skin was putrid and slick. It seemed to be a nose with legs, coming straight for me. Fleeing away into the wilderness, it seemed somehow offended as I ran away. It had simply been strolling as I had, perhaps to its own home to its own family. I was too afraid to ask, I had an irrational fear of noses." -Ploomutoo 74
== Stats ==
The statistical stuff for the Demon Nose of Birmingham.
=== Demon Nose of Birmingham ===
The classic nose.
* HP: Very High
* Speed: Average
* Damage: Average (Mucus)
=== Satanic Nose of Birmingham ===
The super nose.
* HP: Very High
* Speed: Fast
* Damage: High (Mucus)
=== The Forsaken Nose from Hell ===
The best nose. Now will randomly spew mucus into the air.
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High (Mucus)
f214sliap21ljies2k9wcaae5z26385
685
684
2016-06-13T16:56:51Z
Ploomutoo
28655625
Adding categories
685
wikitext
text/x-wiki
[[File:Demon Nose of Birmingham.png|thumb|220x220px]]
The '''Demon Nose of Birmingham''' is a demonic creature that does not attack the player directly. It seeks to be in the general area of the player, but will not attack when near. Instead, it will wander mindlessly whenever in vicinity to the player, leaving behind a snaking trail of acidic mucus. It appears to be a green nose on legs.
== Backstory ==
"It was a cold, rainy evening in Birmingham. The cobblestone that lined the roads glistened with icy water, fresh from the stormy tempest above. I was walking home from the shoe factory on this night, the oil street lamps cast an eerie orange glue out into the cold.
I had found myself on the very outskirts of Birmingham, in the distance I could see the rest of civilization, obscured by a pale fog. Looking far off into the fog, I spotted an odd figure. It was inhuman, a creature unfamiliar to this world. Strange and abominable, I tensed up as it approached. I scream for help, the creature was in clear view now.
Its wrinkled worn skin was putrid and slick. It seemed to be a nose with legs, coming straight for me. Fleeing away into the wilderness, it seemed somehow offended as I ran away. It had simply been strolling as I had, perhaps to its own home to its own family. I was too afraid to ask, I had an irrational fear of noses." -Ploomutoo 74
== Stats ==
The statistical stuff for the Demon Nose of Birmingham.
=== Demon Nose of Birmingham ===
The classic nose.
* HP: Very High
* Speed: Average
* Damage: Average (Mucus)
=== Satanic Nose of Birmingham ===
The super nose.
* HP: Very High
* Speed: Fast
* Damage: High (Mucus)
=== The Forsaken Nose from Hell ===
The best nose. Now will randomly spew mucus into the air.
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High (Mucus)
[[Category:Enemies]]
49wmlgx0y8zi7u9dld6vjspx5q7di40
686
685
2016-06-13T16:59:01Z
Ploomutoo
28655625
words
686
wikitext
text/x-wiki
[[File:Demon Nose of Birmingham.png|thumb|220x220px]]
The '''Demon Nose of Birmingham''' is a demonic creature that does not attack the player directly. It seeks to be in the general area of the player, but will not attack when near. Instead, it will wander mindlessly whenever in vicinity to the player, leaving behind a snaking trail of acidic mucus. It appears to be a green nose on legs.
== Backstory ==
"It was a cold, rainy evening in Birmingham. The cobblestone that lined the roads glistened with icy water, fresh from the stormy tempest above. I was walking home from the shoe factory on this night, the oil street lamps cast an eerie orange glow out into the cold.
I had found myself on the very outskirts of Birmingham, in the distance I could see the rest of civilization, obscured by a pale fog. Looking far off into the fog, I spotted an odd figure. It was inhuman, a creature unfamiliar to this world. Strange and abominable, I tensed up as it approached. I scream for help, the creature was in clear view now.
Its wrinkled worn skin was putrid and slick. It seemed to be a nose with legs, coming straight for me. Fleeing away into the wilderness, it seemed somehow offended as I ran away. It had simply been strolling as I had, perhaps to its own home to its own family. I was too afraid to ask, I had an irrational fear of noses." -Ploomutoo 74
== Stats ==
The statistical stuff for the Demon Nose of Birmingham.
=== Demon Nose of Birmingham ===
The classic nose.
* HP: Very High
* Speed: Average
* Damage: Average (Mucus)
=== Satanic Nose of Birmingham ===
The super nose.
* HP: Very High
* Speed: Fast
* Damage: High (Mucus)
=== The Forsaken Nose from Hell ===
The best nose. Now will randomly spew mucus into the air.
* HP: Astronomical
* Speed: Very Fast
* Damage: Very High (Mucus)
[[Category:Enemies]]
lxz5orwusqcysqaytn4udjbhqyyqmsy
Dental Elemental
0
722
1358
2016-12-02T14:13:02Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Dental Elemental.PNG|thumb|220x220px]] The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs. == Gimmick == The..."
1358
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[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
dr3jl08ey3lwvkqpuyywahvhyq91qmr
1359
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2016-12-02T14:13:20Z
Terrarrarrarrarrarria57
25512766
Adding categories
1359
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text/x-wiki
[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
[[Category:Enemies]]
1zrksrttuaoqm8dheg52pygmovew3ib
1360
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2016-12-02T15:08:00Z
Terrarrarrarrarrarria57
25512766
dent
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text/x-wiki
[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
=== Dentillon, the Tooth God ===
Dentillon, the Tooth God, is an incredibly dangerous entity, embodying the very essence of teeth. It hovers very slightly above the ground, paying no mind to pits, traps or rough terrain. Its holy chomp can halve a Player's health in a single moment, and its sacred pulp-spit comes in 3 simultaneous glowing projectiles, which temporarily mark the Player with holy light so Dentillon and other monsters can better track them.[[Category:Enemies]]
i5tnkm4lyc268xr9240fi5lh9tjql0q
1361
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2016-12-02T15:24:25Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
=== Dentillon, the Tooth God ===
Dentillon, the Tooth God, is an incredibly dangerous entity, embodying the very essence of teeth. It hovers very slightly above the ground, paying no mind to pits, traps or rough terrain. Its holy chomp can halve a Player's health in a single moment, and its sacred pulp-spit comes in 3 simultaneous glowing projectiles, which temporarily mark the Player with holy light so Dentillon and other monsters can better track them.
* HP: Resilient
* Speed: Fast
* Damage: 1/2 (Bite) to High (Pulp Spit)[[Category:Enemies]]
rap70i86yfaqq6u1q7nygec15tykwz9
1363
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2016-12-02T15:41:36Z
Terrarrarrarrarrarria57
25512766
dentillon image
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[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
[[File:Dentillon.PNG|thumb|220x220px]]
=== Dentillon, the Tooth God ===
Dentillon, the Tooth God, is an incredibly dangerous entity, embodying the very essence of teeth. It hovers very slightly above the ground, paying no mind to pits, traps or rough terrain. Its holy chomp can halve a Player's health in a single moment, and its sacred pulp-spit comes in 3 simultaneous glowing projectiles, which temporarily mark the Player with holy light so Dentillon and other monsters can better track them. Dentillon takes the form of a golden Dentangel, (Dental Angel).
* HP: Resilient
* Speed: Fast
* Damage: 1/2 (Bite) to High (Pulp Spit)[[Category:Enemies]]
muae90hyxjd0x2j2nv0n1gkytl1zyz6
1384
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2016-12-05T03:51:32Z
Terrarrarrarrarrarria57
25512766
drop
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wikitext
text/x-wiki
[[File:Dental Elemental.PNG|thumb|220x220px]]
The '''Dental Elemental''' is a sentient pair of dentures, with little mouths at the end of each of its limbs.
== Gimmick ==
The Dental Elemental is able to bite off large chunks of the Player's health, chomping off a great fraction of the Player's current health. It can also eat physics props and spit out a pulpy mass.
== Variants ==
The Dental Elemental comes in several delicious flavors of increasing difficulty.
=== Dental Elemental ===
A fearsome creature, it can shave off a whole fourth of the Player's health in a single well-placed chomp. Extreme caution is advised around this deadly creature.
* HP: Below Average
* Speed: Average
* Damage: 1/4 (Bite) to Above Average (Pulp Spit)
=== Mental Dental Elemental ===
This Dental Elemental has gone completely insane, and no longer practices any forms of self-preservation. It takes less knockback than its previous forms and moves with an unwieldy inertia. Its haphazard stumbling makes it hard to predict and dodge, and its bite can take off a whole third of your health. Its gums are also purple.
* HP: Average
* Speed: Quick
* Damage: 1/3 (Bite) to Good (Pulp Spit)
[[File:Dentillon.PNG|thumb|220x220px]]
=== Dentillon, the Tooth God ===
Dentillon, the Tooth God, is an incredibly dangerous entity, embodying the very essence of teeth. It hovers very slightly above the ground, paying no mind to pits, traps or rough terrain. Its holy chomp can halve a Player's health in a single moment, and its sacred pulp-spit comes in 3 simultaneous glowing projectiles, which temporarily mark the Player with holy light so Dentillon and other monsters can better track them. Dentillon takes the form of a golden Dentangel, (Dental Angel).
Upon slaying Dentillon, it will drop the [[Divine Dentures]].
* HP: Resilient
* Speed: Fast
* Damage: 1/2 (Bite) to High (Pulp Spit)[[Category:Enemies]]
oexfd5f55ltqxpnirlpx8dw1cdgi79g
Divine Dentures
0
736
1386
2016-12-05T04:02:22Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Divine Dentures.PNG|thumb|220x220px]] The '''Divine Dentures''' are a passive item dropped by '''Dentillon''', a powerful [[Dental Elemental]]. They encourage high risk..."
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[[File:Divine Dentures.PNG|thumb|220x220px]]
The '''Divine Dentures''' are a passive item dropped by '''Dentillon''', a powerful [[Dental Elemental]]. They encourage high risk-high reward behavior, as they allow you to deal more damage when on low health. Upon pickup, the reduce the Player's health by 20.
== Effect ==
When dealing damage, the Dentures calculate the percentage of health the Player are currently missing, (''CURRENT HP/FULL HP CAPACITY''). It then adds this to the damage multiplier, though reduced by 50%, (ex. Player has 50/100 HP, resulting in an added 50%, which is divided by two, resulting in a total of 1.25x damage).
t9jhk237aklfa119nmhhkzen8t33wec
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2016-12-05T04:02:33Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Divine Dentures.PNG|thumb|220x220px]]
The '''Divine Dentures''' are a passive item dropped by '''Dentillon''', a powerful [[Dental Elemental]]. They encourage high risk-high reward behavior, as they allow you to deal more damage when on low health. Upon pickup, the reduce the Player's health by 20.
== Effect ==
When dealing damage, the Dentures calculate the percentage of health the Player are currently missing, (''CURRENT HP/FULL HP CAPACITY''). It then adds this to the damage multiplier, though reduced by 50%, (ex. Player has 50/100 HP, resulting in an added 50%, which is divided by two, resulting in a total of 1.25x damage).
[[Category:Passive Items]]
[[Category:Items]]
[[Category:Drop Items]]
4fefs6vw6pki9ib4cidy1e3lay8q0ug
Dog Tag
0
492
846
2016-08-17T02:48:33Z
Ploomutoo
28655625
made it
846
wikitext
text/x-wiki
[[File:Dog Tag.png|thumb|220x220px]]
A metal dog's tag. Not a metal dog, a metal tag for a dog. It would function just as well for a metal dog but it was designed for a flesh one.
== Ability ==
It grants a small offensive bonus in combat. It will increase all damage dealt by the player by 10 percent.
+10% Damage
0z9e16tn6z808mfn0olzesjtzaheehz
847
846
2016-08-17T02:48:46Z
Ploomutoo
28655625
Adding categories
847
wikitext
text/x-wiki
[[File:Dog Tag.png|thumb|220x220px]]
A metal dog's tag. Not a metal dog, a metal tag for a dog. It would function just as well for a metal dog but it was designed for a flesh one.
== Ability ==
It grants a small offensive bonus in combat. It will increase all damage dealt by the player by 10 percent.
+10% Damage
[[Category:Items]]
ggo2vzyyqukl62ejl9mbueox55g30ks
848
847
2016-08-17T02:48:52Z
Ploomutoo
28655625
Adding categories
848
wikitext
text/x-wiki
[[File:Dog Tag.png|thumb|220x220px]]
A metal dog's tag. Not a metal dog, a metal tag for a dog. It would function just as well for a metal dog but it was designed for a flesh one.
== Ability ==
It grants a small offensive bonus in combat. It will increase all damage dealt by the player by 10 percent.
+10% Damage
[[Category:Items]]
[[Category:Passive Items]]
mnqlxczohlsayvipn50sjpg8klbyzfx
Doom Dagger
0
660
1228
2016-11-11T17:46:34Z
Terrarrarrarrarrarria57
25512766
made
1228
wikitext
text/x-wiki
[[File:Doom Dagger.PNG|thumb|220x220px]]
The '''Doom Dagger''' is a very subtly Satan-themed melee weapon. Just having this weapon active will slowly drain the Player's health, so keeping your secondary weapon in hand most of the time is advised. The weapon has a longer range than most melee weapons, and deals additional damage over time.
* Swing Speed: Slow
* Damage: Very High
* Drains 1 HP/sec while wielded
sa27vifs9cqpdmshoqqk56qcw2zasmw
1229
1228
2016-11-11T17:46:50Z
Terrarrarrarrarrarria57
25512766
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1229
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text/x-wiki
[[File:Doom Dagger.PNG|thumb|220x220px]]
The '''Doom Dagger''' is a very subtly Satan-themed melee weapon. Just having this weapon active will slowly drain the Player's health, so keeping your secondary weapon in hand most of the time is advised. The weapon has a longer range than most melee weapons, and deals additional damage over time.
* Swing Speed: Slow
* Damage: Very High
* Drains 1 HP/sec while wielded
[[Category:Weapons]]
[[Category:Melee Weapons]]
bzd2a8w1rdzmlgmcebsa592rkgzp3dx
Doom Groomer
0
718
1351
2016-11-21T02:20:05Z
Terrarrarrarrarrarria57
25512766
dood
1351
wikitext
text/x-wiki
[[File:Doom Groomer.PNG|thumb|220x220px]]
The '''Doom Groomer''' is a pale figure, armed with a large red comb with fangs. An ensignia of scissors is on drawn on its forehead, and it wears a raggedy purple cloak.
== Attacks ==
The Groomer uses its off hand to fire out snaking strands of hair. It will then throw the comb down the strands, straightening them out, which deals damage if they collide with the Player, and the comb will deal even more damage. The Groomer can also rapid-fire glowing red scissors.
== Variants ==
=== Doom Groomer ===
* HP: Average
* Speed: Sluggish
* Damage: Low to High (Comb Impact)
=== Hellish Hairsylist ===
Follows a red and orange colour scheme.
* HP: Resilient
* Speed: Average
* Damage: Below Average to Very High (Comb Impact)
=== Risthona, Satanic Hairmaster ===
Follows a bluish colour scheme.
* HP: High
* Speed: Quick
* Damage: Average to Incredible (Comb Impact)
bq2rnezsnrr0ofw81je87ijx1zb5aqy
1352
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2016-11-21T02:20:15Z
Terrarrarrarrarrarria57
25512766
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1352
wikitext
text/x-wiki
[[File:Doom Groomer.PNG|thumb|220x220px]]
The '''Doom Groomer''' is a pale figure, armed with a large red comb with fangs. An ensignia of scissors is on drawn on its forehead, and it wears a raggedy purple cloak.
== Attacks ==
The Groomer uses its off hand to fire out snaking strands of hair. It will then throw the comb down the strands, straightening them out, which deals damage if they collide with the Player, and the comb will deal even more damage. The Groomer can also rapid-fire glowing red scissors.
== Variants ==
=== Doom Groomer ===
* HP: Average
* Speed: Sluggish
* Damage: Low to High (Comb Impact)
=== Hellish Hairsylist ===
Follows a red and orange colour scheme.
* HP: Resilient
* Speed: Average
* Damage: Below Average to Very High (Comb Impact)
=== Risthona, Satanic Hairmaster ===
Follows a bluish colour scheme.
* HP: High
* Speed: Quick
* Damage: Average to Incredible (Comb Impact)
[[Category:Enemies]]
0hrtau7ob6jfsj1zpt9yznmlyjphacv
1354
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2016-11-21T02:39:32Z
Terrarrarrarrarrarria57
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[[File:Doom Groomer.PNG|thumb|220x220px]]
The '''Doom Groomer''' is a pale figure, armed with a large red comb with fangs. An ensignia of scissors is on drawn on its forehead, and it wears a raggedy purple cloak.
[[File:Doom Groomer Demo.GIF|thumb|220x220px]]
== Attacks ==
The Groomer uses its off hand to fire out snaking strands of hair. It will then throw the comb down the strands, straightening them out, which deals damage if they collide with the Player, and the comb will deal even more damage. The Groomer can also rapid-fire glowing red scissors.
== Variants ==
=== Doom Groomer ===
* HP: Average
* Speed: Sluggish
* Damage: Low to High (Comb Impact)
=== Hellish Hairsylist ===
Follows a red and orange colour scheme.
* HP: Resilient
* Speed: Average
* Damage: Below Average to Very High (Comb Impact)
=== Risthona, Satanic Hairmaster ===
Follows a bluish colour scheme.
* HP: High
* Speed: Quick
* Damage: Average to Incredible (Comb Impact)
[[Category:Enemies]]
bi49ajj5m0fgyegahwik8owgefimgpg
Doompelgänger
0
520
914
2016-08-24T03:25:11Z
Ploomutoo
28655625
made it
914
wikitext
text/x-wiki
'''Doompelgänger''' is a very special enemy, resembling the player and behaving differently for dofferent characters. Its stats will vary based on whichever character it is impersonating.
== Characters ==
It will appear in different forms based on the player's character choice. It will copy their stats and then chase them around.
It will hang around within a large radius around the player, seeking out loud noises. It attacks by swinging its arms violently.
== Appearence ==
It will seem to be a crude, clay model of the player's character. It has an empty mouth and eyes, which give off a low red glow from deep within. It limps and flails around when moving.
== Variants ==
It mimics the player's stats, but does so in several ways.
=== Doompelgänger ===
* HP: What's
* Speed: Mine Is
* Damage: Yours
=== Doublegänger ===
There are now two of them. They are conjoined, but will seperate in two when at half health.
* HP: Ditto
* Speed: Ditto
* Damage: Ditto
=== Evil Triplets ===
There are three now, look what you've done. Each triplet has half of your health and begins in a different location on the map.
* HP: You/Two
* Speed: Ditto
* Damage: Ditto
jz1o083nc4tt02dp6ue4fvc39bxl61b
915
914
2016-08-24T03:25:22Z
Ploomutoo
28655625
Adding categories
915
wikitext
text/x-wiki
'''Doompelgänger''' is a very special enemy, resembling the player and behaving differently for dofferent characters. Its stats will vary based on whichever character it is impersonating.
== Characters ==
It will appear in different forms based on the player's character choice. It will copy their stats and then chase them around.
It will hang around within a large radius around the player, seeking out loud noises. It attacks by swinging its arms violently.
== Appearence ==
It will seem to be a crude, clay model of the player's character. It has an empty mouth and eyes, which give off a low red glow from deep within. It limps and flails around when moving.
== Variants ==
It mimics the player's stats, but does so in several ways.
=== Doompelgänger ===
* HP: What's
* Speed: Mine Is
* Damage: Yours
=== Doublegänger ===
There are now two of them. They are conjoined, but will seperate in two when at half health.
* HP: Ditto
* Speed: Ditto
* Damage: Ditto
=== Evil Triplets ===
There are three now, look what you've done. Each triplet has half of your health and begins in a different location on the map.
* HP: You/Two
* Speed: Ditto
* Damage: Ditto
[[Category:Enemies]]
ffg2qi2kn8dwynjpggyt2necgczuma0
Dreadblood Abominator
0
716
1348
2016-11-20T03:42:26Z
Ploomutoo
28655625
made it
1348
wikitext
text/x-wiki
[[File:Dreadblood Abominator.PNG|thumb|220x220px]]
'''Dreadblood Abominator'''. A putrid mass of gore, hell-bent on destroying everything and anything that exists. This creature is extraordinarily agressive, attacking you, your friends, your enemies, your grandma, or anything else that it comes across. It will not attack invincible enemies though, it knows better than that.
== Gimmick ==
Its stats are immense, and it will attack anything it finds. Its tracking radius for the Player is much further, so the Player is less likely to stumble across this beast as often. Enemies, lesser or otherwise, will flee from this creature.
== Variants ==
Dreadblood counts as a third tier variant, and will appear accordingly.
* HP: Astronomical
* Speed: Average
* Damage: Incredible
2vgqawfskq800dp5ug951f80a3qna0y
1349
1348
2016-11-20T03:42:36Z
Ploomutoo
28655625
Adding categories
1349
wikitext
text/x-wiki
[[File:Dreadblood Abominator.PNG|thumb|220x220px]]
'''Dreadblood Abominator'''. A putrid mass of gore, hell-bent on destroying everything and anything that exists. This creature is extraordinarily agressive, attacking you, your friends, your enemies, your grandma, or anything else that it comes across. It will not attack invincible enemies though, it knows better than that.
== Gimmick ==
Its stats are immense, and it will attack anything it finds. Its tracking radius for the Player is much further, so the Player is less likely to stumble across this beast as often. Enemies, lesser or otherwise, will flee from this creature.
== Variants ==
Dreadblood counts as a third tier variant, and will appear accordingly.
* HP: Astronomical
* Speed: Average
* Damage: Incredible
[[Category:Enemies]]
jw451axjbrpvirfdi5yv7sz1e1xosdt
Eldritch Organ
0
658
1225
2016-11-11T17:39:12Z
Terrarrarrarrarrarria57
25512766
made it
1225
wikitext
text/x-wiki
[[File:Eldritch Organ.PNG|thumb|220x220px]]
The '''Eldritch Organ''' is a passive, special item that increases the Player's health by 100. It comes with a cost however, as health-restorating items, pickups or other methods work only 2/3 as effectively. This stacks with other health-restoration penalties, such as those [[Beatrice]] is imbued with.
0v0jr48vpcqfeqb0t0oz4rqk3lhvrlw
1226
1225
2016-11-11T17:39:30Z
Terrarrarrarrarrarria57
25512766
Adding categories
1226
wikitext
text/x-wiki
[[File:Eldritch Organ.PNG|thumb|220x220px]]
The '''Eldritch Organ''' is a passive, special item that increases the Player's health by 100. It comes with a cost however, as health-restorating items, pickups or other methods work only 2/3 as effectively. This stacks with other health-restoration penalties, such as those [[Beatrice]] is imbued with.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Special Items]]
rerda9vinhou9pik7nsqta4ilh1pjwj
Eldritch Spawn
0
694
1313
2016-11-15T14:57:35Z
Dragonvaledaily123
5237216
Did it
1313
wikitext
text/x-wiki
'''Eldritch spawn''' are [[Lesser Enemies]] that only appear while you have the [[Tentacle of Cthulhu]]. See that page for more information on their spawning habits. These bloated masses of tentacles and scaly flesh exist only to harvest your soul in the name of the old ones.
==Gimmick==
The spawn are unintelligent, and their threat comes from numbers. They have an uncanny ability to seek the player and are harder to stealth past then other enemies.
==Stats==
===Eldritch Spawn===
*HP: Low
*Damage: Above average
*Speed: Average
Your common garden-variety spawn are little more than cannon fodder.
===Eldritch Artillery===
*HP: Very Low
*Damage: Above average
*Speed: Average
Each spawn has a 1/4 chance of spawning as an artillery, that bombards you with bursts of unholy substances.
===Eldritch Overlord===
*HP: Above average
*Damage: High
*Speed: Average
Each spawn has an additional 1/10 chance of spawning an overlord. Overlords are extra strong and coordinate the behavior of lesser spawn, being able to set up cunning ambushes and attack the player from all directions.
[[Category:Enemies]]
[[Category:Lesser Enemies]]
k7s68ojd5v3dquz0xxct7e9noipjqkq
1318
1313
2016-11-15T15:11:31Z
Terrarrarrarrarrarria57
25512766
img
1318
wikitext
text/x-wiki
[[File:Eldritch Spawn.PNG|thumb|220x220px]]
'''Eldritch spawn''' are [[Lesser Enemies]] that only appear while you have the [[Tentacle of Cthulhu]]. See that page for more information on their spawning habits. These bloated masses of tentacles and scaly flesh exist only to harvest your soul in the name of the old ones.
==Gimmick==
The spawn are unintelligent, and their threat comes from numbers. They have an uncanny ability to seek the player and are harder to stealth past then other enemies.
==Stats==
===Eldritch Spawn===
*HP: Low
*Damage: Above average
*Speed: Average
Your common garden-variety spawn are little more than cannon fodder.
===Eldritch Artillery===
*HP: Very Low
*Damage: Above average
*Speed: Average
Each spawn has a 1/4 chance of spawning as an artillery, that bombards you with bursts of unholy substances.
===Eldritch Overlord===
*HP: Above average
*Damage: High
*Speed: Average
Each spawn has an additional 1/10 chance of spawning an overlord. Overlords are extra strong and coordinate the behavior of lesser spawn, being able to set up cunning ambushes and attack the player from all directions.
[[Category:Enemies]]
[[Category:Lesser Enemies]]
52ghjw5u850ybe4uusiilgt5e4ojvf0
1319
1318
2016-11-15T15:11:51Z
Terrarrarrarrarrarria57
25512766
cat
1319
wikitext
text/x-wiki
[[File:Eldritch Spawn.PNG|thumb|220x220px]]
'''Eldritch spawn''' are [[Lesser Enemies]] that only appear while you have the [[Tentacle of Cthulhu]]. See that page for more information on their spawning habits. These bloated masses of tentacles and scaly flesh exist only to harvest your soul in the name of the old ones.
==Gimmick==
The spawn are unintelligent, and their threat comes from numbers. They have an uncanny ability to seek the player and are harder to stealth past then other enemies.
==Stats==
===Eldritch Spawn===
*HP: Low
*Damage: Above average
*Speed: Average
Your common garden-variety spawn are little more than cannon fodder.
===Eldritch Artillery===
*HP: Very Low
*Damage: Above average
*Speed: Average
Each spawn has a 1/4 chance of spawning as an artillery, that bombards you with bursts of unholy substances.
===Eldritch Overlord===
*HP: Above average
*Damage: High
*Speed: Average
Each spawn has an additional 1/10 chance of spawning an overlord. Overlords are extra strong and coordinate the behavior of lesser spawn, being able to set up cunning ambushes and attack the player from all directions.
[[Category:Lesser Enemies]]
qmpkp40jfw2amt77f6493gz1wus7fgq
Elliot
0
230
310
2016-06-07T11:44:36Z
Dragonvaledaily123
5237216
Made it
310
wikitext
text/x-wiki
[[File:Seagull.jpg|thumb|A basic Elliot.]]
The Elliots are weak and swarmy creatures, designed to test if the player has enough grenades or other area of affect attacks.
==Appearance==
They appear as seagulls with above average size and brutally sharp claws. Higher leveled ones will have different color schemes.
==Behavior==
Large swarms of Elliots pointlessly fly around the area until they spot the player. Then they will ruthlessly charge and attempt to kill him before the Elliots die. Higher level Elliots may withdraw upon taking significant losses and attack the player while they are fighting another enemy.
==Stats==
===Elliot===
The weakest of the elliots, can be taken down with a single grenade.
HP: Fragile
Damage: Low
Speed: Flighty
===Helliot===
Demonic seagulls straight out of hell, their advanced tactics such as splitting up to avoid being killed by a single grenade makes them formidable foes.
HP: Flimsy
Damage: Below Average
Speed: Flighty
===Angelliot===
Angelic Elliots that can't be destroyed with a single grenade, they also are surrounded by an aura of healing, so killing a mob of Angelliots can be very difficult. They pose a large threat to your well-being.
HP: Low
Damage: Average
Speed: Extreme
mktzrxmd98ymyrt8b09r8z6f5z73kcf
311
310
2016-06-07T11:45:03Z
Dragonvaledaily123
5237216
Adding categories
311
wikitext
text/x-wiki
[[File:Seagull.jpg|thumb|A basic Elliot.]]
The Elliots are weak and swarmy creatures, designed to test if the player has enough grenades or other area of affect attacks.
==Appearance==
They appear as seagulls with above average size and brutally sharp claws. Higher leveled ones will have different color schemes.
==Behavior==
Large swarms of Elliots pointlessly fly around the area until they spot the player. Then they will ruthlessly charge and attempt to kill him before the Elliots die. Higher level Elliots may withdraw upon taking significant losses and attack the player while they are fighting another enemy.
==Stats==
===Elliot===
The weakest of the elliots, can be taken down with a single grenade.
HP: Fragile
Damage: Low
Speed: Flighty
===Helliot===
Demonic seagulls straight out of hell, their advanced tactics such as splitting up to avoid being killed by a single grenade makes them formidable foes.
HP: Flimsy
Damage: Below Average
Speed: Flighty
===Angelliot===
Angelic Elliots that can't be destroyed with a single grenade, they also are surrounded by an aura of healing, so killing a mob of Angelliots can be very difficult. They pose a large threat to your well-being.
HP: Low
Damage: Average
Speed: Extreme
[[Category:Enemies]]
59l2wy2lfdriw39zt3qz8p20x1jifue
524
311
2016-06-08T15:29:20Z
Dragonvaledaily123
5237216
link
524
wikitext
text/x-wiki
[[File:Seagull.jpg|thumb|A basic Elliot.]]
''Not to be confused with [[Elliot (Character)]].''
The Elliots are weak and swarmy creatures, designed to test if the player has enough grenades or other area of affect attacks.
==Appearance==
They appear as seagulls with above average size and brutally sharp claws. Higher leveled ones will have different color schemes.
==Behavior==
Large swarms of Elliots pointlessly fly around the area until they spot the player. Then they will ruthlessly charge and attempt to kill him before the Elliots die. Higher level Elliots may withdraw upon taking significant losses and attack the player while they are fighting another enemy.
==Stats==
===Elliot===
The weakest of the elliots, can be taken down with a single grenade.
HP: Fragile
Damage: Low
Speed: Flighty
===Helliot===
Demonic seagulls straight out of hell, their advanced tactics such as splitting up to avoid being killed by a single grenade makes them formidable foes.
HP: Flimsy
Damage: Below Average
Speed: Flighty
===Angelliot===
Angelic Elliots that can't be destroyed with a single grenade, they also are surrounded by an aura of healing, so killing a mob of Angelliots can be very difficult. They pose a large threat to your well-being.
HP: Low
Damage: Average
Speed: Extreme
[[Category:Enemies]]
84rc5593jo1gyw3gveotphhxg1dzgso
866
524
2016-08-17T05:24:08Z
Ploomutoo
28655625
Adding categories
866
wikitext
text/x-wiki
[[File:Seagull.jpg|thumb|A basic Elliot.]]
''Not to be confused with [[Elliot (Character)]].''
The Elliots are weak and swarmy creatures, designed to test if the player has enough grenades or other area of affect attacks.
==Appearance==
They appear as seagulls with above average size and brutally sharp claws. Higher leveled ones will have different color schemes.
==Behavior==
Large swarms of Elliots pointlessly fly around the area until they spot the player. Then they will ruthlessly charge and attempt to kill him before the Elliots die. Higher level Elliots may withdraw upon taking significant losses and attack the player while they are fighting another enemy.
==Stats==
===Elliot===
The weakest of the elliots, can be taken down with a single grenade.
HP: Fragile
Damage: Low
Speed: Flighty
===Helliot===
Demonic seagulls straight out of hell, their advanced tactics such as splitting up to avoid being killed by a single grenade makes them formidable foes.
HP: Flimsy
Damage: Below Average
Speed: Flighty
===Angelliot===
Angelic Elliots that can't be destroyed with a single grenade, they also are surrounded by an aura of healing, so killing a mob of Angelliots can be very difficult. They pose a large threat to your well-being.
HP: Low
Damage: Average
Speed: Extreme
[[Category:Enemies]]
[[Category:Multi Enemies]]
a4164gqiczo82hijnq7r44bcmyp1trk
Elliot (Character)
0
343
520
2016-06-08T15:26:04Z
Ploomutoo
28655625
yer a bird
520
wikitext
text/x-wiki
-''Not to be confused with the enemy of the same name, [[Elliot]]. Don't do that.-''
[[File:Bird.jpeg|thumb|231x231px]]
== Characteristics ==
'''Elliot''' is an unlockable character, with the unique ability to fly. His ability allows him to evade attacks, but his low health means it must be used well. Elliot is incredibly vulnerable in closed areas, it is unwise to scavenge for loot in these situations.
== Unlock Methods ==
Being so incredibly useless in tight spaces, Elliot's bird skeleton can be found [[200,000,000 Leagues Under]] leaned against one of the corridor walls in the complex. Due to the ratio of water to complex, Elliot is most commonly found on the third level.
== Stats ==
* HP: Fragile
* Speed: Average
Starts with '''Flight''', and 5 bucks.
p8j7u5ay943d986vw961yvj4duxz7a0
521
520
2016-06-08T15:26:17Z
Ploomutoo
28655625
Adding categories
521
wikitext
text/x-wiki
-''Not to be confused with the enemy of the same name, [[Elliot]]. Don't do that.-''
[[File:Bird.jpeg|thumb|231x231px]]
== Characteristics ==
'''Elliot''' is an unlockable character, with the unique ability to fly. His ability allows him to evade attacks, but his low health means it must be used well. Elliot is incredibly vulnerable in closed areas, it is unwise to scavenge for loot in these situations.
== Unlock Methods ==
Being so incredibly useless in tight spaces, Elliot's bird skeleton can be found [[200,000,000 Leagues Under]] leaned against one of the corridor walls in the complex. Due to the ratio of water to complex, Elliot is most commonly found on the third level.
== Stats ==
* HP: Fragile
* Speed: Average
Starts with '''Flight''', and 5 bucks.
[[Category:Characters]]
novtqx1nvx4yf1xf1wlyx1mq0hig2nu
532
521
2016-06-08T15:54:00Z
Jogn68
6062461
532
wikitext
text/x-wiki
-''Not to be confused with the enemy of the same name, [[Elliot]]. Don't do that.-''
[[File:Bird.jpeg|thumb|231x231px]]
== Characteristics ==
'''Elliot''' is an unlockable character, with the unique ability to fly. His ability allows him to evade attacks, but his low health means it must be used well. Elliot is incredibly vulnerable in closed areas, it is unwise to scavenge for loot in these situations.
== Unlock Methods ==
Being so incredibly useless in tight spaces, Elliot's bird skeleton can be found [[200,000,000 Leagues Under]] leaned against one of the corridor walls in the complex. Due to the ratio of water to complex, Elliot is most commonly found on the third level.
== Stats ==
* HP: Fragile
* Speed: Average
Starts with '''Flight''', and 5 bucks.
[[Category:Characters]]
[[Category:Unlockables]]
tryo6fmtut14y7y2swj8uc1vwpl8jo0
546
532
2016-06-08T17:29:02Z
Dragonvaledaily123
5237216
why did you only add this to one character? Also it is a pointless category since only characters have to be unlocked
546
wikitext
text/x-wiki
-''Not to be confused with the enemy of the same name, [[Elliot]]. Don't do that.-''
[[File:Bird.jpeg|thumb|231x231px]]
== Characteristics ==
'''Elliot''' is an unlockable character, with the unique ability to fly. His ability allows him to evade attacks, but his low health means it must be used well. Elliot is incredibly vulnerable in closed areas, it is unwise to scavenge for loot in these situations.
== Unlock Methods ==
Being so incredibly useless in tight spaces, Elliot's bird skeleton can be found [[200,000,000 Leagues Under]] leaned against one of the corridor walls in the complex. Due to the ratio of water to complex, Elliot is most commonly found on the third level.
== Stats ==
* HP: Fragile
* Speed: Average
Starts with '''Flight''', and 5 bucks.
[[Category:Characters]]
novtqx1nvx4yf1xf1wlyx1mq0hig2nu
Eternal Beads
0
470
797
2016-08-14T03:37:26Z
Ploomutoo
28655625
made it
797
wikitext
text/x-wiki
[[File:Eternal Beads.png|thumb|220x220px]]
The '''Eternal Beads '''is an item that be found. It is a passive item and appears to be a infinity-themed necklace.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives its wearer the ability to not die. Whenever they take fatal damage, the level will be reset and they will be promted to try once more. This item is consumed upon its use and will only provide this single redo.
mxmsr9e60nya0gtfnnntoflgu4a72rg
798
797
2016-08-14T03:37:34Z
Ploomutoo
28655625
Adding categories
798
wikitext
text/x-wiki
[[File:Eternal Beads.png|thumb|220x220px]]
The '''Eternal Beads '''is an item that be found. It is a passive item and appears to be a infinity-themed necklace.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives its wearer the ability to not die. Whenever they take fatal damage, the level will be reset and they will be promted to try once more. This item is consumed upon its use and will only provide this single redo.
[[Category:Items]]
1i8igd1b4u8vng5dgp7nlqkn72a7ydr
839
798
2016-08-17T01:52:56Z
Ploomutoo
28655625
Adding categories
839
wikitext
text/x-wiki
[[File:Eternal Beads.png|thumb|220x220px]]
The '''Eternal Beads '''is an item that be found. It is a passive item and appears to be a infinity-themed necklace.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives its wearer the ability to not die. Whenever they take fatal damage, the level will be reset and they will be promted to try once more. This item is consumed upon its use and will only provide this single redo.
[[Category:Items]]
[[Category:Passive Items]]
a26ywm2bzqgi2v8favk1fhrm0thdhiw
Eye-Footed Blood Eater
0
634
1175
2016-11-08T01:44:51Z
Terrarrarrarrarrarria57
25512766
did
1175
wikitext
text/x-wiki
[[File:Eye-Footed Blood Eater.PNG|thumb|220x220px]]
The '''Eye-Footed Blood Eater''' is a blood-eating orange creature with shoulders adorned with horns and eyes for feet. Its face is sickly and wrinkled, and its eyes are bloodshot and gaze endlessly into space. It has only an upper jaw and drools large amounts of blood. Its foot eyes also ooze blood.
== Gimmick ==
It leaves a trail of toxic blood wherever it goes. The blood is actually a waste product of the creature, being regular blood processed through its body and then repurposed as a weapon once it is no longer of nutritional value. The blood it leaves deals damage, and will fade away after 3 seconds. It attacks by lunging through the air at the Player, and when it lands it will splatter its toxic blood in a large radius. It also has the ability to launch its eyeballs, which create an expanding puddle of blood that grows for 10 seconds and then fades out of existence.
== Variants ==
The Eye-Footed Blood Eater comes in several delicious flavors.
=== Eye-Footed Blood Eater ===
Can have 1 puddle-eye active at a time. Has an orange coloration,
* HP: Average
* Speed: Slow
* Damage: Average
=== Ocular-Foot Equipped Blood Consumer ===
Can have 2 puddle-eyes active at a time. Has a green coloration.
* HP: High
* Speed: Medium
* Damage: Above Average
=== Grand Eye-Foot Master of Blood Eatery ===
Can have 3 puddle-eyes active at a time, and they will continue to move around, bouncing off of surfaces. Has a blue coloration.
* HP: Very High
* Speed: Quick
* Damage: High
kaogja2uc1nbkjrfh4g4ckn0rol1e9u
1176
1175
2016-11-08T01:45:00Z
Terrarrarrarrarrarria57
25512766
Adding categories
1176
wikitext
text/x-wiki
[[File:Eye-Footed Blood Eater.PNG|thumb|220x220px]]
The '''Eye-Footed Blood Eater''' is a blood-eating orange creature with shoulders adorned with horns and eyes for feet. Its face is sickly and wrinkled, and its eyes are bloodshot and gaze endlessly into space. It has only an upper jaw and drools large amounts of blood. Its foot eyes also ooze blood.
== Gimmick ==
It leaves a trail of toxic blood wherever it goes. The blood is actually a waste product of the creature, being regular blood processed through its body and then repurposed as a weapon once it is no longer of nutritional value. The blood it leaves deals damage, and will fade away after 3 seconds. It attacks by lunging through the air at the Player, and when it lands it will splatter its toxic blood in a large radius. It also has the ability to launch its eyeballs, which create an expanding puddle of blood that grows for 10 seconds and then fades out of existence.
== Variants ==
The Eye-Footed Blood Eater comes in several delicious flavors.
=== Eye-Footed Blood Eater ===
Can have 1 puddle-eye active at a time. Has an orange coloration,
* HP: Average
* Speed: Slow
* Damage: Average
=== Ocular-Foot Equipped Blood Consumer ===
Can have 2 puddle-eyes active at a time. Has a green coloration.
* HP: High
* Speed: Medium
* Damage: Above Average
=== Grand Eye-Foot Master of Blood Eatery ===
Can have 3 puddle-eyes active at a time, and they will continue to move around, bouncing off of surfaces. Has a blue coloration.
* HP: Very High
* Speed: Quick
* Damage: High
[[Category:Enemies]]
dlogphdqffzk89xfsn5m51x4z3ycejs
1177
1176
2016-11-08T16:03:42Z
Terrarrarrarrarrarria57
25512766
drop
1177
wikitext
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[[File:Eye-Footed Blood Eater.PNG|thumb|220x220px]]
The '''Eye-Footed Blood Eater''' is a blood-eating orange creature with shoulders adorned with horns and eyes for feet. Its face is sickly and wrinkled, and its eyes are bloodshot and gaze endlessly into space. It has only an upper jaw and drools large amounts of blood. Its foot eyes also ooze blood.
== Gimmick ==
It leaves a trail of toxic blood wherever it goes. The blood is actually a waste product of the creature, being regular blood processed through its body and then repurposed as a weapon once it is no longer of nutritional value. The blood it leaves deals damage, and will fade away after 3 seconds. It attacks by lunging through the air at the Player, and when it lands it will splatter its toxic blood in a large radius. It also has the ability to launch its eyeballs, which create an expanding puddle of blood that grows for 10 seconds and then fades out of existence.
== Variants ==
The Eye-Footed Blood Eater comes in several delicious flavors.
=== Eye-Footed Blood Eater ===
Can have 1 puddle-eye active at a time. Has an orange coloration,
* HP: Average
* Speed: Slow
* Damage: Average
=== Ocular-Foot Equipped Blood Consumer ===
Can have 2 puddle-eyes active at a time. Has a green coloration.
* HP: High
* Speed: Medium
* Damage: Above Average
=== Grand Eye-Foot Master of Blood Eatery ===
Can have 3 puddle-eyes active at a time, and they will continue to move around, bouncing off of surfaces. Has a blue coloration.
It drops the [[Eye of Foot]].
* HP: Very High
* Speed: Quick
* Damage: High
[[Category:Enemies]]
9rj4t0jvaa0d8p5mxg0s2iczvrmjs2q
Eye of Foot
0
636
1179
2016-11-08T16:07:22Z
Terrarrarrarrarrarria57
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[[File:Eye of Foot.PNG|thumb|220x220px]]
The '''Eye of Foot''' is a usable item dropped by the highest variant of the [[Eye-Footed Blood Eater]]. When used, it fires an arcing eye projectile that will create an expanding puddle of blood, which is damaging to enemies, where it lands. The puddle will grow in size for 10 seconds and then phase out of existence. The Eye of Foot recharges in 45 seconds.
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[[File:Eye of Foot.PNG|thumb|220x220px]]
The '''Eye of Foot''' is a usable item dropped by the highest variant of the [[Eye-Footed Blood Eater]]. When used, it fires an arcing eye projectile that will create an expanding puddle of blood, which is damaging to enemies, where it lands. The puddle will grow in size for 10 seconds and then phase out of existence. The Eye of Foot recharges in 45 seconds.
[[Category:Drop Items]]
[[Category:Use Items]]
el8g8kt5iqzfggfqgzjr327rq9tmyto
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Terrarrarrarrarrarria57
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text/x-wiki
[[File:Eye of Foot.PNG|thumb|220x220px]]
The '''Eye of Foot''' is a usable item dropped by the highest variant of the [[Eye-Footed Blood Eater]]. When used, it fires an arcing eye projectile that will create an expanding puddle of blood, which is damaging to enemies, where it lands. The puddle will grow in size for 10 seconds and then phase out of existence. The Eye of Foot recharges in 45 seconds.
[[Category:Drop Items]]
[[Category:Use Items]]
[[Category:Items]]
r1pbje6t374lbgbpvj1gv5zshm4ijxa
Eyestalker
0
745
1405
2016-12-06T00:45:13Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Eyestalker.PNG|thumb|220x220px]] The '''Eyestalker''' is a bipedal creature with a large, tooth mouth, which houses an eyestalk. It has human hands for feet, and has se..."
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[[File:Eyestalker.PNG|thumb|220x220px]]
The '''Eyestalker''' is a bipedal creature with a large, tooth mouth, which houses an eyestalk. It has human hands for feet, and has several tendrils with eyes on the end jutting out from its sides.
== Gimmick ==
Being a stalker, (with eyes), the Eyestalker is very aware of the Player's position. It keeps within a very short distance of the Player at all times, even if it hasn't yet discovered them. When it finds the Player, it will not immediately go in for the kill, rather, it will simply follow closely behind for a short duration, and then attack. Turning around to face the stalker will cause it freeze up for a brief moment, and then attack as usual. It is wise to only turn around when you are not occupied with another threat, such as hazardous terrain or other enemies, as when stalking, the Eyestalker is harmless. Provoking it manually allows you to engage it at an oppurtune moment.
== Stats & Variants ==
The Eyestalker comes in several, increasingly dangerous flavors.
=== Eyestalker ===
* HP: Average
* Speed: Fast
* Damage: High
=== Distant Admurderer ===
* HP: Above Average
* Speed: Fast
* Damage: Very High
=== Crazed Gazer ===
* HP: Resilient
* Speed: Fast
* Damage: Incredible
b1u5m6fgmwa6fiif2a2nfb4lxvp53tp
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Terrarrarrarrarrarria57
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text/x-wiki
[[File:Eyestalker.PNG|thumb|220x220px]]
The '''Eyestalker''' is a bipedal creature with a large, tooth mouth, which houses an eyestalk. It has human hands for feet, and has several tendrils with eyes on the end jutting out from its sides.
== Gimmick ==
Being a stalker, (with eyes), the Eyestalker is very aware of the Player's position. It keeps within a very short distance of the Player at all times, even if it hasn't yet discovered them. When it finds the Player, it will not immediately go in for the kill, rather, it will simply follow closely behind for a short duration, and then attack. Turning around to face the stalker will cause it freeze up for a brief moment, and then attack as usual. It is wise to only turn around when you are not occupied with another threat, such as hazardous terrain or other enemies, as when stalking, the Eyestalker is harmless. Provoking it manually allows you to engage it at an oppurtune moment.
== Stats & Variants ==
The Eyestalker comes in several, increasingly dangerous flavors.
=== Eyestalker ===
* HP: Average
* Speed: Fast
* Damage: High
=== Distant Admurderer ===
* HP: Above Average
* Speed: Fast
* Damage: Very High
=== Crazed Gazer ===
* HP: Resilient
* Speed: Fast
* Damage: Incredible
[[Category:Enemies]]
sm4515glhbf79h4fh227d7v5o41vnjm
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2016-12-06T00:45:30Z
Terrarrarrarrarrarria57
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text/x-wiki
[[File:Eyestalker.PNG|thumb|220x220px]]
The '''Eyestalker''' is a bipedal creature with a large, tooth mouth, which houses an eyestalk. It has human hands for feet, and has several tendrils with eyes on the end jutting out from its sides.
== Gimmick ==
Being a stalker, (with eyes), the Eyestalker is very aware of the Player's position. It keeps within a very short distance of the Player at all times, even if it hasn't yet discovered them. When it finds the Player, it will not immediately go in for the kill, rather, it will simply follow closely behind for a short duration, and then attack. Turning around to face the stalker will cause it freeze up for a brief moment, and then attack as usual. It is wise to only turn around when you are not occupied with another threat, such as hazardous terrain or other enemies, as when stalking, the Eyestalker is harmless. Provoking it manually allows you to engage it at an oppurtune moment.
== Stats & Variants ==
The Eyestalker comes in several, increasingly dangerous flavors.
=== Eyestalker ===
* HP: Average
* Speed: Fast
* Damage: High
=== Distant Admurderer ===
* HP: Above Average
* Speed: Fast
* Damage: Very High
=== Crazed Gazer ===
* HP: Resilient
* Speed: Fast
* Damage: Incredible
[[Category:Enemies]]
[[Category:Ambush Enemies]]
i298dwuyveeb6hbwecb83qkh81bcmzt
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2016-12-07T03:06:36Z
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[[File:Eyestalker.PNG|thumb|220x220px]]
The '''Eyestalker''' is a bipedal creature with a large, tooth mouth, which houses an eyestalk. It has human hands for feet, and has several tendrils with eyes on the end jutting out from its sides.
== Gimmick ==
Being a stalker, (with eyes), the Eyestalker is very aware of the Player's position. It keeps within a very short distance of the Player at all times, even if it hasn't yet discovered them. When it finds the Player, it will not immediately go in for the kill, rather, it will simply follow closely behind for a short duration, and then attack. Turning around to face the stalker will cause it freeze up for a brief moment, and then attack as usual. It is wise to only turn around when you are not occupied with another threat, such as hazardous terrain or other enemies, as when stalking, the Eyestalker is harmless. Provoking it manually allows you to engage it at an oppurtune moment.
== Stats & Variants ==
The Eyestalker comes in several, increasingly dangerous flavors.
=== Eyestalker ===
* HP: Average
* Speed: Fast
* Damage: High
=== Distant Admurderer ===
* HP: Above Average
* Speed: Fast
* Damage: Very High
=== Crazed Gazer ===
Drops the [[Stalker's Chalk]] upon its death.
* HP: Resilient
* Speed: Fast
* Damage: Incredible
[[Category:Enemies]]
[[Category:Ambush Enemies]]
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Fallen Heaven
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753
2016-08-02T02:47:05Z
Terrarrarrarrarrarria57
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== Overview ==
[[File:Fallen Heaven.jpeg|thumb|220x220px]]
'''Fallen Heaven''' is the 8th area of the game and appears to be the ruins of a large temple complex spread across the mountaintops. Falling to your death is an omnipresent threat here, as the bridges connecting these pieces of land are thin and flimsy. Plummeting from off one of the many tall buildings is also an issue.
The architecture resembles vaguely Greco-Roman architecture mixed with the occasional layered pagoda look. Buildings have several levels and are held up by grey marble columns. Proper walls are few and far between, and thus the player must hide behind the columns or rubble to be sneaky.
== Lesser Enemies ==
Fallen Heaven is sparesly inhabitted by roaming groups of demonic creatures, which may encompass several different varieties. As a general rule, they are short and spiky, and most are able to fly short distances. Some can actually fly well, being able to ascend entire building, rather than hover less than a meter above the ground like their brethren.
They attack at range, shooting fireballs that explode upon impact, making them a force to be reckoned with. These projectiles also will knock you back significantly, perhaps off of a building or a bridge, into the endless void below, ending your life instantly. However, the fireballs don't move incredibly fast and are a loud and telegraphed attack, so they should not be an issue if they are given your full attention.
[[Birdfoot Face]] is here as well, placing a time limit on each of the stages. The open skies here will allow it to reach full murder potential, and remaining over due is a much worse idea here. It also recieves a slight change in AI here, rather than slashing you to pieces when you are near an edge, it will instead try to shove you off, as it knows the bottomless pits would appreciate you more than it does.
== Levels ==
=== Fallen Heaven I: Easy Mode ===
The first level is designed to introduce the player to this new, strange enviornment. The buildings found here are short, usually spanning a single floor, though on occasion two floors may be present. The bridges here are at their widest, giving the slightest leeway when traversing.
The loot here is usually found in piles of rubble, debris and other filth. However, it can be found at higher concentrations on the top floor of the two-floored buildings that occasionally show up. Multi-tiered structures will have stairs to access these great riches, which is a very fun fact.
The Demons that show up on the first level are always of the easier variety, being able to merely hover short distances. The fireballs they throw will not usually knock you off of a bridge due to their width, though if you stand on the very edges you could achieve this incredible feat of skill.
=== Fallen Heaven II: Electric Boogaloo ===
Knowing well that you have mastered the art of crossing bridges without dying spectacularly, this level throws in the occasional curveball. The puny structures found in the previous level have gone missing, and suspicious-looking multi-level buildings have taken all their spots. These new taller buildings also hide their treasures at higher floors, buildings with a mere two floors hold nothing while the three tiered ones hide their loot on the top floor, out of reach for the proletariat masses.
Bridges are thinner now, making the sneaky fireball potshot all the more lethal. These new bridges are also not always be placed at ground level now, some devious bridges will be tucked away on the second or third floors of buildings. Bridges do not go at slopes, and connect floors at equal heights.
The exit to this level will always be placed in a tall building, so scouring the smaller ones for a way out is frowned upon. Larger buildings are the focus of this level, loot and monsters will be concentrated there making them the place to be.
=== Fallen Heaven III: Massive Building Edition ===
This level is a twist like no other, swapping out the plentiful mountaintops and perilous bridges for one giant building with a bazillion floors. You will be started at the bottom, and expected to climb the towering structure. This building is much wider than others, and the floor here has holes, with little bridges spanning them.
There are also paper walls here, they cannot be destroyed because they were not built by idiots, though you can see silhouettes through them. Monsters that are provoked by sight will not notice you through these walls, mistaking your shadow for a particularly deformed one of their brethren.
As you ascend the tower, the floors will gradually begin to be smaller and smaller, resulting in more crampted quarters higher up. At some high floors, there may be the thin bridges of old that lead off of the main spire, on to floating islands with smaller buildings. There will be lots of loot there, so you should visit them.
d41uhtl1ec0hunjv21gowvfw4yvakv8
755
753
2016-08-02T02:48:40Z
Terrarrarrarrarrarria57
25512766
Adding categories
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wikitext
text/x-wiki
== Overview ==
[[File:Fallen Heaven.jpeg|thumb|220x220px]]
'''Fallen Heaven''' is the 8th area of the game and appears to be the ruins of a large temple complex spread across the mountaintops. Falling to your death is an omnipresent threat here, as the bridges connecting these pieces of land are thin and flimsy. Plummeting from off one of the many tall buildings is also an issue.
The architecture resembles vaguely Greco-Roman architecture mixed with the occasional layered pagoda look. Buildings have several levels and are held up by grey marble columns. Proper walls are few and far between, and thus the player must hide behind the columns or rubble to be sneaky.
== Lesser Enemies ==
Fallen Heaven is sparesly inhabitted by roaming groups of demonic creatures, which may encompass several different varieties. As a general rule, they are short and spiky, and most are able to fly short distances. Some can actually fly well, being able to ascend entire building, rather than hover less than a meter above the ground like their brethren.
They attack at range, shooting fireballs that explode upon impact, making them a force to be reckoned with. These projectiles also will knock you back significantly, perhaps off of a building or a bridge, into the endless void below, ending your life instantly. However, the fireballs don't move incredibly fast and are a loud and telegraphed attack, so they should not be an issue if they are given your full attention.
[[Birdfoot Face]] is here as well, placing a time limit on each of the stages. The open skies here will allow it to reach full murder potential, and remaining over due is a much worse idea here. It also recieves a slight change in AI here, rather than slashing you to pieces when you are near an edge, it will instead try to shove you off, as it knows the bottomless pits would appreciate you more than it does.
== Levels ==
=== Fallen Heaven I: Easy Mode ===
The first level is designed to introduce the player to this new, strange enviornment. The buildings found here are short, usually spanning a single floor, though on occasion two floors may be present. The bridges here are at their widest, giving the slightest leeway when traversing.
The loot here is usually found in piles of rubble, debris and other filth. However, it can be found at higher concentrations on the top floor of the two-floored buildings that occasionally show up. Multi-tiered structures will have stairs to access these great riches, which is a very fun fact.
The Demons that show up on the first level are always of the easier variety, being able to merely hover short distances. The fireballs they throw will not usually knock you off of a bridge due to their width, though if you stand on the very edges you could achieve this incredible feat of skill.
=== Fallen Heaven II: Electric Boogaloo ===
Knowing well that you have mastered the art of crossing bridges without dying spectacularly, this level throws in the occasional curveball. The puny structures found in the previous level have gone missing, and suspicious-looking multi-level buildings have taken all their spots. These new taller buildings also hide their treasures at higher floors, buildings with a mere two floors hold nothing while the three tiered ones hide their loot on the top floor, out of reach for the proletariat masses.
Bridges are thinner now, making the sneaky fireball potshot all the more lethal. These new bridges are also not always be placed at ground level now, some devious bridges will be tucked away on the second or third floors of buildings. Bridges do not go at slopes, and connect floors at equal heights.
The exit to this level will always be placed in a tall building, so scouring the smaller ones for a way out is frowned upon. Larger buildings are the focus of this level, loot and monsters will be concentrated there making them the place to be.
=== Fallen Heaven III: Massive Building Edition ===
This level is a twist like no other, swapping out the plentiful mountaintops and perilous bridges for one giant building with a bazillion floors. You will be started at the bottom, and expected to climb the towering structure. This building is much wider than others, and the floor here has holes, with little bridges spanning them.
There are also paper walls here, they cannot be destroyed because they were not built by idiots, though you can see silhouettes through them. Monsters that are provoked by sight will not notice you through these walls, mistaking your shadow for a particularly deformed one of their brethren.
As you ascend the tower, the floors will gradually begin to be smaller and smaller, resulting in more crampted quarters higher up. At some high floors, there may be the thin bridges of old that lead off of the main spire, on to floating islands with smaller buildings. There will be lots of loot there, so you should visit them.
[[Category:Areas]]
bynagnlabyk2npueu3spovuyzo2gur8
Filthy Creep
0
654
1219
2016-11-11T15:11:17Z
Terrarrarrarrarrarria57
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Terrarrarrarrarrarria57 moved page [[Filthy Creep]] to [[Voo Doer]]
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#REDIRECT [[Voo Doer]]
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Fire Fountain
0
412
671
2016-06-13T14:16:55Z
Ploomutoo
28655625
made it
671
wikitext
text/x-wiki
[[File:Fire Fountain.jpeg|thumb|220x220px]]
The '''Fire Fountain''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of consuming flames. It will slowly expand its ring of fiery doom and its spawning algorithm means that it will block the exit within 4 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a bust of a smily demon, made from dark stone and a glowing yellow substance. Its radius of death grows slower than most but deals much more damage.
== Stats ==
* WC Obstruction: 4 Minutes
* Fountain Damage: High
* Vulnerable: No
0bg1ur4e6jajq98cqjeh8src6f9yn69
672
671
2016-06-13T14:17:22Z
Ploomutoo
28655625
Adding categories
672
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text/x-wiki
[[File:Fire Fountain.jpeg|thumb|220x220px]]
The '''Fire Fountain''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of consuming flames. It will slowly expand its ring of fiery doom and its spawning algorithm means that it will block the exit within 4 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a bust of a smily demon, made from dark stone and a glowing yellow substance. Its radius of death grows slower than most but deals much more damage.
== Stats ==
* WC Obstruction: 4 Minutes
* Fountain Damage: High
* Vulnerable: No
[[Category:Enemies]]
[[Category:Fountains]]
raghfsxwct5btsynf8v7bi7ztpfz7pd
674
672
2016-06-13T14:21:44Z
Ploomutoo
28655625
Adding categories
674
wikitext
text/x-wiki
[[File:Fire Fountain.jpeg|thumb|220x220px]]
The '''Fire Fountain''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of consuming flames. It will slowly expand its ring of fiery doom and its spawning algorithm means that it will block the exit within 4 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a bust of a smily demon, made from dark stone and a glowing yellow substance. Its radius of death grows slower than most but deals much more damage.
== Stats ==
* WC Obstruction: 4 Minutes
* Fountain Damage: High
* Vulnerable: No
[[Category:Enemies]]
[[Category:Fountains]]
[[Category:Timer Enemies]]
8x34gw3qh62hlvrpdrpnczr4ebo6uwe
Flesh Feaster
0
804
1554
2017-04-07T17:46:36Z
Terrarrarrarrarrarria57
25512766
Created page with "The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage. T..."
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The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal. With you
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== Flesh Feaster ==
The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
== Limb Eating ==
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.
=== Eaten Arms ===
Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.
=== Eaten Legs ===
Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.
=== Getting Limbs Back ===
Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.
== Variants ==
There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.
m63c90u4xakfltinucxayu9mkfrvxe8
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2017-04-07T18:23:06Z
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[[File:Flesh Feaster.PNG|thumb|220x220px]]
== Flesh Feaster ==
The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
== Limb Eating ==
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.
=== Eaten Arms ===
Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.
=== Eaten Legs ===
Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.
=== Getting Limbs Back ===
Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.
== Variants ==
There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.
msidvda0jyv42u5vyv4r5529qdpjolp
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[[File:Flesh Feaster.PNG|thumb|220x220px]]
== Flesh Feaster ==
The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
== Limb Eating ==
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.
=== Eaten Arms ===
Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.
=== Eaten Legs ===
Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.
=== Getting Limbs Back ===
Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.
== Variants ==
There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.
=== Flesh Feaster ===
The standard. The classic. Just your average, everyday Flesh Feaster. Can eat off your arms twice and your legs once.
qumba6u6miiclm0ulum7xm6yaod05iq
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Terrarrarrarrarrarria57
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[[File:Flesh Feaster.PNG|thumb|220x220px]]
== Flesh Feaster ==
The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
== Limb Eating ==
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.
=== Eaten Arms ===
Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.
=== Eaten Legs ===
Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.
=== Getting Limbs Back ===
Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.
== Variants ==
There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.
=== Flesh Feaster ===
The standard. The classic. Just your average, everyday Flesh Feaster. Can eat off your arms twice and your legs once. The single leg loss penalty is a loss of 33% speed.
=== Meat Muncher ===
Meaner, meatier and munchier. Can eat off both of your legs and gives a harsher penalty for losing a single one. The single leg loss penaly is a loss of 50% speed, and 80% for double leg loss. Any limbs lost to the Meat Muncher will require more limb points to be recovered.
=== Corporal Consumer ===
The ultimate in lean, mean, flesh-eating machines. Can eat off both of your legs and eat all of your weapon slots. Requires the same amount of limb points as the previous iteration.
cs8tvnlcq1w9okxfr6qpwahehvu7ksz
1573
1559
2017-05-26T12:47:53Z
Terrarrarrarrarrarria57
25512766
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[[File:Flesh Feaster.PNG|thumb|220x220px]]
== Flesh Feaster ==
The '''Flesh Feaster''' is a handicapping enemy, not posing much direct of a threat to your life but an encounter with one gone awry will put you at a lasting disadvantage.
The Feaster eats flesh, as one could infer from it's title. It prefers to eat off the limbs of victims and leave them helpless. This is certainly bad news for anyone who likes having limbs.
== Limb Eating ==
Being in close combat with the Feaster will give it ample opportunity to eat off your limbs, and surviving without them is not ideal.
=== Eaten Arms ===
Should it eat one of your arms, you will be unable to use one of your weapons, greying out one of your three weapon slots. The weapon in this slot can be dropped, but not fired or swung. The weapon you were wielding when your arms were removed will be the one greyed out. The weaker variants can target your arms up to two times, leaving you with only one weapon slot. The strongest variant can completely remove your arms and leave you defenseless.
=== Eaten Legs ===
Should it eat one of your legs, you will receive a speed downgrade except when jumping. To keep your speed up, you will need to constantly hop around, which generates more noise. The weakest variant can eat your legs only once, but the stronger ones can eat your legs two times, and make you completely immobile unless you're hopping.
=== Getting Limbs Back ===
Limbs can be regrown, given time and proper medical procedure. Any health-restoring pickups, items, etc. used at full health will contribute to your limb points. Reaching a threshold of limb points will restore a limb of your choice and reset the counter back to 0, allowing you to fill it again if you are still missing some limbs, or removing the counter if you have no more missing limbs.
== Variants ==
There are many types of Flesh Feasters, I'd wager the number's somewhere between 2 and 4.
=== Flesh Feaster ===
The standard. The classic. Just your average, everyday Flesh Feaster. Can eat off your arms twice and your legs once. The single leg loss penalty is a loss of 33% speed.
=== Meat Muncher ===
Meaner, meatier and munchier. Can eat off both of your legs and gives a harsher penalty for losing a single one. The single leg loss penaly is a loss of 50% speed, and 80% for double leg loss. Any limbs lost to the Meat Muncher will require more limb points to be recovered.
=== Corporal Consumer ===
The ultimate in lean, mean, flesh-eating machines. Can eat off both of your legs and eat all of your weapon slots. Requires the same amount of limb points as the previous iteration. Receives a damage boost for each limb that it eats.
nnspuu19ixy7xcu9myp8evjsdv9t5a7
Fountain of Ills
0
410
668
2016-06-13T13:52:52Z
Ploomutoo
28655625
made it
668
wikitext
text/x-wiki
[[File:Fountain of Ills.jpeg|thumb|220x220px]]
The '''Fountain of Ills''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of deadly slime. It will slowly expand its ring of decay and disease and its spawning algorithm means that it will block the exit within 3 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a rotten, one-eyed corpse laid on the floor with several flies and fungi eating away at it. It exists simply to rush the player, and punish those who spend too long on a level.
== Stats ==
* WC Obstruction: 3 Minutes
* Vulnerable: No
kf26nxu4xtmm2rdxqwz9p7ii8hl40xv
669
668
2016-06-13T13:53:12Z
Ploomutoo
28655625
Adding categories
669
wikitext
text/x-wiki
[[File:Fountain of Ills.jpeg|thumb|220x220px]]
The '''Fountain of Ills''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of deadly slime. It will slowly expand its ring of decay and disease and its spawning algorithm means that it will block the exit within 3 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a rotten, one-eyed corpse laid on the floor with several flies and fungi eating away at it. It exists simply to rush the player, and punish those who spend too long on a level.
== Stats ==
* WC Obstruction: 3 Minutes
* Vulnerable: No
[[Category:Enemies]]
[[Category:Fountains]]
o4ksb4rj5hl75kfyhz2dlb3fxnixmqy
673
669
2016-06-13T14:17:56Z
Ploomutoo
28655625
damage
673
wikitext
text/x-wiki
[[File:Fountain of Ills.jpeg|thumb|220x220px]]
The '''Fountain of Ills''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of deadly slime. It will slowly expand its ring of decay and disease and its spawning algorithm means that it will block the exit within 3 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a rotten, one-eyed corpse laid on the floor with several flies and fungi eating away at it. It exists simply to rush the player, and punish those who spend too long on a level.
== Stats ==
* WC Obstruction: 3 Minutes
* Fountain Damage: Average
* Vulnerable: No
[[Category:Enemies]]
[[Category:Fountains]]
nbn8dfkec9dmiztob57czd9lys9neoi
675
673
2016-06-13T14:21:57Z
Ploomutoo
28655625
Adding categories
675
wikitext
text/x-wiki
[[File:Fountain of Ills.jpeg|thumb|220x220px]]
The '''Fountain of Ills''' is a fountain-type enemy, spawning somewhere inconsequential and creating a large area of deadly slime. It will slowly expand its ring of decay and disease and its spawning algorithm means that it will block the exit within 3 minutes in a worst case scenario. Like all fountains it is inpervious to most physical attacks.
It appears to be a rotten, one-eyed corpse laid on the floor with several flies and fungi eating away at it. It exists simply to rush the player, and punish those who spend too long on a level.
== Stats ==
* WC Obstruction: 3 Minutes
* Fountain Damage: Average
* Vulnerable: No
[[Category:Enemies]]
[[Category:Fountains]]
[[Category:Timer Enemies]]
b5l0rh54ne7ukid68fzcmossedc3tu3
Franko del Frank
0
278
387
2016-06-07T15:04:16Z
Ploomutoo
28655625
made it
387
wikitext
text/x-wiki
[[File:Franko del Frank.jpeg|thumb|254x254px]]
'''Franko del Frank '''is the main protagonist of '''Onsécher''', and is a disgruntled factory worker. Being a low-level supervisor at a processed cheese plant, his work is tedious and unfulfilling. After a particularly tiring day at work, he stops at a nearby park and takes a rest on a bench.
But when he awakes, the moon is high and the air is cold. In the distance, the rabid cries of otherworldly beasts tear across the night. Franko is in trouble now.
== Characteristics ==
* Starts with a [[Pistol]] and 20 ammo
* Has 100 Health
s1wh8j074cye7ikjiq11vqin5kxdgee
392
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2016-06-07T15:27:32Z
Ploomutoo
28655625
Adding categories
392
wikitext
text/x-wiki
[[File:Franko del Frank.jpeg|thumb|254x254px]]
'''Franko del Frank '''is the main protagonist of '''Onsécher''', and is a disgruntled factory worker. Being a low-level supervisor at a processed cheese plant, his work is tedious and unfulfilling. After a particularly tiring day at work, he stops at a nearby park and takes a rest on a bench.
But when he awakes, the moon is high and the air is cold. In the distance, the rabid cries of otherworldly beasts tear across the night. Franko is in trouble now.
== Characteristics ==
* Starts with a [[Pistol]] and 20 ammo
* Has 100 Health
[[Category:Characters]]
fa99rng8dfr5fu4oo9dazqn9g9dbezn
393
392
2016-06-07T15:30:34Z
Dragonvaledaily123
5237216
/* Characteristics */ Le adjectives
393
wikitext
text/x-wiki
[[File:Franko del Frank.jpeg|thumb|254x254px]]
'''Franko del Frank '''is the main protagonist of '''Onsécher''', and is a disgruntled factory worker. Being a low-level supervisor at a processed cheese plant, his work is tedious and unfulfilling. After a particularly tiring day at work, he stops at a nearby park and takes a rest on a bench.
But when he awakes, the moon is high and the air is cold. In the distance, the rabid cries of otherworldly beasts tear across the night. Franko is in trouble now.
== Characteristics ==
* Starts with a [[Pistol]] and 20 ammo
* HP: Resilient
* Speed: Medium
[[Category:Characters]]
6jqewbu8s0d5iqi20mggl31fg3a69o7
418
393
2016-06-07T16:45:50Z
Ploomutoo
28655625
Ploomutoo moved page [[Player (Franko del Frank)]] to [[Franko del Frank]] without leaving a redirect
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[[File:Franko del Frank.jpeg|thumb|254x254px]]
'''Franko del Frank '''is the main protagonist of '''Onsécher''', and is a disgruntled factory worker. Being a low-level supervisor at a processed cheese plant, his work is tedious and unfulfilling. After a particularly tiring day at work, he stops at a nearby park and takes a rest on a bench.
But when he awakes, the moon is high and the air is cold. In the distance, the rabid cries of otherworldly beasts tear across the night. Franko is in trouble now.
== Characteristics ==
* Starts with a [[Pistol]] and 20 ammo
* HP: Resilient
* Speed: Medium
[[Category:Characters]]
6jqewbu8s0d5iqi20mggl31fg3a69o7
Fritz MacConold
0
566
1019
2016-09-08T17:22:09Z
Ploomutoo
28655625
made it
1019
wikitext
text/x-wiki
'''Fritz MacConold''' is a playable character. His gimmick revolves around his incredibly high health, and his incredible survivability.
== Gimmick ==
He has high health that constantly degrades, draining his entire healthbar over the course of 15 minutes. Finishing an area will restore his health completely.
== Stats ==
* HP: Very High
* Speed: Normal
jo8wfdpw314rn2j1e3q6miwibh5oxy1
1020
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2016-09-08T17:22:20Z
Ploomutoo
28655625
Adding categories
1020
wikitext
text/x-wiki
'''Fritz MacConold''' is a playable character. His gimmick revolves around his incredibly high health, and his incredible survivability.
== Gimmick ==
He has high health that constantly degrades, draining his entire healthbar over the course of 15 minutes. Finishing an area will restore his health completely.
== Stats ==
* HP: Very High
* Speed: Normal
[[Category:Characters]]
drdtkr34z8cfryhdjs3jw5hhy7mrhmo
1022
1020
2016-09-08T17:22:58Z
Ploomutoo
28655625
image
1022
wikitext
text/x-wiki
[[File:Fritz.png|thumb|220x220px]]
'''Fritz MacConold''' is a playable character. His gimmick revolves around his incredibly high health, and his incredible survivability.
== Gimmick ==
He has high health that constantly degrades, draining his entire healthbar over the course of 15 minutes. Finishing an area will restore his health completely.
== Stats ==
* HP: Very High
* Speed: Normal
[[Category:Characters]]
pcpj0hyok92rxrubfcj7gq9pc4evl9y
1023
1022
2016-09-08T17:35:02Z
Ploomutoo
28655625
story and unlock
1023
wikitext
text/x-wiki
[[File:Fritz.png|thumb|220x220px]]
'''Fritz MacConold''' is a playable character. His gimmick revolves around his incredibly high health, and his incredible survivability.
== Backstory ==
Fritz is Russian, as a child he managed to survive the Povolzhye famine in 1921. He fought in World War II, as a high ranking officer, and was horribly injured during battle. One day, he and his squad were hit by a devastating grenade blast, killing all but him, though it obliterated his entire torso. Doctors worked frantically to rebuild Fritz, using the bits and pieces of his exploded squad members to repair the damage. The disturbance this caused in Fritz constantly gnaws away at him, and speeding through the levels as his soul slowly implodes will keep him distracted.
== Gimmick ==
He has high health that constantly degrades, draining his entire healthbar over the course of 15 minutes. Finishing an area will restore his health completely.
== Stats ==
* HP: Very High
* Speed: Normal
== Unlock ==
Fritz is unlocked by beating an area, in under 10 minutes.[[Category:Characters]]
cixv7mxqvfq60rfftqqaz1onrh81y3w
Froggy Freak
0
426
699
2016-06-19T18:32:27Z
Ploomutoo
28655625
wip
699
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by their Frog Leader.
6z9io91brgq8kjzm6b55dgjzf6wgih1
700
699
2016-06-20T02:09:08Z
Ploomutoo
28655625
/* Froggy Führer */
700
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
* HP: High
* Speed: Average
* Damage: Uber High
faxf14rok1bb6c4vj27tux2zbca3mcw
701
700
2016-06-20T02:09:19Z
Ploomutoo
28655625
Adding categories
701
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
* HP: High
* Speed: Average
* Damage: Uber High
[[Category:Enemies]]
shg5yvl30gltzisb2z4tpqqe9mgxjo1
861
701
2016-08-17T04:30:12Z
Ploomutoo
28655625
image
861
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
[[File:Froggy Führer.png|thumb|220x220px]]
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
* HP: High
* Speed: Average
* Damage: Uber High
[[Category:Enemies]]
l4dpqsy026sklfzru2oj2y0mt8fnb11
865
861
2016-08-17T05:23:31Z
Ploomutoo
28655625
Adding categories
865
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
[[File:Froggy Führer.png|thumb|220x220px]]
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
* HP: High
* Speed: Average
* Damage: Uber High
[[Category:Enemies]]
[[Category:Multi Enemies]]
ep0hxqv6mbnhor1mpg19no4iyici03e
994
865
2016-09-08T13:38:23Z
Ploomutoo
28655625
drops
994
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
[[File:Froggy Führer.png|thumb|220x220px]]
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
Upon death, the Führer drops the [[Splice-O-Syringe]].
* HP: High
* Speed: Average
* Damage: Uber High
[[Category:Enemies]]
[[Category:Multi Enemies]]
8kskcfjsb3ed4tx3f9ckntcrlo0tsf6
1007
994
2016-09-08T14:07:57Z
Ploomutoo
28655625
link
1007
wikitext
text/x-wiki
''"You've been chased by noses, zombies and vegetables. Now prepare to be chased by an evil frog."''
[[File:Froggy Freak.png|thumb|220x220px]]
'''Froggy Freak''' is a small, impish enemy that attacks in numbers. Three of them will spawn, and they will split up and search the level for the player. If one finds the player, the others will be alerted, and they will begin their assault.
As a general rule, they move very quickly and try to stab the player with their syringe. Upon landing a successful attack, they will flee and generate a clone of themself.
== Variants ==
Froggy Freaks come in several flavors of varying threat.
=== Froggy Freak ===
The standard frog.
* HP: Low
* Speed: Very Fast
* Damage: High
=== Faster Froggy ===
A faster frog, 4 will spawn instead of the usual 3.
* HP: Below Average
* Speed: Warp Speed
* Damage: Very High
[[File:Froggy Führer.png|thumb|220x220px]]
=== Froggy Führer ===
The mother of all demented frogs, they spawn in groups of 5, with 4 of them being the Faster Froggies that are lead by the 1 Frog Führer. The Führer will spawn 2 froggies whenever any of its minions deal damage.
Upon death, the Führer drops either the [[Splice-O-Syringe]] or [[Leetle Injection]].
* HP: High
* Speed: Average
* Damage: Uber High
[[Category:Enemies]]
[[Category:Multi Enemies]]
izvlx41oknuj78ce0ggupf5j2zt7lip
Fusion Cell
0
294
422
2016-06-07T17:02:31Z
Dragonvaledaily123
5237216
Made it
422
wikitext
text/x-wiki
[[File:Fusioncell.jpeg|thumb]]
Fusion Cells can be found in [[The Matrix]] and later areas. They are used as ammunition for energy weapons.
ifmwdkaizggv3f4kaarrzeahw9j9onc
423
422
2016-06-07T17:02:49Z
Dragonvaledaily123
5237216
Adding categories
423
wikitext
text/x-wiki
[[File:Fusioncell.jpeg|thumb]]
Fusion Cells can be found in [[The Matrix]] and later areas. They are used as ammunition for energy weapons.
[[Category:Items]]
[[Category:Consumables]]
pk23jf0n3warm40tbo182ng79vl8yzv
661
423
2016-06-13T03:43:18Z
Ploomutoo
28655625
Adding categories
661
wikitext
text/x-wiki
[[File:Fusioncell.jpeg|thumb]]
Fusion Cells can be found in [[The Matrix]] and later areas. They are used as ammunition for energy weapons.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Ammunition]]
hcjidmj2y1qh2vglyqf3psfwq6t7z00
Gaiavarice
0
523
919
2016-08-27T02:59:39Z
Ploomutoo
28655625
made it
919
wikitext
text/x-wiki
[[File:Gaiavarice.png|thumb|220x220px]]
'''Gaiavarice''' is the boss monster of [[The Park]], and is a collosal tree creature with three eyes.
== Level ==
It appears in a subterranean parking garage level, several levels are built around a central column, in which Gaivarice resides. The player will spawn at the bottom and must climb the structure to avoid its roots, which ascend slowly.
Gaiavarice will also slowly move upwards, and attack the player with its vines and mouth. Vines will try to push the player towards it, and it can deal incredible amounts of damage at close range.
The player must damage Gaivarice by driving the cars parked in the garage into Gaivarice. Cars will seldom be found pointed towards it, so the player will likely have to push the cars into the right position. When activated, the cars will drive forwards at high speeds and then explode upon hitting anything.
Some cars will be locked, and the vines that Gaiavarice summons drop keys to unlock them for use against it.
b5a9llstw4im5cvqjueoapkqocs04r5
920
919
2016-08-27T02:59:52Z
Ploomutoo
28655625
Adding categories
920
wikitext
text/x-wiki
[[File:Gaiavarice.png|thumb|220x220px]]
'''Gaiavarice''' is the boss monster of [[The Park]], and is a collosal tree creature with three eyes.
== Level ==
It appears in a subterranean parking garage level, several levels are built around a central column, in which Gaivarice resides. The player will spawn at the bottom and must climb the structure to avoid its roots, which ascend slowly.
Gaiavarice will also slowly move upwards, and attack the player with its vines and mouth. Vines will try to push the player towards it, and it can deal incredible amounts of damage at close range.
The player must damage Gaivarice by driving the cars parked in the garage into Gaivarice. Cars will seldom be found pointed towards it, so the player will likely have to push the cars into the right position. When activated, the cars will drive forwards at high speeds and then explode upon hitting anything.
Some cars will be locked, and the vines that Gaiavarice summons drop keys to unlock them for use against it.
[[Category:Bosses]]
ip7yytfd75sat9dbktftkjz4ks1ouif
1030
920
2016-09-08T18:50:42Z
Dragonvaledaily123
5237216
You forgot stats on bosses boy
1030
wikitext
text/x-wiki
[[File:Gaiavarice.png|thumb|220x220px]]
'''Gaiavarice''' is the boss monster of [[The Park]], and is a collosal tree creature with three eyes.
== Level ==
It appears in a subterranean parking garage level, several levels are built around a central column, in which Gaivarice resides. The player will spawn at the bottom and must climb the structure to avoid its roots, which ascend slowly.
Gaiavarice will also slowly move upwards, and attack the player with its vines and mouth. Vines will try to push the player towards it, and it can deal incredible amounts of damage at close range.
The player must damage Gaivarice by driving the cars parked in the garage into Gaivarice. Cars will seldom be found pointed towards it, so the player will likely have to push the cars into the right position. When activated, the cars will drive forwards at high speeds and then explode upon hitting anything.
Some cars will be locked, and the vines that Gaiavarice summons drop keys to unlock them for use against it.
==Stats==
*HP: Astronomical
*Damage: Incredible
*Speed: Sluggish
[[Category:Bosses]]
re4ypex3vqy25vmdu9uts5fhbams6rb
1048
1030
2016-09-09T16:46:18Z
Ploomutoo
28655625
stats
1048
wikitext
text/x-wiki
[[File:Gaiavarice.png|thumb|220x220px]]
'''Gaiavarice''' is the boss monster of [[The Park]], and is a collosal tree creature with three eyes.
== Level ==
It appears in a subterranean parking garage level, several levels are built around a central column, in which Gaivarice resides. The player will spawn at the bottom and must climb the structure to avoid its roots, which ascend slowly.
Gaiavarice will also slowly move upwards, and attack the player with its vines and mouth. Vines will try to push the player towards it, and it can deal incredible amounts of damage at close range.
The player must damage Gaivarice by driving the cars parked in the garage into Gaivarice. Cars will seldom be found pointed towards it, so the player will likely have to push the cars into the right position. When activated, the cars will drive forwards at high speeds and then explode upon hitting anything.
Some cars will be locked, and the vines that Gaiavarice summons drop keys to unlock them for use against it.
==Stats==
*HP: 8 Car Hits
*Damage: High
*Speed: Sluggish
[[Category:Bosses]]
lmwtdcgeeef2bh6hswn92meydsv2g0m
Getty
0
378
591
2016-06-09T12:50:43Z
Ploomutoo
28655625
getty
591
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him and, should he have the funds, can be bribed to fight alongside him.
== Characteristics ==
* HP: Average
* Damage: Low
* Speed: Average
* Can bribe Lesser Monsters for 20 bucks
* Starts with a [[can|Cane]] and 20 bucks
2xq53t7re01t87dx4dmcu1z3rbq2zqr
592
591
2016-06-09T12:51:14Z
Ploomutoo
28655625
Adding categories
592
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him and, should he have the funds, can be bribed to fight alongside him.
== Characteristics ==
* HP: Average
* Damage: Low
* Speed: Average
* Can bribe Lesser Monsters for 20 bucks
* Starts with a [[can|Cane]] and 20 bucks
[[Category:Characters]]
ihbqa2rexkkq47c44x4532u9svobmew
728
592
2016-07-31T03:49:44Z
Terrarrarrarrarrarria57
25512766
changed stats
728
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him unless he attacks them directly. He also recieves a 20% discount from shops.
He is more vulnerable to larger foes, due to his slow speed, though he recieves a small damage bonus from his stats as well as his starting cane.
== Characteristics ==
* HP: Average
* Damage: Above Average
* Speed: Below Average
* Starts with a [[can|Cane]] and 20 bucks
[[Category:Characters]]
a34w1psq30g62mtzxgdfx4lj7st0cg9
729
728
2016-07-31T03:50:33Z
Terrarrarrarrarrarria57
25512766
minor
729
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him unless he attacks them directly. He also recieves a 20% discount from shops.
He is more vulnerable to larger foes, due to his slow speed, though he recieves a small damage bonus from his stats as well as his starting cane.
== Characteristics ==
* HP: Average
* Damage: Above Average
* Speed: Below Average
* Starts with a [[can|Cane]] and 20$
[[Category:Characters]]
nm2rgxo1sd5seuady4oex53ysvdod8j
730
729
2016-07-31T03:52:36Z
Terrarrarrarrarrarria57
25512766
added unlock
730
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him unless he attacks them directly. He also recieves a 20% discount from shops.
He is more vulnerable to larger foes, due to his slow speed, though he recieves a small damage bonus from his stats as well as his starting cane.
== Characteristics ==
* HP: Average
* Damage: Above Average
* Speed: Below Average
* Starts with a [[can|Cane]] and 20$
== Unlock ==
Getty is unlocked by completing [[Hellspring]] without killing any lesser monsters. Non-fatal attacks are permitted.[[Category:Characters]]
q2nj6y5w67ecixsasruc8b1zf1cfffn
740
730
2016-08-01T03:33:59Z
Terrarrarrarrarrarria57
25512766
link
740
wikitext
text/x-wiki
[[File:Getty.jpeg|thumb|330x330px]]
'''Getty''' is an unlockable character, and calls [[Hellspring]] home. He is a Seripite of high status, being the mayor of some city. Lesser monsters are not agressive towards him unless he attacks them directly. He also recieves a 20% discount from shops.
He is more vulnerable to larger foes, due to his slow speed, though he recieves a small damage bonus from his stats as well as his starting cane.
== Characteristics ==
* HP: Average
* Damage: Above Average
* Speed: Below Average
* Starts with a [[Cane]] and 20$
== Unlock ==
Getty is unlocked by completing [[Hellspring]] without killing any lesser monsters. Non-fatal attacks are permitted.[[Category:Characters]]
a0ijj6ml44i9tsktc99co4cjyt4jru6
Ghouls
0
571
1029
2016-09-08T18:20:24Z
Ploomutoo
28655625
made it
1029
wikitext
text/x-wiki
* [[File:Ghoul.png|thumb|220x220px]]
'''Ghouls''' are corpse-eating supernaturals found in [[The Dusk]] as [[Lesser Enemies]]. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk.
== Anatomy ==
Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.
== Stats ==
* HP: Low
* Damage: High
* Speed: Quick
ji41qpsynqt1ksv209oyojnapit5jnz
1031
1029
2016-09-08T21:07:20Z
Ploomutoo
28655625
format
1031
wikitext
text/x-wiki
[[File:Ghoul.png|thumb|220x220px]]
'''Ghouls''' are corpse-eating supernaturals found in [[The Dusk]] as [[Lesser Enemies]]. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk.
== Anatomy ==
Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.
== Stats ==
* HP: Low
* Damage: High
* Speed: Quick
40r7ksln6jdalpq02tsdj30kto1tkxy
1032
1031
2016-09-08T21:07:36Z
Ploomutoo
28655625
Adding categories
1032
wikitext
text/x-wiki
[[File:Ghoul.png|thumb|220x220px]]
'''Ghouls''' are corpse-eating supernaturals found in [[The Dusk]] as [[Lesser Enemies]]. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk.
== Anatomy ==
Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.
== Stats ==
* HP: Low
* Damage: High
* Speed: Quick
[[Category:Lesser Enemies]]
50b7pdo4wp022y7c3vrbnhs5fodl6f2
1110
1032
2016-11-03T12:51:29Z
Ploomutoo
28655625
links
1110
wikitext
text/x-wiki
[[File:Ghoul.png|thumb|220x220px]]
'''Ghouls''' are corpse-eating supernaturals found in [[The Dusk]] as [[Lesser Enemies]]. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk. They are lead by the [[Grand Ghoul|Grand Ghouls]], which are in turn, allegiant to the [[Grand Ghoul Empress]], master of all Ghouls.
== Anatomy ==
Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.
== Stats ==
* HP: Low
* Damage: High
* Speed: Quick
[[Category:Lesser Enemies]]
45uilqaleqtfetzm15avuvqmev9k98e
1293
1110
2016-11-14T23:01:15Z
Terrarrarrarrarrarria57
25512766
stats
1293
wikitext
text/x-wiki
[[File:Ghoul.png|thumb|220x220px]]
'''Ghouls''' are corpse-eating supernaturals found in [[The Dusk]] as [[Lesser Enemies]]. Unless explicitly stated, they will stay put until disturbed. Once set in motion, they will wander aimlessly, occasionally digging up the graves that litter The Dusk. They are lead by the [[Grand Ghoul|Grand Ghouls]], which are in turn, allegiant to the [[Grand Ghoul Empress]], master of all Ghouls.
== Anatomy ==
Ghouls have large heads which resemble the human skull. Their bodies are lanky, with large claws for digging and antennae on their backs.
== Stats ==
* HP: Very Very Low (30)
* Damage: High (22)
* Speed: Quick (7x)
[[Category:Lesser Enemies]]
4obtrcbdh5jk9jl01jlhd6z7tethf3j
Glacien
0
300
442
2016-06-07T18:12:51Z
Ploomutoo
28655625
chill
442
wikitext
text/x-wiki
The '''Glacien '''is an Ice Monster designed specifically for the needs of [[The Hyperborean]]. It only has 1 form and has the appearence of several large icicles levitating around a central frozen face. It can fly freely, and it produces a wind current when near to the player. Damage will knock it backwards and pause its wind effect temporarily. It will float towards the player ever so slowly and fire off snowballs that deal light damage and heavy knockback. If it gets close enough, it will bite the player, and carry them off towards a ledge in its jaws. This can be countered by hiding inland, as it can only carry you so far, or by hitting it enough while it is carrying you, stunning it and escaping its grasp. It will only spawn in '''The Hyperborean'''.
* HP: Average
* Speed: Fast
* Damage: High
pcvrricbhsxufxsrlac0ef8myre8zk6
443
442
2016-06-07T18:14:58Z
Dragonvaledaily123
5237216
Adding categories
443
wikitext
text/x-wiki
The '''Glacien '''is an Ice Monster designed specifically for the needs of [[The Hyperborean]]. It only has 1 form and has the appearence of several large icicles levitating around a central frozen face. It can fly freely, and it produces a wind current when near to the player. Damage will knock it backwards and pause its wind effect temporarily. It will float towards the player ever so slowly and fire off snowballs that deal light damage and heavy knockback. If it gets close enough, it will bite the player, and carry them off towards a ledge in its jaws. This can be countered by hiding inland, as it can only carry you so far, or by hitting it enough while it is carrying you, stunning it and escaping its grasp. It will only spawn in '''The Hyperborean'''.
* HP: Average
* Speed: Fast
* Damage: High
[[Category:Enemies]]
heitvhbjw7sctnkspu1cie44ac55jq4
Gorbok
0
581
1058
2016-09-12T02:31:46Z
Ploomutoo
28655625
made me make it
1058
wikitext
text/x-wiki
[[File:Gorbok.png|thumb|220x220px]]
'''Gorbok''' is a humanoid creature, with three heads, sewn together, with the heads to the side housing the sideways jaw of the central head.
== Behavior ==
Three heads are much better than two. It can look in three different directions simultaneously, meaning sneaking around this beast will be made extra difficult. Its additional heads also give it combat abilities, it will alternate between a charging attack with its central head, and two headbutts in quick succession when at close range.
== Variants ==
One Gorbok is never enough. There are several diffent variations on the Gorbok formula.
=== Gorbok - Tier I ===
Charges and headbutts. Headbutts and charges. Et cetera and so forth.
* HP: Average
* Damage: Medium x 2 (Headbutt) to High (Charge)
* Speed: Average to Fast (Charge)
=== Gorbulok - Tier II ===
Replaces its left head with a new acid shooting one. It will shoot at long range, charge at medium and headbutt at close. It is also orange-coloured and lemon scented.
* HP: High
* Damage: Average (Acid) to High x 2 (Headbutt) to Very High (Charge)
* Speed: Quick to Very Fast (Charge)
=== Gorobikulok - Tier III ===
It doesn't get any more Gorbok than this. Its acid shooting head is replaced by a mortar head that shoots an exploding mini-head. It arcs through the air and deals damage in a large radius. It also replaces its charging head with a fire-breathing one, as it sprints towards you it will spew a short-ranged salvo of flames in front of itself, extending its range of pain. It has a blotchy black pattern on its purple base.
* HP: Very High
* Damage: High (Mortar and Flames) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)
=== Gorbirorkulor - Tier III ===
Gorbok's other third tier variant, it has replaced the acid-shooting head with a head-shooting head, and the charging head will spit acid as it charges. The heads shot by the head-shooting head will roll around on the ground and spit acid, and despawn after 5 seconds. It has a yellow colouring with thin black stripes all around its body.
* HP: Very High
* Damage: High (Acid) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)
chnf1yi6gpkj56d1npozvqbhcd2o5hr
1059
1058
2016-09-12T02:31:55Z
Ploomutoo
28655625
Adding categories
1059
wikitext
text/x-wiki
[[File:Gorbok.png|thumb|220x220px]]
'''Gorbok''' is a humanoid creature, with three heads, sewn together, with the heads to the side housing the sideways jaw of the central head.
== Behavior ==
Three heads are much better than two. It can look in three different directions simultaneously, meaning sneaking around this beast will be made extra difficult. Its additional heads also give it combat abilities, it will alternate between a charging attack with its central head, and two headbutts in quick succession when at close range.
== Variants ==
One Gorbok is never enough. There are several diffent variations on the Gorbok formula.
=== Gorbok - Tier I ===
Charges and headbutts. Headbutts and charges. Et cetera and so forth.
* HP: Average
* Damage: Medium x 2 (Headbutt) to High (Charge)
* Speed: Average to Fast (Charge)
=== Gorbulok - Tier II ===
Replaces its left head with a new acid shooting one. It will shoot at long range, charge at medium and headbutt at close. It is also orange-coloured and lemon scented.
* HP: High
* Damage: Average (Acid) to High x 2 (Headbutt) to Very High (Charge)
* Speed: Quick to Very Fast (Charge)
=== Gorobikulok - Tier III ===
It doesn't get any more Gorbok than this. Its acid shooting head is replaced by a mortar head that shoots an exploding mini-head. It arcs through the air and deals damage in a large radius. It also replaces its charging head with a fire-breathing one, as it sprints towards you it will spew a short-ranged salvo of flames in front of itself, extending its range of pain. It has a blotchy black pattern on its purple base.
* HP: Very High
* Damage: High (Mortar and Flames) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)
=== Gorbirorkulor - Tier III ===
Gorbok's other third tier variant, it has replaced the acid-shooting head with a head-shooting head, and the charging head will spit acid as it charges. The heads shot by the head-shooting head will roll around on the ground and spit acid, and despawn after 5 seconds. It has a yellow colouring with thin black stripes all around its body.
* HP: Very High
* Damage: High (Acid) to Very High (Headbutt) to Incredible (Charge)
* Speed: Fast to Warp Speed (Charge)
[[Category:Enemies]]
tgwnkf4i05v5zjyucwc4e92t0xn0men
Grand Ghoul
0
577
1049
2016-09-10T02:53:08Z
Ploomutoo
28655625
made it
1049
wikitext
text/x-wiki
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. Once unlocked, they will start showing up there as enemies. They are indigenous to The Dusk and will not appear as enemies in any other areas. They recieve a notable bias when enemies are selected for levels in The Dusk, and will likely appear at least once in a run there.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of them, waddling from group to group on an endless loop. It can open and close locked doors without removing the lock, unless these doors are left ajar, you will likely still have to consume keys. As it moves from place to place, it will smash any tombstones in its path, and leave small spike traps on the ground, concealed by leaves.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
* HP: Average
* Damage: High to Very High
* Speed: Quick to Very Fast
0hqaflvc6i1rl38x15tjnf25anztqxw
1051
1049
2016-09-10T02:53:45Z
Ploomutoo
28655625
image
1051
wikitext
text/x-wiki
[[File:Grand Ghoul.png|thumb|220x220px]]
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. Once unlocked, they will start showing up there as enemies. They are indigenous to The Dusk and will not appear as enemies in any other areas. They recieve a notable bias when enemies are selected for levels in The Dusk, and will likely appear at least once in a run there.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of them, waddling from group to group on an endless loop. It can open and close locked doors without removing the lock, unless these doors are left ajar, you will likely still have to consume keys. As it moves from place to place, it will smash any tombstones in its path, and leave small spike traps on the ground, concealed by leaves.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
* HP: Average
* Damage: High to Very High
* Speed: Quick to Very Fast
89tmxcdn80bd1dow8ui2hatdca6nncn
1052
1051
2016-09-10T02:55:05Z
Ploomutoo
28655625
Adding categories
1052
wikitext
text/x-wiki
[[File:Grand Ghoul.png|thumb|220x220px]]
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. Once unlocked, they will start showing up there as enemies. They are indigenous to The Dusk and will not appear as enemies in any other areas. They recieve a notable bias when enemies are selected for levels in The Dusk, and will likely appear at least once in a run there.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of them, waddling from group to group on an endless loop. It can open and close locked doors without removing the lock, unless these doors are left ajar, you will likely still have to consume keys. As it moves from place to place, it will smash any tombstones in its path, and leave small spike traps on the ground, concealed by leaves.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
* HP: Average
* Damage: High to Very High
* Speed: Quick to Very Fast
[[Category:Enemies]]
[[Category:Endemic Enemies]]
mvdbh8l3fdvra8tyz9lg1gorvxkzg4b
1111
1052
2016-11-03T12:53:26Z
Ploomutoo
28655625
lore
1111
wikitext
text/x-wiki
[[File:Grand Ghoul.png|thumb|220x220px]]
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. Once unlocked, they will start showing up there as enemies. They are indigenous to The Dusk and will not appear as enemies in any other areas. They recieve a notable bias when enemies are selected for levels in The Dusk, and will likely appear at least once in a run there.
=== Lore ===
They surpass standard Ghouls in the Ghoulish social hierarchy, but are inferior to the [[Grand Ghoul Empress]], who is the leader of all Ghoulkind.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of them, waddling from group to group on an endless loop. It can open and close locked doors without removing the lock, unless these doors are left ajar, you will likely still have to consume keys. As it moves from place to place, it will smash any tombstones in its path, and leave small spike traps on the ground, concealed by leaves.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
* HP: Average
* Damage: High to Very High
* Speed: Quick to Very Fast
[[Category:Enemies]]
[[Category:Endemic Enemies]]
3lbzpq52kzl9azoxzlksa8xgfxmte81
1112
1111
2016-11-03T12:56:38Z
Ploomutoo
28655625
no longer endemic
1112
wikitext
text/x-wiki
[[File:Grand Ghoul.png|thumb|220x220px]]
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. They feed upon the corpses of [[Lesser Enemies]] for temporary boosts to speed and damage.
=== Lore ===
They surpass standard Ghouls in the Ghoulish social hierarchy, but are inferior to the [[Grand Ghoul Empress]], who is the leader of all Ghoulkind.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of Lesser Enemies, waddling from group to group on.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
* HP: Average
* Damage: High to Very High (Fed)
* Speed: Quick to Very Fast (Fed)
[[Category:Enemies]]
ic1rgw09ezrys9bt6scz8a3eyyiazqd
1211
1112
2016-11-10T23:34:28Z
Ploomutoo
28655625
dud
1211
wikitext
text/x-wiki
[[File:Grand Ghoul.png|thumb|220x220px]]
== Overview ==
'''Grand Ghouls''' are unlocked by beating [[The Dusk]]. They feed upon the corpses of [[Lesser Enemies]] for temporary boosts to speed and damage.
=== Lore ===
They surpass standard Ghouls in the Ghoulish social hierarchy, but are inferior to the [[Grand Ghoul Empress]], who is the leader of all Ghoulkind.
== Social ==
They are larger versions of [[Ghouls]], lesser creatures also found in The Dusk. They will hang out near large groups of Lesser Enemies, waddling from group to group on.
== Combat ==
It will slash the player with its claws, and will eat the corpses of fallen Ghouls and other enemies to regain health and recieve a temporary speed and damage boost.
== Stats ==
The Grand Ghoul does not currently have any variants other than its tier 1 one.
* HP: Average
* Damage: High to Very High (Fed)
* Speed: Quick to Very Fast (Fed)
[[Category:Enemies]]
hjpb77a3f40vip7nrztubptxmlj6yjp
Grand Ghoul Empress
0
602
1101
2016-11-03T01:34:20Z
Terrarrarrarrarrarria57
25512766
made it
1101
wikitext
text/x-wiki
[[File:Grand Ghoul Empress.PNG|thumb|220x220px]]
The '''Grand Ghoul Empress''' is leader of the [[Ghouls]] and end boss of the [[The Dusk]]. She is a large ghoul with several tubes protruding from her back. Devoid of legs and lower torso, she also has a large head with bulging veins and large bulbous eyes, also veiny. Her gaping mouth features a large bumpy tongue, yellowish teeth and bloody saliva.
== Boss Fight ==
The Empress is a boss found late in the game and was designed to be suitably challenging. She boasts a large array of attacks and deals high damage.
=== The Arena ===
The Grand Ghoul Empress is fought in a cathedral, with ornate decorations and chandeliers. The Arena itself is a circular room with several rings of pues surrounding an elevated platform on which the Empress can be found. It is grappled to a large pipe organ, holding itself high above you, though it dismounts for several attacks.
=== Attacks ===
* The Empress fires a salvo of blood from her back-mounted tubes, with large blasts raining from the sky above the player. The leave a lingering puddle of toxic blood where they land, which fades away after 5 seconds.
* Damage: High to Average (Puddle)
* The Empress launches her tongue at you, which retracts backwards and pulls whatever it hit back to her. It can latch onto the pues and chandeliers, which can collide with the Player on the return trip which deals additional damage.
* Damage: Very High to Incredible (Physics Prop)
* The Empress vomits a massive beam of blood and assorted bones. The central beam spits out arcing bone projectiles randomly that bounce once, splitting into two smaller arcing bone projectiles in the process. The beam slowly changes trajectory to follow the Player.
* Damage: Incredible to Average (Bone)
* The Empress throws herself from the pipe organ at the Player. Though she arcs through the air slowly and majestically, her large hitbox demands artful dodging. Upon landing she will crash through the floor and release a large amount of arcing bone projectiles identical to those spawned by the beam attack. Upon completing this attack she will enter the Floored State.
* Damage: Super Incredible to Average (Bone)
==== Floored State ====
* The Empress bursts from the ground near some pues and a respectable distance from the Player, and proceeds to pick them up and throw them at you. When she has depleted her accesible pue reserve, the Empress burrows back below the floorboards.
* Damage: High
* The Empress bursts from the ground near the Player, predicting where they are headed if they are moving. She then slams her upper jaw on the ground, shattering all of her teeth which are fired off as projectiles. If at low health, she will also slam her arms on the ground at the same time, increasing the ground covered by the initial attack but not creating any more teeth projectiles. She then burrows back underground, and her teeth regenerate when she next surfaces.
* Damage: Very High to Average (Teeth Projectile)
* The Empress surfaces completly, pulling her full body above the ground. She then fires off multiple beams of blood from her back tubes at the ceiling while charging at the player, with the beams knocking off any chandeliers they hit. The chandeliers leave deadly fires where they land, which last for the rest of the fight, so kiting the Empress away from them is advised. Once she has charged for long enough, and provided she is on less than a third of her original health, she will scream for a second and then backflip, allowing her blood beams to destroy anything directly infront of or behind her at any range. She will return to the pipe organ after this attack.
* Damage: Incredible (Contact or Blood)
9qm4mibg2zw7g9zugl5wvr2ewphvwvd
1102
1101
2016-11-03T02:34:31Z
Terrarrarrarrarrarria57
25512766
Adding categories
1102
wikitext
text/x-wiki
[[File:Grand Ghoul Empress.PNG|thumb|220x220px]]
The '''Grand Ghoul Empress''' is leader of the [[Ghouls]] and end boss of the [[The Dusk]]. She is a large ghoul with several tubes protruding from her back. Devoid of legs and lower torso, she also has a large head with bulging veins and large bulbous eyes, also veiny. Her gaping mouth features a large bumpy tongue, yellowish teeth and bloody saliva.
== Boss Fight ==
The Empress is a boss found late in the game and was designed to be suitably challenging. She boasts a large array of attacks and deals high damage.
=== The Arena ===
The Grand Ghoul Empress is fought in a cathedral, with ornate decorations and chandeliers. The Arena itself is a circular room with several rings of pues surrounding an elevated platform on which the Empress can be found. It is grappled to a large pipe organ, holding itself high above you, though it dismounts for several attacks.
=== Attacks ===
* The Empress fires a salvo of blood from her back-mounted tubes, with large blasts raining from the sky above the player. The leave a lingering puddle of toxic blood where they land, which fades away after 5 seconds.
* Damage: High to Average (Puddle)
* The Empress launches her tongue at you, which retracts backwards and pulls whatever it hit back to her. It can latch onto the pues and chandeliers, which can collide with the Player on the return trip which deals additional damage.
* Damage: Very High to Incredible (Physics Prop)
* The Empress vomits a massive beam of blood and assorted bones. The central beam spits out arcing bone projectiles randomly that bounce once, splitting into two smaller arcing bone projectiles in the process. The beam slowly changes trajectory to follow the Player.
* Damage: Incredible to Average (Bone)
* The Empress throws herself from the pipe organ at the Player. Though she arcs through the air slowly and majestically, her large hitbox demands artful dodging. Upon landing she will crash through the floor and release a large amount of arcing bone projectiles identical to those spawned by the beam attack. Upon completing this attack she will enter the Floored State.
* Damage: Super Incredible to Average (Bone)
==== Floored State ====
* The Empress bursts from the ground near some pues and a respectable distance from the Player, and proceeds to pick them up and throw them at you. When she has depleted her accesible pue reserve, the Empress burrows back below the floorboards.
* Damage: High
* The Empress bursts from the ground near the Player, predicting where they are headed if they are moving. She then slams her upper jaw on the ground, shattering all of her teeth which are fired off as projectiles. If at low health, she will also slam her arms on the ground at the same time, increasing the ground covered by the initial attack but not creating any more teeth projectiles. She then burrows back underground, and her teeth regenerate when she next surfaces.
* Damage: Very High to Average (Teeth Projectile)
* The Empress surfaces completly, pulling her full body above the ground. She then fires off multiple beams of blood from her back tubes at the ceiling while charging at the player, with the beams knocking off any chandeliers they hit. The chandeliers leave deadly fires where they land, which last for the rest of the fight, so kiting the Empress away from them is advised. Once she has charged for long enough, and provided she is on less than a third of her original health, she will scream for a second and then backflip, allowing her blood beams to destroy anything directly infront of or behind her at any range. She will return to the pipe organ after this attack.
* Damage: Incredible (Contact or Blood)
[[Category:Enemies]]
[[Category:Bosses]]
sz7bv6qnuo5r60k09p3i2dxgeps9pla
1104
1102
2016-11-03T02:57:33Z
Terrarrarrarrarrarria57
25512766
damage
1104
wikitext
text/x-wiki
[[File:Grand Ghoul Empress.PNG|thumb|220x220px]]
The '''Grand Ghoul Empress''' is leader of the [[Ghouls]] and end boss of the [[The Dusk]]. She is a large ghoul with several tubes protruding from her back. Devoid of legs and lower torso, she also has a large head with bulging veins and large bulbous eyes, also veiny. Her gaping mouth features a large bumpy tongue, yellowish teeth and bloody saliva.
== Boss Fight ==
The Empress is a boss found late in the game and was designed to be suitably challenging. She boasts a large array of attacks and deals high damage.
=== The Arena ===
The Grand Ghoul Empress is fought in a cathedral, with ornate decorations and chandeliers. The Arena itself is a circular room with several rings of pues surrounding an elevated platform on which the Empress can be found. It is grappled to a large pipe organ, holding itself high above you, though it dismounts for several attacks.
=== Attacks ===
* The Empress fires a salvo of blood from her back-mounted tubes, with large blasts raining from the sky above the player. The leave a lingering puddle of toxic blood where they land, which fades away after 5 seconds.
* Damage: High to Average (Puddle)
* The Empress launches her tongue at you, which retracts backwards and pulls whatever it hit back to her. It can latch onto the pues and chandeliers, which can collide with the Player on the return trip which deals additional damage.
* Damage: Very High to Incredible (Physics Prop)
* The Empress vomits a massive beam of blood and assorted bones. The central beam spits out arcing bone projectiles randomly that bounce once, splitting into two smaller arcing bone projectiles in the process. The beam slowly changes trajectory to follow the Player.
* Damage: Incredible to Average (Bone)
* The Empress throws herself from the pipe organ at the Player. Though she arcs through the air slowly and majestically, her large hitbox demands artful dodging. Upon landing she will crash through the floor and release a large amount of arcing bone projectiles identical to those spawned by the beam attack. Upon completing this attack she will enter the Floored State.
* Damage: Super Incredible to Average (Bone)
==== Floored State ====
* The Empress bursts from the ground near some pues and a respectable distance from the Player, and proceeds to pick them up and throw them at you. When she has depleted her accesible pue reserve, the Empress burrows back below the floorboards.
* Damage: High
* The Empress bursts from the ground near the Player, predicting where they are headed if they are moving. She then slams her upper jaw on the ground, shattering all of her teeth which are fired off as projectiles. If at low health, she will also slam her arms on the ground at the same time, increasing the ground covered by the initial attack but not creating any more teeth projectiles. She then burrows back underground, and her teeth regenerate when she next surfaces.
* Damage: Very High to Average (Teeth Projectile)
* The Empress surfaces completly, pulling her full body above the ground. She then fires off multiple beams of blood from her back tubes at the ceiling while charging at the player, with the beams knocking off any chandeliers they hit. The chandeliers leave deadly fires where they land, which last for the rest of the fight, so kiting the Empress away from them is advised. Once she has charged for long enough, and provided she is on less than a third of her original health, she will scream for a second and then backflip, allowing her blood beams to destroy anything directly infront of or behind her at any range. She will return to the pipe organ after this attack.
* Damage: Incredible (Contact or Blood)
=== Damaging the Empress ===
The pues in the cathedral are destructible, being obliterated by all of the Empress' attacks. When broken, they have a 1/9 chance of dropping a single-use Bible. The Bible can be thrown a short distance, which stuns the Empress if it hits. The Player must then rush to the pipe organ in the center and play a short tune, determined by the current sheet music by the keyboard. Successfully playing the song will cause the Empress to screech in agony and then resume combat. The sheet music changes every time a tune is played, whether it is successful or not.
==== Tune Playing ====
A brief typing minigame with the ASDF row representing natural notes and the QWERTY fow above acting as sharp ones.
* C - A
* ''C# - W''
* D - S
* ''D# - E''
* E - D
* F<span> - F</span>
* ''F# - T''
* G - G
* ''G# - Y''
* A - H
* ''A# - U''
* B - J
Standard sheet music will appear onsceen, with a vertical line moving right. Playing notes as the line passes by will result in success, when the timing is only slightly off, the vertical line will slow a bit, which burns through the short duration of the Empress' stun. Perfect timing will not slow the tune. Wrong keys, taking damage, or ridiculous timing will cancel the tune.[[Category:Enemies]]
[[Category:Bosses]]
bhnrnu8zf24lqty6gs9oztxlyrjx8ue
1106
1104
2016-11-03T03:13:08Z
Terrarrarrarrarrarria57
25512766
image
1106
wikitext
text/x-wiki
[[File:Grand Ghoul Empress.PNG|thumb|220x220px]]
The '''Grand Ghoul Empress''' is leader of the [[Ghouls]] and end boss of the [[The Dusk]]. She is a large ghoul with several tubes protruding from her back. Devoid of legs and lower torso, she also has a large head with bulging veins and large bulbous eyes, also veiny. Her gaping mouth features a large bumpy tongue, yellowish teeth and bloody saliva.
== Boss Fight ==
The Empress is a boss found late in the game and was designed to be suitably challenging. She boasts a large array of attacks and deals high damage.
=== The Arena ===
The Grand Ghoul Empress is fought in a cathedral, with ornate decorations and chandeliers. The Arena itself is a circular room with several rings of pues surrounding an elevated platform on which the Empress can be found. It is grappled to a large pipe organ, holding itself high above you, though it dismounts for several attacks.
=== Attacks ===
* The Empress fires a salvo of blood from her back-mounted tubes, with large blasts raining from the sky above the player. The leave a lingering puddle of toxic blood where they land, which fades away after 5 seconds.
* Damage: High to Average (Puddle)
* The Empress launches her tongue at you, which retracts backwards and pulls whatever it hit back to her. It can latch onto the pues and chandeliers, which can collide with the Player on the return trip which deals additional damage.
* Damage: Very High to Incredible (Physics Prop)
* The Empress vomits a massive beam of blood and assorted bones. The central beam spits out arcing bone projectiles randomly that bounce once, splitting into two smaller arcing bone projectiles in the process. The beam slowly changes trajectory to follow the Player.
* Damage: Incredible to Average (Bone)
* The Empress throws herself from the pipe organ at the Player. Though she arcs through the air slowly and majestically, her large hitbox demands artful dodging. Upon landing she will crash through the floor and release a large amount of arcing bone projectiles identical to those spawned by the beam attack. Upon completing this attack she will enter the Floored State.
* Damage: Super Incredible to Average (Bone)
==== Floored State ====
* The Empress bursts from the ground near some pues and a respectable distance from the Player, and proceeds to pick them up and throw them at you. When she has depleted her accesible pue reserve, the Empress burrows back below the floorboards.
* Damage: High
* The Empress bursts from the ground near the Player, predicting where they are headed if they are moving. She then slams her upper jaw on the ground, shattering all of her teeth which are fired off as projectiles. If at low health, she will also slam her arms on the ground at the same time, increasing the ground covered by the initial attack but not creating any more teeth projectiles. She then burrows back underground, and her teeth regenerate when she next surfaces.
* Damage: Very High to Average (Teeth Projectile)
* The Empress surfaces completly, pulling her full body above the ground. She then fires off multiple beams of blood from her back tubes at the ceiling while charging at the player, with the beams knocking off any chandeliers they hit. The chandeliers leave deadly fires where they land, which last for the rest of the fight, so kiting the Empress away from them is advised. Once she has charged for long enough, and provided she is on less than a third of her original health, she will scream for a second and then backflip, allowing her blood beams to destroy anything directly infront of or behind her at any range. She will return to the pipe organ after this attack.
* Damage: Incredible (Contact or Blood)
=== Damaging the Empress ===
The pues in the cathedral are destructible, being obliterated by all of the Empress' attacks. When broken, they have a 1/9 chance of dropping a single-use Bible. The Bible can be thrown a short distance, which stuns the Empress if it hits. The Player must then rush to the pipe organ in the center and play a short tune, determined by the current sheet music by the keyboard. Successfully playing the song will cause the Empress to screech in agony and then resume combat. The sheet music changes every time a tune is played, whether it is successful or not.
[[File:Organ Minigame.PNG|thumb|220x220px]]
==== Tune Playing ====
A brief typing minigame with the ASDF row representing natural notes and the QWERTY fow above acting as sharp ones.
* C - A
* ''C# - W''
* D - S
* ''D# - E''
* E - D
* F<span> - F</span>
* ''F# - T''
* G - G
* ''G# - Y''
* A - H
* ''A# - U''
* B - J
Standard sheet music will appear onsceen, with a vertical line moving right. Playing notes as the line passes by will result in success, when the timing is only slightly off, the vertical line will slow a bit, which burns through the short duration of the Empress' stun. Perfect timing will not slow the tune. Wrong keys, taking damage, or ridiculous timing will cancel the tune.[[Category:Enemies]]
[[Category:Bosses]]
chsee41w2vn5amqtti97s14iztx40u0
Grappling Hook
0
512
892
2016-08-20T23:09:44Z
Ploomutoo
28655625
made it
892
wikitext
text/x-wiki
The '''Grappling Hook''' is a use item that fires out a hook, which pulls the user towards it at great speed once it hits a surface. It has a very short cooldown, though it does cost 1 ammo, and the hook projectile deals a bit of damage should it hit an enemy, comparable to a strong pistol.
== Ability ==
* Cooldown: 3 seconds
* Projectile Speed: Warp Speed
* Pull Speed: Fast
* Consumes 1 ammo when used
2ppvwdbfnd0w5aebwku97xanzj4q26o
893
892
2016-08-20T23:10:09Z
Ploomutoo
28655625
Adding categories
893
wikitext
text/x-wiki
The '''Grappling Hook''' is a use item that fires out a hook, which pulls the user towards it at great speed once it hits a surface. It has a very short cooldown, though it does cost 1 ammo, and the hook projectile deals a bit of damage should it hit an enemy, comparable to a strong pistol.
== Ability ==
* Cooldown: 3 seconds
* Projectile Speed: Warp Speed
* Pull Speed: Fast
* Consumes 1 ammo when used
[[Category:Use Items]]
[[Category:Items]]
b7k72weelkvnln837j4dsc8hlgd7wc7
895
893
2016-08-20T23:13:19Z
Ploomutoo
28655625
image
895
wikitext
text/x-wiki
[[File:Grappling Hook.png|thumb|220x220px]]
The '''Grappling Hook''' is a use item that fires out a hook, which pulls the user towards it at great speed once it hits a surface. It has a very short cooldown, though it does cost 1 ammo, and the hook projectile deals a bit of damage should it hit an enemy, comparable to a strong pistol.
[[Petey Parkson]] starts with this item.
== Ability ==
* Cooldown: 3 seconds
* Projectile Speed: Warp Speed
* Pull Speed: Fast
* Consumes 1 ammo when used
[[Category:Use Items]]
[[Category:Items]]
28ijf2kvqjbp7zii8ay03cqmjcv48ts
1433
895
2016-12-29T03:16:28Z
Terrarrarrarrarrarria57
25512766
Adding categories
1433
wikitext
text/x-wiki
[[File:Grappling Hook.png|thumb|220x220px]]
The '''Grappling Hook''' is a use item that fires out a hook, which pulls the user towards it at great speed once it hits a surface. It has a very short cooldown, though it does cost 1 ammo, and the hook projectile deals a bit of damage should it hit an enemy, comparable to a strong pistol.
[[Petey Parkson]] starts with this item.
== Ability ==
* Cooldown: 3 seconds
* Projectile Speed: Warp Speed
* Pull Speed: Fast
* Consumes 1 ammo when used
[[Category:Use Items]]
[[Category:Items]]
[[Category:Starting Items]]
t5xd30lrily98wht0glk4zj4l4mkjce
Grich Stitcher
0
655
1221
2016-11-11T16:24:10Z
Terrarrarrarrarrarria57
25512766
did
1221
wikitext
text/x-wiki
[[File:Patchwork Pillager.PNG|thumb|220x220px]]
The '''Grich Stitcher''' is a crudely sewn fabric-monster, comprising initially of a head and an arm. Its gimmick revolves around it piecing itself together from other fabric pieces scattered around the map.
== Gimmick ==
Grich's many pieces are scattered across the entire map. They move around on their own but pose little threat when seperate. They will join together with any other pieces they come across, and if enough pieces combine, they can then become a serious threat. Multiple large conglomerates can form at the same time, and will combine should they meet. Larger groups move faster, deal more damage, and have more health.
Seperate pieces can be destroyed, though they will flee when damaged. Conglomerates will split into their seperate components when damaged, piece by piece, as they are damaged. Pieces forcibly removed will flee for three seconds and then attempt to regroup. They can be killed in this state.
== Variants ==
The Grich's gimmick causes its stats to vary wildly, and thus its higher variants just gain new mechanics instead of stat boosts. It only has two variants, as the first counts as its first and second in generation.
=== Grich Stitcher ===
Just your everyday stitcher of grich.
* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Low to High (Many Pieces)
=== Shadow Sewist ===
Sews the shadows. Damaging pieces and conglomerates causes them to ooze damaging black fluid. Dissassembled conglomerates maintain their stats better by supplementing their ranks with the shadows. Its stats decrease at only half rate.
* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Average to Very High (Many Pieces)
f9vmqh65gq0h19h5mxqiepg7zmp9a6j
1222
1221
2016-11-11T16:24:22Z
Terrarrarrarrarrarria57
25512766
Adding categories
1222
wikitext
text/x-wiki
[[File:Patchwork Pillager.PNG|thumb|220x220px]]
The '''Grich Stitcher''' is a crudely sewn fabric-monster, comprising initially of a head and an arm. Its gimmick revolves around it piecing itself together from other fabric pieces scattered around the map.
== Gimmick ==
Grich's many pieces are scattered across the entire map. They move around on their own but pose little threat when seperate. They will join together with any other pieces they come across, and if enough pieces combine, they can then become a serious threat. Multiple large conglomerates can form at the same time, and will combine should they meet. Larger groups move faster, deal more damage, and have more health.
Seperate pieces can be destroyed, though they will flee when damaged. Conglomerates will split into their seperate components when damaged, piece by piece, as they are damaged. Pieces forcibly removed will flee for three seconds and then attempt to regroup. They can be killed in this state.
== Variants ==
The Grich's gimmick causes its stats to vary wildly, and thus its higher variants just gain new mechanics instead of stat boosts. It only has two variants, as the first counts as its first and second in generation.
=== Grich Stitcher ===
Just your everyday stitcher of grich.
* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Low to High (Many Pieces)
=== Shadow Sewist ===
Sews the shadows. Damaging pieces and conglomerates causes them to ooze damaging black fluid. Dissassembled conglomerates maintain their stats better by supplementing their ranks with the shadows. Its stats decrease at only half rate.
* HP: Low (Per Piece)
* Speed: Very Slow to Fast (Many Pieces)
* Damage: Average to Very High (Many Pieces)
[[Category:Multi Enemies]]
[[Category:Enemies]]
690uxa9f2qjxnir1cmefkcc2cgsf6iy
Grismit the Cruel
0
630
1169
2016-11-07T15:32:28Z
Terrarrarrarrarrarria57
25512766
made it
1169
wikitext
text/x-wiki
[[File:Grismit the Cruel.PNG|thumb|220x220px]]
'''Grismit''' '''the Cruel''' is an abominable creature, with large hands for legs, feet protruding upwards from its head and tentacles on the sides. Its face is divided by its vertical mouth, which is filled with jagged, haphazard teeth.
== Gimmick ==
Grismit is able to split itself in two, dividing by its vertical mouth. It will try to surround the Player and then snap its jaws shut, violently sandwiching the Player. Its healthpool is split between its two parts, so the Player can target one half exclusively as to reduce Grismit's effectiveness. However, when one part is left on its own, it will just charge at the Player wildly because it has no counterpart to meet. It will also deal and take double damage on its own.
== Variants ==
Grismit's stats vary from variant.
=== Grismit the Cruel ===
* HP: Above Average (Split Among 2)
* Speed: Quick to Very Fast (Sandwich Charge)
* Damage: High
=== Hismit the Terrible ===
Hismit is wiser than Grimsit, jumping into the air when charging to dodge the Player's attacks.
* HP: High (Split Among 2)
* Speed: Fast to FTL (Sandwich Charge)
* Damage: Very High
=== Vismit the Satanic ===
Vismit is incredibly angry. When one of its 2 pieces is reduced to half health, that piece will divide into 2 as well, which each have half of the piece's remaining health, potentially allowing for 4 pieces of Vismit alive at a time.
* HP: Very High (Split Among 2, up to 4)
* Speed: Very Fast to FTL (Sandwich Charge)
* Damage: Very High
3n8vhb1pxoa4v0pbqo6wg4vxg91t9j6
1170
1169
2016-11-07T15:32:49Z
Terrarrarrarrarrarria57
25512766
Adding categories
1170
wikitext
text/x-wiki
[[File:Grismit the Cruel.PNG|thumb|220x220px]]
'''Grismit''' '''the Cruel''' is an abominable creature, with large hands for legs, feet protruding upwards from its head and tentacles on the sides. Its face is divided by its vertical mouth, which is filled with jagged, haphazard teeth.
== Gimmick ==
Grismit is able to split itself in two, dividing by its vertical mouth. It will try to surround the Player and then snap its jaws shut, violently sandwiching the Player. Its healthpool is split between its two parts, so the Player can target one half exclusively as to reduce Grismit's effectiveness. However, when one part is left on its own, it will just charge at the Player wildly because it has no counterpart to meet. It will also deal and take double damage on its own.
== Variants ==
Grismit's stats vary from variant.
=== Grismit the Cruel ===
* HP: Above Average (Split Among 2)
* Speed: Quick to Very Fast (Sandwich Charge)
* Damage: High
=== Hismit the Terrible ===
Hismit is wiser than Grimsit, jumping into the air when charging to dodge the Player's attacks.
* HP: High (Split Among 2)
* Speed: Fast to FTL (Sandwich Charge)
* Damage: Very High
=== Vismit the Satanic ===
Vismit is incredibly angry. When one of its 2 pieces is reduced to half health, that piece will divide into 2 as well, which each have half of the piece's remaining health, potentially allowing for 4 pieces of Vismit alive at a time.
* HP: Very High (Split Among 2, up to 4)
* Speed: Very Fast to FTL (Sandwich Charge)
* Damage: Very High
[[Category:Multi Enemies]]
[[Category:Enemies]]
8yepjx447ujl550sxf8amslreiv73j9
1186
1170
2016-11-08T16:23:49Z
Terrarrarrarrarrarria57
25512766
drop
1186
wikitext
text/x-wiki
[[File:Grismit the Cruel.PNG|thumb|220x220px]]
'''Grismit''' '''the Cruel''' is an abominable creature, with large hands for legs, feet protruding upwards from its head and tentacles on the sides. Its face is divided by its vertical mouth, which is filled with jagged, haphazard teeth.
== Gimmick ==
Grismit is able to split itself in two, dividing by its vertical mouth. It will try to surround the Player and then snap its jaws shut, violently sandwiching the Player. Its healthpool is split between its two parts, so the Player can target one half exclusively as to reduce Grismit's effectiveness. However, when one part is left on its own, it will just charge at the Player wildly because it has no counterpart to meet. It will also deal and take double damage on its own.
== Variants ==
Grismit's stats vary from variant.
=== Grismit the Cruel ===
* HP: Above Average (Split Among 2)
* Speed: Quick to Very Fast (Sandwich Charge)
* Damage: High
=== Hismit the Terrible ===
Hismit is wiser than Grimsit, jumping into the air when charging to dodge the Player's attacks.
* HP: High (Split Among 2)
* Speed: Fast to FTL (Sandwich Charge)
* Damage: Very High
=== Vismit the Satanic ===
Vismit is incredibly angry. When one of its 2 pieces is reduced to half health, that piece will divide into 2 as well, which each have half of the piece's remaining health, potentially allowing for 4 pieces of Vismit alive at a time.
Upon death, it drops 100 [[Splitting Bullet|Splitting Bullets]].
* HP: Very High (Split Among 2, up to 4)
* Speed: Very Fast to FTL (Sandwich Charge)
* Damage: Very High
[[Category:Multi Enemies]]
[[Category:Enemies]]
20e3fzp98q2g2p2xhy9kdb2yg5cetge
Growing Pain
0
416
680
2016-06-13T16:28:49Z
Ploomutoo
28655625
made
680
wikitext
text/x-wiki
[[File:Growing Pain.png|thumb|220x220px]]
The '''Growing Pain''' is a timer-based enemy, chasing down the player while simultaneously becoming more powerful. It starts weak, but gradually increases in strength, becoming faster, stronger and much more dangerous as time passes.
It appears to be a serpentine, one-eyed alien with long limbs. It grows in size as time passes.
== Growing Pain ==
The standard. Each stage lasts around a minute and a half.
* HP: Above Average
=== Stage I - 0:00 to 1:29 ===
* Speed: Slow
* Damage: Low
=== Stage II - 1:30 to 2:59 ===
* Speed: Average
* Damage: Average
=== Stage III - 3:00 ===
* Speed: Fast
* Damage: High
== Ultra Pain ==
New and improved. It has 2 stages but starts stronger. It also is orange and has an inverted eye.
* HP: High
=== Stage I - 0:00 to 2:29 ===
* Speed: Average
* Damage: High
=== Stage II - 2:30 ===
* Speed: Very Fast
* Damage: Very High
rsso0nu3598s48fvfnkbipihdi0a18n
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[[File:Growing Pain.png|thumb|220x220px]]
The '''Growing Pain''' is a timer-based enemy, chasing down the player while simultaneously becoming more powerful. It starts weak, but gradually increases in strength, becoming faster, stronger and much more dangerous as time passes.
It appears to be a serpentine, one-eyed alien with long limbs. It grows in size as time passes.
== Growing Pain ==
The standard. Each stage lasts around a minute and a half.
* HP: Above Average
=== Stage I - 0:00 to 1:29 ===
* Speed: Slow
* Damage: Low
=== Stage II - 1:30 to 2:59 ===
* Speed: Average
* Damage: Average
=== Stage III - 3:00 ===
* Speed: Fast
* Damage: High
== Ultra Pain ==
New and improved. It has 2 stages but starts stronger. It also is orange and has an inverted eye.
* HP: High
=== Stage I - 0:00 to 2:29 ===
* Speed: Average
* Damage: High
=== Stage II - 2:30 ===
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
1mvgdcgy3xrjlhxas1cgptp9y5dxe24
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Ploomutoo
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[[File:Growing Pain.png|thumb|220x220px]]
The '''Growing Pain''' is a timer-based enemy, chasing down the player while simultaneously becoming more powerful. It starts weak, but gradually increases in strength, becoming faster, stronger and much more dangerous as time passes.
It appears to be a serpentine, one-eyed alien with long limbs. It grows in size as time passes.
== Growing Pain ==
The standard. Each stage lasts around a minute and a half.
* HP: Above Average
=== Stage I - 0:00 to 1:29 ===
* Speed: Slow
* Damage: Low
=== Stage II - 1:30 to 2:59 ===
* Speed: Average
* Damage: Average
=== Stage III - 3:00 ===
* Speed: Fast
* Damage: High
== Ultra Pain ==
New and improved. It has 2 stages but starts stronger. It also is orange and has an inverted eye.
* HP: High
=== Stage I - 0:00 to 2:29 ===
* Speed: Average
* Damage: High
=== Stage II - 2:30 ===
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
[[Category:Timer Enemies]]
pady7685cs2uaje30wsgohbpc1lf8l6
Gunk Chunker
0
496
854
2016-08-17T03:25:53Z
Ploomutoo
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[[File:Gunk Chunker.png|thumb|220x220px]]
== Behavior ==
The '''Gunk Chunker''' is a sinister foe, chucking creepy chunks of gunk at the player. It knows where the player's general area is, under most circumstances, and will patrol within this area in the hopes of finding them.
It will be alerted by loud noises, such as gunshots and heavy footsteps. It constantly produces a loud gurgling noise, subtly alerting the player to its closeness and offering oppurtunity to stop being so incredibly noisy.
== Combat ==
It attacks at range, throwing globs of goo with deadly accuracy, though it will also chase down the player at a rather low speed. The goo is a slow projectile and will arc downwards due to gravity, thus making the Chunker ineffective at long range.
When the goo lands, it will settle on the ground and will damage the player if it is stepped in. It will then despawn after 3 seconds.
== Variants ==
Chunks of gunk are very diverse.
=== Gunk Chunker ===
* HP: Average
* Speed: Slow
* Damage: High
=== Sludge Slinger ===
Goop will explode on impact with surfaces, leaving 2-3 seperate puddles of damaging goo in a radius. Goop also travels much quicker and thus functions at longer range.
* HP: Above Average
* Speed: Uninspiring
* Damage: Very High
=== Filth Führer ===
Said to be an avatar of pure goopiness, the Filth Führer is lord of all Gunk Chunkers and throws 3 globs of gunk at once, which each explode into 3-5 puddles of goo in a larger radius. The Führer may even pause inbetween gunk barrages, and summon forth 2 '''Mini-Chunkers''' at the cost of some health.
He wears the '''Gunk Crown''' and may drop it upon his demise.
* HP: High
* Speed: Normal
* Damage: Incredible
=== Mini-Chunker ===
A lesser variant of Gunk Chunker, it will not spawn naturally and must be summoned by the Filth Führer and is inferior to all other variants. Upon death, it will explode into 2-3 puddles of goop.
* HP: Low
* Speed: Quick
* Damage: Normal
8q2bp3xvkk2qaerrijnu74b6ertb9er
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[[File:Gunk Chunker.png|thumb|220x220px]]
== Behavior ==
The '''Gunk Chunker''' is a sinister foe, chucking creepy chunks of gunk at the player. It knows where the player's general area is, under most circumstances, and will patrol within this area in the hopes of finding them.
It will be alerted by loud noises, such as gunshots and heavy footsteps. It constantly produces a loud gurgling noise, subtly alerting the player to its closeness and offering oppurtunity to stop being so incredibly noisy.
== Combat ==
It attacks at range, throwing globs of goo with deadly accuracy, though it will also chase down the player at a rather low speed. The goo is a slow projectile and will arc downwards due to gravity, thus making the Chunker ineffective at long range.
When the goo lands, it will settle on the ground and will damage the player if it is stepped in. It will then despawn after 3 seconds.
== Variants ==
Chunks of gunk are very diverse.
=== Gunk Chunker ===
* HP: Average
* Speed: Slow
* Damage: High
=== Sludge Slinger ===
Goop will explode on impact with surfaces, leaving 2-3 seperate puddles of damaging goo in a radius. Goop also travels much quicker and thus functions at longer range.
* HP: Above Average
* Speed: Uninspiring
* Damage: Very High
=== Filth Führer ===
Said to be an avatar of pure goopiness, the Filth Führer is lord of all Gunk Chunkers and throws 3 globs of gunk at once, which each explode into 3-5 puddles of goo in a larger radius. The Führer may even pause inbetween gunk barrages, and summon forth 2 '''Mini-Chunkers''' at the cost of some health.
He wears the '''Gunk Crown''' and may drop it upon his demise.
* HP: High
* Speed: Normal
* Damage: Incredible
=== Mini-Chunker ===
A lesser variant of Gunk Chunker, it will not spawn naturally and must be summoned by the Filth Führer and is inferior to all other variants. Upon death, it will explode into 2-3 puddles of goop.
* HP: Low
* Speed: Quick
* Damage: Normal
[[Category:Enemies]]
ai2ptq5sckil9oox63cmcynsb42tjs8
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[[File:Gunk Chunker.png|thumb|220x220px]]
== Behavior ==
The '''Gunk Chunker''' is a sinister foe, chucking creepy chunks of gunk at the player. It knows where the player's general area is, under most circumstances, and will patrol within this area in the hopes of finding them.
It will be alerted by loud noises, such as gunshots and heavy footsteps. It constantly produces a loud gurgling noise, subtly alerting the player to its closeness and offering oppurtunity to stop being so incredibly noisy.
== Combat ==
It attacks at range, throwing globs of goo with deadly accuracy, though it will also chase down the player at a rather low speed. The goo is a slow projectile and will arc downwards due to gravity, thus making the Chunker ineffective at long range.
When the goo lands, it will settle on the ground and will damage the player if it is stepped in. It will then despawn after 3 seconds.
== Variants ==
Chunks of gunk are very diverse.
=== Gunk Chunker ===
* HP: Average
* Speed: Slow
* Damage: High
=== Sludge Slinger ===
Goop will explode on impact with surfaces, leaving 2-3 seperate puddles of damaging goo in a radius. Goop also travels much quicker and thus functions at longer range.
* HP: Above Average
* Speed: Uninspiring
* Damage: Very High
[[File:Filth Führer.png|thumb|220x220px]]
=== Filth Führer ===
Said to be an avatar of pure goopiness, the Filth Führer is lord of all Gunk Chunkers and throws 3 globs of gunk at once, which each explode into 3-5 puddles of goo in a larger radius. The Führer may even pause inbetween gunk barrages, and summon forth 2 '''Mini-Chunkers''' at the cost of some health.
He wears the '''Gunk Crown''' and may drop it upon his demise.
* HP: High
* Speed: Normal
* Damage: Incredible
=== Mini-Chunker ===
A lesser variant of Gunk Chunker, it will not spawn naturally and must be summoned by the Filth Führer and is inferior to all other variants. Upon death, it will explode into 2-3 puddles of goop.
* HP: Low
* Speed: Quick
* Damage: Normal
[[Category:Enemies]]
nohzkcevkv9v8xhg6jqlopksk1xh096
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[[File:Gunk Chunker.png|thumb|220x220px]]
== Behavior ==
The '''Gunk Chunker''' is a sinister foe, chucking creepy chunks of gunk at the player. It knows where the player's general area is, under most circumstances, and will patrol within this area in the hopes of finding them.
It will be alerted by loud noises, such as gunshots and heavy footsteps. It constantly produces a loud gurgling noise, subtly alerting the player to its closeness and offering oppurtunity to stop being so incredibly noisy.
== Combat ==
It attacks at range, throwing globs of goo with deadly accuracy, though it will also chase down the player at a rather low speed. The goo is a slow projectile and will arc downwards due to gravity, thus making the Chunker ineffective at long range.
When the goo lands, it will settle on the ground and will damage the player if it is stepped in. It will then despawn after 3 seconds.
== Variants ==
Chunks of gunk are very diverse.
=== Gunk Chunker ===
* HP: Average
* Speed: Slow
* Damage: High
=== Sludge Slinger ===
Goop will explode on impact with surfaces, leaving 2-3 seperate puddles of damaging goo in a radius. Goop also travels much quicker and thus functions at longer range.
* HP: Above Average
* Speed: Uninspiring
* Damage: Very High
[[File:Filth Führer.png|thumb|220x220px]]
=== Filth Führer ===
Said to be an avatar of pure goopiness, the Filth Führer is lord of all Gunk Chunkers and throws 3 globs of gunk at once, which each explode into 3-5 puddles of goo in a larger radius. The Führer may even pause inbetween gunk barrages, and summon forth 2 '''Mini-Chunkers''' at the cost of some health.
He wears the [[Gunk Crown]] and may drop it upon his demise.
* HP: High
* Speed: Normal
* Damage: Incredible
=== Mini-Chunker ===
A lesser variant of Gunk Chunker, it will not spawn naturally and must be summoned by the Filth Führer and is inferior to all other variants. Upon death, it will explode into 2-3 puddles of goop.
* HP: Low
* Speed: Quick
* Damage: Normal
[[Category:Enemies]]
f3p5x1gbtmrma8in9uqprx2t3t9pqpr
Gunk Crown
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564
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2016-09-08T16:01:45Z
Ploomutoo
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The '''Gunk Crown''' is a passive item that gives your projectiles an edge. When they hit a surface, a puddle of goop will settle on the ground below, which deals damage to enemies standing in it. It is an item dropped by the '''Filth Führer''', a variant on the [[Gunk Chunker]].
e5liijlpoaytgkqpykwqxvj8cx3u7dh
1016
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2016-09-08T16:37:54Z
Ploomutoo
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[[File:Gunk Crown.png|thumb|220x220px]]
The '''Gunk Crown''' is a passive item that gives your projectiles an edge. When they hit a surface, a puddle of goop will settle on the ground below, which deals damage to enemies standing in it. It is an item dropped by the '''Filth Führer''', a variant on the [[Gunk Chunker]].
nntim0w23csp7r47z8pdb9ypi6pz9od
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Ploomutoo
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[[File:Gunk Crown.png|thumb|220x220px]]
The '''Gunk Crown''' is a passive item that gives your projectiles an edge. When they hit a surface, a puddle of goop will settle on the ground below, which deals damage to enemies standing in it. It is an item dropped by the '''Filth Führer''', a variant on the [[Gunk Chunker]].
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Drop Items]]
51g93o9scu7bl0u0ldjldlh04vviebt
Gustav Sneakstein
0
461
778
2016-08-09T02:11:55Z
Ploomutoo
28655625
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text/x-wiki
[[File:Gustav Sneakstein.png|thumb|220x220px]]
'''Gustav Sneakstein''' is a steathy character, who is very fragile in combat. He has very low health and average speed, but he moves much quieter than other characters, and any enemies that follow him directly will be chasing down his last known location, and only be able to attack him if he comes into their line of sight.
== Characteristics ==
* Starts with [[Cloak of Shadows]]
* HP: Low
* Speed: Medium
Noise output 75% of standard.
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Ploomutoo
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[[File:Gustav Sneakstein.png|thumb|220x220px]]
'''Gustav Sneakstein''' is a steathy character, who is very fragile in combat. He has very low health and average speed, but he moves much quieter than other characters, and any enemies that follow him directly will be chasing down his last known location, and only be able to attack him if he comes into their line of sight.
== Characteristics ==
* Starts with [[Cloak of Shadows]]
* HP: Low
* Speed: Medium
Noise output 75% of standard.
[[Category:Characters]]
gc092wn9xcqkg4uapdsohjfzbrfkvou
Gut Wrangler
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2016-11-04T16:20:46Z
Terrarrarrarrarrarria57
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The '''Gut Wrangler''' is a grey humanoid creature armed with its own entrails. It behaves like a standard enemy, chasing down the player, but its weaponized intestines give it an edge in combat.
== Gimmick ==
The Wrangler has several intestines which move on their own, though they are still connected to it and cannot stray too far. They follow one of 3 different types of AI, which is decided each time the Wrangler comes across the Player.
=== Intestinal AI ===
* Take fastest direct route to Player
* Curve behind the Player
* Move opposite to other intestines
Intestines have independent health pools. Any damage done to them is also applied to the Gut Wrangler but not vice versa. Once their own health reaches zero, they will retract back to the Wrangler and recuperate for the Intestine Cooldown.
== Variants ==
The Wrangler comes in several types.
=== Gut Wrangler ===
* HP: Average
* Speed: Slow
* Damage: Low (x3)
* Intestines: 3
* Intestine HP: Extremely Low
* Intestine Cooldown: 5 Seconds
=== Entrail Deputy ===
* HP: Above Average
* Speed: Normal
* Damage: Average (x5)
* Intestines: 5
* Intestine HP: Very Low
* Intestine Cooldown: 6 Seconds
=== Intestine Sheriff ===
Wears a cowboy hat. Intestines on cooldown fire blood projectiles.
* HP: High
* Speed: Fast
* Damage: Average (Projectile) to High (x8)
* Intestines: 8
* Intestine HP: Low
* Intestine Cooldown: 7 Seconds
rxvsjo6yjwdy5lcp05zerw2q3ig5mr4
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Terrarrarrarrarrarria57
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The '''Gut Wrangler''' is a grey humanoid creature armed with its own entrails. It behaves like a standard enemy, chasing down the player, but its weaponized intestines give it an edge in combat.
== Gimmick ==
The Wrangler has several intestines which move on their own, though they are still connected to it and cannot stray too far. They follow one of 3 different types of AI, which is decided each time the Wrangler comes across the Player.
=== Intestinal AI ===
* Take fastest direct route to Player
* Curve behind the Player
* Move opposite to other intestines
Intestines have independent health pools. Any damage done to them is also applied to the Gut Wrangler but not vice versa. Once their own health reaches zero, they will retract back to the Wrangler and recuperate for the Intestine Cooldown.
== Variants ==
The Wrangler comes in several types.
=== Gut Wrangler ===
* HP: Average
* Speed: Slow
* Damage: Low (x3)
* Intestines: 3
* Intestine HP: Extremely Low
* Intestine Cooldown: 5 Seconds
=== Entrail Deputy ===
* HP: Above Average
* Speed: Normal
* Damage: Average (x5)
* Intestines: 5
* Intestine HP: Very Low
* Intestine Cooldown: 6 Seconds
=== Intestine Sheriff ===
Wears a cowboy hat. Intestines on cooldown fire blood projectiles.
* HP: High
* Speed: Fast
* Damage: Average (Projectile) to High (x8)
* Intestines: 8
* Intestine HP: Low
* Intestine Cooldown: 7 Seconds
[[Category:Enemies]]
[[Category:Multi Enemies]]
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[[File:Gut Wrangler.PNG|thumb|330x330px]]
The '''Gut Wrangler''' is a grey humanoid creature armed with its own entrails. It behaves like a standard enemy, chasing down the player, but its weaponized intestines give it an edge in combat.
== Gimmick ==
The Wrangler has several intestines which move on their own, though they are still connected to it and cannot stray too far. They follow one of 3 different types of AI, which is decided each time the Wrangler comes across the Player.
=== Intestinal AI ===
* Take fastest direct route to Player
* Curve behind the Player
* Move opposite to other intestines
Intestines have independent health pools. Any damage done to them is also applied to the Gut Wrangler but not vice versa. Once their own health reaches zero, they will retract back to the Wrangler and recuperate for the Intestine Cooldown.
== Variants ==
The Wrangler comes in several types.
=== Gut Wrangler ===
* HP: Average
* Speed: Slow
* Damage: Low (x3)
* Intestines: 3
* Intestine HP: Extremely Low
* Intestine Cooldown: 5 Seconds
=== Entrail Deputy ===
* HP: Above Average
* Speed: Normal
* Damage: Average (x5)
* Intestines: 5
* Intestine HP: Very Low
* Intestine Cooldown: 6 Seconds
=== Intestine Sheriff ===
Wears a cowboy hat. Intestines on cooldown fire blood projectiles.
* HP: High
* Speed: Fast
* Damage: Average (Projectile) to High (x8)
* Intestines: 8
* Intestine HP: Low
* Intestine Cooldown: 7 Seconds
[[Category:Enemies]]
[[Category:Multi Enemies]]
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Gutterflies
0
788
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2017-01-04T16:09:41Z
Terrarrarrarrarrarria57
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Created page with "[[File:Gutterfly.JPG|thumb|236x236px]] == Gutterflies == '''Gutterflies''' are like butterflies, but guttier. Actually, they aren't all that much like butterflies, they have ..."
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[[File:Gutterfly.JPG|thumb|236x236px]]
== Gutterflies ==
'''Gutterflies''' are like butterflies, but guttier. Actually, they aren't all that much like butterflies, they have long claws, a vaguely human face with sharp teeth and a large mouth on their stomach. I guess they have butterfly wings, so they have that going. They are rarer than most insects of the [[Horror Hive]], and are classified as [[Lesser Enemies]].
== Combat ==
Gutterflies are masters of manipulation, warping the feeble minds of their prey. Their touch can disrupt use items, and their gaze can cause your motor skills to falter, which in turn causes you to stumble.
=== Stats ===
* HP: Low
* Speed: Below Average
* Damage: Good
9mf9v3qp4vjbue9imbrrjxhzv80punt
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[[File:Gutterfly.JPG|thumb|236x236px]]
== Gutterflies ==
'''Gutterflies''' are like butterflies, but guttier. Actually, they aren't all that much like butterflies, they have long claws, a vaguely human face with sharp teeth and a large mouth on their stomach. I guess they have butterfly wings, so they have that going. They are rarer than most insects of the [[Horror Hive]], and are classified as [[Lesser Enemies]].
== Combat ==
Gutterflies are masters of manipulation, warping the feeble minds of their prey. Their touch can disrupt use items, and their gaze can cause your motor skills to falter, which in turn causes you to stumble.
=== Stats ===
* HP: Low
* Speed: Below Average
* Damage: Good
[[Category:Lesser Enemies]]
ghtivlictl5jwhv8x3qtpyb5my38cf2
Handerman
0
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[[File:Handerman.jpeg|thumb|220x220px]]
The '''Handerman''', (''Mans Manus''), is part of the '''Mans''' family. It attacks by moving towards the player and slamming them or the ground with its fists. A sucessful blow on the player will stun them temporarily, leaving them a small margin to escape from a second hit. Hitting the ground will cause physics props, items, and even other enemies and the player to be bounced into the air. It has only 1 form.
* HP: Average
* Speed: Average
* Damage: High
kersprq5is7372ne1fg7w8yn4pmv4ii
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Terrarrarrarrarrarria57
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[[File:Handerman.jpeg|thumb|220x220px]]
The '''Handerman''', (''Mans Manus''), is part of the '''Mans''' family. It attacks by moving towards the player and slamming them or the ground with its fists. A sucessful blow on the player will stun them temporarily, leaving them a small margin to escape from a second hit. Hitting the ground will cause physics props, items, and even other enemies and the player to be bounced into the air. It has only 1 form.
* HP: Average
* Speed: Average
* Damage: High
[[Category:Enemies]]
iw5vrt156nz50yb1plboaap5joqk0n5
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Terrarrarrarrarrarria57
25512766
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[[File:Handerman.jpeg|thumb|220x220px]]
The '''Handerman''', (''Mans Manus''), is part of the '''Mans''' family. It attacks by moving towards the player and slamming them or the ground with its fists. A sucessful blow on the player will stun them temporarily, leaving them a small margin to escape from a second hit. Hitting the ground will cause physics props, items, and even other enemies and the player to be bounced into the air. It has only 1 form.
* HP: Average
* Speed: Average
* Damage: High
[[Category:Enemies]]
[[Category:Mans]]
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[[File:Handerman.jpeg|thumb|220x220px]]
== Behavior ==
The '''Handerman''', (''Mans Manus''), is part of the '''Mans''' family. It attacks by moving towards the player and slamming them or the ground with its fists. A sucessful blow on the player will stun them temporarily, leaving them a small margin to escape from a second hit. Hitting the ground will cause physics props, items, and even other enemies and the player to be bounced into the air. It has only 1 form.
== Appearence ==
The Handerman appears a tall faceless white figure with large hands and formal attire.
== Stats ==
The Handerman deals High damage by slamming the player or the ground: Slammy
* HP: Average
* Speed: Average
* Damage: High
[[Category:Enemies]]
[[Category:Mans]]
ntl5u35o9jotaxvr9aeof0qbs9ixi6i
651
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Jogn68
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[[File:Handerman.jpeg|thumb|220x220px]]
== Behavior ==
The '''Handerman''', (''Mans Manus''), is part of the '''Mans''' family. It attacks by moving towards the player and slamming them or the ground with its fists. A successful blow on the player will stun them temporarily, leaving them a small margin to escape from a second hit. Hitting the ground will cause physics props, items, and even other enemies and the player to be bounced into the air. It has only 1 form.
== Appearence ==
The Handerman appears a tall faceless white figure with large hands and formal attire.
== Stats ==
The Handerman deals High damage by slamming the player or the ground: Slammy
* HP: Average
* Speed: Average
* Damage: High
[[Category:Enemies]]
[[Category:Mans]]
705v4vdaw3z0y6z5kld79w403wfgat5
Handeye
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225
300
2016-06-07T02:27:51Z
Ploomutoo
28655625
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[[File:Handeye.jpeg|thumb|355x355px]]
The '''Handeye '''is a monster that poses no inherent threat on its lonesome, but rather seeks to block the viiew of the player. It moves via levitation and appears as a floating head with tiny hands for eyes. They rise from the ground and will phase back in should the player escape.
== Handeye ==
The basic variant, it avoids the sight of the player and will opt to sneak from above or behind. When it is near, the view of the player will be fogged up, and if it comes in contact with the player they will be temporarily blinded, leaving them susceptible to attack from the other monsters.
* HP: Low
* Speed: Average
* Damage: None
== Hand-Die ==
A more powerful variant, it now moves much quicker and will now slowly deal damage over time. It is also more durable and takes on a bloody red colour scheme.
* HP: Average
* Speed: Quick
* Damage: Low
== Handoom ==
The fully evolved form of Handeye, it now follows a solid gold colour scheme and moves much faster and deals more damage. Should the player escape its clutches, it will leave a glowing orb where it last was, which obscures the player's vision when near and persists even after the Handoom's death.
* HP: Fair
* Speed: Fast
* Damage: Average
ry2u38mmj9h8m8zidkhhj0et5mb3j4f
301
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[[File:Handeye.jpeg|thumb|355x355px]]
The '''Handeye '''is a monster that poses no inherent threat on its lonesome, but rather seeks to block the viiew of the player. It moves via levitation and appears as a floating head with tiny hands for eyes. They rise from the ground and will phase back in should the player escape.
== Handeye ==
The basic variant, it avoids the sight of the player and will opt to sneak from above or behind. When it is near, the view of the player will be fogged up, and if it comes in contact with the player they will be temporarily blinded, leaving them susceptible to attack from the other monsters.
* HP: Low
* Speed: Average
* Damage: None
== Hand-Die ==
A more powerful variant, it now moves much quicker and will now slowly deal damage over time. It is also more durable and takes on a bloody red colour scheme.
* HP: Average
* Speed: Quick
* Damage: Low
== Handoom ==
The fully evolved form of Handeye, it now follows a solid gold colour scheme and moves much faster and deals more damage. Should the player escape its clutches, it will leave a glowing orb where it last was, which obscures the player's vision when near and persists even after the Handoom's death.
* HP: Fair
* Speed: Fast
* Damage: Average
[[Category:Enemies]]
7wnz6uir25hctzbob5paxugzh5nem22
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2016-06-11T20:10:14Z
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[[File:Handeye.jpeg|thumb|355x355px]]
The '''Handeye '''is a monster that poses no inherent threat on its lonesome, but rather seeks to block the view of the player. It moves via levitation and appears as a floating head with tiny hands for eyes. They rise from the ground and will phase back in should the player escape.
== Handeye ==
The basic variant, it avoids the sight of the player and will opt to sneak from above or behind. When it is near, the view of the player will be fogged up, and if it comes in contact with the player they will be temporarily blinded, leaving them susceptible to attack from the other monsters.
* HP: Low
* Speed: Average
* Damage: None
== Hand-Die ==
A more powerful variant, it now moves much quicker and will now slowly deal damage over time. It is also more durable and takes on a bloody red colour scheme.
* HP: Average
* Speed: Quick
* Damage: Low
== Handoom ==
The fully evolved form of Handeye, it now follows a solid gold colour scheme and moves much faster and deals more damage. Should the player escape its clutches, it will leave a glowing orb where it last was, which obscures the player's vision when near and persists even after the Handoom's death.
* HP: Fair
* Speed: Fast
* Damage: Average
[[Category:Enemies]]
29ohfzt3qzzz3vnr475rucx9c4bw56r
Heart of Gold
0
763
1451
2016-12-29T18:31:53Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Heart of Gold.PNG|thumb|220x220px]] == Heart of Gold "''You receive a Shield of Gold''" == The '''Heart of Gold''' is a heart, made out of gold. It is a defensive pass..."
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[[File:Heart of Gold.PNG|thumb|220x220px]]
== Heart of Gold "''You receive a Shield of Gold''" ==
The '''Heart of Gold''' is a heart, made out of gold. It is a defensive passive item, dropped by [[Opulo the Avaricious]].
=== Effects ===
In addition to a mundane '''20 HP boost''', the Heart will give you a bit of damage resistance. At the start of each level, you will begin with no resistance, and it will '''reset upon completing the level'''. You can increase the amount of damage reduced by collecting money on the level, and at full power, you will take '''1/3 less damage'''.
345ozg33itaaw9l6ltaaty37eh3opn2
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Terrarrarrarrarrarria57
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[[File:Heart of Gold.PNG|thumb|220x220px]]
== Heart of Gold "''You receive a Shield of Gold''" ==
The '''Heart of Gold''' is a heart, made out of gold. It is a defensive passive item, dropped by [[Opulo the Avaricious]].
=== Effects ===
In addition to a mundane '''20 HP boost''', the Heart will give you a bit of damage resistance. At the start of each level, you will begin with no resistance, and it will '''reset upon completing the level'''. You can increase the amount of damage reduced by collecting money on the level, and at full power, you will take '''1/3 less damage'''.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Drop Items]]
thfbca6a4c8bjuvz1hmfty8o1k51pmv
Heartworms
0
786
1516
2017-01-04T15:31:39Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Heartworm.JPG|thumb|243x243px]] == Heartworms == Foul '''Heartworms''', hellish burrowing maggots often found tunneling through your guts. They are larval [[Hellflies]..."
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[[File:Heartworm.JPG|thumb|243x243px]]
== Heartworms ==
Foul '''Heartworms''', hellish burrowing maggots often found tunneling through your guts. They are larval [[Hellflies]], and were birthed in your insides. Hellflies birth their young in an unwilling host, a warm meaty welcome-feast for their spawn, and upon reaching maturity, the Heartworms burrow out of their unfortunate caretaker to eat their outsides as well.
* HP: Incredibly Low
* Speed: Average
* Damage: Average
dw0j8of8cve4ojwv8y82ubnjxdch0jy
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[[File:Heartworm.JPG|thumb|243x243px]]
== Heartworms ==
Foul '''Heartworms''', hellish burrowing maggots often found tunneling through your guts. They are larval [[Hellflies]], and were birthed in your insides. Hellflies birth their young in an unwilling host, a warm meaty welcome-feast for their spawn, and upon reaching maturity, the Heartworms burrow out of their unfortunate caretaker to eat their outsides as well.
* HP: Incredibly Low
* Speed: Average
* Damage: Average
[[Category:Lesser Enemies]]
1bf3brta2lx423yxogeevq9rcy3zwhq
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[[File:Heartworm.JPG|thumb|243x243px]]
== Heartworms ==
Foul '''Heartworms''', hellish burrowing maggots often found tunneling through your guts. They are larval [[Hellflies]], and were birthed in your insides. Hellflies birth their young in an unwilling host, a warm meaty welcome-feast for their spawn, and upon reaching maturity, the Heartworms burrow out of their unfortunate caretaker to eat their outsides as well.
* HP: Incredibly Low
* Speed: Below Average
* Damage: Average
[[Category:Lesser Enemies]]
jzgabkdojtcf1y7m8rgfq4ivoyl0esx
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[[File:Heartworm.JPG|thumb|243x243px]]
== Heartworms ==
Foul '''Heartworms''', hellish burrowing maggots often found tunneling through your guts. They are larval [[Hellflies]], and were birthed in your insides. Hellflies birth their young in an unwilling host, a warm meaty welcome-feast for their spawn, and upon reaching maturity, the Heartworms burrow out of their unfortunate caretaker to eat their outsides as well.
Though mostly spawned through the previously mentioned manner, they may appear as flimsy ground troops in the [[Horror Hive]], and are mostly harmless without the aid of their parents. They are only [[Lesser Enemies]] after all.
* HP: Incredibly Low
* Speed: Below Average
* Damage: Average
[[Category:Lesser Enemies]]
k87yn4aljmtwphka7jsom5k17vgkk3l
Hellflies
0
798
1539
2017-01-08T01:41:20Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Hellflies.JPG|thumb|220x220px]] == Hellflies == '''Hellflies''' are the mature form of [[Heartworms]], and are large, malformed fly creatures. They are [[Lesser Enemie..."
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[[File:Hellflies.JPG|thumb|220x220px]]
== Hellflies ==
'''Hellflies''' are the mature form of [[Heartworms]], and are large, malformed fly creatures. They are [[Lesser Enemies]], found in the [[Horror Hive]].
== Behavior ==
Hellflies are incredibly agressive, and fly at the Player with reckless abandon. The seek to implant their unborn young within their opponent, and a successful hit from a Hellfly will leave eggs imbedded in the wound, which hatch rapidly and spawn 2-4 [[Heartworms]], who get launched out of the Player a short distance and then try to attack them.
2sa1bfxqttgr0vvqs9tcmmp6jgbnwr9
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[[File:Hellflies.JPG|thumb|220x220px]]
== Hellflies ==
'''Hellflies''' are the mature form of [[Heartworms]], and are large, malformed fly creatures. They are [[Lesser Enemies]], found in the [[Horror Hive]].
== Behavior ==
Hellflies are incredibly agressive, and fly at the Player with reckless abandon. The seek to implant their unborn young within their opponent, and a successful hit from a Hellfly will leave eggs imbedded in the wound, which hatch rapidly and spawn 2-4 [[Heartworms]], who get launched out of the Player a short distance and then try to attack them.
[[Category:Lesser Enemies]]
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[[File:Hellflies.JPG|thumb|220x220px]]
== Hellflies ==
'''Hellflies''' are the mature form of [[Heartworms]], and are large, malformed fly creatures. They are [[Lesser Enemies]], found in the [[Horror Hive]]. They pose a large threat and focusing them down should be a priority.
== Behavior ==
Hellflies are incredibly agressive, and fly at the Player with reckless abandon. The seek to implant their unborn young within their opponent, and a successful hit from a Hellfly will leave eggs imbedded in the wound, which hatch rapidly and spawn 2-4 [[Heartworms]], who get launched out of the Player a short distance and then try to attack them.
== Stats ==
* HP: Low
* Speed: Quick
* Damage: Above Average
[[Category:Lesser Enemies]]
gdiaag9dydk7ezfpvpfpmv28u9mjow5
Hellioff
0
482
825
2016-08-15T04:45:38Z
Ploomutoo
28655625
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825
wikitext
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'''Hellioffs''' are a race of winged-demons found in the [[Fallen Heaven]]. They are one of the two species of [[Lesser Enemies]], found in their homeworld, and are rarer than the [[Hellion|Hellions]].
[[File:Hellioff.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They will group up with the other lesser enemies around and roam in flocks of 3-8. They can fly upwards and do not need stairs to do so, but will generally not leave their groups for long, and will return whenever they become too distant.
=== Combat ===
Hellioffs shoot fiery projectiles that knock back whatever they may hit. They also pursue they player, and are able to move vertically with great speed. They are provoked on sight and will take notice of other agitated members of their group.
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Normal
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826
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Ploomutoo
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'''Hellioffs''' are a race of winged-demons found in the [[Fallen Heaven]]. They are one of the two species of [[Lesser Enemies]], found in their homeworld, and are rarer than the [[Hellion|Hellions]].
[[File:Hellioff.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They will group up with the other lesser enemies around and roam in flocks of 3-8. They can fly upwards and do not need stairs to do so, but will generally not leave their groups for long, and will return whenever they become too distant.
=== Combat ===
Hellioffs shoot fiery projectiles that knock back whatever they may hit. They also pursue they player, and are able to move vertically with great speed. They are provoked on sight and will take notice of other agitated members of their group.
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Lesser Enemies]]
5vc5je4zxfddg72v7ydmzxxlu0y1ces
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'''Hellioffs''' are a race of winged-demons found in the [[Fallen Heaven]]. They are one of the two species of [[Lesser Enemies]], found in their homeworld, and are rarer than the [[Hellion|Hellions]].
[[File:Hellioff.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They will group up with the other lesser enemies around and roam in flocks of 3-8. They can fly upwards and do not need stairs to do so, but will generally not leave their groups for long, and will return whenever they become too distant.
=== Combat ===
Hellioffs shoot fiery projectiles that knock back whatever they may hit. They also pursue they player, and are able to move vertically with great speed. They are provoked on sight and will take notice of other agitated members of their group.
== Stats ==
* HP: Low (60)
* Speed: Fast (9x)
* Damage: Good (15)
[[Category:Lesser Enemies]]
0lozyct1xbnl9vesmsotoeb4x3ybihj
Hellion
0
479
820
2016-08-15T04:04:02Z
Ploomutoo
28655625
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text/x-wiki
'''Hellions''' are a race of impish creatures found in the [[Fallen Heaven]]. They are small, horned creatures covered in spines, resembling small demons. They are one of two races found in their homeworld and are the more common variant, and are [[Lesser Enemies]].
== Behavior ==
=== Social ===
Hellions will flock together, forming groups of 3-8 and roaming the ruins. They will stay at a constant elevation, not commonly climbing buildings. Because of this, they can be found most commonly at ground level, though in the final level of the '''Fallen Heaven''', they will be found on all floors, as they will spawn and be constrained there.
=== Combat ===
Though they attack at range with a fireball, they will try to chase the player. They can fly over gaps, though they cannot ascend without the aid of stairs. The fireball travels slow, and knocks the player back. This may knock the player off of an edge or building, moving them down to ground level, closer to the Hellions, or into a bottomless pit.
== Stats ==
* HP: Low
* Speed: Average
* Damage: Normal
iwwze0bo12o1qbjes43q55aog9nk8b2
821
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2016-08-15T04:04:18Z
Ploomutoo
28655625
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'''Hellions''' are a race of impish creatures found in the [[Fallen Heaven]]. They are small, horned creatures covered in spines, resembling small demons. They are one of two races found in their homeworld and are the more common variant, and are [[Lesser Enemies]].
== Behavior ==
=== Social ===
Hellions will flock together, forming groups of 3-8 and roaming the ruins. They will stay at a constant elevation, not commonly climbing buildings. Because of this, they can be found most commonly at ground level, though in the final level of the '''Fallen Heaven''', they will be found on all floors, as they will spawn and be constrained there.
=== Combat ===
Though they attack at range with a fireball, they will try to chase the player. They can fly over gaps, though they cannot ascend without the aid of stairs. The fireball travels slow, and knocks the player back. This may knock the player off of an edge or building, moving them down to ground level, closer to the Hellions, or into a bottomless pit.
== Stats ==
* HP: Low
* Speed: Average
* Damage: Normal
[[Category:Lesser Enemies]]
jed3jof8g8b2ugb91ym6qbeejg30mb5
823
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2016-08-15T04:27:26Z
Ploomutoo
28655625
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'''Hellions''' are a race of impish creatures found in the [[Fallen Heaven]]. They are small, horned creatures covered in spines, resembling small demons. They are one of two races found in their homeworld and are the more common variant, and are [[Lesser Enemies]].
[[File:Hellion.png|thumb|220x220px]]
== Behavior ==
=== Social ===
Hellions will flock together, forming groups of 3-8 and roaming the ruins. They will stay at a constant elevation, not commonly climbing buildings. Because of this, they can be found most commonly at ground level, though in the final level of the '''Fallen Heaven''', they will be found on all floors, as they will spawn and be constrained there.
=== Combat ===
Though they attack at range with a fireball, they will try to chase the player. They can fly over gaps, though they cannot ascend without the aid of stairs. The fireball travels slow, and knocks the player back. This may knock the player off of an edge or building, moving them down to ground level, closer to the Hellions, or into a bottomless pit.
== Stats ==
* HP: Low
* Speed: Average
* Damage: Normal
[[Category:Lesser Enemies]]
80v502qmwncsdgngavponk6x8kb3ra1
827
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2016-08-15T04:47:41Z
Ploomutoo
28655625
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'''Hellions''' are a race of impish creatures found in the [[Fallen Heaven]]. They are small, horned [[Lesser Enemies]] that are covered in spines, and resemble small demons. They are one of two races found in their homeworld and are the more common variant, living alongside the [[Hellioff|Hellioffs]].
[[File:Hellion.png|thumb|220x220px]]
== Behavior ==
=== Social ===
Hellions will flock together, forming groups of 3-8 and roaming the ruins. They will stay at a constant elevation, not commonly climbing buildings. Because of this, they can be found most commonly at ground level, though in the final level of the '''Fallen Heaven''', they will be found on all floors, as they will spawn and be constrained there.
=== Combat ===
Though they attack at range with a fireball, they will try to chase the player. They can fly over gaps, though they cannot ascend without the aid of stairs. The fireball travels slow, and knocks the player back. This may knock the player off of an edge or building, moving them down to ground level, closer to the Hellions, or into a bottomless pit.
== Stats ==
* HP: Low
* Speed: Average
* Damage: Normal
[[Category:Lesser Enemies]]
m40ci2u5n0htnu9kgelar33l0mftjdh
Hellspring
0
243
328
2016-06-07T12:53:46Z
Ploomutoo
28655625
made it
328
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[[File:Desert Dweller.png|thumb|220x220px]]
The '''Hellspring '''is the third area of the game, taking on a desert theme and introducing the player to [[Minor |Minor Enemies]]. It if the first inhabited area of the game, and within it dwell the [[Seripites]], a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the [[Birdfoot Face]] to spawn.
Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.
== Level 1 ==
The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.
== Level 2 ==
The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.
== Level 3 ==
The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
82ooe4m71enndog4figwhyg32xp8fsj
329
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Ploomutoo
28655625
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text/x-wiki
[[File:Desert Dweller.png|thumb|220x220px]]
The '''Hellspring '''is the third area of the game, taking on a desert theme and introducing the player to [[Minor |Minor Enemies]]. It if the first inhabited area of the game, and within it dwell the [[Seripites]], a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the [[Birdfoot Face]] to spawn.
Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.
== Level 1 ==
The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.
== Level 2 ==
The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.
== Level 3 ==
The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
[[Category:Areas]]
2hi5zplyz3c556urq6u0oxf1pc9geje
435
329
2016-06-07T17:42:48Z
Ploomutoo
28655625
images
435
wikitext
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[[File:Desert.jpeg|thumb|220x220px]]
The '''Hellspring '''is the third area of the game, taking on a desert theme and introducing the player to [[Minor |Minor Enemies]]. It if the first inhabited area of the game, and within it dwell the [[Seripites]], a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the [[Birdfoot Face]] to spawn.
Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.
[[File:Desert Dweller.png|thumb|330x330px]]
== Level 1 ==
The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.
== Level 2 ==
The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.
== Level 3 ==
The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
[[Category:Areas]]
jgwc50rf1lwswl7z3br35xyc4gdu3a5
744
435
2016-08-01T03:46:25Z
Terrarrarrarrarrarria57
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[[File:Desert.jpeg|thumb|220x220px]]
The '''Hellspring '''is the third area of the game, taking on a desert theme and introducing the player to [[Lesser Enemies]]. It if the first inhabited area of the game, and within it dwell the Seripites, a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the [[Birdfoot Face]] to spawn.
Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.
[[File:Desert Dweller.png|thumb|330x330px]]
== Level 1 ==
The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.
== Level 2 ==
The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.
== Level 3 ==
The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
[[Category:Areas]]
o3q60jscritr2aw7rb7jced2ka384hs
748
744
2016-08-01T04:00:44Z
Terrarrarrarrarrarria57
25512766
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748
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text/x-wiki
[[File:Desert.jpeg|thumb|220x220px]]
The '''Hellspring '''is the third area of the game, taking on a desert theme and introducing the player to [[Lesser Enemies]]. It if the first inhabited area of the game, and within it dwell the '''Seripites''', a race of reptilian creatures that pose little threat. These levels also have a time limit of sorts, as taking too long will cause the [[Birdfoot Face]] to spawn.
Architecture in the Hellspring features lattice windows and intricate carvings, as well as ornate clay roofs. Buildings are one or two floors high, though taller clocktowers are also present.
[[File:Desert Dweller.png|thumb|330x330px]]
== Level 1 ==
The first level is sparesly populated, easing the player into the new world. Seripites are few and far between, and small cabins dot the desert landscape. The fields of sand are open and vast, small cliffs and hills are the most interesting features the surface can offer. However, small cave entrances lead to mineshafts, complete with rails and rideable carts. Items are scattered about the mines, and also can be found in the cabins above ground.
== Level 2 ==
The second level comprises of the outskirts of a Seripite civilization. Small buildings and the occasional clocktower are littered about, and wandering the homes and streets are the Seripites. They only attack by chasing the player, and are weak individually.
== Level 3 ==
The third level is a large Seripite city. Buildings are much higher, and tall towers are commonplace. These towers are connected by narrow bridges, and are part of the main path, as the exit has been place atop the tallest tower.
[[Category:Areas]]
ev9c6afe8c480vtjalbte9630mg25r7
Hollow Heathen
0
486
832
2016-08-16T03:22:56Z
Ploomutoo
28655625
made it
832
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[[File:Hollow Heathen.png|thumb|220x220px]]
The '''Hollow Heathen '''is an avian monstrosity with hollow eyes and horns. It moves slowly but blinks forwards periodically.
== Gimmick ==
It wanders the map, searching for the player. Every 3 seconds it will teleport a short distance in the direction it is facing. This corresponds to the large eye on its chest, which blinks in time with the warping.
== Variants ==
There are several types of Hollow Heathens.
=== Hollow Heathen ===
Blinks every 3 seconds.
* HP: Average
* Speed: Slow
* Damage: High
=== Super Hollow Heathen ===
Blinks every 2 seconds and every other blink goes double the distance. Is even hollower and follows a purple colour scheme.
* HP: Above Average
* Speed: Slow
* Damage: Very High
=== Ultra Hollow Heathen ===
Blinks every second and the distance covered fluctuates on a loop. Is the hollowest of all heathens and follows a golden colour scheme.
* HP: High
* Speed: Medium
* Damage: Incredible
t1c152hyh87cfzk3cslkfovizcddbsm
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Ploomutoo
28655625
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[[File:Hollow Heathen.png|thumb|220x220px]]
The '''Hollow Heathen '''is an avian monstrosity with hollow eyes and horns. It moves slowly but blinks forwards periodically.
== Gimmick ==
It wanders the map, searching for the player. Every 3 seconds it will teleport a short distance in the direction it is facing. This corresponds to the large eye on its chest, which blinks in time with the warping.
== Variants ==
There are several types of Hollow Heathens.
=== Hollow Heathen ===
Blinks every 3 seconds.
* HP: Average
* Speed: Slow
* Damage: High
=== Super Hollow Heathen ===
Blinks every 2 seconds and every other blink goes double the distance. Is even hollower and follows a purple colour scheme.
* HP: Above Average
* Speed: Slow
* Damage: Very High
=== Ultra Hollow Heathen ===
Blinks every second and the distance covered fluctuates on a loop. Is the hollowest of all heathens and follows a golden colour scheme.
* HP: High
* Speed: Medium
* Damage: Incredible
[[Category:Enemies]]
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Holy Water
0
271
370
2016-06-07T13:47:12Z
Dragonvaledaily123
5237216
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[[File:Holywater.jpeg|thumb]]The best healing consumable ever. Found only in the last stages of the game and very effective.
==Stats==
Heals: Massive
Damage: Massive (to undead enemies)
Cures: All Status Effects
Use Time: Very Short
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Dragonvaledaily123
5237216
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[[File:Holywater.jpeg|thumb]]The best healing consumable ever. Found only in the last stages of the game and very effective.
==Stats==
Heals: Massive
Damage: Massive (to undead enemies)
Cures: All Status Effects
Use Time: Very Short
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Dragonvaledaily123
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Adding categories
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[[File:Holywater.jpeg|thumb]]The best healing consumable ever. Found only in the last stages of the game and very effective.
==Stats==
Heals: Massive
Damage: Massive (to undead enemies)
Cures: All Status Effects
Use Time: Very Short
[[Category:Items]]
17fzdtf05dplqqp7xxm6r0zptabycw6
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Dragonvaledaily123
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Adding categories
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[[File:Holywater.jpeg|thumb]]The best healing consumable ever. Found only in the last stages of the game and very effective.
==Stats==
Heals: Massive
Damage: Massive (to undead enemies)
Cures: All Status Effects
Use Time: Very Short
[[Category:Items]]
[[Category:Consumables]]
1wjfmfbuu7ycl2uirc14mcgbm95d8co
Horror Hive
0
775
1493
2017-01-03T03:11:16Z
Ploomutoo
28655625
Created page with "== ''Horror Hive'' == The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, o..."
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Blood Wasps]], flying death machines that move at high speed
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellfly]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Blood Wasps]], flying death machines that move at high speed
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellfly]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
[[Category:Areas]]
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Death Wasps]], flying death machines that move at high speed
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellfly]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
[[Category:Areas]]
sjpbrh9nz9v7d113m13fwqo8jl5smh6
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Blood Wasps]], <span>flying death machines that move at high speed</span>
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellfly]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
[[Category:Areas]]
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Blood Wasps]], <span>flying death machines that move at high speed</span>
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellflies]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
[[Category:Areas]]
laqbo1pwhdxukluh65jpx56dn9e6d5j
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Blood Wasps]], <span>flying death machines that move at high speed</span>
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellflies]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
== Level 1 ==
The first level of the horror hive is divided into distinct rooms, connected by narrow hallways with low ceilings. The large chambers can contain small pools of honey, but these will not contain any [[Skull Skimmers]]. Larger chambers often have a large, raised pedestal in the middle, which is heavily guarded by insects. Upon this pedestal is a large amount of loot.
=== Enemy Selection ===
* Cadaverpillars
[[Category:Areas]]
o2bnlxio0oxarg7lfcvbvoh9p3i35t4
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Terrarrarrarrarrarria57
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Blood Wasps]], <span>flying death machines that move at high speed</span>
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellflies]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
== Level 1 ==
The first level of the horror hive is divided into distinct rooms, connected by narrow hallways with low ceilings. The large chambers can contain small pools of honey, but these will not contain any [[Skull Skimmers]]. Larger chambers often have a large, raised pedestal in the middle, which is heavily guarded by insects. Upon this pedestal is a large amount of loot.
=== Enemy Selection ===
* Cadaverpillars
* Blood Wasps
* Gutterflies
== Level 2 ==
The second level of the Horror Hive has no hallways connecting its large rooms, just simple doorways to pass through the thin waxy walls of the insect fortress. Rooms will have often 2 floors, with balconies overlooking the ground floor. Only some rooms contain stairways to the upper levels, you may have to explore the map to access treasures on the upper floors. Thick pillars in the rooms can provide cover, if you are desperate enough.
Pond rooms may appear, with thin bridges going over a lake of honey, filled with [[Skull Skimmers]]. Falling in will certainly end badly for you, so avoid getting shoved in.
=== Enemy Selection ===
* Cadaverpillars
* Blood Wasps
* Gutterflies
* Skull Skimmers
[[Category:Areas]]
nfgx8qglrywm7fbwpjxb1hx71g9vhq4
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Terrarrarrarrarrarria57
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== ''Horror Hive'' ==
The Horror Hive is one or the two 7th areas. At the end of [[200,000,000 Leagues Under]], the 6th area, the Player will be given a choice of two doors, one leading to the Horror Hive and the other leading to [[The Dusk]], a shadowy graveyard area.
The Horror Hive is a massive beehive, which acts as home for great swarms of insects. The main threat of the Hive is that of the vast quantities of insectoid [[Lesser Enemies]], which come in all sorts of shapes, sizes and temperament.
== Residents ==
An incredibly diverse cast of creeepy crawlies reside within the Horror Hive, with far more types than any of the other areas. They fly, spit, crawl, bite, sting and wield a further array of unpleasantness.
* [[Cadaverpillars]], slow-moving undying caterpillars with a venomous bite
* [[Blood Wasps]], <span>flying death machines that move at high speed</span>
* [[Gutterflies]], hard-hitting butterflies, able to mesmerise their prey and complicate motion
* [[Hellflies]], terrifying flies that lay their eggs in living flesh, probably yours. Their young will then erupt from your insides and then attack you
* [[Heartworms]], larval Hellflies which burst from your innards to feast on your outsides. They move slowly, but they won't need to move far, they came from your guts after all
* [[Skull Skimmers]], long-legged water insects, they move quickly and strike hard, but are bound to the lakes they inhabbit. They hide, just out of sight, when there is no opportunity to murder you exists
== Level 1 ==
The first level of the horror hive is divided into distinct rooms, connected by narrow hallways with low ceilings. The large chambers can contain small pools of honey, but these will not contain any [[Skull Skimmers]]. Larger chambers often have a large, raised pedestal in the middle, which is heavily guarded by insects. Upon this pedestal is a large amount of loot.
=== Enemy Selection ===
* Cadaverpillars
* Blood Wasps
* Gutterflies
* Heartworms
== Level 2 ==
The second level of the Horror Hive has no hallways connecting its large rooms, just simple doorways to pass through the thin waxy walls of the insect fortress. Rooms will have often 2 floors, with balconies overlooking the ground floor. Only some rooms contain stairways to the upper levels, you may have to explore the map to access treasures on the upper floors. Thick pillars in the rooms can provide cover, if you are desperate enough.
Pond rooms may appear, with thin bridges going over a lake of honey, filled with [[Skull Skimmers]]. Falling in will certainly end badly for you, so avoid getting shoved in.
=== Enemy Selection ===
* Cadaverpillars
* Blood Wasps
* Gutterflies
* Skull Skimmers
* Heartworms
== Level 3 "Grand Chamber" ==
This level is one giant chamber, with an incredibly high celing, colossal wax pillars and multiple floors. Standing on the raised portions may destroy your stealth instantaneously, and the lowest levels are full of liquid honey, full of deadly skimmers.
=== Enemy Selection ===
* Cadaverpillars
* Blood Wasps
* Gutterflies
* Skull Skimmers
* Hellflies
* Heartworms
[[Category:Areas]]
il1yrbxull54lmke7vuzyhuu9pk464n
Indespectus Incommodum
0
368
568
2016-06-09T01:49:03Z
Jogn68
6062461
Created page with "== Behavior == The invisible man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the invisible man, b..."
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== Behavior ==
The invisible man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the invisible man, but he can be found roaming the graveyard at night. When the player is attacked by the invisible man it may not be noticeable at first why you are taking damage. After the first few attacks, the invisible man will show itself as a black figure similar to the other
[[Category:Enemies]]
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Jogn68
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== Behavior ==
The invisible man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the invisible man, but he can be found roaming the graveyard at night. When the player is attacked by the invisible man it may not be noticeable at first why you are taking damage. After the first few attacks, the invisible man will show itself as a black figure similar to the Whenderman. This may lead the player to believe the invisible man is part of the ''Mans'' family of enemies.
== Appearance ==
The invisible man cannot be seen unless it is attacking. When attacking the invisible man appears as a black figure slightly reminiscent of the Whenderman.
== Stats ==
=== Invisible Man ===
The invisible man is a weak character, in its health and attack. However, the invisible man may be hard to see which makes it hard to attack, and allows the invisible man to sneak in some of its own attacks: Stealthy
Damage: Low
Health: Low
Speed: Medium
=== Ancient Invisible Man ===
The Ancient Invisible Man is older and wiser than the Invisible Man. This allows the Ancient Invisible Man to sneak in more attacks and hold off its transformation for longer periods of time: Annoying
Damage: Low
Health: Medium
Speed: Fast[[Category:Enemies]]
dvt2gyamnnraedwd6atij8yozztmdot
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== Behavior ==
The Invisible Man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the Invisible Man, but he can be found roaming the graveyard at night. When the player is attacked by the Invisible Man, it may not be noticeable at first why you are taking damage. After the first few attacks, the Invisible Man will show itself as a black figure similar to the Whenderman. This may lead the player to believe the invisible man is part of the ''Mans'' family of enemies.
== Appearance ==
The Invisible Man cannot be seen unless it is attacking. When attacking the Invisible Man appears as a black figure slightly reminiscent of the Whenderman.
== Stats ==
=== Invisible Man ===
The Invisible Man is a weak character, in its health and attack. However, the Invisible Man may be hard to see which makes it hard to attack, and allows the Invisible Man to sneak in some of its own attacks: Stealthy
Damage: Low
Health: Low
Speed: Medium
=== Ancient Invisible Man ===
The Ancient Invisible Man is older and wiser than the Invisible Man. This allows the Ancient Invisible Man to sneak in more attacks and hold off its transformation for longer periods of time: Annoying
Damage: Low
Health: Medium
Speed: Fast[[Category:Enemies]]
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[[File:Graveyard.jpg|thumb|220x220px]]
== Behavior ==
The Invisible Man, also known as the Indespectus Incommodum, is a weak enemy, but a hard one to beat. Little is known about the behavior of the Invisible Man, but he can be found roaming the graveyard at night. When the player is attacked by the Invisible Man, it may not be noticeable at first why you are taking damage. After the first few attacks, the Invisible Man will show itself as a black figure similar to the Whenderman. This may lead the player to believe the invisible man is part of the ''Mans'' family of enemies.
== Appearance ==
The Invisible Man cannot be seen unless it is attacking. When attacking the Invisible Man appears as a black figure slightly reminiscent of the Whenderman.
== Stats ==
=== Invisible Man ===
The Invisible Man is a weak character, in its health and attack. However, the Invisible Man may be hard to see which makes it hard to attack, and allows the Invisible Man to sneak in some of its own attacks: Stealthy
Damage: Low
Health: Low
Speed: Medium
=== Ancient Invisible Man ===
The Ancient Invisible Man is older and wiser than the Invisible Man. This allows the Ancient Invisible Man to sneak in more attacks and hold off its transformation for longer periods of time: Annoying
Damage: Low
Health: Medium
Speed: Fast[[Category:Enemies]]
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Infaradar
0
647
1203
2016-11-10T14:02:54Z
Terrarrarrarrarrarria57
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[[File:Infaradar.PNG|thumb|220x220px]]
The '''Infaradar''' is a passive item that allows the user to see enemies through walls to some extent. Enemies will be highlighted through obstacles if they are within a certain distance. [[Christian O. Tysepeo]] starts with this item.
ab91o6z3m4fr6h9utjvj4iw5kcfhorg
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[[File:Infaradar.PNG|thumb|220x220px]]
The '''Infaradar''' is a passive item that allows the user to see enemies through walls to some extent. Enemies will be highlighted through obstacles if they are within a certain distance. [[Christian O. Tysepeo]] starts with this item.
[[Category:Items]]
[[Category:Passive Items]]
ovz06nduiim4p617191vrv028y8s8yc
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[[File:Infaradar.PNG|thumb|220x220px]]
The '''Infaradar''' is a passive item that allows the user to see enemies through walls to some extent. Enemies will be highlighted through obstacles if they are within a certain distance. [[Christian O. Tysepeo]] starts with this item.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Starting Items]]
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Items
0
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365
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Dragonvaledaily123
5237216
Made it
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This is a list of items
==Weapons==
==Consumables==
[[Antidote]]
[[Holy Water]]
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Dragonvaledaily123
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/* Consumables */ oops
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This is a list of items
==Weapons==
==Consumables==
[[Antidote]]
[[Holy Water]]
gq3bx4bt9yz8160udq3wv3dlqquv96v
367
366
2016-06-07T13:43:06Z
Dragonvaledaily123
5237216
Adding categories
367
wikitext
text/x-wiki
This is a list of items
==Weapons==
==Consumables==
[[Antidote]]
[[Holy Water]]
[[Category:Items]]
7d3j5lmwlxk9qtpgn51upfb2dudtq4g
657
367
2016-06-13T01:19:54Z
Jogn68
6062461
657
wikitext
text/x-wiki
This is a list of items
==Weapons==
==Consumables==
[[Antidote]]
[[Holy Water]]
[[Keys]]
[[Crowbar]]
[[Fusion Cell]]
[[Category:Items]]
5unm6ufaav78a6jk2me6l20hgmkroi3
658
657
2016-06-13T01:20:54Z
Jogn68
6062461
658
wikitext
text/x-wiki
This is a list of items
==Weapons==
==Consumables==
[[Antidote]]
[[Holy Water]]
[[Keys]]
[[Crowbar]]
[[Fusion Cell]]
[[Vitality Beet]]
[[Category:Items]]
93lkjx94k7ubchi429xt9wn81m1hpkk
659
658
2016-06-13T01:23:48Z
Jogn68
6062461
659
wikitext
text/x-wiki
This is a list of all the Non-Weapon items in the game sorted by importance.
==Consumables==
[[Antidote]]
[[Holy Water]]
[[Keys]]
[[Crowbar]]
[[Fusion Cell]]
[[Vitality Beet]]
[[Category:Items]]
5v0ihmzm0vm9pou1tlpnqwbxw9sh5ts
1239
659
2016-11-11T23:39:09Z
Ploomutoo
28655625
list
1239
wikitext
text/x-wiki
This is a list of all the Non-Weapon items in the game sorted by importance.
==Item List==
A List of Items can be found on the [http://onsecher.wikia.com/wiki/Category:Items Category Page][[Category:Items]]
s4rz5m4hxx36fnh6nbf8ysi8e7k4bbx
1240
1239
2016-11-12T00:43:41Z
Ploomutoo
28655625
gud
1240
wikitext
text/x-wiki
This is a list of all the Non-Weapon items in the game sorted by importance.
==Item List==
A List of Items can be found on the [http://onsecher.wikia.com/wiki/Category:Items Category Page]
== '''-=- || Uninteresting Pickups || -=-''' ==
Very common, simply offer provisions for your journey.
=== * '''|| Health || *''' ===
Health pickups restore the Player's HP, and cannot be picked up if the Player is on full health. Touching one while damaged refills the Player's lifebar by the respective amount, though it will be wasted in part if the Player consumes a refilling item that heals more HP than the Player has lost.
Larger health pickups will be found less frequently than smaller ones in early areas, and in later areas larger ones will become more common.
==== '''|| Small Health ||''' ====
A teeny tiny bit of health. It refills 20 HP. The appearence of most health pickups varies depending on the area, like a '''Shallot''' in [[The Park]], and a '''Paperclip bent into the Shape of a Heart''' in [[The Matrix]].
==== '''|| Average Health ||''' ====
An adequate portion of health. It refills 40 HP. It can look like a '''Heart-Shaped Cactus''' in [[Hellspring]], or a '''Snow Cone''' in [[The Hyperborean]].
==== '''|| Big Health ||''' ====
A sizable chunk of health. It refills 80 HP. It can look like a '''Large Hotdog''' in the [[Metropolis]], or a '''Slice of Lava Cake''' in [[The Basalt]].
==== '''|| Deluxe Health ||''' ====
Looks the same in all areas, appearing as a large red orb with the letter "é". It appears to hover a short distance above the ground, and refills 160 HP.[[Category:Items]]
ng8oaoqrxh082xzuu98ko81m0em7f0e
1241
1240
2016-11-12T00:55:03Z
Ploomutoo
28655625
tmp
1241
wikitext
text/x-wiki
This is a list of all the Non-Weapon items in the game sorted by importance.
==Item List==
A List of Items can be found on the [http://onsecher.wikia.com/wiki/Category:Items Category Page]
== '''-=- || Uninteresting Pickups || -=-''' ==
Very common, simply offer provisions for your journey.
=== * '''|| Health || *''' ===
Health pickups restore the Player's HP, and cannot be picked up if the Player is on full health. Touching one while damaged refills the Player's lifebar by the respective amount, though it will be wasted in part if the Player consumes a refilling item that heals more HP than the Player has lost.
Larger health pickups will be found less frequently than smaller ones in early areas, and in later areas larger ones will become more common.
==== '''|| Small Health ||''' ====
A teeny tiny bit of health. It refills 20 HP. The appearence of most health pickups varies depending on the area, like a '''Shallot''' in [[The Park]], and a '''Paperclip bent into the Shape of a Heart''' in [[The Matrix]].
==== '''|| Average Health ||''' ====
An adequate portion of health. It refills 40 HP. It can look like a '''Heart-Shaped Cactus''' in [[Hellspring]], or a '''Snow Cone''' in [[The Hyperborean]].
==== '''|| Big Health ||''' ====
A sizable chunk of health. It refills 80 HP. It can look like a '''Large Hotdog''' in the [[Metropolis]], or a '''Slice of Lava Cake''' in [[The Basalt]].
==== '''|| Deluxe Health ||''' ====
Looks the same in all areas, appearing as a large red orb with the letter "é". It appears to hover a short distance above the ground, and refills 160 HP.
=== '''* || Ammunition || *''' ===
Ammo can be found in packages containing [[Category:Items]]
buqdh53ozkyfjhdfbm01p9urh960bl2
1242
1241
2016-11-12T01:05:39Z
Ploomutoo
28655625
diddily
1242
wikitext
text/x-wiki
This is a list of all the Non-Weapon items in the game sorted by importance.
==Item List==
A List of Items can be found on the [http://onsecher.wikia.com/wiki/Category:Items Category Page]
== '''-=- || Uninteresting Pickups || -=-''' ==
Very common, simply offer provisions for your journey.
=== * '''|| Health || *''' ===
Health pickups restore the Player's HP, and cannot be picked up if the Player is on full health. Touching one while damaged refills the Player's lifebar by the respective amount, though it will be wasted in part if the Player consumes a refilling item that heals more HP than the Player has lost.
Larger health pickups will be found less frequently than smaller ones in early areas, and in later areas larger ones will become more common.
==== '''|| Small Health ||''' ====
A teeny tiny bit of health. It refills 20 HP. The appearence of most health pickups varies depending on the area, like a '''Shallot''' in [[The Park]], and a '''Paperclip bent into the Shape of a Heart''' in [[The Matrix]].
==== '''|| Average Health ||''' ====
An adequate portion of health. It refills 40 HP. It can look like a '''Heart-Shaped Cactus''' in [[Hellspring]], or a '''Snow Cone''' in [[The Hyperborean]].
==== '''|| Big Health ||''' ====
A sizable chunk of health. It refills 80 HP. It can look like a '''Large Hotdog''' in the [[Metropolis]], or a '''Slice of Lava Cake''' in [[The Basalt]].
==== '''|| Deluxe Health ||''' ====
Looks the same in all areas, appearing as a large red orb with the letter "é". It appears to hover a short distance above the ground, and refills 160 HP.
=== '''* || Ammunition || *''' ===
Ammo can be found in packages of variable sizes.
==== '''|| Standard Ammo ||''' ====
Regular ammo, the most common type of round. It comes in packages of 10, 15 or 20.
==== '''|| Special Ammo ||''' ====
Ammo with peculiar attributes, found much less commonly than standard ammo but a bit more frequently than Items. Comes in packages of 15 or 20, only one type of special ammo can be held at a time. See a full list at the '''Ammo Category Page'''[[Category:Items]]
edgo1bamtbvsdbfgpy27shbur8wzv5k
Klay Kid
0
587
1076
2016-09-16T02:51:07Z
Ploomutoo
28655625
made it
1076
wikitext
text/x-wiki
[[File:Klay Kid.png|thumb|220x220px]]
'''Klay Kid''' is a humanoid figure made out of goopy clay. Its gimmick revolves around its sludgy demeanor.
== Powers ==
As it is damaged, chunks of it will fly off. It will scoop up these chunks and repair itself whenever on low health. It may also use these chunks for throwing at you, or molding a wall with ''Low'' Health.
Goops of clay on the ground can be damaged and destroyed in a single hit, preventing Klay Kid from utilizing them.
== Variants ==
=== Klay Kid ===
* HP: Below Average
* Speed: Quick
* Damage: Good
=== Terrakidda ===
Clay globs will slowly slide towards Terrakidda.
* HP: Average
* Speed: Fast
* Damage: High
=== Porceling ===
The globs of clay will now fling themselves at you when the Porceling is at a decent amount of health. This does ''Good'' damage.
* HP: Good
* Speed: Very Fast
* Damage: Very High
g15aspei5kua5r4cxljlgevxbbp8tuq
1077
1076
2016-09-16T02:51:16Z
Ploomutoo
28655625
Adding categories
1077
wikitext
text/x-wiki
[[File:Klay Kid.png|thumb|220x220px]]
'''Klay Kid''' is a humanoid figure made out of goopy clay. Its gimmick revolves around its sludgy demeanor.
== Powers ==
As it is damaged, chunks of it will fly off. It will scoop up these chunks and repair itself whenever on low health. It may also use these chunks for throwing at you, or molding a wall with ''Low'' Health.
Goops of clay on the ground can be damaged and destroyed in a single hit, preventing Klay Kid from utilizing them.
== Variants ==
=== Klay Kid ===
* HP: Below Average
* Speed: Quick
* Damage: Good
=== Terrakidda ===
Clay globs will slowly slide towards Terrakidda.
* HP: Average
* Speed: Fast
* Damage: High
=== Porceling ===
The globs of clay will now fling themselves at you when the Porceling is at a decent amount of health. This does ''Good'' damage.
* HP: Good
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
lkb0o7x6aqtbnep0gg7iyg8b1ndp6ni
Laser Rifle
0
292
419
2016-06-07T16:58:29Z
Dragonvaledaily123
5237216
Made if
419
wikitext
text/x-wiki
The '''Laser Rifle''' is an [[Energy Weapon]] that can be rarely found in [[The Matrix]], and becomes more abundant later in the game. It uses [[Fusion Cell]]s as ammo and does moderate damage. It is a very reliable damage that is capable of killing weaker enemies and stunlocking larger ones.
8edce24p8ulqk9czywjbz62cm2752fa
420
419
2016-06-07T16:58:49Z
Dragonvaledaily123
5237216
Adding categories
420
wikitext
text/x-wiki
The '''Laser Rifle''' is an [[Energy Weapon]] that can be rarely found in [[The Matrix]], and becomes more abundant later in the game. It uses [[Fusion Cell]]s as ammo and does moderate damage. It is a very reliable damage that is capable of killing weaker enemies and stunlocking larger ones.
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Energy Weapons]]
dgngpi9q9nftsfgz4gcyqjqx4zuu7eh
425
420
2016-06-07T17:12:29Z
Dragonvaledaily123
5237216
Adding categories
425
wikitext
text/x-wiki
The '''Laser Rifle''' is an [[Energy Weapon]] that can be rarely found in [[The Matrix]], and becomes more abundant later in the game. It uses [[Fusion Cell]]s as ammo and does moderate damage. It is a very reliable damage that is capable of killing weaker enemies and stunlocking larger ones.
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Energy Weapons]]
[[Category:Items]]
otqkl47jxrvujyeveff17tcwrh0pjpz
427
425
2016-06-07T17:13:21Z
Dragonvaledaily123
5237216
Added picture
427
wikitext
text/x-wiki
[[File:Laser_rifle.jpeg|thumb]]The '''Laser Rifle''' is an [[Energy Weapon]] that can be rarely found in [[The Matrix]], and becomes more abundant later in the game. It uses [[Fusion Cell]]s as ammo and does moderate damage. It is a very reliable damage that is capable of killing weaker enemies and stunlocking larger ones.
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Energy Weapons]]
[[Category:Items]]
8ufix2fu95umv31pz23r6yhv4jziu26
Late Waiter
0
605
1114
2016-11-03T23:41:02Z
Ploomutoo
28655625
made it
1114
wikitext
text/x-wiki
[[File:Late Waiter.PNG|thumb|220x220px]]
The '''Late Waiter '''is a skeletal waiter with hollow eyes, from which a trickle of blood flows.
== Behavior ==
The Late Waiter is more aware of the Player than most Enemies, spawning nearer to the Player at the start of a level than most, and keeping within a short radius of the Player at all times.
Being a waiter and all, the Late Waiter is able to serve beverages violently. It throws drinks at the player, which arc through the air, and apply status effects in an area, though it only deals damage with direct hits. It has 3 different varieties of beverage which arc differently and have different effects.
=== Freeze Drink ===
Arcs low and applies a slowing debuff to the Player if it hits.
* Variant 1-Late Waiter: 25% slow for 2 seconds
* Variant 2-Great Waiter: 33% slow for 3 seconds
* Variant 3-Fate Waiter: 45% slow for 4 seconds
=== Momentum Drink ===
Arcs high and applies a momentum debuff to the Player if it hits. The Player's inertia will be strengthened, and they will have difficulty increasing and decreasing their speed, as well as difficulty turning.
* Variant 1-Late Waiter: 33% slower acceleration for 4 seconds
* Variant 2-Great Waiter: 44% slower acceleration for 6 seconds
* Variant 3-Fate Waiter: 55% slower acceleration for 8 seconds
=== Tunnel Vision Drink ===
Zooms in the Player's view and applies a thick vignette. Arcs an average amount.
* Variant 1-Late Waiter: 1.5x zoom for 3 seconds
* Variant 2-Great Waiter: 2x zoom for 5 seconds
* Variant 3-Fate Waiter: 3x zoom for 7 seconds
== Variants ==
The Late Waiter comes in different flavors.
=== Late Waiter ===
Standard experience waiter. Has white bones and wears a black suit.
* HP: Below Average
* Speed: Quick
* Damage: Good
=== Great Waiter ===
A superior waiter. Throws drinks twice as often and they have a slightly larger radius for applying status effects. Has yellow bones and wears a blue suit.
* HP: Average
* Speed: Fast
* Damage: High
=== Fate Waiter ===
The Waiter of Fate, throws three beverages at once, with two differing from the central angle by 30 degrees. It only throws drinks two-thirds as often as the Late Waiter, drinks do not have larger radiuses like those of the Great Waiter. Has red bones and wears a purple suit.
* HP: Good
* Speed: Very Fast
* Damage: Very High
o4697wnvsshr07xf117z7a030l9w63x
1115
1114
2016-11-03T23:41:12Z
Ploomutoo
28655625
Adding categories
1115
wikitext
text/x-wiki
[[File:Late Waiter.PNG|thumb|220x220px]]
The '''Late Waiter '''is a skeletal waiter with hollow eyes, from which a trickle of blood flows.
== Behavior ==
The Late Waiter is more aware of the Player than most Enemies, spawning nearer to the Player at the start of a level than most, and keeping within a short radius of the Player at all times.
Being a waiter and all, the Late Waiter is able to serve beverages violently. It throws drinks at the player, which arc through the air, and apply status effects in an area, though it only deals damage with direct hits. It has 3 different varieties of beverage which arc differently and have different effects.
=== Freeze Drink ===
Arcs low and applies a slowing debuff to the Player if it hits.
* Variant 1-Late Waiter: 25% slow for 2 seconds
* Variant 2-Great Waiter: 33% slow for 3 seconds
* Variant 3-Fate Waiter: 45% slow for 4 seconds
=== Momentum Drink ===
Arcs high and applies a momentum debuff to the Player if it hits. The Player's inertia will be strengthened, and they will have difficulty increasing and decreasing their speed, as well as difficulty turning.
* Variant 1-Late Waiter: 33% slower acceleration for 4 seconds
* Variant 2-Great Waiter: 44% slower acceleration for 6 seconds
* Variant 3-Fate Waiter: 55% slower acceleration for 8 seconds
=== Tunnel Vision Drink ===
Zooms in the Player's view and applies a thick vignette. Arcs an average amount.
* Variant 1-Late Waiter: 1.5x zoom for 3 seconds
* Variant 2-Great Waiter: 2x zoom for 5 seconds
* Variant 3-Fate Waiter: 3x zoom for 7 seconds
== Variants ==
The Late Waiter comes in different flavors.
=== Late Waiter ===
Standard experience waiter. Has white bones and wears a black suit.
* HP: Below Average
* Speed: Quick
* Damage: Good
=== Great Waiter ===
A superior waiter. Throws drinks twice as often and they have a slightly larger radius for applying status effects. Has yellow bones and wears a blue suit.
* HP: Average
* Speed: Fast
* Damage: High
=== Fate Waiter ===
The Waiter of Fate, throws three beverages at once, with two differing from the central angle by 30 degrees. It only throws drinks two-thirds as often as the Late Waiter, drinks do not have larger radiuses like those of the Great Waiter. Has red bones and wears a purple suit.
* HP: Good
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
rselctu4dot4oiwpt2b0sxlyvj5ht5r
1116
1115
2016-11-03T23:41:35Z
Ploomutoo
28655625
Adding categories
1116
wikitext
text/x-wiki
[[File:Late Waiter.PNG|thumb|220x220px]]
The '''Late Waiter '''is a skeletal waiter with hollow eyes, from which a trickle of blood flows.
== Behavior ==
The Late Waiter is more aware of the Player than most Enemies, spawning nearer to the Player at the start of a level than most, and keeping within a short radius of the Player at all times.
Being a waiter and all, the Late Waiter is able to serve beverages violently. It throws drinks at the player, which arc through the air, and apply status effects in an area, though it only deals damage with direct hits. It has 3 different varieties of beverage which arc differently and have different effects.
=== Freeze Drink ===
Arcs low and applies a slowing debuff to the Player if it hits.
* Variant 1-Late Waiter: 25% slow for 2 seconds
* Variant 2-Great Waiter: 33% slow for 3 seconds
* Variant 3-Fate Waiter: 45% slow for 4 seconds
=== Momentum Drink ===
Arcs high and applies a momentum debuff to the Player if it hits. The Player's inertia will be strengthened, and they will have difficulty increasing and decreasing their speed, as well as difficulty turning.
* Variant 1-Late Waiter: 33% slower acceleration for 4 seconds
* Variant 2-Great Waiter: 44% slower acceleration for 6 seconds
* Variant 3-Fate Waiter: 55% slower acceleration for 8 seconds
=== Tunnel Vision Drink ===
Zooms in the Player's view and applies a thick vignette. Arcs an average amount.
* Variant 1-Late Waiter: 1.5x zoom for 3 seconds
* Variant 2-Great Waiter: 2x zoom for 5 seconds
* Variant 3-Fate Waiter: 3x zoom for 7 seconds
== Variants ==
The Late Waiter comes in different flavors.
=== Late Waiter ===
Standard experience waiter. Has white bones and wears a black suit.
* HP: Below Average
* Speed: Quick
* Damage: Good
=== Great Waiter ===
A superior waiter. Throws drinks twice as often and they have a slightly larger radius for applying status effects. Has yellow bones and wears a blue suit.
* HP: Average
* Speed: Fast
* Damage: High
=== Fate Waiter ===
The Waiter of Fate, throws three beverages at once, with two differing from the central angle by 30 degrees. It only throws drinks two-thirds as often as the Late Waiter, drinks do not have larger radiuses like those of the Great Waiter. Has red bones and wears a purple suit.
* HP: Good
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
[[Category:Debuff Enemies]]
86tjx5ch2sak5lvg9yklu3kstn42qri
1121
1116
2016-11-03T23:53:07Z
Ploomutoo
28655625
new images
1121
wikitext
text/x-wiki
[[File:Late Waiter.PNG|thumb|220x220px]]
The '''Late Waiter '''is a skeletal waiter with hollow eyes, from which a trickle of blood flows.
== Behavior ==
The Late Waiter is more aware of the Player than most Enemies, spawning nearer to the Player at the start of a level than most, and keeping within a short radius of the Player at all times.
Being a waiter and all, the Late Waiter is able to serve beverages violently. It throws drinks at the player, which arc through the air, and apply status effects in an area, though it only deals damage with direct hits. It has 3 different varieties of beverage which arc differently and have different effects.
=== Freeze Drink ===
Arcs low and applies a slowing debuff to the Player if it hits.
* Variant 1-Late Waiter: 25% slow for 2 seconds
* Variant 2-Great Waiter: 33% slow for 3 seconds
* Variant 3-Fate Waiter: 45% slow for 4 seconds
=== Momentum Drink ===
Arcs high and applies a momentum debuff to the Player if it hits. The Player's inertia will be strengthened, and they will have difficulty increasing and decreasing their speed, as well as difficulty turning.
* Variant 1-Late Waiter: 33% slower acceleration for 4 seconds
* Variant 2-Great Waiter: 44% slower acceleration for 6 seconds
* Variant 3-Fate Waiter: 55% slower acceleration for 8 seconds
=== Tunnel Vision Drink ===
Zooms in the Player's view and applies a thick vignette. Arcs an average amount.
* Variant 1-Late Waiter: 1.5x zoom for 3 seconds
* Variant 2-Great Waiter: 2x zoom for 5 seconds
* Variant 3-Fate Waiter: 3x zoom for 7 seconds
== Variants ==
The Late Waiter comes in different flavors.
=== Late Waiter ===
Standard experience waiter. Has white bones and wears a black suit.
* HP: Below Average
* Speed: Quick
* Damage: Good
[[File:Great Waiter.PNG|thumb|220x220px]]
=== Great Waiter ===
A superior waiter. Throws drinks twice as often and they have a slightly larger radius for applying status effects. Has yellow bones and wears a blue suit.
* HP: Average
* Speed: Fast
* Damage: High
[[File:Fate Waiter.PNG|thumb|220x220px]]
=== Fate Waiter ===
The Waiter of Fate, throws three beverages at once, with two differing from the central angle by 30 degrees. It only throws drinks two-thirds as often as the Late Waiter, drinks do not have larger radiuses like those of the Great Waiter. Has red bones and wears a purple suit.
* HP: Good
* Speed: Very Fast
* Damage: Very High
[[Category:Enemies]]
[[Category:Debuff Enemies]]
15kxnsz28dj9m73pib09ufzeydo14f0
Lavanian
0
684
1286
2016-11-14T22:55:01Z
Terrarrarrarrarrarria57
25512766
did
1286
wikitext
text/x-wiki
The '''Lavanians''' are a race of aerial creature native to [[The Basalt]]. They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player. They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons.
* HP: Very Low
* Damage (Drip): Average
* Damage (Swoop): Good
6di08ysj5qygbqc2e2booktrnbzx35i
1289
1286
2016-11-14T22:57:34Z
Terrarrarrarrarrarria57
25512766
Adding categories
1289
wikitext
text/x-wiki
The '''Lavanians''' are a race of aerial creature native to [[The Basalt]]. They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player. They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons.
* HP: Very Low
* Damage (Drip): Average
* Damage (Swoop): Good
[[Category:Lesser Enemies]]
6blc653xaktc7xtqtvv93p3ks5sh0v9
1291
1289
2016-11-14T22:58:42Z
Terrarrarrarrarrarria57
25512766
img
1291
wikitext
text/x-wiki
[[File:Lavanian.PNG|thumb|220x220px]]
The '''Lavanians''' are a race of aerial creature native to [[The Basalt]]. They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player. They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons.
* HP: Very Low (40)
* Damage (Drip): Average (5)
* Damage (Swoop): Good (15)
[[Category:Lesser Enemies]]
6trbxmivryky6lxi5vrgbbprqo8p3o6
1487
1291
2017-01-03T02:22:06Z
Terrarrarrarrarrarria57
25512766
format
1487
wikitext
text/x-wiki
[[File:Lavanian.PNG|thumb|220x220px]]
The '''Lavanians''' are a race of aerial creature native to [[The Basalt]], living alongside the [[Magmonians]].
They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player.
They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons, to further increase the viability of hand-to-hand combat with a flaming bird.
* HP: Very Low (40)
* Speed: Fast (9x)
* Damage (Drip): Average (5)
* Damage (Swoop): Good (15)
[[Category:Lesser Enemies]]
e1bws3vdyi42n56e1w8aieydh0681y8
1488
1487
2017-01-03T02:23:13Z
Terrarrarrarrarrarria57
25512766
4mat
1488
wikitext
text/x-wiki
[[File:Lavanian.PNG|thumb|220x220px]]
The '''Lavanians''' are a race of aerial [[Lesser Enemies]], native to [[The Basalt]], living alongside the [[Magmonians]].
They constantly drip molten lava, much to the dismay of anything directly below it, which can injure and/or kill the Player.
They also like to swoop down, as to meet their meat head-on, which gives anyone who wishes to retaliate ample time to melee them. They will fall to the ground for a short time when hit by melee weapons, to further increase the viability of hand-to-hand combat with a flaming bird.
* HP: Very Low (40)
* Speed: Fast (9x)
* Damage (Drip): Average (5)
* Damage (Swoop): Good (15)
[[Category:Lesser Enemies]]
g67dkapyqyi3jnxn530fmxrxm8xqc28
Leafed Menace
0
395
628
2016-06-10T14:02:27Z
Ploomutoo
28655625
made it
628
wikitext
text/x-wiki
The '''Leafed Menace '''is a carnivorous plant enemy. It does not move on its own, and only pursues the player with the help of the '''Beeholder'''. The Beeholder is the brains of the duo, it flies around, tracking down the player angrily. It will not directly engage the player, and will instead periodically drop seeds on the ground while following them. These seeds sprout into Leafed Menaces, which are locked in place, but will bite anything that comes near. Leafed Menaces wither and die automatically after 5 seconds.
== Beeholder and Leafed Menace ==
The standard duo.
=== Beeholder ===
* HP: Below Average
* Speed: Above Average
* Damage: None
=== Leafed Menace ===
* HP: Low
* Speed: None
* Damage: Average
== Beevil and Leafed Atrocity ==
The upgraded duo. Beevil now stings and Leafed Atrocities wither after 7 seconds.
=== Beevil ===
* HP: Average
* Speed: Above Average
* Damage: Average
=== Leafed Atrocity ===
* HP: Below Average
* Speed: None
* Damage: High
== Bee of Doom and Leafed Demon ==
The best duo. Leafed Demons live for 10 seconds and have a longer reach.
=== Bee of Doom ===
* HP: Above Average
* Speed: Fast
* Damage: High
=== Leafed Demon ===
* HP: Average
* Speed: None
* Damage: Higher
s8h45cotobab7qfyhgksm93pd0n4x11
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The '''Leafed Menace '''is a carnivorous plant enemy. It does not move on its own, and only pursues the player with the help of the '''Beeholder'''. The Beeholder is the brains of the duo, it flies around, tracking down the player angrily. It will not directly engage the player, and will instead periodically drop seeds on the ground while following them. These seeds sprout into Leafed Menaces, which are locked in place, but will bite anything that comes near. Leafed Menaces wither and die automatically after 5 seconds.
== Beeholder and Leafed Menace ==
The standard duo.
=== Beeholder ===
* HP: Below Average
* Speed: Above Average
* Damage: None
=== Leafed Menace ===
* HP: Low
* Speed: None
* Damage: Average
== Beevil and Leafed Atrocity ==
The upgraded duo. Beevil now stings and Leafed Atrocities wither after 7 seconds.
=== Beevil ===
* HP: Average
* Speed: Above Average
* Damage: Average
=== Leafed Atrocity ===
* HP: Below Average
* Speed: None
* Damage: High
== Bee of Doom and Leafed Demon ==
The best duo. Leafed Demons live for 10 seconds and have a longer reach.
=== Bee of Doom ===
* HP: Above Average
* Speed: Fast
* Damage: High
=== Leafed Demon ===
* HP: Average
* Speed: None
* Damage: Higher
[[Category:Enemies]]
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[[File:Beeholder.png|thumb|220x220px]]
The '''Leafed Menace '''is a carnivorous plant enemy. It does not move on its own, and only pursues the player with the help of the '''Beeholder'''. The Beeholder is the brains of the duo, it flies around, tracking down the player angrily. It will not directly engage the player, and will instead periodically drop seeds on the ground while following them. These seeds sprout into Leafed Menaces, which are locked in place, but will bite anything that comes near. Leafed Menaces wither and die automatically after 5 seconds.
[[File:Leafed Menace.png|thumb|220x220px]]
== Beeholder and Leafed Menace ==
The standard duo.
=== Beeholder ===
* HP: Below Average
* Speed: Above Average
* Damage: None
=== Leafed Menace ===
* HP: Low
* Speed: None
* Damage: Average
== Beevil and Leafed Atrocity ==
The upgraded duo. Beevil now stings and Leafed Atrocities wither after 7 seconds.
=== Beevil ===
* HP: Average
* Speed: Above Average
* Damage: Average
=== Leafed Atrocity ===
* HP: Below Average
* Speed: None
* Damage: High
== Bee of Doom and Leafed Demon ==
The best duo. Leafed Demons live for 10 seconds and have a longer reach.
=== Bee of Doom ===
* HP: Above Average
* Speed: Fast
* Damage: High
=== Leafed Demon ===
* HP: Average
* Speed: None
* Damage: Higher
[[Category:Enemies]]
nhjjtujmerosmjo0pcep3xupqaz7k7f
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2016-08-17T05:24:59Z
Ploomutoo
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[[File:Beeholder.png|thumb|220x220px]]
The '''Leafed Menace '''is a carnivorous plant enemy. It does not move on its own, and only pursues the player with the help of the '''Beeholder'''. The Beeholder is the brains of the duo, it flies around, tracking down the player angrily. It will not directly engage the player, and will instead periodically drop seeds on the ground while following them. These seeds sprout into Leafed Menaces, which are locked in place, but will bite anything that comes near. Leafed Menaces wither and die automatically after 5 seconds.
[[File:Leafed Menace.png|thumb|220x220px]]
== Beeholder and Leafed Menace ==
The standard duo.
=== Beeholder ===
* HP: Below Average
* Speed: Above Average
* Damage: None
=== Leafed Menace ===
* HP: Low
* Speed: None
* Damage: Average
== Beevil and Leafed Atrocity ==
The upgraded duo. Beevil now stings and Leafed Atrocities wither after 7 seconds.
=== Beevil ===
* HP: Average
* Speed: Above Average
* Damage: Average
=== Leafed Atrocity ===
* HP: Below Average
* Speed: None
* Damage: High
== Bee of Doom and Leafed Demon ==
The best duo. Leafed Demons live for 10 seconds and have a longer reach.
=== Bee of Doom ===
* HP: Above Average
* Speed: Fast
* Damage: High
=== Leafed Demon ===
* HP: Average
* Speed: None
* Damage: Higher
[[Category:Enemies]]
[[Category:Multi Enemies]]
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Leetle Injection
0
561
1004
2016-09-08T14:06:27Z
Ploomutoo
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[[File:Leetle Injection.png|thumb|220x220px]]
The '''Leetle Injection''' is a passive item dropped by the '''Froggy Führer''', a high level variation on the [[Froggy Freak]]. It will spawn '''Friendly Froggy Freaks''' whenever you take damage, sending out more of them for higher damage attacks.
== Damage to Frogs: ==
* High --> 3 Frogs
* Medium --> 2 Frogs
* Low --> 1 Frogs
== Trivia ==
* It's name is a play on words of "Lethal Injection"
qaiql7r9tt50q5z3mppozr64snpeb38
1005
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Ploomutoo
28655625
Adding categories
1005
wikitext
text/x-wiki
[[File:Leetle Injection.png|thumb|220x220px]]
The '''Leetle Injection''' is a passive item dropped by the '''Froggy Führer''', a high level variation on the [[Froggy Freak]]. It will spawn '''Friendly Froggy Freaks''' whenever you take damage, sending out more of them for higher damage attacks.
== Damage to Frogs: ==
* High --> 3 Frogs
* Medium --> 2 Frogs
* Low --> 1 Frogs
== Trivia ==
* It's name is a play on words of "Lethal Injection"
[[Category:Passive Items]]
[[Category:Items]]
7jzmz0riijhgwbbfhispfvalzo83a08
1006
1005
2016-09-08T14:06:52Z
Ploomutoo
28655625
Adding categories
1006
wikitext
text/x-wiki
[[File:Leetle Injection.png|thumb|220x220px]]
The '''Leetle Injection''' is a passive item dropped by the '''Froggy Führer''', a high level variation on the [[Froggy Freak]]. It will spawn '''Friendly Froggy Freaks''' whenever you take damage, sending out more of them for higher damage attacks.
== Damage to Frogs: ==
* High --> 3 Frogs
* Medium --> 2 Frogs
* Low --> 1 Frogs
== Trivia ==
* It's name is a play on words of "Lethal Injection"
[[Category:Passive Items]]
[[Category:Items]]
[[Category:Drop Items]]
cl12btbi8ij2bj0x7jzjorxxqf0s7d8
Lesser Enemies
0
448
746
2016-08-01T03:59:53Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== Seripites ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are dressed in stereotypical "Wild West" garb like cowboy hats.
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
When angered, usually by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
32phl6d1nyulg91zcby7j0ebdqwcvkl
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2016-08-01T04:00:06Z
Terrarrarrarrarrarria57
25512766
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== Seripites ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are dressed in stereotypical "Wild West" garb like cowboy hats.
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
When angered, usually by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
[[Category:Enemies]]
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== Seripites ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
When angered, usually by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
[[Category:Enemies]]
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== Seripites ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
When angered, usually by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Tundrans ==
[[File:Tundran.jpeg|thumb|208x208px]]
The '''Tundrans''' are a race of ice monsters, with large heads and legs, with pointy icicles jutting out from all over. They dwell within igloos, in [[The Hyperborean]]. These igloos are commonly isolated, though on occasion small villages will form. They tend to wander around, though they will not stray too far from their residences.
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.[[Category:Enemies]]
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== Seripites ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
When angered, usually by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Tundrans ==
[[File:Tundran.jpeg|thumb|208x208px]]
The '''Tundrans''' are a race of ice monsters, with large heads and legs, with pointy icicles jutting out from all over. They dwell within igloos, in [[The Hyperborean]]. These igloos are commonly isolated, though on occasion small villages will form. They tend to wander around, though they will not stray too far from their residences.
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
[[Category:Mechanics]]
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
[[File:Tundran.jpeg|thumb|208x208px]]
The '''Tundrans''' are a race of ice monsters, with large heads and legs, with pointy icicles jutting out from all over. They dwell within igloos, in [[The Hyperborean]]. These igloos are commonly isolated, though on occasion small villages will form. They tend to wander around, though they will not stray too far from their residences.
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
[[Category:Mechanics]]
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== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
[[File:Tundran.jpeg|thumb|208x208px]]
The '''Tundrans''' are a race of ice monsters, with large heads and legs, with pointy icicles jutting out from all over. They dwell within igloos, in [[The Hyperborean]]. These igloos are commonly isolated, though on occasion small villages will form. They tend to wander around, though they will not stray too far from their residences.
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
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edit
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[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
[[File:Seripite.png|thumb|220x220px]]
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
[[File:Tundran.jpeg|thumb|208x208px]]
The '''Tundrans''' are a race of ice monsters, with large heads and legs, with pointy icicles jutting out from all over. They dwell within igloos, in [[The Hyperborean]]. These igloos are commonly isolated, though on occasion small villages will form. They tend to wander around, though they will not stray too far from their residences.
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
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2016-08-15T02:07:56Z
Ploomutoo
28655625
porting
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wikitext
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[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
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911
818
2016-08-22T03:51:05Z
Ploomutoo
28655625
link
911
wikitext
text/x-wiki
''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
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912
911
2016-08-22T03:57:21Z
Ploomutoo
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912
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''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
== [[Hellion|Hellions]] and [[Hellioff|Hellioffs]] ==
The '''Hellions''' are demonic creatures that can hover over gaps, and shoot knock-backing flames. The are native to [[Fallen Heaven]].
* HP: Low
* Speed: Average
* Damage: Normal
The '''Hellioffs''' are an elite variant of Hellion, and are capable of full flight. They are also faster than the Hellions, though they are much rarer.
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
hmtlpylgizhdyza3esjbjmnh5sdtw8w
1482
912
2017-01-03T01:53:09Z
Terrarrarrarrarrarria57
25512766
burb
1482
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''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
== [[Aevian|Aevians]] ==
The '''Aevians''' are three-eyed birds, greatly skilled in flight and will fly great distances for no comprehensible reason. They excel in aerial combat, so be cautious should you take to the skies in the [[Aether Labyrinth]].
* HP: Low
* Speed: Average, Very High (Flight)
* Damage: Above Average
== [[Hellion|Hellions]] and [[Hellioff|Hellioffs]] ==
The '''Hellions''' are demonic creatures that can hover over gaps, and shoot knock-backing flames. The are native to [[Fallen Heaven]].
* HP: Low
* Speed: Average
* Damage: Normal
The '''Hellioffs''' are an elite variant of Hellion, and are capable of full flight. They are also faster than the Hellions, though they are much rarer.
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
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1484
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2017-01-03T02:04:58Z
Terrarrarrarrarrarria57
25512766
ghoul
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''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
== [[Ghouls]] ==
The '''Ghouls''' are a race of corpse-eating humanoids. They tend to stay in one place, often with a large group of other Ghouls, until disturbed, and will then wander [[The Dusk]], digging up graves and eating corpses. They are built like speedy glass cannons, and kill the unsuspecting very effectively.
* HP: Very Very Low
* Damage: High
* Speed: Quick
== [[Aevian|Aevians]] ==
The '''Aevians''' are three-eyed birds, greatly skilled in flight and will fly great distances for no comprehensible reason. They excel in aerial combat, so be cautious should you take to the skies in the [[Aether Labyrinth]].
* HP: Low
* Speed: Average, Very High (Flight)
* Damage: Above Average
== [[Hellion|Hellions]] and [[Hellioff|Hellioffs]] ==
The '''Hellions''' are demonic creatures that can hover over gaps, and shoot knock-backing flames. The are native to [[Fallen Heaven]].
* HP: Low
* Speed: Average
* Damage: Normal
The '''Hellioffs''' are an elite variant of Hellion, and are capable of full flight. They are also faster than the Hellions, though they are much rarer.
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
t2lce6ya4l9bxz49gl3i2ei40t9j5ly
1490
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2017-01-03T02:26:29Z
Terrarrarrarrarrarria57
25512766
basaltians
1490
wikitext
text/x-wiki
''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Normal
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
== [[Magmonians]] and [[Lavanian|Lavanians]] ==
The '''Magmonians''' are subterranean fire-creatures, often seen leaping from the ground in a manner not dissimilar to that used by dolphins. They leave hazardous, lingering puddles of lava upon death, and are native to [[The Basalt]].
* HP: Very Low
* Speed: Quick
* Damage: Good, Above Average (Puddle)
The '''Lavanians '''are flaming birds, with obsidian beaks and talons. They drip molten stone from above and swoop down at you, but can be stunned if you manage to land a solid melee hit. They can be found in [[The Basalt]].
* HP: Very Low
* Speed: Fast
* Damage: Good, Average (Drip)
== [[Ghouls]] ==
The '''Ghouls''' are a race of corpse-eating humanoids. They tend to stay in one place, often with a large group of other Ghouls, until disturbed, and will then wander [[The Dusk]], digging up graves and eating corpses. They are built like speedy glass cannons, and kill the unsuspecting very effectively.
* HP: Very Very Low
* Damage: High
* Speed: Quick
== [[Aevian|Aevians]] ==
The '''Aevians''' are three-eyed birds, greatly skilled in flight and will fly great distances for no comprehensible reason. They excel in aerial combat, so be cautious should you take to the skies in the [[Aether Labyrinth]].
* HP: Low
* Speed: Average, Very High (Flight)
* Damage: Above Average
== [[Hellion|Hellions]] and [[Hellioff|Hellioffs]] ==
The '''Hellions''' are demonic creatures that can hover over gaps, and shoot knock-backing flames. The are native to [[Fallen Heaven]].
* HP: Low
* Speed: Average
* Damage: Normal
The '''Hellioffs''' are an elite variant of Hellion, and are capable of full flight. They are also faster than the Hellions, though they are much rarer.
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
jejupy3nj6o4qzrmsinxfjorw71qp5y
1502
1490
2017-01-03T13:53:18Z
Terrarrarrarrarrarria57
25512766
fishy physique
1502
wikitext
text/x-wiki
''-See Also: [http://onsecher.wikia.com/wiki/Category:Lesser_Enemies Lesser Enemies (Category)]-''[[File:Enemies.png|thumb|220x220px]]
== Foreword ==
'''Lesser Monsters''' are less threatening creatures found in several areas, and are first introduced in [[Hellspring]]. They have a much smaller health pool and slaying them is viable under most circumstances, though using noisy methods such as firearms or explosives may provoke other Lesser Monsters, who are great in number, or even a regular monster, which actually poses a serious threat.
== [[Seripite|Seripites]] ==
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in the [[Hellspring]] and will attack on sight.
* HP: Very Low
* Speed: Average
* Damage: Average
== [[Tundran|Tundrans]] ==
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are found in [[The Hyperborean]].
* HP: Low
* Speed: Fast
* Damage: High
== [[Magmonians]] and [[Lavanian|Lavanians]] ==
The '''Magmonians''' are subterranean fire-creatures, often seen leaping from the ground in a manner not dissimilar to that used by dolphins. They leave hazardous, lingering puddles of lava upon death, and are native to [[The Basalt]].
* HP: Very Low
* Speed: Quick
* Damage: Good, Above Average (Puddle)
The '''Lavanians '''are flaming birds, with obsidian beaks and talons. They drip molten stone from above and swoop down at you, but can be stunned if you manage to land a solid melee hit. They can be found in [[The Basalt]].
* HP: Very Low
* Speed: Fast
* Damage: Good, Average (Drip)
== [[Pacifians]] ==
The '''Pacificans '''are fish-people, found in the open ocean sections of [[200,000,000 Leagues Under]]. They move at high speeds and pose a great threat underwater. Their prescense can seriously threaten those who are unprepared. Their one weakness is their own fishy physique, as they cannot access dry land at all.
* HP: Low
* Speed: Fast
* Damage: Above Average
== [[Ghouls]] ==
The '''Ghouls''' are a race of corpse-eating humanoids. They tend to stay in one place, often with a large group of other Ghouls, until disturbed, and will then wander [[The Dusk]], digging up graves and eating corpses. They are built like speedy glass cannons, and kill the unsuspecting very effectively.
* HP: Very Very Low
* Damage: High
* Speed: Quick
== [[Aevian|Aevians]] ==
The '''Aevians''' are three-eyed birds, greatly skilled in flight and will fly great distances for no comprehensible reason. They excel in aerial combat, so be cautious should you take to the skies in the [[Aether Labyrinth]].
* HP: Low
* Speed: Average, Very Fast (Flight)
* Damage: Above Average
== [[Hellion|Hellions]] and [[Hellioff|Hellioffs]] ==
The '''Hellions''' are demonic creatures that can hover over gaps, and shoot knock-backing flames. The are native to [[Fallen Heaven]].
* HP: Low
* Speed: Average
* Damage: Normal
The '''Hellioffs''' are an elite variant of Hellion, and are capable of full flight. They are also faster than the Hellions, though they are much rarer.
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Mechanics]]
[[Category:Lesser Enemies]]
sr8p5n7qmqjvo11an0izsow9k1f90h9
Light Guardian
0
543
955
2016-09-04T03:49:57Z
Ploomutoo
28655625
made it
955
wikitext
text/x-wiki
'''Light Guardians '''are Minibosses fought during the battle against [[The Underlord]] in order to progress the fight. Battling them is a drastic departure from normal stealth and survival gameplay, as you are forced into physical combat. You are given a '''Light Blade '''with which to fight, your previous weapons are stored until the battle has ended.
These small battles will take place on a disk of light, and you must push the guardians off of the edge, or be pushed off yourself. The '''Light Blade '''deals no damage, only knocking back your opponent, though the guardian's blade will deal damage in addition to knocking you around.
== Guardians ==
They will stand still to guard under most circumstances, and will block and counter your advance when stationary. If you stay still, they will begin to circle you, and then charge with their blades outstretched. Presciesely timing your counter-attack when they charge will knock them backwards, and after waiting until they have finished their charge, (if you successfully moved out of the way), you may strike them while they recover, pushing them whatever direction you hit them in.
Once pushed off, this small battle will be one and you may continue your assault on The Underlord.
== The Underlord's Soul ==
A more difficult version, it has several new attacks in its arsenal. It can blast you with powerful beams of cosmic energy, it will charge up when standing still and telegraph by holding out its arm. The beam will deal a great deal of damage and knock you back very far.
It also may do a jumping charge, flinging itself into the air and charging downwards at great speed, you must aim upwards and time more presicesly to counter this attack, and if it should hit the ground, the dish will shake violently and throw the fighters about.
You must push off the soul 3 times before defeating it.
oncg6215tf6oggd44hx7gqtgesqst0f
956
955
2016-09-04T03:50:05Z
Ploomutoo
28655625
Adding categories
956
wikitext
text/x-wiki
'''Light Guardians '''are Minibosses fought during the battle against [[The Underlord]] in order to progress the fight. Battling them is a drastic departure from normal stealth and survival gameplay, as you are forced into physical combat. You are given a '''Light Blade '''with which to fight, your previous weapons are stored until the battle has ended.
These small battles will take place on a disk of light, and you must push the guardians off of the edge, or be pushed off yourself. The '''Light Blade '''deals no damage, only knocking back your opponent, though the guardian's blade will deal damage in addition to knocking you around.
== Guardians ==
They will stand still to guard under most circumstances, and will block and counter your advance when stationary. If you stay still, they will begin to circle you, and then charge with their blades outstretched. Presciesely timing your counter-attack when they charge will knock them backwards, and after waiting until they have finished their charge, (if you successfully moved out of the way), you may strike them while they recover, pushing them whatever direction you hit them in.
Once pushed off, this small battle will be one and you may continue your assault on The Underlord.
== The Underlord's Soul ==
A more difficult version, it has several new attacks in its arsenal. It can blast you with powerful beams of cosmic energy, it will charge up when standing still and telegraph by holding out its arm. The beam will deal a great deal of damage and knock you back very far.
It also may do a jumping charge, flinging itself into the air and charging downwards at great speed, you must aim upwards and time more presicesly to counter this attack, and if it should hit the ground, the dish will shake violently and throw the fighters about.
You must push off the soul 3 times before defeating it.
[[Category:Enemies]]
esenrh3dj463kkmgzhw0aflaztqgjmn
959
956
2016-09-04T03:51:32Z
Ploomutoo
28655625
pretty pictures
959
wikitext
text/x-wiki
[[File:Light Guardian.png|thumb|220x220px]]
'''Light Guardians '''are Minibosses fought during the battle against [[The Underlord]] in order to progress the fight. Battling them is a drastic departure from normal stealth and survival gameplay, as you are forced into physical combat. You are given a '''Light Blade '''with which to fight, your previous weapons are stored until the battle has ended.
These small battles will take place on a disk of light, and you must push the guardians off of the edge, or be pushed off yourself. The '''Light Blade '''deals no damage, only knocking back your opponent, though the guardian's blade will deal damage in addition to knocking you around.
== Guardians ==
They will stand still to guard under most circumstances, and will block and counter your advance when stationary. If you stay still, they will begin to circle you, and then charge with their blades outstretched. Presciesely timing your counter-attack when they charge will knock them backwards, and after waiting until they have finished their charge, (if you successfully moved out of the way), you may strike them while they recover, pushing them whatever direction you hit them in.
Once pushed off, this small battle will be one and you may continue your assault on The Underlord.
[[File:Underlord Soul.png|thumb|220x220px]]
== The Underlord's Soul ==
A more difficult version, it has several new attacks in its arsenal. It can blast you with powerful beams of cosmic energy, it will charge up when standing still and telegraph by holding out its arm. The beam will deal a great deal of damage and knock you back very far.
It also may do a jumping charge, flinging itself into the air and charging downwards at great speed, you must aim upwards and time more presicesly to counter this attack, and if it should hit the ground, the dish will shake violently and throw the fighters about.
You must push off the soul 3 times before defeating it.
[[Category:Enemies]]
t7t44o4rrnwoalvig6wykymwji1x9xo
Lilian Runnisen
0
516
903
2016-08-21T02:21:47Z
Ploomutoo
28655625
made it
903
wikitext
text/x-wiki
[[File:Lilian Runnisen.png|thumb|220x220px]]
'''Lilian Runnisen''' is an unlockable character, with a focus on mobility. She can accelerate to high speeds, but when travelling fast, the inertia makes stopping and turning difficult.
The high speeds she reaches also offer offensive capability, as if she moves at a high enough speed, she can run through enemies and deal massive damage to them.
== Characteristics ==
* HP: Average
* Speed: Quick to Very Fast
* Damage: 0.75x
* Run Damage: High
9rwgomyqyx24sy4oxfqp995pddxlw56
904
903
2016-08-21T02:21:56Z
Ploomutoo
28655625
Adding categories
904
wikitext
text/x-wiki
[[File:Lilian Runnisen.png|thumb|220x220px]]
'''Lilian Runnisen''' is an unlockable character, with a focus on mobility. She can accelerate to high speeds, but when travelling fast, the inertia makes stopping and turning difficult.
The high speeds she reaches also offer offensive capability, as if she moves at a high enough speed, she can run through enemies and deal massive damage to them.
== Characteristics ==
* HP: Average
* Speed: Quick to Very Fast
* Damage: 0.75x
* Run Damage: High
[[Category:Characters]]
jx4v00otdnku412jw7bvjwrb6muugwd
Lockpick
0
555
991
2016-09-08T13:29:49Z
Ploomutoo
28655625
made it
991
wikitext
text/x-wiki
[[File:Lockpick.png|thumb|220x220px]]
The '''Lockpick''' is a tool used in the place of keys. When used on locked objects, it will open them without consuming a key. This comes at the tradeoff of a used weapon slot, it can be used as a melee weapon in demanding circumstances but is not optimal for combat.
* Damage: Average
* Speed: Slow
2d796gdxlbsin946l3pinmqsvdci7ip
992
991
2016-09-08T13:30:04Z
Ploomutoo
28655625
Adding categories
992
wikitext
text/x-wiki
[[File:Lockpick.png|thumb|220x220px]]
The '''Lockpick''' is a tool used in the place of keys. When used on locked objects, it will open them without consuming a key. This comes at the tradeoff of a used weapon slot, it can be used as a melee weapon in demanding circumstances but is not optimal for combat.
* Damage: Average
* Speed: Slow
[[Category:Melee Weapons]]
[[Category:Weapons]]
rfcap32f4ssuw9uxvq4rlth4x73jhll
993
992
2016-09-08T13:33:14Z
Ploomutoo
28655625
found
993
wikitext
text/x-wiki
[[The Park| ]][[File:Lockpick.png|thumb|220x220px]]
The '''Lockpick''' is a tool used in the place of keys. When used on locked objects, it will open them without consuming a key. This comes at the tradeoff of a used weapon slot, it can be used as a melee weapon in demanding circumstances but is not optimal for combat. It can be found in sheds in [[The Park]] and houses in [[Hellspring]].
* Damage: Average
* Speed: Slow
[[Category:Melee Weapons]]
[[Category:Weapons]]
0a6h3lnjrjpawxmsxjo3629apd77onq
Loot Daemon
0
438
719
2016-07-31T02:11:35Z
Terrarrarrarrarrarria57
25512766
made it
719
wikitext
text/x-wiki
The '''Loot Daemon''' is an ambushing creature, found clinging to walls and ceilings near to piles of treasure. When the player comes within its reach, it will leap towards them and attack. When the level is generated it will be in several places at once, depending on its variant type. Should one of the clones be provoked, the others will be deactivated. If they player manages to escape from it, the unprovoked clones will be reactivated. All share the same healthpool and if any are killed, all others will be permanently deactivated.
== Variations ==
The Loot Daemon comes in several flavors. Pistachio is my favourite.
=== Loot Daemon ===
* Clones: 6
* HP: Average
* Damage: High
* Speed: Slow
=== Great Gold Guardian ===
The '''Great Gold Guardian''' can nearly keep pace with the player and serves as a more persistent threat to them. It will deactivate at a much longer distance and is more durable. It appears as a gold-tinted version of the standard Loot Daemon.
* Clones: 2
* HP: High
* Damage: High
* Speed: Normal
=== Spooky Swarmer ===
'''Spooky Swarmers''' are an odd variant on the Loot Daemon. These creatures do not share a singular health pool, but are independently weak, and are likely to be killed. They will also will spawn in groups of 2-4 and will not deactivate when the player gets too far away, but rather return to their treasure pile. It looks like a smaller Loot Daemon with a black and dark red colour scheme.
* Clones: 4 (Groups of 2-4)
* HP: Very Low
* Damage: Average
* Speed: Slow
i42bcp5ccg762snwx7itp9r9p2zmqel
720
719
2016-07-31T02:11:52Z
Terrarrarrarrarrarria57
25512766
Adding categories
720
wikitext
text/x-wiki
The '''Loot Daemon''' is an ambushing creature, found clinging to walls and ceilings near to piles of treasure. When the player comes within its reach, it will leap towards them and attack. When the level is generated it will be in several places at once, depending on its variant type. Should one of the clones be provoked, the others will be deactivated. If they player manages to escape from it, the unprovoked clones will be reactivated. All share the same healthpool and if any are killed, all others will be permanently deactivated.
== Variations ==
The Loot Daemon comes in several flavors. Pistachio is my favourite.
=== Loot Daemon ===
* Clones: 6
* HP: Average
* Damage: High
* Speed: Slow
=== Great Gold Guardian ===
The '''Great Gold Guardian''' can nearly keep pace with the player and serves as a more persistent threat to them. It will deactivate at a much longer distance and is more durable. It appears as a gold-tinted version of the standard Loot Daemon.
* Clones: 2
* HP: High
* Damage: High
* Speed: Normal
=== Spooky Swarmer ===
'''Spooky Swarmers''' are an odd variant on the Loot Daemon. These creatures do not share a singular health pool, but are independently weak, and are likely to be killed. They will also will spawn in groups of 2-4 and will not deactivate when the player gets too far away, but rather return to their treasure pile. It looks like a smaller Loot Daemon with a black and dark red colour scheme.
* Clones: 4 (Groups of 2-4)
* HP: Very Low
* Damage: Average
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
kadnipc4p99vu5nt5qmrz43tb24ii2y
727
720
2016-07-31T03:12:46Z
Terrarrarrarrarrarria57
25512766
image
727
wikitext
text/x-wiki
[[File:Loot Daemon.png|thumb|220x220px]]
The '''Loot Daemon''' is an ambushing creature, found clinging to walls and ceilings near to piles of treasure. When the player comes within its reach, it will leap towards them and attack. When the level is generated it will be in several places at once, depending on its variant type. Should one of the clones be provoked, the others will be deactivated. If they player manages to escape from it, the unprovoked clones will be reactivated. All share the same healthpool and if any are killed, all others will be permanently deactivated.
== Variations ==
The Loot Daemon comes in several flavors. Pistachio is my favourite.
=== Loot Daemon ===
* Clones: 6
* HP: Average
* Damage: High
* Speed: Slow
=== Great Gold Guardian ===
The '''Great Gold Guardian''' can nearly keep pace with the player and serves as a more persistent threat to them. It will deactivate at a much longer distance and is more durable. It appears as a gold-tinted version of the standard Loot Daemon.
* Clones: 2
* HP: High
* Damage: High
* Speed: Normal
=== Spooky Swarmer ===
'''Spooky Swarmers''' are an odd variant on the Loot Daemon. These creatures do not share a singular health pool, but are independently weak, and are likely to be killed. They will also will spawn in groups of 2-4 and will not deactivate when the player gets too far away, but rather return to their treasure pile. It looks like a smaller Loot Daemon with a black and dark red colour scheme.
* Clones: 4 (Groups of 2-4)
* HP: Very Low
* Damage: Average
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
f84rrou9ndl37svjlhob5i3yzwd9uh5
772
727
2016-08-08T02:16:57Z
Ploomutoo
28655625
Adding categories
772
wikitext
text/x-wiki
[[File:Loot Daemon.png|thumb|220x220px]]
The '''Loot Daemon''' is an ambushing creature, found clinging to walls and ceilings near to piles of treasure. When the player comes within its reach, it will leap towards them and attack. When the level is generated it will be in several places at once, depending on its variant type. Should one of the clones be provoked, the others will be deactivated. If they player manages to escape from it, the unprovoked clones will be reactivated. All share the same healthpool and if any are killed, all others will be permanently deactivated.
== Variations ==
The Loot Daemon comes in several flavors. Pistachio is my favourite.
=== Loot Daemon ===
* Clones: 6
* HP: Average
* Damage: High
* Speed: Slow
=== Great Gold Guardian ===
The '''Great Gold Guardian''' can nearly keep pace with the player and serves as a more persistent threat to them. It will deactivate at a much longer distance and is more durable. It appears as a gold-tinted version of the standard Loot Daemon.
* Clones: 2
* HP: High
* Damage: High
* Speed: Normal
=== Spooky Swarmer ===
'''Spooky Swarmers''' are an odd variant on the Loot Daemon. These creatures do not share a singular health pool, but are independently weak, and are likely to be killed. They will also will spawn in groups of 2-4 and will not deactivate when the player gets too far away, but rather return to their treasure pile. It looks like a smaller Loot Daemon with a black and dark red colour scheme.
* Clones: 4 (Groups of 2-4)
* HP: Very Low
* Damage: Average
* Speed: Slow
[[Category:Enemies]]
[[Category:Guard Enemies]]
[[Category:Ambush Enemies]]
hsm244xevyodmj1mnknfvxl19d6hp72
Lunchbox
0
593
1085
2016-09-21T15:53:35Z
Ploomutoo
28655625
made ot
1085
wikitext
text/x-wiki
[[File:Lunchbox.png|thumb|220x220px]]
The '''Lunchbox''' is a usable item dropped by the '''Supper Servant Superior''', a top-tier variant of [[Meal Monster]]. It grants its holder the ability to eat items for health, when used on an item, it will consume it and heal the player a certain amount, depending on the item's rarity. Most items restore 10% of your health, though Use Items restore 15% and Special Items restore 20%.
It can be used infinitely and only takes up your Use Item slot. It is a useful item for those with too many worthless items.
7vfxwhhep3i96pn6ovd139e465iexij
1086
1085
2016-09-21T15:53:55Z
Ploomutoo
28655625
Adding categories
1086
wikitext
text/x-wiki
[[File:Lunchbox.png|thumb|220x220px]]
The '''Lunchbox''' is a usable item dropped by the '''Supper Servant Superior''', a top-tier variant of [[Meal Monster]]. It grants its holder the ability to eat items for health, when used on an item, it will consume it and heal the player a certain amount, depending on the item's rarity. Most items restore 10% of your health, though Use Items restore 15% and Special Items restore 20%.
It can be used infinitely and only takes up your Use Item slot. It is a useful item for those with too many worthless items.
[[Category:Items]]
[[Category:Use Items]]
[[Category:Drop Items]]
k6p7fxp56v5vf00ufsojo1o12u61gsx
Lust Bloodbuster
0
700
1326
2016-11-15T17:44:25Z
Terrarrarrarrarrarria57
25512766
made
1326
wikitext
text/x-wiki
[[File:Lust Bloodbuster.PNG|thumb|220x220px]]
The '''Lust Bloodbuster''' is the ranged counterpart to the [[Rust Bloodluster]]. It acts like the [[Shotgun]], despite looking like a red spiked [[Pistol]], dealing higher damage at closer range and lower damage from afar.
Whilst wielded, the Player will take 50% more damage than usual, and firing will drain 5 health, though not consuming ammo. Upon killing an Enemy, the Player will recieve a permanent increase to their damage, and a slight damage taking penalty.
Specifically, they will deal 10% more damage at range and 5% more damage with melee, but they will also take 10% damage from any source.
* Damage: Good to Very Low
* Fire Speed: Incredibly Slow
0gl5w3pmwzty65yiuxf22ll1hcavfjg
1327
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2016-11-15T17:44:44Z
Terrarrarrarrarrarria57
25512766
Adding categories
1327
wikitext
text/x-wiki
[[File:Lust Bloodbuster.PNG|thumb|220x220px]]
The '''Lust Bloodbuster''' is the ranged counterpart to the [[Rust Bloodluster]]. It acts like the [[Shotgun]], despite looking like a red spiked [[Pistol]], dealing higher damage at closer range and lower damage from afar.
Whilst wielded, the Player will take 50% more damage than usual, and firing will drain 5 health, though not consuming ammo. Upon killing an Enemy, the Player will recieve a permanent increase to their damage, and a slight damage taking penalty.
Specifically, they will deal 10% more damage at range and 5% more damage with melee, but they will also take 10% damage from any source.
* Damage: Good to Very Low
* Fire Speed: Incredibly Slow
[[Category:Items]]
[[Category:Melee Weapons]]
[[Category:Weapons]]
c40warvwvptdd9iww54m8m30bqblam8
Magmonians
0
682
1281
2016-11-14T15:42:31Z
Terrarrarrarrarrarria57
25512766
dud
1281
wikitext
text/x-wiki
'''Magmonians''' are a subterranean race of lava snake-men. They live underground and burrow through the hard volcanic rock. They will leap from underground repeatedly, in a manner comparable to dolphins. When they are killed they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
6nr3f8r5at33gh47is8jnlaow5siw2h
1282
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2016-11-14T15:42:45Z
Terrarrarrarrarrarria57
25512766
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'''Magmonians''' are a subterranean race of lava snake-men. They live underground and burrow through the hard volcanic rock. They will leap from underground repeatedly, in a manner comparable to dolphins. When they are killed they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
'''Magmonians''' are a subterranean race of lava beings. They live underground and burrow through the hard volcanic rock. They will leap from underground repeatedly, in a manner comparable to dolphins. When they are killed they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
'''Magmonians''' are a subterranean race of lava beings, native to [[The Basalt]]. They live underground and burrow through the hard volcanic rock. They will leap from underground repeatedly, in a manner comparable to dolphins. When they are killed they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
'''Magmonians''' are a subterranean race of lava beings, native to [[The Basalt]]. They live underground and burrow through the hard volcanic rock. They will leap from underground repeatedly, in a manner comparable to dolphins. When they are killed they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
* HP: Very Very Low (30)
* Damage: Good (15)
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
== Magmonians ==
'''Magmonians''' are a subterranean race of lava beings, native to [[The Basalt]]. They serve as the standard (under)ground troops there, and can often be seen alongside the [[Lavanian|Lavanians]].
== Behavior ==
They live underground and burrow through the hard volcanic rock, often leaping from underground repeatedly, in a manner comparable to dolphins.
When they are killed, they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
== Stats ==
* HP: Very Very Low (30)
* Damage: Good (15), Above Average (8) [Lava Puddles]
* Speed: Quick (7x)
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
== Magmonians ==
'''Magmonians''' are a subterranean race of lava beings, native to [[The Basalt]]. They serve as the standard (under)ground troops there, and can often be seen alongside the [[Lavanian|Lavanians]].
== Behavior ==
They live underground and burrow through the hard volcanic rock, often leaping from underground repeatedly, in a manner comparable to dolphins.
When they are killed, they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
== Stats ==
* HP: Very Low (40)
* Damage: Good (15), Above Average (8) [Lava Puddles]
* Speed: Quick (7x)
[[Category:Lesser Enemies]]
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[[File:Magmonian.PNG|thumb|220x220px]]
== Magmonians ==
'''Magmonians''' are a subterranean race of lava beings, native to [[The Basalt]]. They serve as the standard (under)ground troops there, and can often be seen alongside the [[Lavanian|Lavanians]]. They are classified as [[Lesser Enemies]].
== Behavior ==
They live underground and burrow through the hard volcanic rock, often leaping from underground repeatedly, in a manner comparable to dolphins.
When they are killed, they leave a damaging puddle of molten rock, which dissapates after 5 seconds.
== Stats ==
* HP: Very Low (40)
* Damage: Good (15), Above Average (8) [Lava Puddles]
* Speed: Quick (7x)
[[Category:Lesser Enemies]]
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Main Page
0
82
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2016-06-06T13:25:35Z
Default
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Wikia moved page [[Main Page]] to [[Onsécher Wikia]]: SEO
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#REDIRECT [[Onsécher Wikia]]
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Man O' Money
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740
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2016-12-05T15:10:02Z
Terrarrarrarrarrarria57
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Created page with "[[File:Man O' Money.PNG|thumb|220x220px]] The '''Man O' Money''' is a golem made of pennies. == Gimmick == Whenever the Man is damaged, it drops money. Most of its attacks ge..."
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[[File:Man O' Money.PNG|thumb|220x220px]]
The '''Man O' Money''' is a golem made of pennies.
== Gimmick ==
Whenever the Man is damaged, it drops money. Most of its attacks generate money as well, and it will drop a bunch of cash upon its death. A greedy player may be inclined to farm the Man's vast supply of coin, leading to a high risk-high reward situation.
== Variants ==
=== Man O' Money ===
The Man O' Money has high stats, that may be overwhelming to a weaker Player. It drops money when damaged, and it can fire coin projectiles that generate money upon impact.
* HP: Average
* Damage: Good
* Speed: Quick
=== Master O' Money ===
The Master O' Money is even more powerul than the Man. In addition to statistical superiority over its inferiors, it gains a new attack, seperating its stacked coin-body into multiple flying disks and hurling itself at you, piece by piece. It will then reassemble, losing any coins which collided with the Player, resulting in a slight health penalty and a smaller hitbox. It will die instantly if it loses all of its coins, but it would've likely killed the Player long before then.
* HP: Good
* Damage: High
* Speed: Quick
=== Penny God ===
The God of all Pennies. Its attacks can drain your money if they hit, so if you want to reap the money benefits, you'll have t dodge. In addition to its mastery of all inferior attacks, the Penny God can detonate any money on the ground, so you'll have to pick up the loose change generated by its attacks quickly, or it'll explode and damage you. Keep clear of, or pick up any coins when the Penny God begins to telegraph this attack.
* HP: High
* Damage: Very High to Low (Money Explosion, Multiplied by Coin Quantity)
* Speed: Quick
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[[File:Man O' Money.PNG|thumb|220x220px]]
The '''Man O' Money''' is a golem made of pennies.
== Gimmick ==
Whenever the Man is damaged, it drops money. Most of its attacks generate money as well, and it will drop a bunch of cash upon its death. A greedy player may be inclined to farm the Man's vast supply of coin, leading to a high risk-high reward situation.
== Variants ==
=== Man O' Money ===
The Man O' Money has high stats, that may be overwhelming to a weaker Player. It drops money when damaged, and it can fire coin projectiles that generate money upon impact.
* HP: Average
* Damage: Good
* Speed: Quick
=== Master O' Money ===
The Master O' Money is even more powerul than the Man. In addition to statistical superiority over its inferiors, it gains a new attack, seperating its stacked coin-body into multiple flying disks and hurling itself at you, piece by piece. It will then reassemble, losing any coins which collided with the Player, resulting in a slight health penalty and a smaller hitbox. It will die instantly if it loses all of its coins, but it would've likely killed the Player long before then.
* HP: Good
* Damage: High
* Speed: Quick
=== Penny God ===
The God of all Pennies. Its attacks can drain your money if they hit, so if you want to reap the money benefits, you'll have t dodge. In addition to its mastery of all inferior attacks, the Penny God can detonate any money on the ground, so you'll have to pick up the loose change generated by its attacks quickly, or it'll explode and damage you. Keep clear of, or pick up any coins when the Penny God begins to telegraph this attack.
* HP: High
* Damage: Very High to Low (Money Explosion, Multiplied by Coin Quantity)
* Speed: Quick
[[Category:Enemies]]
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[[File:Man O' Money.PNG|thumb|220x220px]]
The '''Man O' Money''' is a golem made of pennies.
== Gimmick ==
Whenever the Man is damaged, it drops money. Most of its attacks generate money as well, and it will drop a bunch of cash upon its death. A greedy player may be inclined to farm the Man's vast supply of coin, leading to a high risk-high reward situation.
== Variants ==
=== Man O' Money ===
The Man O' Money has high stats, that may be overwhelming to a weaker Player. It drops money when damaged, and it can fire coin projectiles that generate money upon impact.
* HP: Average
* Damage: Good
* Speed: Quick
=== Master O' Money ===
The Master O' Money is even more powerul than the Man. In addition to statistical superiority over its inferiors, it gains a new attack, seperating its stacked coin-body into multiple flying disks and hurling itself at you, piece by piece. It will then reassemble, losing any coins which collided with the Player, resulting in a slight health penalty and a smaller hitbox. It will die instantly if it loses all of its coins, but it would've likely killed the Player long before then.
* HP: Good
* Damage: High
* Speed: Quick
=== Penny God ===
The God of all Pennies. Its attacks can drain your money if they hit, so if you want to reap the money benefits, you'll have t dodge. In addition to its mastery of all inferior attacks, the Penny God can detonate any money on the ground, so you'll have to pick up the loose change generated by its attacks quickly, or it'll explode and damage you. Keep clear of, or pick up any coins when the Penny God begins to telegraph this attack.
* HP: High
* Damage: Very High to Low (Money Explosion, Multiplied by Coin Quantity)
* Speed: Quick
[[Category:Enemies]]
[[Category:Money Enemies]]
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[[File:Man O' Money.PNG|thumb|220x220px]]
The '''Man O' Money''' is a golem made of pennies.
== Gimmick ==
Whenever the Man is damaged, it drops money. Most of its attacks generate money as well, and it will drop a bunch of cash upon its death. A greedy player may be inclined to farm the Man's vast supply of coin, leading to a high risk-high reward situation.
== Variants ==
=== Man O' Money ===
The Man O' Money has high stats, that may be overwhelming to a weaker Player. It drops money when damaged, and it can fire coin projectiles that generate money upon impact.
* HP: Average
* Damage: Good
* Speed: Quick
=== Master O' Money ===
The Master O' Money is even more powerul than the Man. In addition to statistical superiority over its inferiors, it gains a new attack, seperating its stacked coin-body into multiple flying disks and hurling itself at you, piece by piece. It will then reassemble, losing any coins which collided with the Player, resulting in a slight health penalty and a smaller hitbox. It will die instantly if it loses all of its coins, but it would've likely killed the Player long before then.
* HP: Good
* Damage: High
* Speed: Quick
=== Penny God ===
The God of all Pennies. Its attacks can drain your money if they hit, so if you want to reap the money benefits, you'll have to dodge. In addition to its mastery of all inferior attacks, the Penny God can detonate any money on the ground, so you'll have to pick up the loose change generated by its attacks quickly, or it'll explode and damage you. Keep clear of, or pick up any coins when the Penny God begins to telegraph this attack.
* HP: High
* Damage: Very High to Low (Money Explosion, Multiplied by Coin Quantity)
* Speed: Quick
[[Category:Enemies]]
[[Category:Money Enemies]]
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[[File:Man O' Money.PNG|thumb|220x220px]]
The '''Man O' Money''' is a golem made of pennies.
== Gimmick ==
Whenever the Man is damaged, it drops money. Most of its attacks generate money as well, and it will drop a bunch of cash upon its death. A greedy player may be inclined to farm the Man's vast supply of coin, leading to a high risk-high reward situation.
== Variants ==
=== Man O' Money ===
The Man O' Money has high stats, that may be overwhelming to a weaker Player. It drops money when damaged, and it can fire coin projectiles that generate money upon impact.
* HP: Average
* Damage: Good
* Speed: Quick
=== Master O' Money ===
The Master O' Money is even more powerul than the Man. In addition to statistical superiority over its inferiors, it gains a new attack, seperating its stacked coin-body into multiple flying disks and hurling itself at you, piece by piece. It will then reassemble, losing any coins which collided with the Player, resulting in a slight health penalty and a smaller hitbox. It will die instantly if it loses all of its coins, but it would've likely killed the Player long before then.
* HP: Good
* Damage: High
* Speed: Quick
=== Penny God ===
The God of all Pennies. Its attacks can drain your money if they hit, so if you want to reap the money benefits, you'll have to dodge. In addition to its mastery of all inferior attacks, the Penny God can detonate any money on the ground, so you'll have to pick up the loose change generated by its attacks quickly, or it'll explode and damage you. Keep clear of, or pick up any coins when the Penny God begins to telegraph this attack.
* HP: High
* Damage: Very High to Low (Money Explosion, Multiplied by Coin Quantity)
* Speed: Quick
Upon its death, the Penny God will drop the [[Man O' Money's Mass of Moola]].[[Category:Enemies]]
[[Category:Money Enemies]]
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Man O' Money's Mass O' Moola
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Created page with "== Man O' Money's Mass O' Moola "''Vast Riches''" == The '''Mass O' Moola''' is a passive item that slightly increases the amount of money recieved from cash pickups. It allow..."
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== Man O' Money's Mass O' Moola "''Vast Riches''" ==
The '''Mass O' Moola''' is a passive item that slightly increases the amount of money recieved from cash pickups. It allows you a single free item from a shop.
* Recieve 20% more money from pickups
* Next store purchase is free
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== Man O' Money's Mass O' Moola "''Vast Riches''" ==
The '''Mass O' Moola''' is a passive item that slightly increases the amount of money recieved from cash pickups. It allows you a single free item from a shop.
* Recieve 20% more money from pickups
* Next store purchase is free
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[[File:Mass O' Moola.PNG|thumb|220x220px]]
== Man O' Money's Mass O' Moola "''Vast Riches''" ==
The '''Mass O' Moola''' is a passive item that slightly increases the amount of money recieved from cash pickups. It allows you a single free item from a shop.
* Recieve 20% more money from pickups
* Next store purchase is free
6jvwwfzy8j0m3wmowqsn19evwb6q94t
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[[File:Mass O' Moola.PNG|thumb|220x220px]]
== Man O' Money's Mass O' Moola "''Vast Riches''" ==
The '''Mass O' Moola''' is a passive item that slightly increases the amount of money recieved from cash pickups. It allows you a single free item from a shop.
* Recieve 20% more money from pickups
* Next store purchase is free
[[Category:Items]]
[[Category:Drop Items]]
[[Category:Passive Items]]
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Man O' Money's Mass of Moola
0
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#REDIRECT [[Man O' Money's Mass O' Moola]]
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Mannequin
0
383
603
2016-06-09T13:56:11Z
Dragonvaledaily123
5237216
Did it
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[[File:Mannequin.jpeg|thumb]]
The mannequin is an unlockable character for Onsécher. He is unlocked by dying 100 times. He is the worst character and offers no advantages, only disadvantages.
==Characteristics==
*Low Health
*Slow Speed
*Does 25% less damage with weapons
*Heals 25% less in general
[[Category:Characters]]
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Manomandible
0
457
769
2016-08-08T02:15:54Z
Ploomutoo
28655625
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[[File:Manomandible.png|thumb|220x220px]]
'''Manomandible''' is a large chunk of rotting flesh with 4 veiny eyes and spider legs, and a large mouth with two arms sprouting out of it. It's name derives from "mano", being hand, and "mandible", being mouth. It is designed to force the player to look upwards or be ambushed.
== Behavior ==
It will climb up walls onto the ceiling in an unexplored room near to the player. It will jump down on the head of the player should they pass under, but if it is damaged while still on the ceiling, it will be stunned momentarily and fall down.
If it does successfully land on the player it will grab them with its mouth hands and maul them, holding them in place and draining massive amounts of their health. Once it has damaged them sufficiently, it will throw them in a random direction, possibly into a bottomless pit.
After throwing the player, it will chase them down in hopes of mauling them again, but due to its slow speed, it will not likely be able to do so. When the player gets far away enough it will seek out a new ceiling meeting its criteria.
== Variants ==
=== Manomandible ===
* HP: Average
* Speed: Slow
* Damage: High
=== Meanermandible ===
A meaner version of the mandible. It will throw them further and recieve a temporary speed boost after mauling the player, allowing it to then rush to wherever the player landed and maul them again. It will not recieve the boost if the player ism't thrown a sufficient distance, as to avoid unfairness.
* HP: High
* Speed: Average (Boost), Slow
* Damage: Very High
=== Murdermandible ===
This mandible is imbued with the power of extreme anger. It recieves a larger speed boost and throws the player further. It will also instantly teleport to a celing meeting criteria whenever the player gets too far away.
* HP: Very High
* Speed: Fast (Boost), Average
* Damage: Incredible
hnyunbehg00jd61awysikt809uizih5
770
769
2016-08-08T02:16:11Z
Ploomutoo
28655625
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[[File:Manomandible.png|thumb|220x220px]]
'''Manomandible''' is a large chunk of rotting flesh with 4 veiny eyes and spider legs, and a large mouth with two arms sprouting out of it. It's name derives from "mano", being hand, and "mandible", being mouth. It is designed to force the player to look upwards or be ambushed.
== Behavior ==
It will climb up walls onto the ceiling in an unexplored room near to the player. It will jump down on the head of the player should they pass under, but if it is damaged while still on the ceiling, it will be stunned momentarily and fall down.
If it does successfully land on the player it will grab them with its mouth hands and maul them, holding them in place and draining massive amounts of their health. Once it has damaged them sufficiently, it will throw them in a random direction, possibly into a bottomless pit.
After throwing the player, it will chase them down in hopes of mauling them again, but due to its slow speed, it will not likely be able to do so. When the player gets far away enough it will seek out a new ceiling meeting its criteria.
== Variants ==
=== Manomandible ===
* HP: Average
* Speed: Slow
* Damage: High
=== Meanermandible ===
A meaner version of the mandible. It will throw them further and recieve a temporary speed boost after mauling the player, allowing it to then rush to wherever the player landed and maul them again. It will not recieve the boost if the player ism't thrown a sufficient distance, as to avoid unfairness.
* HP: High
* Speed: Average (Boost), Slow
* Damage: Very High
=== Murdermandible ===
This mandible is imbued with the power of extreme anger. It recieves a larger speed boost and throws the player further. It will also instantly teleport to a celing meeting criteria whenever the player gets too far away.
* HP: Very High
* Speed: Fast (Boost), Average
* Damage: Incredible
[[Category:Enemies]]
[[Category:Ambush Enemies]]
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Marble Man
0
452
757
2016-08-02T03:34:37Z
Terrarrarrarrarrarria57
25512766
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[[File:Marble Man.png|thumb|220x220px]]
== Explorer's Log ==
"Day 22
"Today I would seem to have encountered a very strange creature. A statue of a human, carved in a pale grey stone, but possibly living. When first meeting the specimen it stood dormant, I found it directly behind me when I woke up just standing there with an unnerving look on its face. After a brief moment of shock and then examining it for a while, I went on to continue on my journey when, to my suprise, it sprung to life.
"It mimicked my previous motions with eerie accuracy, I suppose it had been watching me back whilst I inspected the creature, so its remarkable accuracy wasn't all that eerie in hindsight. I stood in place, watching it copy me watching '''it''' standing in place. It was all so fascinating until it caught up to me.
"The creature very much wanted to copy me, and when it came time for it to mimic me watching it, the beast's face split open to reveal an impressive set off bloody fangs. It viciously tore a chunk of my arm away and shoved me aside. As I recoiled on the floor, I watched it take my place and stand where I just was and resume copying my past actions.
"This creature was obviously hostile, I knew now that staying in one place for too long would give this creature opportunity to take the rest of my arm, and fled the site of that horrible creature. I later dubbed it as the '''Marble Man'''."
-Explorer's Log, Entry 22
== Variants ==
=== Marble Man ===
Mimics the player's actions with a 10 second delay, you should be fine as long as you keep moving, though it will hurt you if you touch it.
* HP: Invincible
* Speed: I Can Be as Fast as You Want, Darlin'
* Damage: Very High
=== Basalt Beast ===
Mimics with a 8 second delay. It also is larger than you are and may clog up hallways. Follows a darker colour scheme.
* HP: Still Invincible
* Speed: Copycat
* Damage: Super High
=== Azurite Annihilator ===
Mimics with a 6 second delay. You can constantly feel its breath on the back of your neck. It smells very bad. Follows a deep blue colour scheme.
* HP: Extra Invincible
* Speed: Copycat
* Damage: Astronomical
=== The Cerussite Collective ===
The only variant with "the" in the name. Consists of 3 individuals, one starts 8 seconds after you, the second starts 2 seconds after the first and the third is 2 seconds after the second. They are smaller than you and form an adorable miniature conga line.
* HP: The Opposite of Vincible
* Speed: Copycat
* Damage: High (Multiplied by 3 of them)
fwoyvoppge7whrjodyb8vwcf1s646bi
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[[File:Marble Man.png|thumb|220x220px]]
== Explorer's Log ==
"Day 22
"Today I would seem to have encountered a very strange creature. A statue of a human, carved in a pale grey stone, but possibly living. When first meeting the specimen it stood dormant, I found it directly behind me when I woke up just standing there with an unnerving look on its face. After a brief moment of shock and then examining it for a while, I went on to continue on my journey when, to my suprise, it sprung to life.
"It mimicked my previous motions with eerie accuracy, I suppose it had been watching me back whilst I inspected the creature, so its remarkable accuracy wasn't all that eerie in hindsight. I stood in place, watching it copy me watching '''it''' standing in place. It was all so fascinating until it caught up to me.
"The creature very much wanted to copy me, and when it came time for it to mimic me watching it, the beast's face split open to reveal an impressive set off bloody fangs. It viciously tore a chunk of my arm away and shoved me aside. As I recoiled on the floor, I watched it take my place and stand where I just was and resume copying my past actions.
"This creature was obviously hostile, I knew now that staying in one place for too long would give this creature opportunity to take the rest of my arm, and fled the site of that horrible creature. I later dubbed it as the '''Marble Man'''."
-Explorer's Log, Entry 22
== Variants ==
=== Marble Man ===
Mimics the player's actions with a 10 second delay, you should be fine as long as you keep moving, though it will hurt you if you touch it.
* HP: Invincible
* Speed: I Can Be as Fast as You Want, Darlin'
* Damage: Very High
=== Basalt Beast ===
Mimics with a 8 second delay. It also is larger than you are and may clog up hallways. Follows a darker colour scheme.
* HP: Still Invincible
* Speed: Copycat
* Damage: Super High
=== Azurite Annihilator ===
Mimics with a 6 second delay. You can constantly feel its breath on the back of your neck. It smells very bad. Follows a deep blue colour scheme.
* HP: Extra Invincible
* Speed: Copycat
* Damage: Astronomical
=== The Cerussite Collective ===
The only variant with "the" in the name. Consists of 3 individuals, one starts 8 seconds after you, the second starts 2 seconds after the first and the third is 2 seconds after the second. They are smaller than you and form an adorable miniature conga line.
* HP: The Opposite of Vincible
* Speed: Copycat
* Damage: High (Multiplied by 3 of them)
[[Category:Enemies]]
r17mxdwogtct778dmkmb8k7dwqhub3o
761
758
2016-08-02T04:00:24Z
Terrarrarrarrarrarria57
25512766
Adding categories
761
wikitext
text/x-wiki
[[File:Marble Man.png|thumb|220x220px]]
== Explorer's Log ==
"Day 22
"Today I would seem to have encountered a very strange creature. A statue of a human, carved in a pale grey stone, but possibly living. When first meeting the specimen it stood dormant, I found it directly behind me when I woke up just standing there with an unnerving look on its face. After a brief moment of shock and then examining it for a while, I went on to continue on my journey when, to my suprise, it sprung to life.
"It mimicked my previous motions with eerie accuracy, I suppose it had been watching me back whilst I inspected the creature, so its remarkable accuracy wasn't all that eerie in hindsight. I stood in place, watching it copy me watching '''it''' standing in place. It was all so fascinating until it caught up to me.
"The creature very much wanted to copy me, and when it came time for it to mimic me watching it, the beast's face split open to reveal an impressive set off bloody fangs. It viciously tore a chunk of my arm away and shoved me aside. As I recoiled on the floor, I watched it take my place and stand where I just was and resume copying my past actions.
"This creature was obviously hostile, I knew now that staying in one place for too long would give this creature opportunity to take the rest of my arm, and fled the site of that horrible creature. I later dubbed it as the '''Marble Man'''."
-Explorer's Log, Entry 22
== Variants ==
=== Marble Man ===
Mimics the player's actions with a 10 second delay, you should be fine as long as you keep moving, though it will hurt you if you touch it.
* HP: Invincible
* Speed: I Can Be as Fast as You Want, Darlin'
* Damage: Very High
=== Basalt Beast ===
Mimics with a 8 second delay. It also is larger than you are and may clog up hallways. Follows a darker colour scheme.
* HP: Still Invincible
* Speed: Copycat
* Damage: Super High
=== Azurite Annihilator ===
Mimics with a 6 second delay. You can constantly feel its breath on the back of your neck. It smells very bad. Follows a deep blue colour scheme.
* HP: Extra Invincible
* Speed: Copycat
* Damage: Astronomical
=== The Cerussite Collective ===
The only variant with "the" in the name. Consists of 3 individuals, one starts 8 seconds after you, the second starts 2 seconds after the first and the third is 2 seconds after the second. They are smaller than you and form an adorable miniature conga line.
* HP: The Opposite of Vincible
* Speed: Copycat
* Damage: High (Multiplied by 3 of them)
[[Category:Enemies]]
[[Category:Mimic Enemies]]
e6waopflxum0p6lz8duntb23y6abuz5
875
761
2016-08-20T03:34:39Z
Ploomutoo
28655625
Adding categories
875
wikitext
text/x-wiki
[[File:Marble Man.png|thumb|220x220px]]
== Explorer's Log ==
"Day 22
"Today I would seem to have encountered a very strange creature. A statue of a human, carved in a pale grey stone, but possibly living. When first meeting the specimen it stood dormant, I found it directly behind me when I woke up just standing there with an unnerving look on its face. After a brief moment of shock and then examining it for a while, I went on to continue on my journey when, to my suprise, it sprung to life.
"It mimicked my previous motions with eerie accuracy, I suppose it had been watching me back whilst I inspected the creature, so its remarkable accuracy wasn't all that eerie in hindsight. I stood in place, watching it copy me watching '''it''' standing in place. It was all so fascinating until it caught up to me.
"The creature very much wanted to copy me, and when it came time for it to mimic me watching it, the beast's face split open to reveal an impressive set off bloody fangs. It viciously tore a chunk of my arm away and shoved me aside. As I recoiled on the floor, I watched it take my place and stand where I just was and resume copying my past actions.
"This creature was obviously hostile, I knew now that staying in one place for too long would give this creature opportunity to take the rest of my arm, and fled the site of that horrible creature. I later dubbed it as the '''Marble Man'''."
-Explorer's Log, Entry 22
== Variants ==
=== Marble Man ===
Mimics the player's actions with a 10 second delay, you should be fine as long as you keep moving, though it will hurt you if you touch it.
* HP: Invincible
* Speed: I Can Be as Fast as You Want, Darlin'
* Damage: Very High
=== Basalt Beast ===
Mimics with a 8 second delay. It also is larger than you are and may clog up hallways. Follows a darker colour scheme.
* HP: Still Invincible
* Speed: Copycat
* Damage: Super High
=== Azurite Annihilator ===
Mimics with a 6 second delay. You can constantly feel its breath on the back of your neck. It smells very bad. Follows a deep blue colour scheme.
* HP: Extra Invincible
* Speed: Copycat
* Damage: Astronomical
=== The Cerussite Collective ===
The only variant with "the" in the name. Consists of 3 individuals, one starts 8 seconds after you, the second starts 2 seconds after the first and the third is 2 seconds after the second. They are smaller than you and form an adorable miniature conga line.
* HP: The Opposite of Vincible
* Speed: Copycat
* Damage: High (Multiplied by 3 of them)
[[Category:Enemies]]
[[Category:Mimic Enemies]]
[[Category:Invincible Enemies]]
8lkguooxfz0nxg0g1jqqdfs3g75tttu
Masquerude
0
649
1206
2016-11-10T17:34:55Z
Terrarrarrarrarrarria57
25512766
did
1206
wikitext
text/x-wiki
[[File:Masquerude.PNG|thumb|220x220px]]
The '''Masquerude''' is a rude masquerade-enthusiast. She is a pink-skinned humanoid who holds a happy yellow mask out in front of herself. She also wears a crimson belt with a smiling-face buckle. Her face is flattened.
== Gimmick ==
Masquerude is tricksy, overwhelming the Player with swarms of clones. When provoked she will vanish into thin air and then charge at the Player from another location, now wearing the Yellow Mask. Clones of her will appear in other locations, and will also charge, though they do not deal damage upon impact. The Clones vanish when hit, but Masquerude does not. Each Clone is equipped with a similar but not identical mask, with some having a different expression or colour.
== Variants ==
Masquerude comes in 3 variants.
=== Masquerude ===
Spawns 5 clones, masked Clones will wears with two flaws, with differing colour, shape or expression of mask. When damaged mid-charge, Masquerude will slow down to normal speed, but continue moving in a straight line nonetheless.
* HP: Average
* Speed: Normal to Fast (Charge)
* Damage: Medium
=== Guised Grouch ===
Spawns 7 clones, masked Clones can have either 1 or 2 flaws. The Guised Grouch will move in a zig zag when damaged, which reduces its speed directly towards you but makes it harder to hit and dodge. Clones vanish with a slight delay, taking half a second to register a hit and then disappearing.
* HP: Good
* Speed: Quick to Very Fast (Charge)
* Damage: High
=== Veiled Villain ===
Spawns 9 Clones, masked clones will only have 1 flaw. The Veiled Villain will jump at the Player when damaged, with her ascent being slower than normal charging speed, but the descent being slightly faster. Her Clones now stop in place when damaged and then EXPLODE VIOLENTLY.
* HP: High
* Speed: Fast to Warp Speed(Charge)
* Damage: Very High
2lp535n0cbbvaai8uyqfrwy6he5voaj
1207
1206
2016-11-10T17:35:11Z
Terrarrarrarrarrarria57
25512766
Adding categories
1207
wikitext
text/x-wiki
[[File:Masquerude.PNG|thumb|220x220px]]
The '''Masquerude''' is a rude masquerade-enthusiast. She is a pink-skinned humanoid who holds a happy yellow mask out in front of herself. She also wears a crimson belt with a smiling-face buckle. Her face is flattened.
== Gimmick ==
Masquerude is tricksy, overwhelming the Player with swarms of clones. When provoked she will vanish into thin air and then charge at the Player from another location, now wearing the Yellow Mask. Clones of her will appear in other locations, and will also charge, though they do not deal damage upon impact. The Clones vanish when hit, but Masquerude does not. Each Clone is equipped with a similar but not identical mask, with some having a different expression or colour.
== Variants ==
Masquerude comes in 3 variants.
=== Masquerude ===
Spawns 5 clones, masked Clones will wears with two flaws, with differing colour, shape or expression of mask. When damaged mid-charge, Masquerude will slow down to normal speed, but continue moving in a straight line nonetheless.
* HP: Average
* Speed: Normal to Fast (Charge)
* Damage: Medium
=== Guised Grouch ===
Spawns 7 clones, masked Clones can have either 1 or 2 flaws. The Guised Grouch will move in a zig zag when damaged, which reduces its speed directly towards you but makes it harder to hit and dodge. Clones vanish with a slight delay, taking half a second to register a hit and then disappearing.
* HP: Good
* Speed: Quick to Very Fast (Charge)
* Damage: High
=== Veiled Villain ===
Spawns 9 Clones, masked clones will only have 1 flaw. The Veiled Villain will jump at the Player when damaged, with her ascent being slower than normal charging speed, but the descent being slightly faster. Her Clones now stop in place when damaged and then EXPLODE VIOLENTLY.
* HP: High
* Speed: Fast to Warp Speed(Charge)
* Damage: Very High
[[Category:Enemies]]
[[Category:Multi Enemies]]
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Maul Flower
0
677
1263
2016-11-13T19:17:45Z
Terrarrarrarrarrarria57
25512766
dud
1263
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them.
hq6hn5xhmdbgguvyj15iip9clzp3adp
1264
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2016-11-13T19:17:56Z
Terrarrarrarrarrarria57
25512766
Adding categories
1264
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them.
[[Category:Enemies]]
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1267
1264
2016-11-13T23:46:34Z
Terrarrarrarrarrarria57
25512766
did
1267
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Average-100
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Resilient-150
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
* HP: High-200
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
avinp6ozalurer7pofqnnl45bgidjik
1268
1267
2016-11-13T23:47:09Z
Terrarrarrarrarrarria57
25512766
Adding categories
1268
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Average-100
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Resilient-150
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
* HP: High-200
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
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1269
1268
2016-11-13T23:48:38Z
Terrarrarrarrarrarria57
25512766
health nerfed
1269
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Below Average-80
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Average-100
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
* HP: Resilient-150
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
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1273
1269
2016-11-14T00:01:49Z
Terrarrarrarrarrarria57
25512766
drop
1273
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about.
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Below Average-80
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Average-100
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
Upon death, it drops [[Plant Food]].
* HP: Resilient-150
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
2npent26t690ud2m15j0mmi7z4dullt
1274
1273
2016-11-14T00:04:50Z
Terrarrarrarrarrarria57
25512766
1274
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about. It's name is a play on the phrase "Wall Flower".
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Below Average-80
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Average-100
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
Upon death, it drops [[Plant Food]].
* HP: Resilient-150
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
k3wf778tux54eceo1olg6omt6phjnib
1275
1274
2016-11-14T02:52:25Z
Ploomutoo
28655625
Adding categories
1275
wikitext
text/x-wiki
[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about. It's name is a play on the phrase "Wall Flower".
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Below Average-80
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Average-100
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
Upon death, it drops [[Plant Food]].
* HP: Resilient-150
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
[[Category:Ambush Enemies]]
ixlwljbpyelg5701lghqyca832e4gaa
1574
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Terrarrarrarrarrarria57
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[[File:Maul Flower Benign.PNG|thumb|220x220px|A Possibly Benign Flower.]]
The '''Maul Flower''' is a stealthier enemy than most. It hides in plain sight, as any levels that contain it will have a great deal of benign flowers scattered about. Its name is a play on the term: "Wall Flower".
== Gimmick ==
The Maul Flower pretends to be one of the harmless flowers on the map, appearing as one until the time is right. When the Player is near, but is not looking at the flower, it will approach them. If the Player turns around, it will stop moving until they turn away again. If it gets close enough to the Player, it will morph into its attack form. If it is damaged in flower form, it will be stunned for 3 seconds and will then attempt to retaliate. Benign flowers will explode violently into a pile of petals when damaged, and deal a small bit of damage so the Player will not cheese them.
[[File:Maul Flower.PNG|thumb|220x220px|An angry Maul Flower in full force.]]
=== Attack Form ===
When in attack form, it will chase after the Player and bite them. It is poisonous and will deal additional damage over time if it lands a successful hit. If the Player escapes it will disappear back into the ground and take the identity of a flower somewhere else on the level.
== Variants ==
Maul Flowers come in several types.
=== Maul Flower ===
Benign flowers are stationary and can be destroyed in a single blow.
* HP: Below Average-80
==== Flower Form: ====
* Speed: Below Average-3x
* Damage: None-0
==== Attack Form ====
* Speed: Quick-7x
* Damage: Good-15
==== Benign Flower: ====
Explodes when damaged, harmless if left alone.
* Speed: Immobile-0x
* Damage: Average-5
=== Venusian Deathtrap ===
Has orange petals and a lighter stem. All flowers now move constantly, in random directions most of the time. The Deathtrap will imitate the benign wandering of other flowers when looked at, but will go for the Player if they look away. The Deathtrap moves quicker than benign flowers as well, but only when you aren't watching it.
* HP: Average-100
==== Flower Form: ====
* Speed: Average-5x
* Damage: None-0
==== Attack Form ====
* Speed: Fast-9x
* Damage: High-22
==== Benign Flower ====
Explosion deals additional damage via poison over 3 seconds.
* Speed: Below Average-3x
* Damage: Low-3 (Poison [''Over 3 seconds''] ) to Below Average-4 (Initial Explosion)
=== Greater Wrath Rose ===
Has cyan petals and a yellowish stem. Flowers will appear from thin air when you are not looking, as to fill in the gaps left by all flowers having a 50% chance of vanishing whenever you look away, an a 100% chance if they are left behind a wall, or just die naturally after 10 seconds. They do not move, and the Wrath Rose itself will not vanish unless it is left behind a wall or "dies" naturally, and it will then reposition itself somewhere else.
Upon death, it drops [[Plant Food]].
* HP: Resilient-150
==== Flower Form: ====
* Speed: Quick-7x
* Damage: None-0
==== Attack Form: ====
* Speed: Very Fast-12x
* Damage: Very High-30
==== Benign Flower ====
Does not explode upon natural death. Does explode when you hit it, would very much prefer if you didn't. Lives for 10 seconds.
* Speed: Immobile-0x
* Damage: Good-15
[[Category:Enemies]]
[[Category:Multi Enemies]]
[[Category:Ambush Enemies]]
4oyol9v99mj7qfgwe1jr5jadlzduybr
Meal Monster
0
591
1082
2016-09-21T15:39:17Z
Ploomutoo
28655625
made it
1082
wikitext
text/x-wiki
[[File:Meal Monster.png|thumb|220x220px]]
The meddlesome '''Meal Monster''' is a simple creature which derives its abilities from eating the loot scattered about the level. It wanders aimlessly, eating any items on the ground. It cannot access items secured within crates anc chests, and thus will not eat those.
When threatened, it will spew the items it has eaten at you with incredible velocity. Once the items have hit the ground, you can retrieve them for your own use, but the Meal Monster will also seek them out. When it has nothing to spew or within close proximity to the player, it will swipe wildly with its cooking implements. It will lose intrest in combatting the player much faster than most monsters, giving up much sooner when they flee the scene. It drops any items it has eaten and not thrown at you once it dies.
== Stats ==
=== Variant 1: Meal Monster ===
* HP: Average
* Speed: Normal
* Damage: Very High
* Damage (Projectile): High
=== Variant 2: Breakfast Brute ===
Will use its cooking implements more often, even at longer ranges. When below half health, it will spew one or two blobs of slime in addition to items when attacking at range. The slime cannot be retrieved and exists only to damage you.
* HP: High
* Speed: Fast
* Damage: Incredible
* Damage (Projectile): Very High
=== Variant 3: Supper Servant Superior ===
Spits slime instead of items two thirds of the time, fires much more rapidly. Items fired will be covered in slime and cannot be picked up until the slime dissapates, taking 3 seconds or so. When firing items, it will play a longer charge animation and fire a volley of up to 5 blobs of slime with the item.
* HP: Very High
* Speed: Very Fast
* Damage: Excessive
* Damage (Projectile): Very High
th12aivtn3eos4xqvdzhan1bm2ju32f
1083
1082
2016-09-21T15:39:27Z
Ploomutoo
28655625
Adding categories
1083
wikitext
text/x-wiki
[[File:Meal Monster.png|thumb|220x220px]]
The meddlesome '''Meal Monster''' is a simple creature which derives its abilities from eating the loot scattered about the level. It wanders aimlessly, eating any items on the ground. It cannot access items secured within crates anc chests, and thus will not eat those.
When threatened, it will spew the items it has eaten at you with incredible velocity. Once the items have hit the ground, you can retrieve them for your own use, but the Meal Monster will also seek them out. When it has nothing to spew or within close proximity to the player, it will swipe wildly with its cooking implements. It will lose intrest in combatting the player much faster than most monsters, giving up much sooner when they flee the scene. It drops any items it has eaten and not thrown at you once it dies.
== Stats ==
=== Variant 1: Meal Monster ===
* HP: Average
* Speed: Normal
* Damage: Very High
* Damage (Projectile): High
=== Variant 2: Breakfast Brute ===
Will use its cooking implements more often, even at longer ranges. When below half health, it will spew one or two blobs of slime in addition to items when attacking at range. The slime cannot be retrieved and exists only to damage you.
* HP: High
* Speed: Fast
* Damage: Incredible
* Damage (Projectile): Very High
=== Variant 3: Supper Servant Superior ===
Spits slime instead of items two thirds of the time, fires much more rapidly. Items fired will be covered in slime and cannot be picked up until the slime dissapates, taking 3 seconds or so. When firing items, it will play a longer charge animation and fire a volley of up to 5 blobs of slime with the item.
* HP: Very High
* Speed: Very Fast
* Damage: Excessive
* Damage (Projectile): Very High
[[Category:Enemies]]
k2emneqfbq4t1qr0txkdb5al8byrjq6
1087
1083
2016-09-21T15:54:40Z
Ploomutoo
28655625
delish
1087
wikitext
text/x-wiki
[[File:Meal Monster.png|thumb|220x220px]]
The meddlesome '''Meal Monster''' is a simple creature which derives its abilities from eating the loot scattered about the level. It wanders aimlessly, eating any items on the ground. It cannot access items secured within crates anc chests, and thus will not eat those.
When threatened, it will spew the items it has eaten at you with incredible velocity. Once the items have hit the ground, you can retrieve them for your own use, but the Meal Monster will also seek them out. When it has nothing to spew or within close proximity to the player, it will swipe wildly with its cooking implements. It will lose intrest in combatting the player much faster than most monsters, giving up much sooner when they flee the scene. It drops any items it has eaten and not thrown at you once it dies.
== Stats ==
=== Variant 1: Meal Monster ===
* HP: Average
* Speed: Normal
* Damage: Very High
* Damage (Projectile): High
=== Variant 2: Breakfast Brute ===
Will use its cooking implements more often, even at longer ranges. When below half health, it will spew one or two blobs of slime in addition to items when attacking at range. The slime cannot be retrieved and exists only to damage you.
* HP: High
* Speed: Fast
* Damage: Incredible
* Damage (Projectile): Very High
=== Variant 3: Supper Servant Superior ===
Spits slime instead of items two thirds of the time, fires much more rapidly. Items fired will be covered in slime and cannot be picked up until the slime dissapates, taking 3 seconds or so. When firing items, it will play a longer charge animation and fire a volley of up to 5 blobs of slime with the item.
Upon its untimely demise, it drops the [[Lunchbox]].
* HP: Very High
* Speed: Very Fast
* Damage: Excessive
* Damage (Projectile): Very High
[[Category:Enemies]]
do8n20z8be3v80vorx9uk6pci07ovx6
Mean Bean
0
414
677
2016-06-13T15:59:41Z
Ploomutoo
28655625
mean bean
677
wikitext
text/x-wiki
[[File:Mean Bean.png|thumb|220x220px]]
The '''Mean Bean''' is an enemy that must be unlocked to appear on levels. It mimics the form of vitality beets and is hard to distinguish from afar. Take care when inspecting because it will become agressive player is in close range, transforming into a beet monster.
Multiple mimic beets will appear on each level, and upon triggering on all the rest will disappear.
== Mean Bean ==
The classic.
* HP: Average
* Speed: Average
* Damage: High
== Mean Bean Deluxe ==
The sequel. When triggered, all non-activated mimics will become Mini-Beans.
* HP: High
* Speed: Fast
* Damage: Very High
303e03ugi9m8dtzaf65lo4ylt7adaed
678
677
2016-06-13T15:59:52Z
Ploomutoo
28655625
Adding categories
678
wikitext
text/x-wiki
[[File:Mean Bean.png|thumb|220x220px]]
The '''Mean Bean''' is an enemy that must be unlocked to appear on levels. It mimics the form of vitality beets and is hard to distinguish from afar. Take care when inspecting because it will become agressive player is in close range, transforming into a beet monster.
Multiple mimic beets will appear on each level, and upon triggering on all the rest will disappear.
== Mean Bean ==
The classic.
* HP: Average
* Speed: Average
* Damage: High
== Mean Bean Deluxe ==
The sequel. When triggered, all non-activated mimics will become Mini-Beans.
* HP: High
* Speed: Fast
* Damage: Very High
[[Category:Enemies]]
2bpi5l1jwcwldumumq2ncmrx99ud0uy
687
678
2016-06-14T11:54:49Z
Ploomutoo
28655625
supreme and gram
687
wikitext
text/x-wiki
[[File:Mean Bean.png|thumb|220x220px]]
The '''Mean Bean''' is an enemy that must be unlocked to appear on levels. It mimics the form of vitality beets and is hard to distinguish from afar. Take care when inspecting because it will become agressive whenever the player is in close range, causing it to transform into a beet monster.
Multiple mimic beets will appear on each level, and upon triggering one of them, all the rest will disappear.
== Mean Bean ==
The classic.
* HP: Average
* Speed: Average
* Damage: High
== Mean Bean Deluxe ==
The sequel. When triggered, all non-activated mimics will become Mini-Beans.
* HP: High
* Speed: Fast
* Damage: Very High
== Mean Bean Supreme ==
The mother of all Mean Beans. It is constantly on fire, and all non-activated mimics become flaming Mini-Beans. Leaves a dissipating trail of flames everywhere it goes.
* HP: Very High
* Speed: Fast
* Damage: Astronomical
[[Category:Enemies]]
hpp7oqojsqmlv3oz0twwvbbx9u4dz9v
Mean Mite
0
535
940
2016-09-02T03:10:38Z
Ploomutoo
28655625
made in china
940
wikitext
text/x-wiki
[[File:Mean Mite.png|thumb|220x220px]]
'''Mean Mite''' is a small, spidery creature with a single red eye. It can crawl up walls and ceilings and will take the most direct path to the player, if they're found. It is not very special otherwise.
== Variants ==
It's a mite that is mean. That is all.
=== Mean Mite ===
* HP: Average
* Speed: Fast
* Damage: Low
=== Meaner Mite ===
* HP: Good
* Speed: Very Fast
* Damage: Normal
=== Mighty Mite ===
* HP: High
* Speed: Warp Speed
* Damage: Good
4u58fewhptptwtn27zi59kdi5zwgt17
941
940
2016-09-02T03:11:01Z
Ploomutoo
28655625
Adding categories
941
wikitext
text/x-wiki
[[File:Mean Mite.png|thumb|220x220px]]
'''Mean Mite''' is a small, spidery creature with a single red eye. It can crawl up walls and ceilings and will take the most direct path to the player, if they're found. It is not very special otherwise.
== Variants ==
It's a mite that is mean. That is all.
=== Mean Mite ===
* HP: Average
* Speed: Fast
* Damage: Low
=== Meaner Mite ===
* HP: Good
* Speed: Very Fast
* Damage: Normal
=== Mighty Mite ===
* HP: High
* Speed: Warp Speed
* Damage: Good
[[Category:Enemies]]
l2zsdhwff6711p0klzqor73kwhbitw6
Meatball
0
149
215
2016-06-06T21:41:24Z
Ploomutoo
28655625
made it
215
wikitext
text/x-wiki
[[File:Meatball.jpeg|thumb|295x295px]]
== Meatball ==
The Meatball is a somewhat anthropomorphic creature, and it attacks by chasing the player when they are within its sight, but it moves faster when it has not found them and moves by rolling around then. Its presence is expressed through a [https://beanpaste.bandcamp.com/track/meatball-468 musical cue], playing louder as it approaches.
=== Meatball ===
* HP: Tough
* Speed: Very Fast(Rolling), Average
* Damage: High
=== Super Meatball ===
Larger than its weaker counterpart, it now will occasionally roll with reckless abandon when the player is within sight, bouncing wildly off of walls and other obstacles.
* HP: Tougher
* Speed: Very Fast(Rolling), Average
* Damage: High
=== Meatbeast ===
The same size as the Super Meatball, it now will occasionally rev up whilst the player is within sight, and perform a much faster charge, now bouncing into the air when hitting obstacles.
* HP: Extreme
* Speed: Extreme(Rolling), Fast
* Damage: Extreme
6i2tv8bc6sj27e4n1amngczwxemh870
216
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2016-06-06T21:41:36Z
Ploomutoo
28655625
Adding categories
216
wikitext
text/x-wiki
[[File:Meatball.jpeg|thumb|295x295px]]
== Meatball ==
The Meatball is a somewhat anthropomorphic creature, and it attacks by chasing the player when they are within its sight, but it moves faster when it has not found them and moves by rolling around then. Its presence is expressed through a [https://beanpaste.bandcamp.com/track/meatball-468 musical cue], playing louder as it approaches.
=== Meatball ===
* HP: Tough
* Speed: Very Fast(Rolling), Average
* Damage: High
=== Super Meatball ===
Larger than its weaker counterpart, it now will occasionally roll with reckless abandon when the player is within sight, bouncing wildly off of walls and other obstacles.
* HP: Tougher
* Speed: Very Fast(Rolling), Average
* Damage: High
=== Meatbeast ===
The same size as the Super Meatball, it now will occasionally rev up whilst the player is within sight, and perform a much faster charge, now bouncing into the air when hitting obstacles.
* HP: Extreme
* Speed: Extreme(Rolling), Fast
* Damage: Extreme
[[Category:Enemies]]
mikq37p80wdfrtn4jdcaxc473x0jpb1
565
216
2016-06-09T00:27:08Z
Ploomutoo
28655625
video
565
wikitext
text/x-wiki
[[File:Meatball.jpeg|thumb|295x295px]]
== Meatball ==
The Meatball is a somewhat anthropomorphic creature, and it attacks by chasing the player when they are within its sight, but it moves faster when it has not found them and moves by rolling around then. Its presence is expressed through a [https://beanpaste.bandcamp.com/track/meatball-468 musical cue], playing louder as it approaches.
=== Meatball ===
* HP: Tough
* Speed: Very Fast(Rolling), Average
* Damage: High
=== Super Meatball ===
Larger than its weaker counterpart, it now will occasionally roll with reckless abandon when the player is within sight, bouncing wildly off of walls and other obstacles.
* HP: Tougher
* Speed: Very Fast(Rolling), Average
* Damage: High
[[File:Meatball-468|thumb|330x330px]]
=== Meatbeast ===
The same size as the Super Meatball, it now will occasionally rev up whilst the player is within sight, and perform a much faster charge, now bouncing into the air when hitting obstacles.
* HP: Extreme
* Speed: Extreme(Rolling), Fast
* Damage: Extreme
[[Category:Enemies]]
t1kdil9smc6fkct4twq1ybgffl1fi89
Medi-Monitor
0
760
1442
2016-12-29T03:37:56Z
Terrarrarrarrarrarria57
25512766
Created page with "== Medi-Monitor "''How would you rate your Pain?''" == Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. You will be able to s..."
1442
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== Medi-Monitor "''How would you rate your Pain?''" ==
Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.
efh8qu4n2xjkr0w7eibwca71pokgte5
1443
1442
2016-12-29T03:38:13Z
Terrarrarrarrarrarria57
25512766
Adding categories
1443
wikitext
text/x-wiki
== Medi-Monitor "''How would you rate your Pain?''" ==
Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.
[[Category:Items]]
[[Category:Passive Items]]
cenpal24zu3cm8khm1l75dm5smk5g0u
1444
1443
2016-12-29T03:38:18Z
Terrarrarrarrarrarria57
25512766
Adding categories
1444
wikitext
text/x-wiki
== Medi-Monitor "''How would you rate your Pain?''" ==
Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Starting Items]]
gp75ylqlodcnz6pekzo2514b7ceegii
1446
1444
2016-12-29T03:42:51Z
Terrarrarrarrarrarria57
25512766
image
1446
wikitext
text/x-wiki
[[File:Medi-Monitor.PNG|thumb|220x220px]]
== Medi-Monitor "''How would you rate your Pain?''" ==
Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Starting Items]]
f0csfd8thzdvmr2b7fu5e0994jjxats
1447
1446
2016-12-29T03:45:01Z
Terrarrarrarrarrarria57
25512766
soup
1447
wikitext
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[[File:Medi-Monitor.PNG|thumb|220x220px]]
== Medi-Monitor "''How would you rate your Pain?''" ==
Th '''Medi Monitor''' gives the user advanced intel on the medical status of you and your enemies. It looks like a pair of smart-glasses with a single green lens, with a medical cross on it.
You will be able to see the exact amount of health enemies have, with a number floating next to their heads representing their remaining health. Upon dealing and being dealt damage, red numbers will appear onscreen to inform the Player of the exact values of the strikes.
[[Christian O. Tysepeo]] starts each run with this item.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Starting Items]]
pv1urf4v7qi39uom5ik7qwsrs6djuw0
Membane
0
504
871
2016-08-20T03:33:43Z
Ploomutoo
28655625
made it
871
wikitext
text/x-wiki
[[File:Membane.jpeg|thumb|220x220px]]
The '''Membane''', (A Portmanteau of Membrane and Bane), is a collection of gory clumps, tied to one another by thick strands of a yellowy, gelatinous membrane. It seems almost humanoid, being vaguely bipedal.
== Gimmick ==
Membane, like its name suggests, is designed to act as the bane of yoyr very existence. Every behavior it is given is meant to annoy the player, which is questionable game design.
For starters, it cannot die. It has low health, but killing it will simply cause it to flop over for a few seconds and then '''regain all of its health''', as to begin the process once more.
It also will constantly remain nearby to the player, as it will seek to exist within a small radius player at all times. This will allow it to frequently find the player and begin its assault.
It attacks at a close range, but at a distance just slightly too far away for the player to damage it with most melee weapons. Its long limbs allow it to maintain this infuriating distance and deal damage.
Although it is slow in combat, it moves very fast when outside of the player's radius, allowing it to quickly catch up to them.
== Variants ==
The Membane is considered a 2nd tier variant and only comes in the one form.
* HP: Low
* Speed: Slow to Very Fast (Seeking Radius)
* Damage: High
6fh1zlxfidkfhcy2gfy0dkrqqs4c2bc
872
871
2016-08-20T03:33:54Z
Ploomutoo
28655625
Adding categories
872
wikitext
text/x-wiki
[[File:Membane.jpeg|thumb|220x220px]]
The '''Membane''', (A Portmanteau of Membrane and Bane), is a collection of gory clumps, tied to one another by thick strands of a yellowy, gelatinous membrane. It seems almost humanoid, being vaguely bipedal.
== Gimmick ==
Membane, like its name suggests, is designed to act as the bane of yoyr very existence. Every behavior it is given is meant to annoy the player, which is questionable game design.
For starters, it cannot die. It has low health, but killing it will simply cause it to flop over for a few seconds and then '''regain all of its health''', as to begin the process once more.
It also will constantly remain nearby to the player, as it will seek to exist within a small radius player at all times. This will allow it to frequently find the player and begin its assault.
It attacks at a close range, but at a distance just slightly too far away for the player to damage it with most melee weapons. Its long limbs allow it to maintain this infuriating distance and deal damage.
Although it is slow in combat, it moves very fast when outside of the player's radius, allowing it to quickly catch up to them.
== Variants ==
The Membane is considered a 2nd tier variant and only comes in the one form.
* HP: Low
* Speed: Slow to Very Fast (Seeking Radius)
* Damage: High
[[Category:Enemies]]
tuyzic7z3zt78taw3hmjkw4nmb1im14
873
872
2016-08-20T03:34:04Z
Ploomutoo
28655625
Adding categories
873
wikitext
text/x-wiki
[[File:Membane.jpeg|thumb|220x220px]]
The '''Membane''', (A Portmanteau of Membrane and Bane), is a collection of gory clumps, tied to one another by thick strands of a yellowy, gelatinous membrane. It seems almost humanoid, being vaguely bipedal.
== Gimmick ==
Membane, like its name suggests, is designed to act as the bane of yoyr very existence. Every behavior it is given is meant to annoy the player, which is questionable game design.
For starters, it cannot die. It has low health, but killing it will simply cause it to flop over for a few seconds and then '''regain all of its health''', as to begin the process once more.
It also will constantly remain nearby to the player, as it will seek to exist within a small radius player at all times. This will allow it to frequently find the player and begin its assault.
It attacks at a close range, but at a distance just slightly too far away for the player to damage it with most melee weapons. Its long limbs allow it to maintain this infuriating distance and deal damage.
Although it is slow in combat, it moves very fast when outside of the player's radius, allowing it to quickly catch up to them.
== Variants ==
The Membane is considered a 2nd tier variant and only comes in the one form.
* HP: Low
* Speed: Slow to Very Fast (Seeking Radius)
* Damage: High
[[Category:Enemies]]
[[Category:Invincible Enemies]]
6vh8mnqkisjiht988jt6yg23u5r1bt9
Mercurian Moccasin
0
489
841
2016-08-17T02:11:06Z
Ploomutoo
28655625
made it
841
wikitext
text/x-wiki
The '''Mercurian Moccasin''' is an agility-boosting item. It appears to be a moccasin with wings strapped on to it.
== Ability ==
It grants its wearer the ability to hover a short distance while in midair. Holding down the jump key while not in contact with the ground will allow the player to pause their gravitational descent, maintaining their verticality for a brief period of time. Having multiple moccasins will allow their hover-time to add up. It also gives a small boost to agility.
+10% Walk Speed
+5% Run Speed
~Hover in the air for 1 second~
2x797q01qvxki4wypo73c4tjc2b0x2s
842
841
2016-08-17T02:11:44Z
Ploomutoo
28655625
Adding categories
842
wikitext
text/x-wiki
The '''Mercurian Moccasin''' is an agility-boosting item. It appears to be a moccasin with wings strapped on to it.
== Ability ==
It grants its wearer the ability to hover a short distance while in midair. Holding down the jump key while not in contact with the ground will allow the player to pause their gravitational descent, maintaining their verticality for a brief period of time. Having multiple moccasins will allow their hover-time to add up. It also gives a small boost to agility.
+10% Walk Speed
+5% Run Speed
~Hover in the air for 1 second~
[[Category:Items]]
[[Category:Passive Items]]
q2favloav1vyoqbqakoidj5cqy2ymun
844
842
2016-08-17T02:12:35Z
Ploomutoo
28655625
made image
844
wikitext
text/x-wiki
[[File:Mercurian Moccasin.png|thumb|220x220px]]
The '''Mercurian Moccasin''' is an agility-boosting item. It appears to be a moccasin with wings strapped on to it.
== Ability ==
It grants its wearer the ability to hover a short distance while in midair. Holding down the jump key while not in contact with the ground will allow the player to pause their gravitational descent, maintaining their verticality for a brief period of time. Having multiple moccasins will allow their hover-time to add up. It also gives a small boost to agility.
+10% Walk Speed
+5% Run Speed
~Hover in the air for 1 second~
[[Category:Items]]
[[Category:Passive Items]]
f0c3yfggk1b4c6u885bwfb3723wcwky
Metropolis
0
310
469
2016-06-08T13:08:58Z
DrProfessorPinecone
28690376
Created page with "Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has levels that get progressively harder. == Levels == === Level 1 === The player..."
469
wikitext
text/x-wiki
Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has levels that get progressively harder.
== Levels ==
=== Level 1 ===
The player spawns on the side of a busy highway. This level is highly puzzle based, because to advance to rhe next level, the player will have to ride the tops of cars and hop from car to car to get to the exit. On the sides of the highway, are trees with vines, appearing infrequently. If climbed, they contain loot, creatures, or sometimes, nothing. Thr player must find the exit and get there to advance to Level 2.
=== Level 2 ===
The player starts by riding the car they used in Level 1 into a building. The must must then climb out, and find their way out of the level. The level is composed of small alleyways and narrows paths and streets. Buildings appear scattered, and if entered, contain similar odds to Level 1, in terms of mobs, loot, or lack thereof. The player must find the exit in the level.
=== Level 3 ===
The player spawns in the middle of a small nieghborhood, infested with mobs. The mobs, however, do not aim to kill, but rather to rob. When the player has no more items or tools, the mobs will start to attack him/her. The player must defeat all the enemies, and find the boss, Hämestre. The player will then defeat him, and when doing so, Hämestre will be enraged, requiring the player to defeat him again, except this time, Hämestre will have more health than last time. Once defeated, the player will be able to advance to the next area.
hykjnx47t664wdrmunfqbe3q2n7i9tm
475
469
2016-06-08T13:16:54Z
Dragonvaledaily123
5237216
Adding categories
475
wikitext
text/x-wiki
Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has levels that get progressively harder.
== Levels ==
=== Level 1 ===
The player spawns on the side of a busy highway. This level is highly puzzle based, because to advance to rhe next level, the player will have to ride the tops of cars and hop from car to car to get to the exit. On the sides of the highway, are trees with vines, appearing infrequently. If climbed, they contain loot, creatures, or sometimes, nothing. Thr player must find the exit and get there to advance to Level 2.
=== Level 2 ===
The player starts by riding the car they used in Level 1 into a building. The must must then climb out, and find their way out of the level. The level is composed of small alleyways and narrows paths and streets. Buildings appear scattered, and if entered, contain similar odds to Level 1, in terms of mobs, loot, or lack thereof. The player must find the exit in the level.
=== Level 3 ===
The player spawns in the middle of a small nieghborhood, infested with mobs. The mobs, however, do not aim to kill, but rather to rob. When the player has no more items or tools, the mobs will start to attack him/her. The player must defeat all the enemies, and find the boss, Hämestre. The player will then defeat him, and when doing so, Hämestre will be enraged, requiring the player to defeat him again, except this time, Hämestre will have more health than last time. Once defeated, the player will be able to advance to the next area.
[[Category:Areas]]
6ql2rjgtjbvy5uh4r6e3ynly7f6kbx9
765
475
2016-08-07T01:45:17Z
Ploomutoo
28655625
three
765
wikitext
text/x-wiki
Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has three levels that get progressively harder.
== Levels ==
=== Level 1 ===
The player spawns on the side of a busy highway. This level is highly puzzle based, because to advance to rhe next level, the player will have to ride the tops of cars and hop from car to car to get to the exit. On the sides of the highway, are trees with vines, appearing infrequently. If climbed, they contain loot, creatures, or sometimes, nothing. Thr player must find the exit and get there to advance to Level 2.
=== Level 2 ===
The player starts by riding the car they used in Level 1 into a building. The must must then climb out, and find their way out of the level. The level is composed of small alleyways and narrows paths and streets. Buildings appear scattered, and if entered, contain similar odds to Level 1, in terms of mobs, loot, or lack thereof. The player must find the exit in the level.
=== Level 3 ===
The player spawns in the middle of a small nieghborhood, infested with mobs. The mobs, however, do not aim to kill, but rather to rob. When the player has no more items or tools, the mobs will start to attack him/her. The player must defeat all the enemies, and find the boss, Hämestre. The player will then defeat him, and when doing so, Hämestre will be enraged, requiring the player to defeat him again, except this time, Hämestre will have more health than last time. Once defeated, the player will be able to advance to the next area.
[[Category:Areas]]
g17avbfx22jhc9y0dcmbhb2fuua1s4k
767
765
2016-08-07T02:00:17Z
Terrarrarrarrarrarria57
25512766
image
767
wikitext
text/x-wiki
[[File:Metropolis.jpeg|thumb|220x220px]]
Metropolis is one of the two choices for the 5th area in the game. It has a city theme, and has three levels that get progressively harder.
== Levels ==
=== Level 1 ===
The player spawns on the side of a busy highway. This level is highly puzzle based, because to advance to rhe next level, the player will have to ride the tops of cars and hop from car to car to get to the exit. On the sides of the highway, are trees with vines, appearing infrequently. If climbed, they contain loot, creatures, or sometimes, nothing. Thr player must find the exit and get there to advance to Level 2.
=== Level 2 ===
The player starts by riding the car they used in Level 1 into a building. The must must then climb out, and find their way out of the level. The level is composed of small alleyways and narrows paths and streets. Buildings appear scattered, and if entered, contain similar odds to Level 1, in terms of mobs, loot, or lack thereof. The player must find the exit in the level.
=== Level 3 ===
The player spawns in the middle of a small nieghborhood, infested with mobs. The mobs, however, do not aim to kill, but rather to rob. When the player has no more items or tools, the mobs will start to attack him/her. The player must defeat all the enemies, and find the boss, Hämestre. The player will then defeat him, and when doing so, Hämestre will be enraged, requiring the player to defeat him again, except this time, Hämestre will have more health than last time. Once defeated, the player will be able to advance to the next area.
[[Category:Areas]]
t2j2h77w39jbfu2217h497wfix62nnb
Mind Helm
0
759
1439
2016-12-29T03:29:15Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Mind Helm.PNG|thumb|220x220px]] == Mind Helm "''Your mind is Protected''" == The '''Mind Helm''' is a passive item which gives its wearer full immunity to the movement..."
1439
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[[File:Mind Helm.PNG|thumb|220x220px]]
== Mind Helm "''Your mind is Protected''" ==
The '''Mind Helm''' is a passive item which gives its wearer full immunity to the movement impairing effects of debuffs, such as wonky inertia and acceleration. It does '''not''' reduce the effects of debuffs which directly sap the wearer's health, such as poison and being on fire.
=== Appearence and Additional Info ===
It would appear to be a mundane '''tinfoil hat''', much like those stereotypically worn by conspiracy theorists to protect their minds from mind control, aliens, the government and the like. [[Christian O. Tysepeo]], a conspiracy theroist himself, starts with this item.
09xr2t6426a66kjz0dc210rpdcw8dx2
1440
1439
2016-12-29T03:29:30Z
Terrarrarrarrarrarria57
25512766
Adding categories
1440
wikitext
text/x-wiki
[[File:Mind Helm.PNG|thumb|220x220px]]
== Mind Helm "''Your mind is Protected''" ==
The '''Mind Helm''' is a passive item which gives its wearer full immunity to the movement impairing effects of debuffs, such as wonky inertia and acceleration. It does '''not''' reduce the effects of debuffs which directly sap the wearer's health, such as poison and being on fire.
=== Appearence and Additional Info ===
It would appear to be a mundane '''tinfoil hat''', much like those stereotypically worn by conspiracy theorists to protect their minds from mind control, aliens, the government and the like. [[Christian O. Tysepeo]], a conspiracy theroist himself, starts with this item.
[[Category:Items]]
[[Category:Passive Items]]
sac9p8yxpdxztgmejfg2se8uzdyvhgi
1441
1440
2016-12-29T03:29:38Z
Terrarrarrarrarrarria57
25512766
Adding categories
1441
wikitext
text/x-wiki
[[File:Mind Helm.PNG|thumb|220x220px]]
== Mind Helm "''Your mind is Protected''" ==
The '''Mind Helm''' is a passive item which gives its wearer full immunity to the movement impairing effects of debuffs, such as wonky inertia and acceleration. It does '''not''' reduce the effects of debuffs which directly sap the wearer's health, such as poison and being on fire.
=== Appearence and Additional Info ===
It would appear to be a mundane '''tinfoil hat''', much like those stereotypically worn by conspiracy theorists to protect their minds from mind control, aliens, the government and the like. [[Christian O. Tysepeo]], a conspiracy theroist himself, starts with this item.
[[Category:Items]]
[[Category:Passive Items]]
[[Category:Starting Items]]
is70ficy7tl8cqa5abdclyqrdv9frji
Mother Chungah
0
381
597
2016-06-09T13:08:08Z
Jogn68
6062461
Created page with "== Behavior == The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christ..."
597
wikitext
text/x-wiki
== Behavior ==
The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christie Chunga while the Mother Chunga is present, the Mother Chunga will violently attack with stolen guns. The Mother Chungah's only weakness is technology.
== Appearance ==
The Mother Chungahappears to be depressed. Tears stain the Mother Chungah's face, and hair will often fall off the Mother Chungah innlarge chunks.
== Stats ==
=== Basic Mother Chungah ===
The Basic Mother Chungah, though basic, packs a powerfull punch.
Damage: High
Speed: Medium
=== Phyco Mother Chungah ===
The Phyco Mother Chungah is insane, it will stop at nothing to destroy you. The Phyco Mother Chungah is able to summon other enemies to help it fight.
Damage: Very High
Speed: Fact
Effect: Summon
[[Category:Enemies]]
pijn09i4e2w81q3n6dmfg7bovdivxro
601
597
2016-06-09T13:12:49Z
Dragonvaledaily123
5237216
its spelled "psycho" not "phyco" you dumb
601
wikitext
text/x-wiki
== Behavior ==
The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christie Chunga while the Mother Chunga is present, the Mother Chunga will violently attack with stolen guns. The Mother Chungah's only weakness is technology.
== Appearance ==
The Mother Chungahappears to be depressed. Tears stain the Mother Chungah's face, and hair will often fall off the Mother Chungah innlarge chunks.
== Stats ==
=== Basic Mother Chungah ===
The Basic Mother Chungah, though basic, packs a powerfull punch.
Damage: High
Speed: Medium
=== Pshyco Mother Chungah ===
The Pshyco Mother Chungah is insane, it will stop at nothing to destroy you. The Phyco Mother Chungah is able to summon other enemies to help it fight.
Damage: Very High
Speed: Fact
Effect: Summon
[[Category:Enemies]]
6qdc7yn5k5x3mdyv7t5cdmubc4p4pvj
620
601
2016-06-09T17:07:18Z
Jogn68
6062461
620
wikitext
text/x-wiki
[[File:Image-1.png|thumb|220x220px]]
== Behavior ==
The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christie Chunga while the Mother Chunga is present, the Mother Chunga will violently attack with stolen guns. The Mother Chungah's only weakness is technology.
== Appearance ==
The Mother Chungahappears to be depressed. Tears stain the Mother Chungah's face, and hair will often fall off the Mother Chungah innlarge chunks.
== Stats ==
=== Basic Mother Chungah ===
The Basic Mother Chungah, though basic, packs a powerfull punch.
Damage: High
Speed: Medium
=== Pshyco Mother Chungah ===
The Pshyco Mother Chungah is insane, it will stop at nothing to destroy you. The Phyco Mother Chungah is able to summon other enemies to help it fight.
Damage: Very High
Speed: Fact
Effect: Summon
[[Category:Enemies]]
1gzzfnlhfgweibzbknz4l642lsn12tf
622
620
2016-06-09T17:09:25Z
Jogn68
6062461
622
wikitext
text/x-wiki
[[File:Image-1.png|thumb|220x220px]]
== Behavior ==
The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christie Chunga while the Mother Chunga is present, the Mother Chunga will violently attack with stolen guns. The Mother Chungah's only weakness is technology.
== Appearance ==
The Mother Chungahappears to be depressed. Tears stain the Mother Chungah's face, and hair will often fall off the Mother Chungah innlarge chunks.
== Stats ==
=== Basic Mother Chungah ===
The Basic Mother Chungah, though basic, packs a powerfull punch.
Damage: High
HP: Low
Speed: Medium
=== Pshyco Mother Chungah ===
The Pshyco Mother Chungah is insane, it will stop at nothing to destroy you. The Phyco Mother Chungah is able to summon other enemies to help it fight.
Damage: Very High
Speed: Fact
HP: Low
Effect: Summon
[[Category:Enemies]]
d6qnh03z5ca3wjq3rrdi4ojsfl0jnw5
642
622
2016-06-11T19:50:28Z
Jogn68
6062461
642
wikitext
text/x-wiki
[[File:Image-1-0.png|thumb|220x220px]]
== Behavior ==
The Mother Chungah is a character often found following the Christie Chunga or pacing around abondoned houses. If a player is within view distance of the Christie Chunga while the Mother Chunga is present, the Mother Chunga will violently attack with stolen guns. The Mother Chungah's only weakness is technology.
== Appearance ==
The Mother Chung appears to be depressed. Tears stain the Mother Chungah's face, and hair will often fall off the Mother Chungah in large chunks.
== Stats ==
=== Basic Mother Chungah ===
The Basic Mother Chungah, though basic, packs a powerfull punch.
Damage: High
HP: Low
Speed: Medium
=== Psycho Mother Chungah ===
The Pshyhco Mother Chungah is insane, it will stop at nothing to destroy you. The Psycho Mother Chungah is able to call up to 5 other enemies within the area to help it fight.
Damage: Very High
Speed: Fact
HP: Low
Effect: Summon
[[Category:Enemies]]
qwp6u8uxtzzy5juipf1uxjosxh2zhm9
Mr.Creep
0
422
692
2016-06-19T18:12:36Z
Ploomutoo
28655625
made it creepy
692
wikitext
text/x-wiki
[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
7baz78t1z8n8v45h2tm136vnd2vcfsm
693
692
2016-06-19T18:12:48Z
Ploomutoo
28655625
Adding categories
693
wikitext
text/x-wiki
[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
[[Category:Enemies]]
q98b51ns0qk5wzx0t7xny5923nlphya
694
693
2016-06-19T18:12:54Z
Ploomutoo
28655625
Adding categories
694
wikitext
text/x-wiki
[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
[[Category:Enemies]]
[[Category:Timer Enemies]]
t3s56tkciifkjnv53ldlfrjovflp08b
697
694
2016-06-19T18:20:01Z
Ploomutoo
28655625
concept and new attacks
697
wikitext
text/x-wiki
[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
== Gallery ==
[[File:Mr Creep Concept.jpeg|thumb|220x220px]]
Concept art of Mr.Creep[[Category:Enemies]]
[[Category:Timer Enemies]]
c1fwucqsvc8okd96qzym13vavjqg6jn
715
697
2016-07-11T22:12:52Z
Ploomutoo
28655625
added gif
715
wikitext
text/x-wiki
[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
[[File:Creep GIF.gif|thumb|220x220px]]
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
== Gallery ==
[[File:Mr Creep Concept.jpeg|thumb|220x220px]]
Concept art of Mr.Creep[[Category:Enemies]]
[[Category:Timer Enemies]]
n5d9nu5ddjjnw1ch1yy83itgk6sd70g
857
715
2016-08-17T04:27:19Z
Ploomutoo
28655625
new image
857
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[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
[[File:Creep GIF.gif|thumb|220x220px]]
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, upon teleporting it will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
[[File:Creepmaster.png|thumb|220x220px]]
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.
* HP: High
* Speed: Very Fast (Lunge), Below Average
* Damage: Average (Acid), Very High
== Gallery ==
[[File:Mr Creep Concept.jpeg|thumb|220x220px]]
Concept art of Mr.Creep[[Category:Enemies]]
[[Category:Timer Enemies]]
d9znldeb85mxqsbj7e1aczaajjwy8ff
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[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
[[File:Creep GIF.gif|thumb|220x220px]]
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, it teleports every 30 seconds, and then will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
[[File:Creepmaster.png|thumb|220x220px]]
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.
* HP: High
* Speed: Below Average to Very Fast (Lunge)
* Damage: Average (Acid) to Very High
== Gallery ==
[[File:Mr Creep Concept.jpeg|thumb|220x220px]]
Concept art of Mr.Creep[[Category:Enemies]]
[[Category:Timer Enemies]]
ffs9w4gkvdv5h8wrx67q7x0rhvvo35l
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2016-09-12T12:21:32Z
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[[File:Mister Creep.png|thumb|220x220px]]
'''Mr.Creep''' is a teleporting monster meant to annoy the player. It takes on the appearence of a bald man with suspenders and pale-green skin.
== Behavior ==
It will shamble towards the player, it isn't very fast and is not incredibly dangerous. The threat it poses comes from its gimmick of teleporting in front of the player every so often.
[[File:Creep GIF.gif|thumb|220x220px]]
== Variants ==
Mr.Creep comes in 3 different forms with increasing difficulty.
=== Mr.Creep ===
The classic creep, Mr.Creep will teleport every 40 seconds.
* HP: Average
* Speed: Slow
* Damage: Medium
=== Mr.Creepy ===
The more dangerous creep, it teleports every 30 seconds, and then will leap towards the player. Upon dealing damage to the player, it will teleport them a small distance.
* HP: Above Average
* Speed: Very Fast (Lunge), Slow
* Damage: High
[[File:Creepmaster.png|thumb|220x220px]]
=== Creepmaster ===
The very pinnacle of creepiness, this iteration poses a constant threat, teleporting every 25 seconds, lunging further and moving faster. The location from which it teleports to will be covered by a pool of acid that impairs the player's escape. When damaging the player, it will teleport them a medium distance.
Upon its defeat, it drops the [[Spooky Suspenders]].
* HP: High
* Speed: Below Average to Very Fast (Lunge)
* Damage: Average (Acid) to Very High
== Gallery ==
[[File:Mr Creep Concept.jpeg|thumb|220x220px]]
Concept art of Mr.Creep[[Category:Enemies]]
[[Category:Timer Enemies]]
e33xnxh3ysduzrjzqjqadboncnluvuo
Murderbear
0
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2016-09-22T16:54:11Z
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[[File:Murderbear.PNG|thumb|220x220px]]
'''The Albanian Murderbear''' is a very agressive species of bear. It was created as a biological weapon for use in the Great Albanian War of 1988, and during its use in the war, several escaped into the wild. How one got to wherever you are is questionable.
bxhgf7fsbz5whjdecntcynyfsdno9qk
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2016-09-23T14:24:51Z
Ploomutoo
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[[File:Murderbear.PNG|thumb|220x220px]]
'''The Albanian Murderbear''' is a very agressive species of bear. It was created as a biological weapon for use in the Great Albanian War of 1988, and during its use in the war, several escaped into the wild. How one got to wherever you are is questionable.
== Bearhavior ==
It is a good hunter, and will generally be within closer proximity to you. It also can smell blood, and will seek out the player with great accuracy whenever they take damage. It will also chase down any entity that takes damage, but will not attack if they aren't the player.
It attacks at close range with its claws, charging a short distance. Their fish-hook design allows it to ensnare its foes, and it will latch onto any surface it hits. You will be slowed if it hits you, but if you dodge and it hits a wall, the Murderbear will be stuck to it for a couple seconds, allowing you time to fight or flee.
== Variants ==
The Murderbear Genus is full of bears.
=== Murderbear ===
* HP: Average
* Damage: Decent
* Speed: Quick
=== Slaughterbear ===
Being in close proximity to the bear will slow you with fear. This deals no damage but there is potential for it to murder you.
* HP: High
* Damage: High
* Speed: Fast
=== Destroyerbear ===
Charges crazily, bouncing off of 2 walls before being embedded in one, or you. It will not bounce if it hits the player first. It also recieves a speed boost when you get damaged.
* HP: Very High
* Damage: Very High
* Speed: Fast to Very Fast (Boost)
3s9i9l5ak70bdc34dqrzwjuflfx9kdr
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[[File:Murderbear.PNG|thumb|220x220px]]
'''The Albanian Murderbear''' is a very agressive species of bear. It was created as a biological weapon for use in the Great Albanian War of 1988, and during its use in the war, several escaped into the wild. How one got to wherever you are is questionable.
== Bearhavior ==
It is a good hunter, and will generally be within closer proximity to you. It also can smell blood, and will seek out the player with great accuracy whenever they take damage. It will also chase down any entity that takes damage, but will not attack if they aren't the player.
It attacks at close range with its claws, charging a short distance. Their fish-hook design allows it to ensnare its foes, and it will latch onto any surface it hits. You will be slowed if it hits you, but if you dodge and it hits a wall, the Murderbear will be stuck to it for a couple seconds, allowing you time to fight or flee.
== Variants ==
The Murderbear Genus is full of bears.
=== Murderbear ===
* HP: Average
* Damage: Decent
* Speed: Quick
=== Slaughterbear ===
Being in close proximity to the bear will slow you with fear. This deals no damage but there is potential for it to murder you.
* HP: High
* Damage: High
* Speed: Fast
=== Destroyerbear ===
Charges crazily, bouncing off of 2 walls before being embedded in one, or you. It will not bounce if it hits the player first. It also recieves a speed boost when you get damaged.
* HP: Very High
* Damage: Very High
* Speed: Fast to Very Fast (Boost)
[[Category:Enemies]]
olg7wntkr06jsnyuf08g838h85ptznk
Muter
0
747
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2016-12-06T01:26:45Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Muter.PNG|thumb|220x220px]] '''Muter''' is a smug-looking rag creature with a finger raised to its lips in a shushing gesture. A red button is sewn on its stomach. == ..."
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[[File:Muter.PNG|thumb|220x220px]]
'''Muter''' is a smug-looking rag creature with a finger raised to its lips in a shushing gesture. A red button is sewn on its stomach.
== Gimmick ==
Muter is very statistically powerful, but completely blind. Ideally, you could just avoid it and go on your merry way, but it comes with another trick up its raggedy sleeves. Much like its name would suggest, Muter will force the Player to suppress their sounding. It can hear running or gunfire from across the map and will rush to the site of the noise. When very close by, the Player will have to sneak around, or risk alerting the Muter further and inciting its wrath.
== Variants ==
=== Muter ===
* HP: Invincible (∞)
* Speed: Very Fast (12x)
* Damage: High (22)
=== Astuter Muter ===
* HP: Still Invincible (∞)
* Speed: Warp Speed (15x)
* Damage: Very High (30)
=== Lamb Silencer ===
* HP: Even more Invincible (∞)
* Speed: FTL (18x)
* Damage: Incredible (40)
l5r18yf84vfw8527lakq9hnxg5zldgi
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[[File:Muter.PNG|thumb|220x220px]]
'''Muter''' is a smug-looking rag creature with a finger raised to its lips in a shushing gesture. A red button is sewn on its stomach.
== Gimmick ==
Muter is very statistically powerful, but completely blind. Ideally, you could just avoid it and go on your merry way, but it comes with another trick up its raggedy sleeves. Much like its name would suggest, Muter will force the Player to suppress their sounding. It can hear running or gunfire from across the map and will rush to the site of the noise. When very close by, the Player will have to sneak around, or risk alerting the Muter further and inciting its wrath.
== Variants ==
=== Muter ===
* HP: Invincible (∞)
* Speed: Very Fast (12x)
* Damage: High (22)
=== Astuter Muter ===
* HP: Still Invincible (∞)
* Speed: Warp Speed (15x)
* Damage: Very High (30)
=== Lamb Silencer ===
* HP: Even more Invincible (∞)
* Speed: FTL (18x)
* Damage: Incredible (40)
[[Category:Enemies]]
[[Category:Invincible Enemies]]
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Nailgun
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642
1194
2016-11-09T01:09:22Z
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The '''Nailgun''' is a weapon dropped by the [[Nailman]]'s most powerful variant, '''Screwperior'''. It fires nails instead of the usual bullets, though it still consumes ammo. Its rounds travel much slower than bullets, but deal a good amount of knockback. The knockback's strength corresponds to the target's speed, as not to completely negate their movement nor be useless. Fast enemies will be sent flying and slow enemies will barely budge. If an enemy of any speed is pushed into a wall, they will be pinned to it for a second before breaking free. That same enemy will then be immune to being pinned against the wall for 10 seconds so you don't abuse the power of the Nailgun.
* Damage: Average
* Firing Speed: Quick
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The '''Nailgun''' is a weapon dropped by the [[Nailman]]'s most powerful variant, '''Screwperior'''. It fires nails instead of the usual bullets, though it still consumes ammo. Its rounds travel much slower than bullets, but deal a good amount of knockback. The knockback's strength corresponds to the target's speed, as not to completely negate their movement nor be useless. Fast enemies will be sent flying and slow enemies will barely budge. If an enemy of any speed is pushed into a wall, they will be pinned to it for a second before breaking free. That same enemy will then be immune to being pinned against the wall for 10 seconds so you don't abuse the power of the Nailgun.
* Damage: Average
* Firing Speed: Quick
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Items]]
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[[File:Nailgun.PNG|thumb|220x220px]]
The '''Nailgun''' is a weapon dropped by the [[Nailman]]'s most powerful variant, '''Screwperior'''. It fires nails instead of the usual bullets, though it still consumes ammo. Its rounds travel much slower than bullets, but deal a good amount of knockback. The knockback's strength corresponds to the target's speed, as not to completely negate their movement nor be useless. Fast enemies will be sent flying and slow enemies will barely budge. If an enemy of any speed is pushed into a wall, they will be pinned to it for a second before breaking free. That same enemy will then be immune to being pinned against the wall for 10 seconds so you don't abuse the power of the Nailgun.
* Damage: Average
* Firing Speed: Quick
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Items]]
87yibz7msp2ziay8qeku2w4thcqzob2
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Terrarrarrarrarrarria57
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[[File:Nailgun.PNG|thumb|220x220px]]
The '''Nailgun''' is a weapon dropped by the [[Nailman]]'s most powerful variant, '''Screwperior'''. It fires nails instead of the usual bullets, though it still consumes ammo. Its rounds travel much slower than bullets, but deal a good amount of knockback. The knockback's strength corresponds to the target's speed, as not to completely negate their movement nor be useless. Fast enemies will be sent flying and slow enemies will barely budge. If an enemy of any speed is pushed into a wall, they will be pinned to it for a second before breaking free. That same enemy will then be immune to being pinned against the wall for 10 seconds so you don't abuse the power of the Nailgun.
* Damage: Average
* Firing Speed: Quick
[[Category:Weapons]]
[[Category:Ranged Weapons]]
[[Category:Items]]
[[Category:Drop Items]]
g6mj1hr284s8srymna4nqijpt82ewbp
Nailman
0
641
1192
2016-11-08T23:41:44Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Nailman.PNG|thumb|220x220px]] The '''Nailman''' is a blue-skinned biped covered in blood, with several nails embedded within its skin. It holds a hammer and a nail, and..."
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[[File:Nailman.PNG|thumb|220x220px]]
The '''Nailman''' is a blue-skinned biped covered in blood, with several nails embedded within its skin. It holds a hammer and a nail, and the corners of its mouth are nailed into its face in a permanent grimace.
== Gimmick ==
It will hammer nails into surfaces, which explode into a bunch of smaller nails when they come in contact with the Player, physics props, or other enemies. It does this when it is not directly threatened.
It attacks by hammering nails at the Player from a distance, throwing a nail in the air and hitting it with its hammer. This projectile attack knocks the Player back a great deal, pinning them to walls if they are pushed against one. When pinned, the Player will be immobile for 1 second, and the Nailman shoots a nail every 2 seconds, so they will have but one second to escape.
== Variants ==
Nailman comes in several forms.
=== Nailman ===
The standard Nailman experience.
* HP: Medium
* Speed: Slow
* Damage: Average (Projectile) to Good (Wall Nail)
=== Boltboy ===
Filled with youthful energy, it moves much faster and fires nails every second. Will cease fire after a pinning shot, but will fire 3 nails at once after 2 seconds.
* HP: Medium
* Speed: Fast
* Damage: Good (Projectile) to High (Wall Nail)
=== Screwperior ===
A superior screw, it can drill a hole in the ground and tunnel around, effectively teleporting wherever it wants. The projectiles it fires also travel faster, and it will pause after a pinning shot for 3 seconds, and then fire 5 nails in rapid succession, which travel mostly in a straight line, but stray from the central angle by up to 10 degrees. It drops the [[Nailgun]].
* HP: High
* Speed: Average
* Damage: High (Both)
hkombimtqyl80or4ys6l36mlmhta2t8
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[[File:Nailman.PNG|thumb|220x220px]]
The '''Nailman''' is a blue-skinned biped covered in blood, with several nails embedded within its skin. It holds a hammer and a nail, and the corners of its mouth are nailed into its face in a permanent grimace.
== Gimmick ==
It will hammer nails into surfaces, which explode into a bunch of smaller nails when they come in contact with the Player, physics props, or other enemies. It does this when it is not directly threatened.
It attacks by hammering nails at the Player from a distance, throwing a nail in the air and hitting it with its hammer. This projectile attack knocks the Player back a great deal, pinning them to walls if they are pushed against one. When pinned, the Player will be immobile for 1 second, and the Nailman shoots a nail every 2 seconds, so they will have but one second to escape.
== Variants ==
Nailman comes in several forms.
=== Nailman ===
The standard Nailman experience.
* HP: Medium
* Speed: Slow
* Damage: Average (Projectile) to Good (Wall Nail)
=== Boltboy ===
Filled with youthful energy, it moves much faster and fires nails every second. Will cease fire after a pinning shot, but will fire 3 nails at once after 2 seconds.
* HP: Medium
* Speed: Fast
* Damage: Good (Projectile) to High (Wall Nail)
=== Screwperior ===
A superior screw, it can drill a hole in the ground and tunnel around, effectively teleporting wherever it wants. The projectiles it fires also travel faster, and it will pause after a pinning shot for 3 seconds, and then fire 5 nails in rapid succession, which travel mostly in a straight line, but stray from the central angle by up to 10 degrees. It drops the [[Nailgun]].
* HP: High
* Speed: Average
* Damage: High (Both)
[[Category:Enemies]]
ltp1u4e0aw2nawrvla52fr9r88lyd87
Natara Wescott
0
374
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2016-06-09T12:14:36Z
Ploomutoo
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[[File:Natara Wescott.png|thumb|330x330px]]
'''Natara Wescott''' is an unlockable character, and is a ski resort manager. While trying to invent a ski-park bench hybrid, she falls alseep on her invention and wakes up in a park.
== Characteristics ==
* Starts with 3 keys and a [[Ski]]
* HP: Resilient
* Speed: Medium
* Speed and Damage multiplied when on low health
ixaw6xyzrsx1mquhoou5cb9p19glf3r
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Ploomutoo
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[[File:Natara Wescott.png|thumb|330x330px]]
'''Natara Wescott''' is an unlockable character, and is a ski resort manager. While trying to invent a ski-park bench hybrid, she falls alseep on her invention and wakes up in a park.
== Characteristics ==
* Starts with 3 keys and a [[Ski]]
* HP: Resilient
* Speed: Medium
* Speed and Damage multiplied when on low health
[[Category:Characters]]
9lrne0nhtaqetln2j4q6prr3g0dg5qj
Noodle Monster
0
432
708
2016-06-20T02:57:28Z
Ploomutoo
28655625
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[[File:Noodle Monster.png|thumb|330x330px]]
The '''Noodle Monster''' is a constrictive monster that grasps its prey, the player, with its many tentacles. It appears to be a legged clump of noodles, with sunken eyes and pointed teeth.
== Behavior ==
It will chase after the player, and when within range, will shoot out its tentacles which constric the player. Constriction's effects may range from slowdown to complete paralysis depending on the variant.
=== Noodle Monster ===
Constriction slows the player down by 50%.
* HP: Average
* Speed: Quick
* Damage: Normal
=== Hoodle Noodler ===
Constriction slows the player down by 75%.
* HP: Above Average
* Speed: Fast
* Damage: Strong
=== Noodlest Doom Noodle ===
Constriction completely halts the player.
* HP: High
* Speed: Very Fast
* Damage: High
== Concept ==
[[File:Noodle Concept.jpeg|thumb|220x220px]]
The original Noodle Monster design had no facial features, and seperated the leg and noodle parts.
9mwpy1hm0kfxnjpr626u2lvm8l1a33y
709
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2016-06-20T02:57:41Z
Ploomutoo
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[[File:Noodle Monster.png|thumb|330x330px]]
The '''Noodle Monster''' is a constrictive monster that grasps its prey, the player, with its many tentacles. It appears to be a legged clump of noodles, with sunken eyes and pointed teeth.
== Behavior ==
It will chase after the player, and when within range, will shoot out its tentacles which constric the player. Constriction's effects may range from slowdown to complete paralysis depending on the variant.
=== Noodle Monster ===
Constriction slows the player down by 50%.
* HP: Average
* Speed: Quick
* Damage: Normal
=== Hoodle Noodler ===
Constriction slows the player down by 75%.
* HP: Above Average
* Speed: Fast
* Damage: Strong
=== Noodlest Doom Noodle ===
Constriction completely halts the player.
* HP: High
* Speed: Very Fast
* Damage: High
== Concept ==
[[File:Noodle Concept.jpeg|thumb|220x220px]]
The original Noodle Monster design had no facial features, and seperated the leg and noodle parts.
[[Category:Enemies]]
nyr8bf1thmqbbvihilrrt33ze4dwd87
Nosewalker
0
145
205
2016-06-06T20:03:34Z
Ploomutoo
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[[File:Nosewalker.jpeg|thumb|328x328px]]
== Nosewalker ==
The '''Nosewalker '''is a tall, cumbersome creature that, while slow, will pursue the player recklessly. Its long legs allow it to climb over gaps and crevices of any description, as well the ability to scale some cliffs. It is threatening due to its large size, as it can act as a massive obstacle.
=== Nosewalker ===
The basic walker is large and slow, and serves as a moving wall to keep the player from escaping more dangerous foes.
* HP: Tough
* Speed: Slow
* Damage: Average
=== Dozewalker ===
The tougher variety of walker is larger and slower, being much tankier and being able to cross larger gaps. It may also periodically stop completely in its tracks, curling up its legs and resting upon the ground. It will occupy a larger space while doing this and is thus more difficult to get around. It also follows a black and gold colour scheme.
* HP: Very Tough
* Speed: Very Slow
* Damage: Average
=== Eyewalker ===
A special type of nosewalker, it behaves much like the Dozewalker but will fire off lasers from its many eyes while awake. It is slightly smaller than the Dozewalker but still larger than the Nosewalker. It follows a white, red and black colour scheme.
* HP: Very Tough
* Speed: Slow
* Damage: High
ocs1kaqcy08yv7jlgesjex2md9pagpo
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[[File:Nosewalker.jpeg|thumb|328x328px]]
== Nosewalker ==
The '''Nosewalker '''is a tall, cumbersome creature that, while slow, will pursue the player recklessly. Its long legs allow it to climb over gaps and crevices of any description, as well the ability to scale some cliffs. It is threatening due to its large size, as it can act as a massive obstacle.
=== Nosewalker ===
The basic walker is large and slow, and serves as a moving wall to keep the player from escaping more dangerous foes.
* HP: Tough
* Speed: Slow
* Damage: Average
=== Dozewalker ===
The tougher variety of walker is larger and slower, being much tankier and being able to cross larger gaps. It may also periodically stop completely in its tracks, curling up its legs and resting upon the ground. It will occupy a larger space while doing this and is thus more difficult to get around. It also follows a black and gold colour scheme.
* HP: Very Tough
* Speed: Very Slow
* Damage: Average
=== Eyewalker ===
A special type of nosewalker, it behaves much like the Dozewalker but will fire off lasers from its many eyes while awake. It is slightly smaller than the Dozewalker but still larger than the Nosewalker. It follows a white, red and black colour scheme.
* HP: Very Tough
* Speed: Slow
* Damage: High
[[Category:Enemies]]
opec4hg2hcymwq8tlmxyepp1thlw1kf
Nuclear Cushion
0
734
1382
2016-12-05T03:44:43Z
Terrarrarrarrarrarria57
25512766
Created page with "''"Fit for some sort of Nuclear Chair..."'' [[File:Nuclear Cushion.PNG|thumb|220x220px]] The '''Nuclear Cushion''' is a Passive Item dropped by '''Sënn''', a variant of [[Nuc..."
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''"Fit for some sort of Nuclear Chair..."''
[[File:Nuclear Cushion.PNG|thumb|220x220px]]
The '''Nuclear Cushion''' is a Passive Item dropped by '''Sënn''', a variant of [[Nucleos]].
== Effects ==
Holders of the Nuclear Cushion can harness the powers of Nucelos, recieving a longer melee range and the powers of radiation. Their melee attacks imbue foes with all sorts of debuffs, such as increased inertia, health loss over time, and added vulnerability to damage from all sources. They also become resistant to the effects of radiation, just in case they come across Nucleos or other Radioactive Enemies, gaining radiation points at only 1/3 of the rate.
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''"Fit for some sort of Nuclear Chair..."''
[[File:Nuclear Cushion.PNG|thumb|220x220px]]
The '''Nuclear Cushion''' is a Passive Item dropped by '''Sënn''', a variant of [[Nucleos]].
== Effects ==
Holders of the Nuclear Cushion can harness the powers of Nucelos, recieving a longer melee range and the powers of radiation. Their melee attacks imbue foes with all sorts of debuffs, such as increased inertia, health loss over time, and added vulnerability to damage from all sources. They also become resistant to the effects of radiation, just in case they come across Nucleos or other Radioactive Enemies, gaining radiation points at only 1/3 of the rate.
[[Category:Drop Items]]
[[Category:Items]]
[[Category:Passive Items]]
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Nucleos
0
729
1373
2016-12-02T18:19:29Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Nucleos.PNG|thumb|220x220px]] '''Nucleos''' is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles. ==..."
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[[File:Nucleos.PNG|thumb|220x220px]]
'''Nucleos''' is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles.
== Gimmick ==
Exposure to the high levels of radiation emitted by Nucleos can lead to a range of symptoms. Nucleos will radiate everything within a small radius, whether it spots you or not, so take care to maintain distance when hiding from it. When you are within its range, a slight static overlay will appear onscreen, and distorted breathing will sound. This breathing will become heavier as proximity to or duration of radioactive exposure increases. The strength of radiation will increase faster when nearer to Nucleos, and will slowly decrease when out of Nucleos' range.
=== Radiation Gain ===
The Player can store up to 100 radiation points, at which point they will suffer a great deal of pain and other symptoms. At Nucleos' greatest effective range, the Player will gain 1/2 of a point of radiation every second. When directly next to or touching Nucleos, the Player will gain 5 points of radiation per second, and Nucleos' own attacks deal radiation damage in addition to standard pain.
=== Symptoms of Radiation ===
The Player's level of radiation, measured in radiation points, will determine the symptoms of radiation exposure. Listed are the minimum amounts of points needed to trigger the symptoms.
* 0 Points: Nausea (Just Flavor, harmless indicator)
* 15 Points: Headache (Just Flavor, harmless indicator)
* 30 Points: Disorientation (Inertia is amplified, hard to speed up and slow down)
* 45 Points: Weakness (Weapon firing speed is slightly lowered)
* 60 Points: Fatigue (Move a bit slower)
* 75 Points: Low Blood Pressure (Take slightly more damage from all sources)
* 90 Points: Bloody Vomit (Just Flavor, harmless indicator)
* 100 Points: Mass Cell Death (Take 1 Damage/second)
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[[File:Nucleos.PNG|thumb|220x220px]]
'''Nucleos''' is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles.
== Gimmick ==
Exposure to the high levels of radiation emitted by Nucleos can lead to a range of symptoms. Nucleos will radiate everything within a small radius, whether it spots you or not, so take care to maintain distance when hiding from it. When you are within its range, a slight static overlay will appear onscreen, and distorted breathing will sound. This breathing will become heavier as proximity to or duration of radioactive exposure increases. The strength of radiation will increase faster when nearer to Nucleos, and will slowly decrease when out of Nucleos' range.
=== Radiation Gain ===
The Player can store up to 100 radiation points, at which point they will suffer a great deal of pain and other symptoms. At Nucleos' greatest effective range, the Player will gain 1/2 of a point of radiation every second. When directly next to or touching Nucleos, the Player will gain 5 points of radiation per second, and Nucleos' own attacks deal radiation damage in addition to standard pain.
=== Symptoms of Radiation ===
The Player's level of radiation, measured in radiation points, will determine the symptoms of radiation exposure. Listed are the minimum amounts of points needed to trigger the symptoms.
* 0 Points: Nausea (Just Flavor, harmless indicator)
* 15 Points: Headache (Just Flavor, harmless indicator)
* 30 Points: Disorientation (Inertia is amplified, hard to speed up and slow down)
* 45 Points: Weakness (Weapon firing speed is slightly lowered)
* 60 Points: Fatigue (Move a bit slower)
* 75 Points: Low Blood Pressure (Take slightly more damage from all sources)
* 90 Points: Bloody Vomit (Just Flavor, harmless indicator)
* 100 Points: Mass Cell Death (Take 1 Damage/second)
[[Category:Enemies]]
[[Category:Radioactive Enemies]]
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[[File:Nucleos.PNG|thumb|220x220px]]
'''Nucleos''' is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles.
== Gimmick ==
Exposure to the high levels of radiation emitted by Nucleos can lead to a range of symptoms. Nucleos will radiate everything within a small radius, whether it spots you or not, so take care to maintain distance when hiding from it. When you are within its range, a slight static overlay will appear onscreen, and distorted breathing will sound. This breathing will become heavier as proximity to or duration of radioactive exposure increases. The strength of radiation will increase faster when nearer to Nucleos, and will slowly decrease when out of Nucleos' range.
=== Radiation Gain ===
The Player can store up to 100 radiation points, at which point they will suffer a great deal of pain and other symptoms. At Nucleos' greatest effective range, the Player will gain 1/2 of a point of radiation every second. When directly next to or touching Nucleos, the Player will gain 5 points of radiation per second, and Nucleos' own attacks deal radiation damage in addition to standard pain.
=== Symptoms of Radiation ===
The Player's level of radiation, measured in radiation points, will determine the symptoms of radiation exposure. Listed are the minimum amounts of points needed to trigger the symptoms.
* 0 Points: Nausea (Just Flavor, harmless indicator)
* 15 Points: Headache (Just Flavor, harmless indicator)
* 30 Points: Disorientation (Inertia is amplified, hard to speed up and slow down)
* 45 Points: Weakness (Weapon firing speed is slightly lowered)
* 60 Points: Fatigue (Move a bit slower)
* 75 Points: Low Blood Pressure (Take slightly more damage from all sources)
* 90 Points: Bloody Vomit (Just Flavor, harmless indicator)
* 100 Points: Mass Cell Death (Take 1 Damage/second)
== Variants ==
Nucleos comes in several variations.
=== Nucleos ===
The standard nuclear blob. Its long limbs give it a great reach, all the better to slap you with.
* HP: 150
* Speed: 1x
* Damage: 15 (+10 Radiation)
=== Nucleos the Greater ===
A superior nuclear blob. Its direct gaze will multiply radiation intake by 1.5x, so keep hidden.
* HP: 250
* Speed: 2x
* Damage: 22 (+15 Radiation)
[[File:Sënn.PNG|thumb|220x220px]]
=== Sënn géint Kreatioun, the Living Weapon ===
A grand nuclear blob. Sënn can phase down into the ground, effectively teleporting. Whenever it does this, it leaves behind a living puddle of radioactive goop, which gives off radiation at a slightly slower rate than Sënn itself, but still produce and maintain harmful radiation, (1/4 per second at furthest effective range, 3 points when practically in contact).
* HP: 350
* Speed: 3x
* Damage: 30 (+20 Radiation)
=== Living Goop ===
Summoned by Sënn géint Kreatioun, it is a stationary lesser version of Nucleos, with only a single short tentacle and a lessened radiation output. It will not despawn naturally unless the mapwide Living Goop population becomes too high, (5 can be active at once).
* HP: 50
* Speed: 0x
* Damage: 15 (+15 Radiation)
[[Category:Enemies]]
[[Category:Radioactive Enemies]]
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Terrarrarrarrarrarria57
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[[File:Nucleos.PNG|thumb|220x220px]]
'''Nucleos''' is a radioactive blob with tentacles. It slowly oozes around and has a long attack range because of its long tentacles.
== Gimmick ==
Exposure to the high levels of radiation emitted by Nucleos can lead to a range of symptoms. Nucleos will radiate everything within a small radius, whether it spots you or not, so take care to maintain distance when hiding from it. When you are within its range, a slight static overlay will appear onscreen, and distorted breathing will sound. This breathing will become heavier as proximity to or duration of radioactive exposure increases. The strength of radiation will increase faster when nearer to Nucleos, and will slowly decrease when out of Nucleos' range.
=== Radiation Gain ===
The Player can store up to 100 radiation points, at which point they will suffer a great deal of pain and other symptoms. At Nucleos' greatest effective range, the Player will gain 1/2 of a point of radiation every second. When directly next to or touching Nucleos, the Player will gain 5 points of radiation per second, and Nucleos' own attacks deal radiation damage in addition to standard pain.
=== Symptoms of Radiation ===
The Player's level of radiation, measured in radiation points, will determine the symptoms of radiation exposure. Listed are the minimum amounts of points needed to trigger the symptoms.
* 0 Points: Nausea (Just Flavor, harmless indicator)
* 15 Points: Headache (Just Flavor, harmless indicator)
* 30 Points: Disorientation (Inertia is amplified, hard to speed up and slow down)
* 45 Points: Weakness (Weapon firing speed is slightly lowered)
* 60 Points: Fatigue (Move a bit slower)
* 75 Points: Low Blood Pressure (Take slightly more damage from all sources)
* 90 Points: Bloody Vomit (Just Flavor, harmless indicator)
* 100 Points: Mass Cell Death (Take 1 Damage/second)
== Variants ==
Nucleos comes in several variations.
=== Nucleos ===
The standard nuclear blob. Its long limbs give it a great reach, all the better to slap you with.
* HP: 150
* Speed: 1x
* Damage: 15 (+10 Radiation)
=== Nucleos the Greater ===
A superior nuclear blob. Its direct gaze will multiply radiation intake by 1.5x, so keep hidden.
* HP: 250
* Speed: 2x
* Damage: 22 (+15 Radiation)
[[File:Sënn.PNG|thumb|220x220px]]
=== Sënn géint Kreatioun, the Living Weapon ===
A grand nuclear blob. Sënn can phase down into the ground, effectively teleporting. Whenever it does this, it leaves behind a living puddle of radioactive goop, which gives off radiation at a slightly slower rate than Sënn itself, but still produce and maintain harmful radiation, (1/4 per second at furthest effective range, 3 points when practically in contact).
When slain, it drops the [[Nuclear Cushion]].
* HP: 350
* Speed: 3x
* Damage: 30 (+20 Radiation)
=== Living Goop ===
Summoned by Sënn géint Kreatioun, it is a stationary lesser version of Nucleos, with only a single short tentacle and a lessened radiation output. It will not despawn naturally unless the mapwide Living Goop population becomes too high, (5 can be active at once).
* HP: 50
* Speed: 0x
* Damage: 15 (+15 Radiation)
[[Category:Enemies]]
[[Category:Radioactive Enemies]]
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Oculus
0
135
180
2016-06-06T17:21:56Z
Dragonvaledaily123
5237216
Made it
180
wikitext
text/x-wiki
The oculus is an enemy that functions as the eyes for the [[Prowler]]. They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggresively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
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181
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2016-06-06T17:23:58Z
Dragonvaledaily123
5237216
Adding categories
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The oculus is an enemy that functions as the eyes for the [[Prowler]]. They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggresively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
[[Category:Enemies]]
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189
181
2016-06-06T18:42:22Z
Dragonvaledaily123
5237216
Fixed it
189
wikitext
text/x-wiki
The oculus is an enemy that functions as the eyes for the [[Prowler]] They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggresively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
[[Category:Enemies]]
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203
189
2016-06-06T19:47:04Z
Ploomutoo
28655625
images
203
wikitext
text/x-wiki
The oculus is an enemy that functions as the eyes for the [[Prowler]] They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggresively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
[[File:Eyeball 1.jpeg|thumb|182x182px]]
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
[[File:Eyeball 2.jpeg|thumb|183x183px]]
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
[[File:Eyeball 3.jpeg|thumb|179x179px]]
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
[[Category:Enemies]]
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203
2016-06-07T11:33:07Z
Dragonvaledaily123
5237216
Grammar
308
wikitext
text/x-wiki
The oculus is an enemy that functions as the eyes for the [[Prowler]]s. They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggresively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
[[File:Eyeball 1.jpeg|thumb|182x182px]]
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
[[File:Eyeball 2.jpeg|thumb|183x183px]]
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
[[File:Eyeball 3.jpeg|thumb|179x179px]]
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
[[Category:Enemies]]
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653
308
2016-06-11T20:09:32Z
Jogn68
6062461
653
wikitext
text/x-wiki
The oculus is an enemy that functions as the eyes for the [[Prowler]]s. They float across the map, and when they can see you, the prowlers won't be far behind.
==Appearance==
A floating bloodstained eye with leathery wings that screeches loudly. Higher level ones have different color schemes like red or oily.
==Behavior==
They will float around the map randomly until they find you. Once they do all the oculi AND all the Prowlers will aggressively close in on your location. When attacked they will fly up to try to dodge your attacks.
==Stats==
[[File:Eyeball 1.jpeg|thumb|182x182px]]
===Oculus===
The basic oculus looks like a normal eyeball and shows up early. They don't have any kind of attacks and will simply follow you around.
HP: Tough
Speed: Fast
[[File:Eyeball 2.jpeg|thumb|183x183px]]
===Dark Oculus===
They take the appearance of a black eye with a red iris and pupil. They can loudly scream at you to lower your movement, allowing the prowlers to find you faster and will sometimes shoot an eye laser at you when you are at low health.
HP: Resilient
Speed: Fast
Damage: Low
[[File:Eyeball 3.jpeg|thumb|179x179px]]
===Demon Oculus===
The Ultimate oculus. Fast, aggresive and it's slowing scream can even stun you if you don't have the proper ear protection. Their massive speed and health, as well as their heavy use of eye lasers ,can make them as much of a threat as the prowlers.
HP: Extreme
Speed: Ultimate
Damage: High
[[Category:Enemies]]
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Onsécher Wikia
0
2
82
2
2016-06-06T13:25:35Z
Default
49312
Wikia moved page [[Main Page]] to [[Onsécher Wikia]]: SEO
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text/x-wiki
<mainpage-leftcolumn-start />
==Welcome to the Wiki==
Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!
==Describe your topic==
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
[[File:Placeholder|298px]]
<mainpage-endcolumn />
[[Category:Browse]]
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2016-06-06T13:25:35Z
Default
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<mainpage-leftcolumn-start />
==Welcome to the Wiki==
Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!
==Describe your topic==
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
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[[Category:Browse]]
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2016-06-06T13:25:46Z
Ploomutoo
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<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste
==Describe your topic==
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
[[File:Placeholder|298px]]
<mainpage-endcolumn />
[[Category:Browse]]
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2016-06-06T13:25:46Z
Ploomutoo
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<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste
==Describe your topic==
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
[[File:Placeholder|298px]]
<mainpage-endcolumn />
[[Category:Browse]]
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2016-06-06T13:41:05Z
173.48.223.2
/* Welcome to the Onsécher Wikia */
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by BeanJizz
Describe your topic
Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
[[File:Placeholder|298px]]
<mainpage-endcolumn />
[[Category:Browse]]
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2016-06-06T13:42:20Z
Dragonvaledaily123
5237216
/* Welcome to the Onsécher Wikia */
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by BeanJizz
[[Category:Browse]]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's [[w:c:video|Video Library]].
[[File:Placeholder|298px]]
<mainpage-endcolumn />
[[Category:Browse]]
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2016-06-06T13:43:55Z
Dragonvaledaily123
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Beanpaste
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wikitext
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<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T13:46:46Z
173.48.223.2
/* Welcome to the Onsécher Wikia */
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanjizz <===3 BUST
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T13:46:48Z
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<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanjizz <===3 BUST
spooks:
One spook should be invisible unless being seen through a mirror.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T13:48:45Z
Dragonvaledaily123
5237216
Undoing griefing
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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/* Welcome to the Onsécher Wikia */
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized whore experience, Onsécher is a new game by beanjizz
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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Dragonvaledaily123
5237216
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized whore experience, Onsécher is a new game by beanpaste.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T13:54:05Z
Ploomutoo
28655625
Protected "[[Onsécher Wikia]]": shush ([edit=sysop] (indefinite) [move=sysop] (indefinite))
107
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized whore experience, Onsécher is a new game by beanpaste.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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Ploomutoo
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wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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Ploomutoo
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132
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T15:44:42Z
Ploomutoo
28655625
areas bit
159
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* The Park appears 1st, it has a grassy theme
* The Matrix appears 2nd, it has a technological theme
* The Hellspring appears 3rd, it has a desert theme
* The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The Metropolis appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-06T18:47:13Z
Dragonvaledaily123
5237216
Added poll
191
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informative poll, updated once per week.
<poll>
Who is the gayest?
Zared
John
Max
Nick
Christie
</poll>
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* The Park appears 1st, it has a grassy theme
* The Matrix appears 2nd, it has a technological theme
* The Hellspring appears 3rd, it has a desert theme
* The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The Metropolis appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-07T11:17:37Z
Dragonvaledaily123
5237216
/* Areas */ made it links
303
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informative poll, updated once per week.
<poll>
Who is the gayest?
Zared
John
Max
Nick
Christie
</poll>
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* The Hellspring appears 3rd, it has a desert theme
* The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The Metropolis appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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303
2016-06-07T13:54:51Z
Dragonvaledaily123
5237216
/* Areas */ link
378
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informative poll, updated once per week.
<poll>
Who is the gayest?
Zared
John
Max
Nick
Christie
</poll>
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* The [[ Hellspring]] appears 3rd, it has a desert theme
* The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The Metropolis appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
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2016-06-07T15:33:09Z
Dragonvaledaily123
5237216
/* Poll */ new poll
394
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informative poll, updated once per week.
<poll>
How gay are you on a scale of 1-10?
1
2
3
4
5
6
7
8
9
10
</poll>
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* The [[ Hellspring]] appears 3rd, it has a desert theme
* The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The Metropolis appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
agga7jzpqur70vk3zlsymjlsh49sp10
474
394
2016-06-08T13:14:21Z
Dragonvaledaily123
5237216
Made it good
474
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informative poll, updated once per week.
<poll>
How gay are you on a scale of 1-10?
1
2
3
4
5
6
7
8
9
10
</poll>
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* The [[ Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The [[Metropolis]] appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
1yfblsnh9sz9x0k6uraaj9gzyo637wl
617
474
2016-06-09T14:40:57Z
Ploomutoo
28655625
new
617
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informatitivionative poll device. Make a new one, we only have 5 users and they all voted
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* The [[ Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* The [[Metropolis]] appears 5th, it has a city theme
* The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* The 200,000,000 Leagues Under appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* The Horror Hive appears 7th, it has a beehive theme
* The Dusk also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* The Fallen Heaven appears 8th, it has a ruins theme
* The Sepulcrypt appears 9th, it has 1 level and has a shadow theme
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
p1kojl0lq67p76q1o6rx4cw2aw8ntyh
749
617
2016-08-01T16:55:49Z
Ploomutoo
28655625
links
749
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informatitivionative poll device. Make a new one, we only have 5 users and they all voted
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* [[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* [[Metropolis]] appears 5th, it has a city theme
* [[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* [[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* [[Horror Hive]] appears 7th, it has a beehive theme
* [[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Fallen Heaven]] appears 8th, it has a ruins theme
* [[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
rs2jv36s75kocya9dttksx7layyy6v3
1034
749
2016-09-09T02:34:32Z
Ploomutoo
28655625
new zones
1034
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informatitivionative poll device. Make a new one, we only have 5 users and they all voted
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* [[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* [[Metropolis]] appears 5th, it has a city theme
* [[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* [[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* [[Horror Hive]] appears 7th, it has a beehive theme
* [[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Fallen Heaven]] appears 8th, it has a ruins theme
* [[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
UNLOCKABLE ZONES
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
* [[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
* [[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
* [[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
* [[Severed Faces Zone]] appears 13th, it is a cavernous area with severed faces everywhere. Unlocked by killing all major enemies in an area.
Feel free to add new zones.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
bsltocxawge3t4jq4yhq2smtq26d0sy
1035
1034
2016-09-09T13:02:56Z
Ploomutoo
28655625
Changed protection level for "[[Onsécher Wikia]]" ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))
1035
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
==Poll==
Please fill out this informatitivionative poll device. Make a new one, we only have 5 users and they all voted
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Areas ==
Areas are the thematic zones, each consisting of 3 levels except for Sepulcrypt. The appear in the following order.
The appear as follows:
* [[The Park]] appears 1st, it has a grassy theme
* [[The Matrix]] appears 2nd, it has a technological theme
* [[Hellspring]] appears 3rd, it has a desert theme
*[[The Hyperborean]] appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
* [[Metropolis]] appears 5th, it has a city theme
* [[The Basalt]] also appears 5th, it has a volcano theme
They both lead to the same 6th zone
* [[200,000,000 Leagues Under]] appears 6th, it has an underwater theme
At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.
* [[Horror Hive]] appears 7th, it has a beehive theme
* [[The Dusk]] also appears 7th, it has a graveyard theme
They both lead to the same 8th zone
* [[Fallen Heaven]] appears 8th, it has a ruins theme
* [[Sepulcrypt]] appears 9th, it has 1 level and has a shadow theme
UNLOCKABLE ZONES
If a later zone is unlocked but an earlier one isn't, you just skip ahead.
* [[The Titan's Guts]] appears 10th, it has an internal organs theme. Unlocked by defeating 5 different bosses across runs.
* [[Demon Keep]] appears 11th, it has a demonic fortress vibe. Unlocked by unlocking 10 characters.
* [[Blood Asylum]] appears 12th, it has an asylum theme. Unlocked by killing 3 bosses in a single run.
* [[Severed Faces Zone]] appears 13th, it is a cavernous area with severed faces everywhere. Unlocked by killing all major enemies in an area.
Feel free to add new zones.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
bsltocxawge3t4jq4yhq2smtq26d0sy
1037
1035
2016-09-09T13:39:43Z
Ploomutoo
28655625
reprganize
1037
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Important Pages [Páginas Importantes] ==
These pages are very important. Read them, chump.
=== [[Player]] ===
''"Know the enemy and know yourself; in a hundred battles, you will never be defeated."'' -Sun Tzu
Includes a list of the playable characters.
=== [[Spooks]] ===
''"Remember when I said to 'know the enemy?' Yeah, do that."'' -Sun Tzu
A list of all the big baddies.
=== [[Areas]] ===
''"Oh, the places you'll go" ''-Doctor Seuss PHD
Collection of all the horrible places you must dredge through.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
1f3gz8zquz4iinenxmwvrrj2nhrwewr
1254
1037
2016-11-13T01:40:12Z
Terrarrarrarrarrarria57
25512766
did
1254
wikitext
text/x-wiki
<hero description="The quintessential randomized horror experience, Onsécher is a new game by Beanpaste" imagename="" cropposition="" />
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Important Pages [Páginas Importantes] ==
These pages are very important. Read them, chump.
=== [[Understanding the Wiki]] ===
''"The Knowledge Rich get Knowledge Richer."'' -Adolf Hitler
Quantifies the adjectives used to describe items, weapons, enemies, etc. on the wiki with actual numbers.
=== [[Player]] ===
''"Know the enemy and know yourself; in a hundred battles, you will never be defeated."'' -Sun Tzu
Includes a list of the playable characters.
=== [[Spooks]] ===
''"Remember when I said to 'know the enemy?' Yeah, do that."'' -Sun Tzu
A list of all the big baddies.
=== [[Areas]] ===
''"Oh, the places you'll go" ''-Doctor Seuss PHD
Collection of all the horrible places you must dredge through.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
2pb8ah99rhfcxh1ymcqvoquqp17yi4x
1416
1254
2016-12-15T08:20:36Z
FandomBot
30252127
Removal of a deprecated <hero> tag
1416
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Important Pages [Páginas Importantes] ==
These pages are very important. Read them, chump.
=== [[Understanding the Wiki]] ===
''"The Knowledge Rich get Knowledge Richer."'' -Adolf Hitler
Quantifies the adjectives used to describe items, weapons, enemies, etc. on the wiki with actual numbers.
=== [[Player]] ===
''"Know the enemy and know yourself; in a hundred battles, you will never be defeated."'' -Sun Tzu
Includes a list of the playable characters.
=== [[Spooks]] ===
''"Remember when I said to 'know the enemy?' Yeah, do that."'' -Sun Tzu
A list of all the big baddies.
=== [[Areas]] ===
''"Oh, the places you'll go" ''-Doctor Seuss PHD
Collection of all the horrible places you must dredge through.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
d39pg5zrvs5zkabbohsykbjkhl1f1hc
1417
1416
2016-12-28T02:00:35Z
Terrarrarrarrarrarria57
25512766
1417
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay is attacked by spooky spooks.
== Important Pages [Páginas Importantes] ==
These pages are very important. Read them, chump.
=== [[Understanding the Wiki]] ===
''"The Knowledge Rich get Knowledge Richer."'' -Adolf Hitler
Quantifies the adjectives used to describe items, weapons, enemies, etc. on the wiki with actual numbers.
=== [[Player]] ===
''"Know the enemy and know yourself; in a hundred battles, you will never be defeated."'' -Sun Tzu
Includes a list of the playable characters.
=== [[Spooks]] ===
''"Remember when I said to 'know the enemy'? Yeah, do that."'' -Sun Tzu
A list of all the big baddies.
=== [[Areas]] ===
''"Oh, the places you'll go" ''-Doctor Seuss PHD
Collection of all the horrible places you must dredge through.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
f70hapzq7qeqdfpn7ko7sb382vqxhy5
1546
1417
2017-01-09T16:18:45Z
Dragonvaledaily123
5237216
Learn to spell
1546
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
==Welcome to the Onsécher Wikia==
The quintessential randomized horror experience, Onsécher is a new game by Beanpaste.
== Synopsis ==
You play as a disgruntled factory worker, Franko del Frank. After a particularly stressful day on the job, he stops by the local park for a rest and falls into a deep sleep. He wakes up at midnight, and to his dismay, he is attacked by spooky spooks.
== Important Pages [Páginas Importantes] ==
These pages are very important. Read them, chump.
=== [[Understanding the Wiki]] ===
''"The Knowledge Rich get Knowledge Richer."'' -Adolf Hitler
Quantifies the adjectives used to describe items, weapons, enemies, etc. on the wiki with actual numbers.
=== [[Player]] ===
''"Know the enemy and know yourself; in a hundred battles, you will never be defeated."'' -Sun Tzu
Includes a list of the playable characters.
=== [[Spooks]] ===
''"Remember when I said to 'know the enemy'? Yeah, do that."'' -Sun Tzu
A list of all the big baddies.
=== [[Areas]] ===
''"Oh, the places you'll go" ''-Doctor Seuss PhD
Collection of all the horrible places you must dredge through.
== Users List ==
[http://onsecher.wikia.com/wiki/Special:ListUsers <nowiki>[Click Here]</nowiki>]
==Latest activity==
<activityfeed/>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
[[Category:Browse]]
sdejhainsu4xfzhb8e1hrhgyn500csp
Opulo the Avaricious
0
751
1420
2016-12-28T03:12:20Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Opulo.PNG|thumb|220x220px]] '''Opulo the Avaricious''' is a construct made of coins, jewels and dollar bills. Much like its design would suggest, Opulo and its attacks ..."
1420
wikitext
text/x-wiki
[[File:Opulo.PNG|thumb|220x220px]]
'''Opulo the Avaricious''' is a construct made of coins, jewels and dollar bills. Much like its design would suggest, Opulo and its attacks are themed around the ingame currency.
== Gimmick ==
Opulo will generate money when damaged and with many of its attacks. A greedy Player may be inclined to take advantage of this, but this is where Opulo's true power shows. Its stats increase as the Player's currency count increases, though it will only count the money picked up from Opulo as to not screw over Player's who had been saving up and happened to run into this freakshow. Once a certain amount of cash has been stolen from Opulo, it will die, though it cannot take damage through weaponry or other conventional sources.
=== Coinshot ===
Fires a large coin at the Player which ricochets off of surfaces. It will bounce more times and travel quicker as the Player takes more of Opulo's money. Upon bouncing its last bounce, the large coin will explode into a light shower of coins for your taking.
=== Money Fissure ===
Pillars of coins erupt from fissures in the ground, telegraphed by a red glow from deep below. More pillars will erupt more rapidly as Opulo grows more enraged by the Player's money snatching. Coins for your taking may burst from the earth alongside the deadly pillars.
=== Cash Wall ===
Fires a large, nonviolent dollar bill that simply and peacefully obstructs the Player's motion so that Opulo may disembowel them. It will self-destruct after a short time, but can be prematurely destroyed with enough firepower. When destroyed, via either method, it will burst into a small pile of coins.
== Variants ==
It is a secret to everyone.
krmfx5ky7ec29ynk7rhoseh29meuly7
1421
1420
2016-12-28T03:12:35Z
Terrarrarrarrarrarria57
25512766
Adding categories
1421
wikitext
text/x-wiki
[[File:Opulo.PNG|thumb|220x220px]]
'''Opulo the Avaricious''' is a construct made of coins, jewels and dollar bills. Much like its design would suggest, Opulo and its attacks are themed around the ingame currency.
== Gimmick ==
Opulo will generate money when damaged and with many of its attacks. A greedy Player may be inclined to take advantage of this, but this is where Opulo's true power shows. Its stats increase as the Player's currency count increases, though it will only count the money picked up from Opulo as to not screw over Player's who had been saving up and happened to run into this freakshow. Once a certain amount of cash has been stolen from Opulo, it will die, though it cannot take damage through weaponry or other conventional sources.
=== Coinshot ===
Fires a large coin at the Player which ricochets off of surfaces. It will bounce more times and travel quicker as the Player takes more of Opulo's money. Upon bouncing its last bounce, the large coin will explode into a light shower of coins for your taking.
=== Money Fissure ===
Pillars of coins erupt from fissures in the ground, telegraphed by a red glow from deep below. More pillars will erupt more rapidly as Opulo grows more enraged by the Player's money snatching. Coins for your taking may burst from the earth alongside the deadly pillars.
=== Cash Wall ===
Fires a large, nonviolent dollar bill that simply and peacefully obstructs the Player's motion so that Opulo may disembowel them. It will self-destruct after a short time, but can be prematurely destroyed with enough firepower. When destroyed, via either method, it will burst into a small pile of coins.
== Variants ==
It is a secret to everyone.
[[Category:Money Enemies]]
[[Category:Enemies]]
syoa4b0see7qfkdr1zatwcz1k7mzfls
1448
1421
2016-12-29T04:28:38Z
Terrarrarrarrarrarria57
25512766
variants
1448
wikitext
text/x-wiki
[[File:Opulo.PNG|thumb|220x220px]]
'''Opulo the Avaricious''' is a construct made of coins, jewels and dollar bills. Much like its design would suggest, Opulo and its attacks are themed around the ingame currency.
== Gimmick ==
Opulo will generate money when damaged and with many of its attacks. A greedy Player may be inclined to take advantage of this, but this is where Opulo's true power shows. Its stats increase as the Player's currency count increases, though it will only count the money picked up from Opulo as to not screw over Player's who had been saving up and happened to run into this freakshow. Once a certain amount of cash has been stolen from Opulo, it will die, though it cannot take damage through weaponry or other conventional sources.
=== Coinshot ===
Fires a large coin at the Player which ricochets off of surfaces. It will bounce more times and travel quicker as the Player takes more of Opulo's money. Upon bouncing its last bounce, the large coin will explode into a light shower of coins for your taking.
=== Money Fissure ===
Pillars of coins erupt from fissures in the ground, telegraphed by a red glow from deep below. More pillars will erupt more rapidly as Opulo grows more enraged by the Player's money snatching. Coins for your taking may burst from the earth alongside the deadly pillars.
=== Cash Wall ===
Fires a large, nonviolent dollar bill that simply and peacefully obstructs the Player's motion so that Opulo may disembowel them. It will self-destruct after a short time, but can be prematurely destroyed with enough firepower. When destroyed, via either method, it will burst into a small pile of coins.
* HP: Incredibly Low
== Variants ==
=== Opulo the Avaricious ===
* HP: 90$ (Attacks use 1-5, Average of 30 Attacks)
* Speed: Slow to Quick
* Damage: Average (Coinshot), Good (Money Fissure)
=== Avardelicious ===
* HP: 140$ (Attacks use 2-6, Average of 35 Attacks)
* Speed: Slow to Fast
* Damage: Above Average (Coinshot), High (Money Fissure)
=== Dolla' Holla'er ===
Appers to be made entirely out of gold.
* HP: 200$ (Attacks use 3-7, Average of 40 Attacks)
* Speed: Slow to Very Fast
* Damage: Good (Coinshot), Very High (Money Fissure)
[[Category:Money Enemies]]
[[Category:Enemies]]
kmvlks65t1qwrigdcaofjuulr948jdm
1449
1448
2016-12-29T04:37:26Z
Terrarrarrarrarrarria57
25512766
drop
1449
wikitext
text/x-wiki
[[File:Opulo.PNG|thumb|220x220px]]
'''Opulo the Avaricious''' is a construct made of coins, jewels and dollar bills. Much like its design would suggest, Opulo and its attacks are themed around the ingame currency.
== Gimmick ==
Opulo will generate money when damaged and with many of its attacks. A greedy Player may be inclined to take advantage of this, but this is where Opulo's true power shows. Its stats increase as the Player's currency count increases, though it will only count the money picked up from Opulo as to not screw over Player's who had been saving up and happened to run into this freakshow. Once a certain amount of cash has been stolen from Opulo, it will die, though it cannot take damage through weaponry or other conventional sources.
=== Coinshot ===
Fires a large coin at the Player which ricochets off of surfaces. It will bounce more times and travel quicker as the Player takes more of Opulo's money. Upon bouncing its last bounce, the large coin will explode into a light shower of coins for your taking.
=== Money Fissure ===
Pillars of coins erupt from fissures in the ground, telegraphed by a red glow from deep below. More pillars will erupt more rapidly as Opulo grows more enraged by the Player's money snatching. Coins for your taking may burst from the earth alongside the deadly pillars.
=== Cash Wall ===
Fires a large, nonviolent dollar bill that simply and peacefully obstructs the Player's motion so that Opulo may disembowel them. It will self-destruct after a short time, but can be prematurely destroyed with enough firepower. When destroyed, via either method, it will burst into a small pile of coins.
* HP: Incredibly Low
== Variants ==
=== Opulo the Avaricious ===
* HP: 90$ (Attacks use 1-5, Average of 30 Attacks)
* Speed: Slow to Quick
* Damage: Average (Coinshot), Good (Money Fissure)
=== Avardelicious ===
* HP: 140$ (Attacks use 2-6, Average of 35 Attacks)
* Speed: Slow to Fast
* Damage: Above Average (Coinshot), High (Money Fissure)
=== Dolla' Holla'er ===
Appers to be made entirely out of gold. Upon its death, it drops the [[Heart of Gold]], an item with an effect, opposite to Opulo.
* HP: 200$ (Attacks use 3-7, Average of 40 Attacks)
* Speed: Slow to Very Fast
* Damage: Good (Coinshot), Very High (Money Fissure)
[[Category:Money Enemies]]
[[Category:Enemies]]
l5g2bmqjjfsxxkmv4tpmod7bo75191z
Organ-Face
0
436
716
2016-07-27T21:41:05Z
Ploomutoo
28655625
made it
716
wikitext
text/x-wiki
"'''''Organ-Face''' is a disgusting creature, with its entire face covered in bloody, oozing organs. Livers, spleens, stomachs and pancreases decorate its wretched head, with a couple kidneys thrown in for good measure.''
''It is a bipedal being, its body is pale and thin, with its limbs lacking any flesh except for at joints and its hands. It hands, however, are wrapped in more organs, much like its head.''
''It seems incredibly malevolent, chasing down everything that crosses its path, screaming its muffled scream all the while, being inconsiderate in any respect. When unprovoked, it seems content simply to patrol caches of loot, perhaps defending its hoards from some worse creature. It will move from pile to pile of treasure, pausing to take note of the piles to make sure they have't been tampered with.''
''Following it around, out of its sight of course, can expose the location of treasures, though should it find a piece missing from its piles it will begin to sniff you out in a fit of rage. Making looting visits as quick as possible should be a priority, and doing so when the exit is near is advised, as it will terrorize you for the rest of the level once it has noticed a piece missing from its hoard." ''-Enspooklopedia Log
== Variants ==
Organ-Face comes in many flavors. Spice is the nice of a varied life, after all.
=== Organ-Face ===
'''Patrol Mode: '''Organ-Face is going about business.
* HP: Average
* Speed: Slow
* Damage: N/A
'''Sleuth Mode: '''Organ-Face has noticed treasure missing. Will no longer patrol treasure.
* HP: Average
* Speed: Normal
* Damage: N/A
'''Seen''' '''Mode: '''Organ-Face has spotted the player! Will return to sleuth if the player gets too far.
* HP: Average
* Speed: Fast
* Damage: High
=== Organ Supreme ===
Transitions from ''Patrol ''to ''Seen'' without the meddling of ''Sleuth ''mode.
'''Patrol Mode: '''Business as usual.
* HP: Decent
* Speed: Normal
* Damage: N/A
'''Seen Mode: '''Noticed by Organ Supreme.
* HP: Decent
* Speed: Hyperdrive
* Damage: Astronomical
o6fpt0xpv4newd0d71z9se6zlrw61gk
717
716
2016-07-27T21:41:19Z
Ploomutoo
28655625
Adding categories
717
wikitext
text/x-wiki
"'''''Organ-Face''' is a disgusting creature, with its entire face covered in bloody, oozing organs. Livers, spleens, stomachs and pancreases decorate its wretched head, with a couple kidneys thrown in for good measure.''
''It is a bipedal being, its body is pale and thin, with its limbs lacking any flesh except for at joints and its hands. It hands, however, are wrapped in more organs, much like its head.''
''It seems incredibly malevolent, chasing down everything that crosses its path, screaming its muffled scream all the while, being inconsiderate in any respect. When unprovoked, it seems content simply to patrol caches of loot, perhaps defending its hoards from some worse creature. It will move from pile to pile of treasure, pausing to take note of the piles to make sure they have't been tampered with.''
''Following it around, out of its sight of course, can expose the location of treasures, though should it find a piece missing from its piles it will begin to sniff you out in a fit of rage. Making looting visits as quick as possible should be a priority, and doing so when the exit is near is advised, as it will terrorize you for the rest of the level once it has noticed a piece missing from its hoard." ''-Enspooklopedia Log
== Variants ==
Organ-Face comes in many flavors. Spice is the nice of a varied life, after all.
=== Organ-Face ===
'''Patrol Mode: '''Organ-Face is going about business.
* HP: Average
* Speed: Slow
* Damage: N/A
'''Sleuth Mode: '''Organ-Face has noticed treasure missing. Will no longer patrol treasure.
* HP: Average
* Speed: Normal
* Damage: N/A
'''Seen''' '''Mode: '''Organ-Face has spotted the player! Will return to sleuth if the player gets too far.
* HP: Average
* Speed: Fast
* Damage: High
=== Organ Supreme ===
Transitions from ''Patrol ''to ''Seen'' without the meddling of ''Sleuth ''mode.
'''Patrol Mode: '''Business as usual.
* HP: Decent
* Speed: Normal
* Damage: N/A
'''Seen Mode: '''Noticed by Organ Supreme.
* HP: Decent
* Speed: Hyperdrive
* Damage: Astronomical
[[Category:Enemies]]
sq7aj4mcu37zya8tozergoem3hh5ye0
721
717
2016-07-31T02:12:12Z
Terrarrarrarrarrarria57
25512766
Adding categories
721
wikitext
text/x-wiki
"'''''Organ-Face''' is a disgusting creature, with its entire face covered in bloody, oozing organs. Livers, spleens, stomachs and pancreases decorate its wretched head, with a couple kidneys thrown in for good measure.''
''It is a bipedal being, its body is pale and thin, with its limbs lacking any flesh except for at joints and its hands. It hands, however, are wrapped in more organs, much like its head.''
''It seems incredibly malevolent, chasing down everything that crosses its path, screaming its muffled scream all the while, being inconsiderate in any respect. When unprovoked, it seems content simply to patrol caches of loot, perhaps defending its hoards from some worse creature. It will move from pile to pile of treasure, pausing to take note of the piles to make sure they have't been tampered with.''
''Following it around, out of its sight of course, can expose the location of treasures, though should it find a piece missing from its piles it will begin to sniff you out in a fit of rage. Making looting visits as quick as possible should be a priority, and doing so when the exit is near is advised, as it will terrorize you for the rest of the level once it has noticed a piece missing from its hoard." ''-Enspooklopedia Log
== Variants ==
Organ-Face comes in many flavors. Spice is the nice of a varied life, after all.
=== Organ-Face ===
'''Patrol Mode: '''Organ-Face is going about business.
* HP: Average
* Speed: Slow
* Damage: N/A
'''Sleuth Mode: '''Organ-Face has noticed treasure missing. Will no longer patrol treasure.
* HP: Average
* Speed: Normal
* Damage: N/A
'''Seen''' '''Mode: '''Organ-Face has spotted the player! Will return to sleuth if the player gets too far.
* HP: Average
* Speed: Fast
* Damage: High
=== Organ Supreme ===
Transitions from ''Patrol ''to ''Seen'' without the meddling of ''Sleuth ''mode.
'''Patrol Mode: '''Business as usual.
* HP: Decent
* Speed: Normal
* Damage: N/A
'''Seen Mode: '''Noticed by Organ Supreme.
* HP: Decent
* Speed: Hyperdrive
* Damage: Astronomical
[[Category:Enemies]]
[[Category:Guard Enemies]]
np6le555nrmwntar8wndv2bw401pi6k
PENUMBRA
0
614
1131
2016-11-05T00:00:20Z
Terrarrarrarrarrarria57
25512766
did
1131
wikitext
text/x-wiki
[[File:PENUMBRA.PNG|thumb|220x220px]]
'''PENUMBRA''' is a lesser enemy summoned by [[UMBRA]]. It chases the Player down and will attempt to avenge itself upon death. Once it dies a horrible death, its dark twisted soul will snake its way into the sky and then charge directly at the Player and explode when it hits a surface.
* HP: Low
* Speed: Quick
* Damage: High
4qodxd33oq03pdmnwa1o4eae02bnbb9
1132
1131
2016-11-05T00:00:29Z
Terrarrarrarrarrarria57
25512766
Adding categories
1132
wikitext
text/x-wiki
[[File:PENUMBRA.PNG|thumb|220x220px]]
'''PENUMBRA''' is a lesser enemy summoned by [[UMBRA]]. It chases the Player down and will attempt to avenge itself upon death. Once it dies a horrible death, its dark twisted soul will snake its way into the sky and then charge directly at the Player and explode when it hits a surface.
* HP: Low
* Speed: Quick
* Damage: High
[[Category:Lesser Enemies]]
trabnvssw0vzimuhpr43iw24wxd6iw5
1134
1132
2016-11-05T02:14:06Z
Terrarrarrarrarrarria57
25512766
antumbra
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text/x-wiki
[[File:PENUMBRA.PNG|thumb|220x220px]]
== PENUMBRA ==
'''PENUMBRA''' is a lesser enemy summoned by [[UMBRA]]. It chases the Player down and will attempt to avenge itself upon death. Once it dies a horrible death, its dark twisted soul will snake its way into the sky and then charge directly at the Player and explode when it hits a surface.
It drops ammo, and rarely health or an item.
* HP: Low
* Speed: Quick
* Damage: High
== ANTUMBRA ==
'''ANTUMBRA '''is an enemy occasionally summoned instead of a PENUMBRA. It drops a Soul upon death which is used to damage UMBRA.
* HP: Average
* Speed: Fast
* Damage: Very High
[[Category:Lesser Enemies]]
nfm64ixyvj1537sr90e1plmf140y6yj
1136
1134
2016-11-05T02:16:59Z
Terrarrarrarrarrarria57
25512766
image 2
1136
wikitext
text/x-wiki
[[File:PENUMBRA.PNG|thumb|220x220px]]
== PENUMBRA ==
'''PENUMBRA''' is a lesser enemy summoned by [[UMBRA]]. It chases the Player down and will attempt to avenge itself upon death. Once it dies a horrible death, its dark twisted soul will snake its way into the sky and then charge directly at the Player and explode when it hits a surface.
It drops ammo, and rarely health or an item.
* HP: Low
* Speed: Quick
* Damage: High
[[File:ANTUMBRA.PNG|thumb|220x220px]]
== ANTUMBRA ==
'''ANTUMBRA '''is an enemy occasionally summoned instead of a PENUMBRA. It drops a Soul upon death which is used to damage UMBRA.
* HP: Average
* Speed: Fast
* Damage: Very High
[[Category:Lesser Enemies]]
tp0y38zj6wv7qd30118ny5xh8ruw4yy
Pablo
0
316
478
2016-06-08T13:29:49Z
Dragonvaledaily123
5237216
Made him----
478
wikitext
text/x-wiki
'''Pablo Jośe Kristobal''' is an alternate playable character for Onsécher. A grizzled combat veteran of the DMT on the Mexican-American border. He is a powerful gun user who is perfect for wanabee snipers. He is unlocked by helping him fight off some [[Elliot]]s in the [[Metropolis]].
==Characteristics==
*Low Health
*Can zoom in with guns, and does extra damage
*Takes no penalties from drugs
*Starts with a [[Pistol]]
*Can't use melee weapons
*Medium speed
[[File:Pab.png|thumb]]
ep2w7lole95of9z9l9wgjtkxeyik5r3
479
478
2016-06-08T13:30:05Z
Dragonvaledaily123
5237216
Adding categories
479
wikitext
text/x-wiki
'''Pablo Jośe Kristobal''' is an alternate playable character for Onsécher. A grizzled combat veteran of the DMT on the Mexican-American border. He is a powerful gun user who is perfect for wanabee snipers. He is unlocked by helping him fight off some [[Elliot]]s in the [[Metropolis]].
==Characteristics==
*Low Health
*Can zoom in with guns, and does extra damage
*Takes no penalties from drugs
*Starts with a [[Pistol]]
*Can't use melee weapons
*Medium speed
[[File:Pab.png|thumb]]
[[Category:Characters]]
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Pacifians
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[[File:Pacifian M.PNG|thumb|220x220px]]
== Pacifians ==
The '''Pacificans''' are a race of fish-people, found [[200,000,000 Leagues Under]]. They move swiftly underwater, but cannot access dry land.
They can be found swimming around, or sleeping near piles of loot, and they are almost always found on their own, seldom forming groups. Their name is derived from the term, ''Atlantean'', and they are [[Lesser Enemies]].
[[File:Pacifian F.PNG|thumb|220x220px]]
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Above Average
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[[File:Pacifian M.PNG|thumb|220x220px]]
== Pacifians ==
The '''Pacificans''' are a race of fish-people, found [[200,000,000 Leagues Under]]. They move swiftly underwater, but cannot access dry land.
They can be found swimming around, or sleeping near piles of loot, and they are almost always found on their own, seldom forming groups. Their name is derived from the term, ''Atlantean'', and they are [[Lesser Enemies]].
[[File:Pacifian F.PNG|thumb|220x220px]]
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Above Average
[[Category:Lesser Enemies]]
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Penny of Ultimate Destruction
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Created page with "[[File:Penny of Ultimate Destruction.PNG|thumb|220x220px]] == Overview == The '''Penny of Ultimate Destruction''' is a large copper coin, dropped by the [[Spawn of Mammon]]'s..."
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[[File:Penny of Ultimate Destruction.PNG|thumb|220x220px]]
== Overview ==
The '''Penny of Ultimate Destruction''' is a large copper coin, dropped by the [[Spawn of Mammon]]'s strongest variant; the ''Satanic Avatar of Mammon''. It is a consumable use-item, meaning that it will take up the Player's '''Use Item Slot''' and can only be used '''once'''.
== Ability ==
It is incredibly powerful, as the suffix, "of Ultimate Destruction" would suggest. Upon use, a relatively long wind-up animation will play and the user will be rooted in place, being forced to commit to the attack. The Penny will then be rolled in the direction the Player is facing, '''obliterating''' anything in its path, be it enemies, destructible physics props, '''bosses''', other Players... anything that can be destroyed '''will be destroyed'''.
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[[File:Penny of Ultimate Destruction.PNG|thumb|220x220px]]
== Overview ==
The '''Penny of Ultimate Destruction''' is a large copper coin, dropped by the [[Spawn of Mammon]]'s strongest variant; the ''Satanic Avatar of Mammon''. It is a consumable use-item, meaning that it will take up the Player's '''Use Item Slot''' and can only be used '''once'''.
== Ability ==
It is incredibly powerful, as the suffix, "of Ultimate Destruction" would suggest. Upon use, a relatively long wind-up animation will play and the user will be rooted in place, being forced to commit to the attack. The Penny will then be rolled in the direction the Player is facing, '''obliterating''' anything in its path, be it enemies, destructible physics props, '''bosses''', other Players... anything that can be destroyed '''will be destroyed'''.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Use Items]]
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[[File:Penny of Ultimate Destruction.PNG|thumb|220x220px]]
== Overview ==
The '''Penny of Ultimate Destruction''' is a large copper coin, dropped by the [[Spawn of Mammon]]'s strongest variant; the ''Satanic Avatar of Mammon''. It is a consumable use-item, meaning that it will take up the Player's '''Use Item Slot''' and can only be used '''once'''.
== Ability ==
It is incredibly powerful, as the suffix, "of Ultimate Destruction" would suggest. Upon use, a relatively long wind-up animation will play and the user will be rooted in place, being forced to commit to the attack. The Penny will then be rolled in the direction the Player is facing, '''obliterating''' anything in its path, be it enemies, destructible physics props, '''bosses''', other Players... anything that can be destroyed '''will be destroyed'''.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Use Items]]
[[Category:Drop Items]]
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Petey Parkson
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[[File:Petey Parkson.png|thumb|220x220px]]
'''Petey Parkson''' is an unlockable character, and makes use of walls for mobility. He has the innate ability to move up walls indefinitely. He also starts with the [[Grappling Hook]], allowing him to hook onto walls.
He is not very good at horizontal movement and relies on his vertical abilities to escape.
== Characteristics ==
* Starts with '''Grappling Hook'''
* HP: Low
* Speed: Slow to Fast (Vertical)
* Can climb walls quickly
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[[File:Petey Parkson.png|thumb|220x220px]]
'''Petey Parkson''' is an unlockable character, and makes use of walls for mobility. He has the innate ability to move up walls indefinitely. He also starts with the [[Grappling Hook]], allowing him to hook onto walls.
He is not very good at horizontal movement and relies on his vertical abilities to escape.
== Characteristics ==
* Starts with '''Grappling Hook'''
* HP: Low
* Speed: Slow to Fast (Vertical)
* Can climb walls quickly
[[Category:Characters]]
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Petrified Persuer
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[[File:Petrified Persuer.png|thumb|220x220px]]
== Overview ==
The '''Petrified Persuer''' is a stone statue with an unhappy face. It hops around, sending poweful shockwaves across the ground.
=== Combat ===
The waves shove you about, pushing you with the waves. Their range is impressive, and you will be shoved high into the air and backwards. Jumoing over these waves will neagte their effect.
It attacks by landing on top of you, this attack is easy to dodge, but does a lot of damage. The shockwaves are its main source of annoyance.
== Variants ==
The Persuers are plentiful, with 3 variations with increasing difficulty.
=== Petrified Persuer ===
* HP: Good
* Damage: High
* Speed: Slow
=== Petrified Persuerer ===
Adds an alternate attack, it now will now occasionally
* HP: High
* Damage: Very High
* Speed: Average
=== Petrified Persuerest ===
* HP: Very High
* Damage: Incredible
* Speed: Quick
WIP
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[[File:Petrified Persuer.png|thumb|220x220px]]
== Overview ==
The '''Petrified Persuer''' is a stone statue with an unhappy face. It hops around, sending poweful shockwaves across the ground.
=== Combat ===
The waves shove you about, pushing you with the waves. Their range is impressive, and you will be shoved high into the air and backwards. Jumoing over these waves will neagte their effect.
It attacks by landing on top of you, this attack is easy to dodge, but does a lot of damage. The shockwaves are its main source of annoyance.
== Variants ==
The Persuers are plentiful, with 3 variations with increasing difficulty.
=== Petrified Persuer ===
* HP: Good
* Damage: High
* Speed: Slow
=== Petrified Persuerer ===
Adds an alternate attack, it now will now occasionally launch aerial waves, telegraphed by it doing a flip in the air. The air waves pushes further and can only be avoided if you aren't currently airborne. That means '''no jumping'''.
* HP: High
* Damage: Very High
* Speed: Average
=== Petrified Persuerest ===
In addition to the air waves, it now creates pillars of stone whenever performing the original ground shockwave attack. While in midair, red spots will appear randomly on the ground. These mark where giant stone spikes will erupt from and you probably should not stand on those.
* HP: Very High
* Damage: High (Spikes) to Incredible
* Speed: Quick
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[[File:Petrified Persuer.png|thumb|220x220px]]
== Overview ==
The '''Petrified Persuer''' is a stone statue with an unhappy face. It hops around, sending poweful shockwaves across the ground.
=== Combat ===
The waves shove you about, pushing you with the waves. Their range is impressive, and you will be shoved high into the air and backwards. Jumoing over these waves will neagte their effect.
It attacks by landing on top of you, this attack is easy to dodge, but does a lot of damage. The shockwaves are its main source of annoyance.
== Variants ==
The Persuers are plentiful, with 3 variations with increasing difficulty.
=== Petrified Persuer ===
* HP: Good
* Damage: High
* Speed: Slow
=== Petrified Persuerer ===
Adds an alternate attack, it now will now occasionally launch aerial waves, telegraphed by it doing a flip in the air. The air waves pushes further and can only be avoided if you aren't currently airborne. That means '''no jumping'''.
* HP: High
* Damage: Very High
* Speed: Average
=== Petrified Persuerest ===
In addition to the air waves, it now creates pillars of stone whenever performing the original ground shockwave attack. While in midair, red spots will appear randomly on the ground. These mark where giant stone spikes will erupt from and you probably should not stand on those.
* HP: Very High
* Damage: High (Spikes) to Incredible
* Speed: Quick
[[Category:Enemies]]
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Piercing Bullet
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[[File:Pierce.jpeg|thumb]]
The '''Piercing Bullet''' is the best kind of ammunition in the game. It begins to appear in very small amounts in the [[Metropolis]]. Throughout the game, finding a cache of these are still very rare, even in the last area. They deal 2x damage compared to normal bullets, AND will pierce through their target, hitting a maximum of 3 enemies.
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[[File:Pierce.jpeg|thumb]]
The '''Piercing Bullet''' is the best kind of ammunition in the game. It begins to appear in very small amounts in the [[Metropolis]]. Throughout the game, finding a cache of these are still very rare, even in the last area. They deal 2x damage compared to normal bullets, AND will pierce through their target, hitting a maximum of 3 enemies.
[[Category:Ammunition]]
[[Category:Consumables]]
[[Category:Items]]
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Pistol
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[[File:Pistol.png|thumb|220x220px]]
The '''Pistol '''is the default weapon, generating a loud noise and dealing low damage when fired. As with most weapons, the pistol is designed to simply slow down an enemy, and will seldom allow for full-on combat. It can be found as an item, and if the player already has a pistol it will restore 10 ammo. [[Player (Franko del Frank)|Franko del Frank]] starts with a pistol and 20 ammo.
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[[File:Pistol.png|thumb|220x220px]]
The '''Pistol '''is the default weapon, generating a loud noise and dealing low damage when fired. As with most weapons, the pistol is designed to simply slow down an enemy, and will seldom allow for full-on combat. It can be found as an item, and if the player already has a pistol it will restore 10 ammo. [[Player (Franko del Frank)|Franko del Frank]] starts with a pistol and 20 ammo.
[[Category:Items]]
[[Category:Weapons]]
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[[File:Pistol.png|thumb|220x220px]]
The '''Pistol '''is the default weapon, generating a loud noise and dealing low damage when fired. As with most weapons, the pistol is designed to simply slow down an enemy, and will seldom allow for full-on combat. It can be found as an item, and if the player already has a pistol it will restore 10 ammo. [[Player (Franko del Frank)|Franko del Frank]] starts with a pistol and 20 ammo.
[[Category:Items]]
[[Category:Weapons]]
[[Category:Ranged Weapons]]
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[[File:Pistol.png|thumb|220x220px]]
The '''Pistol '''is the default weapon, generating a loud noise and dealing low damage when fired.
As with most weapons, the pistol is not very effective against greater monsters and will seldom allow for full-on combat with them. However, can be useful when dealing with lesser monsters.
It can be found as an item and comes with 5 free ammo. [[Franko del Frank]] starts with a pistol and 20 ammo.
[[Category:Items]]
[[Category:Weapons]]
[[Category:Ranged Weapons]]
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Plant Food
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[[File:Plant Food.PNG|thumb|220x220px]]
'''Plant Food''' is a passive item dropped by the '''Wrath Rose''', a high variant of [[Maul Flower]]. It is themed around the Maul Flower's vast legions of explosive flowers.
== Abilities ==
In addition to providing a 20 HP increase, it causes the Player to leave a trail of explosive flowers. The flowers will peacefully phase out of existence after 5 seconds, but will explode when shot. This explosion will inflict additional damage to enemies, and does reduced damage to the Player if they happen to be careless.
* Damage: Low (Self-Harm) to Average
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[[File:Plant Food.PNG|thumb|220x220px]]
'''Plant Food''' is a passive item dropped by the '''Wrath Rose''', a high variant of [[Maul Flower]]. It is themed around the Maul Flower's vast legions of explosive flowers.
== Abilities ==
In addition to providing a 20 HP increase, it causes the Player to leave a trail of explosive flowers. The flowers will peacefully phase out of existence after 5 seconds, but will explode when shot. This explosion will inflict additional damage to enemies, and does reduced damage to the Player if they happen to be careless.
* Damage: Low (Self-Harm) to Average
[[Category:Passive Items]]
[[Category:Items]]
[[Category:Drop Items]]
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Player
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The '''Player'''. The one you play as.
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
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The '''Player'''. The one you play as.
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
[[Category:Characters]]
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The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Image-1.jpeg|thumb|254x254px]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
[[Category:Characters]]
[[Category:Players]]
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The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Image-1.jpeg|thumb|254x254px]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
[[Category:Characters]]
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The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
[[Category:Characters]]
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The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
[[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
[[Category:Characters]]
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The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times. [[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
[[Category:Characters]]
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times. [[Category:Characters]]
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times.
h7d9zs807iaiz4nphe9d29ya5adxgzy
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times.
[[Category:Mechanics]]
7d6kpnqeae46h9v0u05mpnuhnd6is5n
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Lilian Runnisen]] ===
* Height: 2 Meters
* Weight: 100 Kilograms
* Nationality: English
* Occupation: Athlete
Unlock: Complete any level in under a minute.
=== [[Beatrice]] ===
* Height: 1.4 Meters
* Weight: 60 Kilograms
* Nationality: Babylonian
* Occupation: Folksy-Wisdom Dispenser
Unock: Complete the final area once.
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times.
[[Category:Mechanics]]
ic7crxj0m9ypom5wf5n6pnmyu8fpzhp
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Petey Parkson]] ===
* Height: 1.8 Meters
* Weight: 90 Kilograms
* Nationality: American
* Occupation: Vigilante
Unlock: Kill 3 enemies with the [[Grappling Hook]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Lilian Runnisen]] ===
* Height: 2 Meters
* Weight: 100 Kilograms
* Nationality: English
* Occupation: Athlete
Unlock: Complete any level in under a minute.
=== [[Beatrice]] ===
* Height: 1.4 Meters
* Weight: 60 Kilograms
* Nationality: Babylonian
* Occupation: Folksy-Wisdom Dispenser
Unock: Complete the final area once.
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Scott Rhodes]] ===
* Height: 2.4 Meters
* Weight: 100 Kilograms
* Nationality: Moroccan
* Occupation: Bishop
Unlock: Reach the 6th area without damaging anyone.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times.
[[Category:Mechanics]]
61wkuacsw0g552xxwrtcggt6x4vldmo
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<gallery type="slideshow">
Mannequin.jpeg
Natara Wescott.png
Image-1.jpeg
Cray.jpeg
Bird.jpeg
Pab.png
Experiment.jpeg
</gallery>The '''Player '''is the character you play with. The first character you recieve upon begining the game is Franko del Frank. You can unlock more advanced characters by completing tasks.
[[File:Hud.png|thumb|220x220px|An uneventful imagining of the HUD]][[File:Hud Tud.png|thumb|220x220px|A slightly more eventful HUD]]
== Mechanics ==
* 2 Weapon Slots (Hold 2 Weapons at a Time)
* 1 Use Item (Grenades, Healthkits)
* Health
* Stamina
* Gun Ammo
* Money
* Keys
== Playable Characters ==
=== [[Franko del Frank|Franko Del Frank]] ===
* Height: 2 Meters
* Weight: 90 Kilograms
* Nationality: Spanish
* Occupation: Manifacturings Supervisor
Unlock: The starting character, is unlocked by launching the game.
=== [[Natara Wescott]] ===
* Height: 1.8 Meters
* Weight: 75 Kilograms
* Nationality: Canadian
* Occupation: Resort Manager
Unlock: Destroy 10 Snowmen across runs. They are found uncommonly in [[The Hyperborean]], usually within enemy settlements.
=== [[The Experiment]] ===
* Height: 2.4 Meters
* Weight: 105 Kilograms
* Nationality: Unknown
* Occupation: Test Subject
Unlock: Found within vats inside of a secret room in [[The Matrix]].
=== [[Pablo|Pablo Jośe Kristobal]] ===
* Height: 2.2 Meters
* Weight: 95 Kilograms
* Nationatlity: Mexican-American
* Occupation: Veteran
Unlock: Help fend off a crowd of Elliots in [[Metropolis]].
=== [[Damian Cray]] ===
* Height: 1.6 Meters
* Weight: 70 Kilograms
* Nationality: [TO DO]
* Occupation: "Small Loan of a Million Dollars" Recipient
Unlock: Find his corpse in Cray Towers in the [[Metropolis]].
=== [[Petey Parkson]] ===
* Height: 1.8 Meters
* Weight: 90 Kilograms
* Nationality: American
* Occupation: Vigilante
Unlock: Kill 3 enemies with the [[Grappling Hook]].
=== [[Elliot (Character)|Elliot]] ===
* Height: 1.4 Meters
* Weight: 2 Kilograms
* Nationality: "Upper Middle-Class"
* Occupation: Bird
Unlock: Find his corpse in the complexes of [[200,000,000 Leagues Under]].
=== [[Lilian Runnisen]] ===
* Height: 2 Meters
* Weight: 100 Kilograms
* Nationality: English
* Occupation: Athlete
Unlock: Complete any level in under a minute.
=== [[Beatrice]] ===
* Height: 1.4 Meters
* Weight: 60 Kilograms
* Nationality: Babylonian
* Occupation: Folksy-Wisdom Dispenser
Unock: Complete the final area once.
=== [[Getty]] ===
* Height: 1.8 Meters
* Weight: 85 Kilograms
* Nationality: Seripite
* Occupation: Mayor
Unlock: Complete the entirety of [[Hellspring]], ''the first area to introduce lesser monsters'', without killing any lesser monsters.
=== [[Scott Rhodes]] ===
* Height: 2.4 Meters
* Weight: 100 Kilograms
* Nationality: Moroccan
* Occupation: Bishop
Unlock: Reach the 6th area without damaging anyone.
=== [[Mannequin]] ===
* Height: 2 Meters
* Weight: 30 Kilograms
* Nationality: Unknown
* Occupation: Store Display
Unlock: Die 100 times.
[[Category:Mechanics]]
[[Category:Characters]]
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Portal Fork
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Terrarrarrarrarrarria57
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Created page with "The''' Portal Fork''' is a useable item dropped by the strongest variant of [[Vizrafid Mal Kal'bha]]. It allows for the creation of portals, similar to those used by '''Vizafr..."
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The''' Portal Fork''' is a useable item dropped by the strongest variant of [[Vizrafid Mal Kal'bha]]. It allows for the creation of portals, similar to those used by '''Vizafrid'''.
== Effects ==
The Fork has a 30 second recharge, and when used, creates a portal directly in front of you. When used again, after its has recharged, it will create a second portal. You can then travel instantly from one portal to the other at any time. Creating a third portal will replace the eldest portal, presumably the first one, and allow you to travel between the two currently existing portals.
k7v25bvuwx0hw2v0jz0qya6a74j88nn
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The''' Portal Fork''' is a useable item dropped by the strongest variant of [[Vizrafid Mal Kal'bha]]. It allows for the creation of portals, similar to those used by '''Vizafrid'''.
== Effects ==
The Fork has a 30 second recharge, and when used, creates a portal directly in front of you. When used again, after its has recharged, it will create a second portal. You can then travel instantly from one portal to the other at any time. Creating a third portal will replace the eldest portal, presumably the first one, and allow you to travel between the two currently existing portals.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Drop Items]]
tdq4p01jzyflzgl4wecz4tlof9y2z3j
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[[File:Portal Fork.PNG|thumb|220x220px]]
The''' Portal Fork''' is a useable item dropped by the strongest variant of [[Vizrafid Mal Kal'bha]]. It allows for the creation of portals, similar to those used by '''Vizafrid'''.
== Effects ==
The Fork has a 30 second recharge, and when used, creates a portal directly in front of you. When used again, after its has recharged, it will create a second portal. You can then travel instantly from one portal to the other at any time. Creating a third portal will replace the eldest portal, presumably the first one, and allow you to travel between the two currently existing portals.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Drop Items]]
ouivaicuhdczbt6e4evwd8uey8t4m32
Powerups
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== Old School Photo ==
The Old School photo will empower enemies with happy thoughts of the good ol' days making them temporarily stronger.
=== Enemies That Use Old School Photo ===
[[Dickholas Munchino]]
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== Old School Photo ==
The Old School photo will empower enemies with happy thoughts of the good ol' days making them temporarily stronger.
=== Enemies That Use Old School Photo ===
[[Dickholas Munchino]]
[[Category:Powerups]]
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Prowler
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Dragonvaledaily123
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The prowlers are a constant threat across most maps. Fast, tough, and deadly, a confrontation with them will end poorly unless the player is very experienced. Their one crippling drawback is that they are blind, and can only see through their [[Oculus]]. Once an Oculus spots a player the prowlers will not be far behind.
==Appearance==
A towering and hulking beast of flesh and muscle, with long legs and massive claws. They also have horns. Higher level ones will have midly varying appearances.
==Behavior==
They will randomly prowl until an Oculus spots a player, in which case they will all aggresively converge on the player and attempt to kill him. In combat they will withdraw when low on health, letting another member of the pack into the front of the fight.
==Stats==
===Prowler===
The "weakest" prowler. It has a brown hide and red eyes. When they are coming near the player you will be warned with loid yells. Commonly accompanied by basic Oculi.
HP: Resilient
Damage: High
Speed: Fast
===Midnight Prowler===
These prowlers, with pitch black hides and piercing yellow eyes will not make loud yells, causing their appearance ro be a deadly surprise. Often accompanied by Dark Oculi.
HP: Extreme
Damage: Extreme
Speed: Fast
===Demon Prowler===
The deadliest of prowlers. Fighting them should be avoided at all costs. They are easily recognizable by their flaming red hides and massive horns. Their eyes are pure holes of black. They appear excusively in the company of Demon Oculi.
HP: Gargantuan
Damage: Massive
Speed: Extreme
2tugucsmb9kg8vtalhsj69smwv8g9m0
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The prowlers are a constant threat across most maps. Fast, tough, and deadly, a confrontation with them will end poorly unless the player is very experienced. Their one crippling drawback is that they are blind, and can only see through their [[Oculus]]. Once an Oculus spots a player the prowlers will not be far behind.
==Appearance==
A towering and hulking beast of flesh and muscle, with long legs and massive claws. They also have horns. Higher level ones will have midly varying appearances.
==Behavior==
They will randomly prowl until an Oculus spots a player, in which case they will all aggresively converge on the player and attempt to kill him. In combat they will withdraw when low on health, letting another member of the pack into the front of the fight.
==Stats==
===Prowler===
The "weakest" prowler. It has a brown hide and red eyes. When they are coming near the player you will be warned with loid yells. Commonly accompanied by basic Oculi.
HP: Resilient
Damage: High
Speed: Fast
===Midnight Prowler===
These prowlers, with pitch black hides and piercing yellow eyes will not make loud yells, causing their appearance ro be a deadly surprise. Often accompanied by Dark Oculi.
HP: Extreme
Damage: Extreme
Speed: Fast
===Demon Prowler===
The deadliest of prowlers. Fighting them should be avoided at all costs. They are easily recognizable by their flaming red hides and massive horns. Their eyes are pure holes of black. They appear excusively in the company of Demon Oculi.
HP: Gargantuan
Damage: Massive
Speed: Extreme
[[Category:Enemies]]
kmgwmgq7s92wh6t9r4nbot8oof1nrx1
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Dragonvaledaily123
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[[File:Image.png|thumb|A prowler]]
The prowlers are a constant threat across most maps. Fast, tough, and deadly, a confrontation with them will end poorly unless the player is very experienced. Their one crippling drawback is that they are blind, and can only see through their [[Oculus]]. Once an Oculus spots a player the prowlers will not be far behind.
==Appearance==
A towering and hulking beast of flesh and muscle, with long legs and massive claws. They also have horns. Higher level ones will have midly varying appearances.
==Behavior==
They will randomly prowl until an Oculus spots a player, in which case they will all aggresively converge on the player and attempt to kill him. In combat they will withdraw when low on health, letting another member of the pack into the front of the fight.
==Stats==
===Prowler===
The "weakest" prowler. It has a brown hide and red eyes. When they are coming near the player you will be warned with loid yells. Commonly accompanied by basic Oculi.
HP: Resilient
Damage: High
Speed: Fast
===Midnight Prowler===
These prowlers, with pitch black hides and piercing yellow eyes will not make loud yells, causing their appearance ro be a deadly surprise. Often accompanied by Dark Oculi.
HP: Extreme
Damage: Extreme
Speed: Fast
===Demon Prowler===
The deadliest of prowlers. Fighting them should be avoided at all costs. They are easily recognizable by their flaming red hides and massive horns. Their eyes are pure holes of black. They appear excusively in the company of Demon Oculi.
HP: Gargantuan
Damage: Massive
Speed: Extreme
[[Category:Enemies]]
3012oxl4huyc5uim5dfj7teb6jf5b48
Punching Bag's Soul
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[[File:Punching Bag's Soul.PNG|thumb|220x220px]]
The '''Punching Bag's Soul''' is a passive item. It appears to be the ghostly visage of a long dead punching bag.
== Abilities ==
When under 50% health, the PB'sS gives the Player the ability to slowly regenerate health over time, at a rate of 0.2 HP/sec, which is 1 health every 5 seconds in case you didn't know. It comes with a cost however, as you will take 25% more damage, which is always rounded up if any decimals are around. Any 10 damage strike could become a 13 damage one in the blink of an eye, and 22 damage strikes could become 28 damage ones. You'd probably regenerate some of that back before the next time you got hit but at what cost?
=== Supplementary Information ===
* The regeneration and damage penalty will stack when holding multiple PB'sS
* With the halved HP regeneration rates of [[Beatrice]], you will only recieve 1 HP every 10 seconds.
8l31xg8mlx0sgfkgy73zifzb0343u7h
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[[File:Punching Bag's Soul.PNG|thumb|220x220px]]
The '''Punching Bag's Soul''' is a passive item. It appears to be the ghostly visage of a long dead punching bag.
== Abilities ==
When under 50% health, the PB'sS gives the Player the ability to slowly regenerate health over time, at a rate of 0.2 HP/sec, which is 1 health every 5 seconds in case you didn't know. It comes with a cost however, as you will take 25% more damage, which is always rounded up if any decimals are around. Any 10 damage strike could become a 13 damage one in the blink of an eye, and 22 damage strikes could become 28 damage ones. You'd probably regenerate some of that back before the next time you got hit but at what cost?
=== Supplementary Information ===
* The regeneration and damage penalty will stack when holding multiple PB'sS
* With the halved HP regeneration rates of [[Beatrice]], you will only recieve 1 HP every 10 seconds.
[[Category:Passive Items]]
717ldcivm9q9fnpq721vs68r0r1t0i3
Rap JEW
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== Behavior ==
The Rap JEW is very dangerous if approached. When approached the Rap JEW will begin to spout very high and low pitch sounds. These sounds will damage the player heavily, and put a deafness effect effect on the player for a duration of five minuites. You will notice the Rap JEW by the way it jumps up and down, jumping faster as you approach.
== Appearence ==
The Rap JEW looks like a homeless trashcan with a jewish hair cut. Asside from the trashcan look, the Rap JEW wears the best shoes in the game. These shoes can be obtained by the player on the last area.
== Stats ==
The Rap JEW deals very heavy damage by bursting the players eardrums: Bass Master
Damage: Very Heavy
Jumping Speed: Fast
hkwp3k3aybv8crvgnrqfmhv0egnpdh3
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== Behavior ==
The Rap JEW is very dangerous if approached. When approached the Rap JEW will begin to spout very high and low pitch sounds. These sounds will damage the player heavily, and put a deafness effect on the player for a duration of five minutes. You will notice the Rap JEW by the way it jumps up and down, jumping faster as you approach.
== Appearance ==
The Rap JEW looks like a homeless trashcan with a Jewish hair cut. Aside from the trashcan look, the Rap JEW wears the best shoes in the game. These shoes can be obtained by the player in the last area.
== Stats ==
The Rap JEW deals very heavy damage by bursting the players eardrums: Bass Master
Damage: Very Heavy
Jumping Speed: Fast
c1nf5omeo2820lzmhrwj5e6v5gsf81z
588
577
2016-06-09T12:43:04Z
Dragonvaledaily123
5237216
It is an enemy
588
wikitext
text/x-wiki
== Behavior ==
The Rap JEW is very dangerous if approached. When approached the Rap JEW will begin to spout very high and low pitch sounds. These sounds will damage the player heavily, and put a deafness effect on the player for a duration of five minutes. You will notice the Rap JEW by the way it jumps up and down, jumping faster as you approach.
== Appearance ==
The Rap JEW looks like a homeless trashcan with a Jewish hair cut. Aside from the trashcan look, the Rap JEW wears the best shoes in the game. These shoes can be obtained by the player in the last area.
== Stats ==
The Rap JEW deals very heavy damage by bursting the players eardrums: Bass Master
Damage: Very Heavy
Jumping Speed: Fast
[[Category:Enemies]]
lvi2cddh0lva6qglia424gsslxxj9bb
Renderman
0
306
452
2016-06-07T19:06:53Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Renderman.jpeg|thumb|330x330px]] The '''Renderman''', (''Mans Falx''), is part of the '''Mans''' family and specializes in dealing high damage. Being a master of combat..."
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[[File:Renderman.jpeg|thumb|330x330px]]
The '''Renderman''', (''Mans Falx''), is part of the '''Mans''' family and specializes in dealing high damage. Being a master of combat, Renderman can slash the player to pieces in a short time. There is nothing interesting about it other than its sheer statistical prowess.
* HP: Average
* Speed: Quick
* Damage: Very High
1a0tgzme3ck11h0rydc9gp51pkov7px
453
452
2016-06-07T19:07:06Z
Terrarrarrarrarrarria57
25512766
Adding categories
453
wikitext
text/x-wiki
[[File:Renderman.jpeg|thumb|330x330px]]
The '''Renderman''', (''Mans Falx''), is part of the '''Mans''' family and specializes in dealing high damage. Being a master of combat, Renderman can slash the player to pieces in a short time. There is nothing interesting about it other than its sheer statistical prowess.
* HP: Average
* Speed: Quick
* Damage: Very High
[[Category:Enemies]]
[[Category:Mans]]
hvqr3cqro1m8q8ohlbqzgwu2k1jzrz2
Renderman 3D
0
394
626
2016-06-10T13:47:40Z
Ploomutoo
28655625
made it
626
wikitext
text/x-wiki
[[File:Renderman 3D.jpeg|thumb|330x330px]]
-''Not to be confused with [[Renderman]] 2D-''
'''Renderman 3D '''is a member of the ''Mans ''family. It appears to be a low poly version of the standard ''Mans'', and is otherwise of little interest.
== Behavior ==
Renderman 3D will chase the player. Being low poly it has very sharp edges and deals high contact damage. It can also fire platonic solids, chosen at random, with smaller shapes dealing more damage.
== Stats ==
* HP: Average
* Speed: Below Average
* Damage: High
=== Projectiles ===
* Tetrahedron: High
* Hexahedron: Above Average
* Octahedron: Average
* Dodecahedron: Below Average
* Icosahedron: Low
t5nak7grfzipzqmmlldn4ja1inqypbp
627
626
2016-06-10T13:47:53Z
Ploomutoo
28655625
Adding categories
627
wikitext
text/x-wiki
[[File:Renderman 3D.jpeg|thumb|330x330px]]
-''Not to be confused with [[Renderman]] 2D-''
'''Renderman 3D '''is a member of the ''Mans ''family. It appears to be a low poly version of the standard ''Mans'', and is otherwise of little interest.
== Behavior ==
Renderman 3D will chase the player. Being low poly it has very sharp edges and deals high contact damage. It can also fire platonic solids, chosen at random, with smaller shapes dealing more damage.
== Stats ==
* HP: Average
* Speed: Below Average
* Damage: High
=== Projectiles ===
* Tetrahedron: High
* Hexahedron: Above Average
* Octahedron: Average
* Dodecahedron: Below Average
* Icosahedron: Low
[[Category:Enemies]]
o8g7p94wuwqjlx3kc22qfz3v6zfukir
630
627
2016-06-10T14:07:45Z
Jogn68
6062461
630
wikitext
text/x-wiki
[[File:Renderman 3D.jpeg|thumb|330x330px]]
-''Not to be confused with [[Renderman]] 2D-''
'''Renderman 3D '''is a member of the ''Mans ''family. It appears to be a low poly version of the standard ''Mans'', and is otherwise of little interest.
== Behavior ==
Renderman 3D will chase the player. Being low poly it has very sharp edges and deals high contact damage. It can also fire platonic solids, chosen at random, with smaller shapes dealing more damage.
== Appearence ==
The Renderman 3D appears as a 3Dimensional polygonal figure wearing formal attire.
== Stats ==
* HP: Average
* Speed: Below Average
* Damage: High
=== Projectiles ===
* Tetrahedron: High
* Hexahedron: Above Average
* Octahedron: Average
* Dodecahedron: Below Average
* Icosahedron: Low
[[Category:Enemies]]
rbdy9r20t6nmbl8mtqyr2co6byhhhpi
633
630
2016-06-10T14:09:32Z
Jogn68
6062461
633
wikitext
text/x-wiki
[[File:Renderman 3D.jpeg|thumb|330x330px]]
-''Not to be confused with [[Renderman]] 2D-''
'''Renderman 3D '''is a member of the ''Mans ''family. It appears to be a low poly version of the standard ''Mans'', and is otherwise of little interest.
== Behavior ==
Renderman 3D will chase the player. Being low poly it has very sharp edges and deals high contact damage. It can also fire platonic solids, chosen at random, with smaller shapes dealing more damage.
== Appearence ==
The Renderman 3D appears as a 3Dimensional polygonal figure wearing formal attire.
== Stats ==
* HP: Average
* Speed: Below Average
* Damage: High
=== Projectiles ===
* Tetrahedron: High
* Hexahedron: Above Average
* Octahedron: Average
* Dodecahedron: Below Average
* Icosahedron: Low
[[Category:Enemies]]
[[Category:Mans]]
smat2rdrxxejwzpzmtqk2edzj3hal24
Rust Bloodluster
0
698
1323
2016-11-15T17:37:42Z
Terrarrarrarrarrarria57
25512766
did
1323
wikitext
text/x-wiki
[[File:Rust Bloodluster.PNG|thumb|220x220px]]
The '''Rust Bloodluster''' is a melee weapon, acting as the close-range counterpart to the [[Lust Bloodbuster]]. It is a red rusty sword with all sorts of spikes jutting out, it grants the Player permanent stat increases whenever they use it to kill.
It deals less damage than the standard melee, but it swings much faster, which equates out to a slightly higher DPS. When swung, it drains 2 health on a miss or hitting [[Lesser Enemies]], and 1 health when hitting a regular '''Enemy'''. Only killing regular enemies will give a stat change. On kill, it reduces the Player's max health by 10 but increases adds 0.5x to their speed stat, and a 0.10 multiplier to '''all''' melee damage, and 0.05 to '''all''' their ranged damage.
ga0892stnolazjniwredfd1q7ouxwye
1324
1323
2016-11-15T17:37:58Z
Terrarrarrarrarrarria57
25512766
Adding categories
1324
wikitext
text/x-wiki
[[File:Rust Bloodluster.PNG|thumb|220x220px]]
The '''Rust Bloodluster''' is a melee weapon, acting as the close-range counterpart to the [[Lust Bloodbuster]]. It is a red rusty sword with all sorts of spikes jutting out, it grants the Player permanent stat increases whenever they use it to kill.
It deals less damage than the standard melee, but it swings much faster, which equates out to a slightly higher DPS. When swung, it drains 2 health on a miss or hitting [[Lesser Enemies]], and 1 health when hitting a regular '''Enemy'''. Only killing regular enemies will give a stat change. On kill, it reduces the Player's max health by 10 but increases adds 0.5x to their speed stat, and a 0.10 multiplier to '''all''' melee damage, and 0.05 to '''all''' their ranged damage.
[[Category:Items]]
[[Category:Melee Weapons]]
[[Category:Weapons]]
6g2yvm9jvvzubvl3bkxx5aafrbrim1l
Saintly Shield
0
688
1300
2016-11-15T01:49:25Z
Terrarrarrarrarrarria57
25512766
made
1300
wikitext
text/x-wiki
The '''Saintly Shield''' is a tool, taking up a weapon slot but not offering much offensive utility. When held, the Player can "fire" it, providing a split second of invincibility.
efczmxpxvls8rf1rnevlkh0hhwa8gqz
1301
1300
2016-11-15T01:49:38Z
Terrarrarrarrarrarria57
25512766
Adding categories
1301
wikitext
text/x-wiki
The '''Saintly Shield''' is a tool, taking up a weapon slot but not offering much offensive utility. When held, the Player can "fire" it, providing a split second of invincibility.
[[Category:Weapons]]
ptppm3wmwyfuzb96q3g1nkyym1b7kqw
1303
1301
2016-11-15T01:51:04Z
Terrarrarrarrarrarria57
25512766
img
1303
wikitext
text/x-wiki
[[File:Saintly Shield.PNG|thumb|220x220px]]
The '''Saintly Shield''' is a tool, taking up a weapon slot but not offering much offensive utility. When held, the Player can "fire" it, providing a split second of invincibility. It has a slowish use time, so spamming the shield for prolonged invincibility is impossible.
[[Category:Weapons]]
dgskzg2q43iuhoazz532nyvn8faq2cq
1308
1303
2016-11-15T02:34:18Z
Terrarrarrarrarrarria57
25512766
Adding categories
1308
wikitext
text/x-wiki
[[File:Saintly Shield.PNG|thumb|220x220px]]
The '''Saintly Shield''' is a tool, taking up a weapon slot but not offering much offensive utility. When held, the Player can "fire" it, providing a split second of invincibility. It has a slowish use time, so spamming the shield for prolonged invincibility is impossible.
[[Category:Weapons]]
[[Category:Items]]
e9yps12mpfxs7paw23a3s663w6gomya
Satanic Stone
0
620
1143
2016-11-05T23:47:14Z
Terrarrarrarrarrarria57
25512766
wip
1143
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life it cannot be disposed of, being invulnerable to all forms of attack and knowing the Player's exact location at all times.
dyzc9d7j4cfyt773vtls5hytgts6seb
1145
1143
2016-11-06T00:03:01Z
Terrarrarrarrarrarria57
25512766
variants
1145
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life it cannot be disposed of, being invulnerable to all forms of attack and knowing the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
144b8d49eud0dwr3owec2368enxqpsc
1146
1145
2016-11-06T00:03:08Z
Terrarrarrarrarrarria57
25512766
Adding categories
1146
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life it cannot be disposed of, being invulnerable to all forms of attack and knowing the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
[[Category:Multi Enemies]]
40afpzg7a794x013ct2hru030ssf2f8
1147
1146
2016-11-06T00:03:16Z
Terrarrarrarrarrarria57
25512766
Adding categories
1147
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life it cannot be disposed of, being invulnerable to all forms of attack and knowing the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
[[Category:Multi Enemies]]
[[Category:Enemies]]
649fj9kjhhh0vgv2l9b8hgi8waw1std
1148
1147
2016-11-06T00:03:22Z
Terrarrarrarrarrarria57
25512766
Adding categories
1148
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life it cannot be disposed of, being invulnerable to all forms of attack and knowing the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
[[Category:Multi Enemies]]
[[Category:Enemies]]
[[Category:Timer Enemies]]
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1149
1148
2016-11-06T00:06:19Z
Terrarrarrarrarrarria57
25512766
good
1149
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life, the message "''A SATANIC BEING OF OLD RISES FROM HELL''", and it springs into action. It cannot be disposed of, being invulnerable to all known laws of aviation and forms of attack. It also knows the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
[[Category:Multi Enemies]]
[[Category:Enemies]]
[[Category:Timer Enemies]]
e7rhkjsz73jak3bscsb5b0j1x8rdxff
1150
1149
2016-11-06T01:25:14Z
Terrarrarrarrarrarria57
25512766
Adding categories
1150
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life, the message "''A SATANIC BEING OF OLD RISES FROM HELL''", and it springs into action. It cannot be disposed of, being invulnerable to all known laws of aviation and forms of attack. It also knows the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No You can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
[[Category:Multi Enemies]]
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Invincible Enemies]]
hfbt35rhwbuw8bnepo8gauqzmtqd32c
1575
1150
2017-06-09T13:03:03Z
Terrarrarrarrarrarria57
25512766
1575
wikitext
text/x-wiki
[[File:Satanic Stone.PNG|thumb|220x220px]]
The '''Satanic Stone''' is a stone statue of a humanoid creature with a deformed face and pentagram necklace. It exists to make spending time in certain areas more risky, as it is harmless if avoided but comes to life if the Player hangs around it for too long.
== Gimmick ==
It will be pretrified in place nearby to collections of treasure and will come to life unless the Player is nearby for too long. The Stone will spawn in multiple places on the map to make it a slightly more persistent threat, its timer is only partially carried over between locations, with half of the timer applying to one statue carry over to all other statues.
[[File:Satanic Stone Diagram.GIF|thumb|220x220px|A Diagram.]]
Whenever the Player is within its range, an ominous vignette will appear onscreen to warn the player that they are near to it. The vignette will gradually intensify as the Player hangs around, and eventually the Stone will begin to shake violently, communicating to the Player that it will soon spring to life if they do not leave immediately. Once it comes to life, the message "''A SATANIC BEING OF OLD RISES FROM HELL''", and it springs into action. It cannot be disposed of, being invulnerable to all known laws of aviation and forms of attack. It also knows the Player's exact location at all times.
== Variants ==
There are several flavors of Satanic Stone. Butter Pecan is the best one. All Variants will allow the Player 45 seconds near themselves before flipping out, (unless otherwise stated).
=== Satanic Stone ===
Invulnerable stone creature, a violent introvert in desperate need of some alone time.
* HP: Invincible
* Speed: Immobile (Undisturbed) to Fast (Perturbed)
* Damage: High
=== Superior Stone ===
Even more invulnerable stone creature, when it reaches its final state of extreme anger, it will teleport next to the Player and then come to life. It also reflects any attacks directed at it back at you, giving additional incentive to not shooting the invincible homicidal rock.
* HP: Extra Invincible (So still Invincible)
* Speed: Immobile (Undisturbed) to Very Fast (Perturbed)
* Damage: Very High
=== Ragnastone ===
Wears a viking hat and shoots fireballs when angered. Leaves a trail of flames wherever it goes, and can slowly move towards the player when in stone form. It cannot directly deal damage while in stone form but the trail of fire it leaves can be an inconvenience.
* HP: Both Invincible and Invulnerable, (No, you can't kill It)
* Speed: Slow (Undisturbed) to Warp Speed (Perturbed)
* Damage: Average (Trail of Flames) to High (Fireball) to Incredible (Contact)
Drops a [[Wretched Rune]] if the player manages to trigger 4 Ragnastones on the same level. The fourth one will not become agressive and peacefully phase out of existence, dropping the Rune.[[Category:Multi Enemies]]
[[Category:Enemies]]
[[Category:Timer Enemies]]
[[Category:Invincible Enemies]]
ikb7br31xxjumh10k8q7ghvw3p2fokl
Scott Rhodes
0
466
791
2016-08-11T03:38:13Z
Ploomutoo
28655625
made it
791
wikitext
text/x-wiki
[[File:Scott Rhodes.png|thumb|220x220px]]
'''Scott Rhodes''' is a playable character with several gimmicks. He is a priest and is bound by honour, and thus deals much less damage to monsters that have not damaged him yet. This is crippling, meaning that hordes of smaller enemies will not easily be dispatched, and high-damage and lethal enemies cannot be dealt with easily. However, to make up for this, Scott recieves a large damage multiplier against those who have wronged him, and can retaliate extrodinarily effectively.
Scott also starts with several holy bonuses. Although he has less health than most, he will be ressurected and allowed to try the level again, but only once. He also may find '''pillars of light''', with a pillar hidden somewhere on every third level. Standing in these pillars allows you to collect a blessing, such as a 50% health refill, a pile of loot, or a permanent increase to one of your stats.
== Characteristics ==
* Starts with [[Eternal Beads]] and [[Scripture of Light]]
* HP: Low
* Speed: Medium
* Damage: 1.5x on Retaliation, 0.75x on Unprovoked
a4cmpo8475yrlb0u5gsi0kkjqmprnzl
792
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2016-08-11T03:38:22Z
Ploomutoo
28655625
Adding categories
792
wikitext
text/x-wiki
[[File:Scott Rhodes.png|thumb|220x220px]]
'''Scott Rhodes''' is a playable character with several gimmicks. He is a priest and is bound by honour, and thus deals much less damage to monsters that have not damaged him yet. This is crippling, meaning that hordes of smaller enemies will not easily be dispatched, and high-damage and lethal enemies cannot be dealt with easily. However, to make up for this, Scott recieves a large damage multiplier against those who have wronged him, and can retaliate extrodinarily effectively.
Scott also starts with several holy bonuses. Although he has less health than most, he will be ressurected and allowed to try the level again, but only once. He also may find '''pillars of light''', with a pillar hidden somewhere on every third level. Standing in these pillars allows you to collect a blessing, such as a 50% health refill, a pile of loot, or a permanent increase to one of your stats.
== Characteristics ==
* Starts with [[Eternal Beads]] and [[Scripture of Light]]
* HP: Low
* Speed: Medium
* Damage: 1.5x on Retaliation, 0.75x on Unprovoked
[[Category:Characters]]
n8s58v3zbo8872j9q4pshvmstuh1t75
1046
792
2016-09-09T16:39:04Z
Ploomutoo
28655625
unlock
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wikitext
text/x-wiki
[[File:Scott Rhodes.png|thumb|220x220px]]
== Overview ==
'''Scott Rhodes''' is a playable character with several gimmicks. He is a priest and is bound by honour, and thus deals much less damage to monsters that have not damaged him yet. This is crippling, meaning that hordes of smaller enemies will not easily be dispatched, and high-damage and lethal enemies cannot be dealt with easily. However, to make up for this, Scott recieves a large damage multiplier against those who have wronged him, and can retaliate extrodinarily effectively.
== Starting Items ==
Scott also starts with several holy bonuses. Although he has less health than most, he will be ressurected and allowed to try the level again, but only once. He also may find '''pillars of light''', with a pillar hidden somewhere on every third level. Standing in these pillars allows you to collect a blessing, such as a 50% health refill, a pile of loot, or a permanent increase to one of your stats.
== Characteristics ==
* Starts with [[Eternal Beads]] and [[Scripture of Light]]
* HP: Low
* Speed: Medium
* Damage: 1.5x on Retaliation, 0.75x on Unprovoked
== Unlock ==
Reach the 6th area without dealing lethal damage to anything.[[Category:Characters]]
hm3qoirrdf65lt81modsidivadc2gk4
Screwdriver
0
551
981
2016-09-07T14:41:43Z
Ploomutoo
28655625
made it
981
wikitext
text/x-wiki
The '''Screwdriver''' is a tool, used to open vents found in the [[Strainframe]]. It can be repurposed as a melee weapon in an emergency, but is not that powerful. It can be found in the Tool Sheds of [[The Park]] and occasionally by vents in the Strainframe.
16whtzhmp49qaavqnix79kd47ehjyoe
982
981
2016-09-07T20:41:18Z
Ploomutoo
28655625
Adding categories
982
wikitext
text/x-wiki
The '''Screwdriver''' is a tool, used to open vents found in the [[Strainframe]]. It can be repurposed as a melee weapon in an emergency, but is not that powerful. It can be found in the Tool Sheds of [[The Park]] and occasionally by vents in the Strainframe.
[[Category:Weapons]]
[[Category:Melee Weapons]]
7mfbtz41t8gqu07ohizj5vlxfqind54
984
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2016-09-08T01:52:32Z
Terrarrarrarrarrarria57
25512766
image
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wikitext
text/x-wiki
[[File:Screwdriver.png|thumb|220x220px]]
The '''Screwdriver''' is a tool, used to open vents found in the [[Strainframe]]. It can be repurposed as a melee weapon in an emergency, but is not that powerful. It can be found in the Tool Sheds of [[The Park]] and occasionally by vents in the Strainframe.
[[Category:Weapons]]
[[Category:Melee Weapons]]
cqln9ftnu5k2kc0mrp5kbd8czm4wgjf
988
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2016-09-08T12:56:17Z
Ploomutoo
28655625
rename
988
wikitext
text/x-wiki
[[File:Screwdriver.png|thumb|220x220px]]
The '''Screwdriver''' is a tool, used to open vents found in the [[Painframe]]. It can be repurposed as a melee weapon in an emergency, but is not that powerful. It can be found in the Tool Sheds of [[The Park]] and occasionally by vents in the Strainframe.
[[Category:Weapons]]
[[Category:Melee Weapons]]
kexzgqkgvy0oiz4cays8q76lm1ok99r
989
988
2016-09-08T13:21:00Z
Ploomutoo
28655625
stats
989
wikitext
text/x-wiki
[[File:Screwdriver.png|thumb|220x220px]]
The '''Screwdriver''' is a tool, used to open vents found in the [[Painframe]]. It can be repurposed as a melee weapon in an emergency, but is not that powerful. It can be found in the Tool Sheds of [[The Park]] and occasionally by vents in the Strainframe.
* Damage: Low
* Speed: Fast
[[Category:Weapons]]
[[Category:Melee Weapons]]
12x1n61f6mwpyjma2ypkm1lax2uxc35
Scripture of Light
0
468
794
2016-08-11T03:53:49Z
Ploomutoo
28655625
made it
794
wikitext
text/x-wiki
[[File:Scripture of Light.png|thumb|220x220px]]
The '''Scripture of Light''' is a passive item, taking on the appearence of a scroll.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives the holder additional oppurtunity, as on the third level of every area, a pillar of light is hidden somewhere on the stage. Entering the light will consume it, and give a blessing to the player.
The blessing is picked randomly, being a 50% health refill, a pile of loot at their location, or a small but permanent stat increase.
t6oekl3zl3geqiw896g7vk3t22sovfw
795
794
2016-08-11T03:53:59Z
Ploomutoo
28655625
Adding categories
795
wikitext
text/x-wiki
[[File:Scripture of Light.png|thumb|220x220px]]
The '''Scripture of Light''' is a passive item, taking on the appearence of a scroll.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives the holder additional oppurtunity, as on the third level of every area, a pillar of light is hidden somewhere on the stage. Entering the light will consume it, and give a blessing to the player.
The blessing is picked randomly, being a 50% health refill, a pile of loot at their location, or a small but permanent stat increase.
[[Category:Items]]
moe2mvuenmzw48k9ynsjfx0c04g1v1v
838
795
2016-08-17T01:52:44Z
Ploomutoo
28655625
Adding categories
838
wikitext
text/x-wiki
[[File:Scripture of Light.png|thumb|220x220px]]
The '''Scripture of Light''' is a passive item, taking on the appearence of a scroll.
[[Scott Rhodes]] starts with this item.
== Ability ==
It gives the holder additional oppurtunity, as on the third level of every area, a pillar of light is hidden somewhere on the stage. Entering the light will consume it, and give a blessing to the player.
The blessing is picked randomly, being a 50% health refill, a pile of loot at their location, or a small but permanent stat increase.
[[Category:Items]]
[[Category:Passive Items]]
togutyyvxt5h8b4nzhkygotmvi0ppji
Sepulcrypt
0
624
1154
2016-11-06T17:53:33Z
Terrarrarrarrarrarria57
25512766
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1154
wikitext
text/x-wiki
[[File:Sepulcrypt.PNG|thumb|220x220px]]
== Level 1 ==
The '''Sepulcrypt''' is a large Mausoleum Complex which stores the enemies of Onsécher. Lesser Enemies of all varieties wander the level and often hold keys which can open the Mausoleums which store enemies and treasure. 5 Enemies spawn at the beginning of the level, and opening Mausoleums can allow more into the level. Items are packed densely within the Mausoleums, the [[The Obol|Obol]] for the area will be stored within one.
== [[The Obol|Obol Level]] ==
The Obol Level is a drastic depature from the main level and Obol levels in general. It is a series of floating islands adorned with a starry texture, floating in a black void. Elevation varies wildly, and the exit is hidden on the second highest island. Loot appears in great amounts on the higher islands. The Doubol for the level is hidden on the highest island, and taking it will summon 3 [[Birdfoot Face|Birdfoot Faces]]. Completing the level with Doubol in hand will grant the Player access to the fight with [[UMBRA]], though they will probably be instantly killed if they have not killed the 3 bosses required to prove your worth to it, as all of UMBRA's cause instantaneous death if the Player is unworthy.
o85hr11352yh1bajjit72q0h6d0wwt2
1155
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2016-11-06T17:53:45Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
[[File:Sepulcrypt.PNG|thumb|220x220px]]
== Level 1 ==
The '''Sepulcrypt''' is a large Mausoleum Complex which stores the enemies of Onsécher. Lesser Enemies of all varieties wander the level and often hold keys which can open the Mausoleums which store enemies and treasure. 5 Enemies spawn at the beginning of the level, and opening Mausoleums can allow more into the level. Items are packed densely within the Mausoleums, the [[The Obol|Obol]] for the area will be stored within one.
== [[The Obol|Obol Level]] ==
The Obol Level is a drastic depature from the main level and Obol levels in general. It is a series of floating islands adorned with a starry texture, floating in a black void. Elevation varies wildly, and the exit is hidden on the second highest island. Loot appears in great amounts on the higher islands. The Doubol for the level is hidden on the highest island, and taking it will summon 3 [[Birdfoot Face|Birdfoot Faces]]. Completing the level with Doubol in hand will grant the Player access to the fight with [[UMBRA]], though they will probably be instantly killed if they have not killed the 3 bosses required to prove your worth to it, as all of UMBRA's cause instantaneous death if the Player is unworthy.
[[Category:Areas]]
hlpuxj05pnozzw57ng52y6rjmkx5n73
Seripite
0
475
807
2016-08-15T01:31:03Z
Ploomutoo
28655625
ported
807
wikitext
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The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in Hellspring and are dressed in stereotypical "Wild West" garb like cowboy hats.
== Behavior ==
=== Social ===
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
=== Combat ===
When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Stats ==
* HP: Very Low
* Speed: Medium
* Damage: Average
df5zl7x7ag3hxw7skx7c3bttdu28gnk
808
807
2016-08-15T01:31:48Z
Ploomutoo
28655625
image
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wikitext
text/x-wiki
The '''Seripites '''are a race of reptilian creatures with large sideways mouths and claws. They are found in Hellspring and are dressed in stereotypical "Wild West" garb like cowboy hats.
[[File:Seripite.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
=== Combat ===
When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Stats ==
* HP: Very Low
* Speed: Medium
* Damage: Average
7w27smcxhjqswbmspi5cdcnh3akhlhp
809
808
2016-08-15T01:34:18Z
Ploomutoo
28655625
words
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wikitext
text/x-wiki
The '''Seripites '''are [[Lesser Enemies]], and are a race of reptilian creatures with large sideways mouths and claws. They are found within the [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
[[File:Seripite.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
=== Combat ===
When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Stats ==
* HP: Very Low
* Speed: Medium
* Damage: Average
gijjtmjhtf9dx8508z5vl60eyipardi
815
809
2016-08-15T01:42:49Z
Ploomutoo
28655625
Adding categories
815
wikitext
text/x-wiki
The '''Seripites '''are [[Lesser Enemies]], and are a race of reptilian creatures with large sideways mouths and claws. They are found within the [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
[[File:Seripite.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
=== Combat ===
When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Stats ==
* HP: Very Low
* Speed: Medium
* Damage: Average
[[Category:Lesser Enemies]]
bt5lbcnc3efab609et66oynrwur6cye
1292
815
2016-11-14T23:00:00Z
Terrarrarrarrarrarria57
25512766
stats
1292
wikitext
text/x-wiki
The '''Seripites '''are [[Lesser Enemies]], and are a race of reptilian creatures with large sideways mouths and claws. They are found within the [[Hellspring]] and are dressed in stereotypical "Wild West" garb like cowboy hats.
[[File:Seripite.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They generally dwell within small cities, and when unprovoked, will wander from building to building and usually avoid leaving city limits. They will socialize in pairs, actively seeking out someone to talk to if they are alone, though interacting with props takes priority.
=== Combat ===
When angered, by your very presence or agression, they will charge towards you and try to claw you to death. They will not alert other Seripites when attacking but your noisy attacks may draw attention. If you escape their wrath, they will head back to town and carry on with their lives.
== Stats ==
* HP: Very Low (40)
* Speed: Sluggish (3x)
* Damage: Above Average (8)
[[Category:Lesser Enemies]]
thaoxp66bvziaa78e3v1r7285ud1013
Severed Faces Zone
0
575
1041
2016-09-09T16:29:06Z
Ploomutoo
28655625
made me make it
1041
wikitext
text/x-wiki
== Prologue ==
The''' Severed Faces Zone '''is an unlockable area, appearing 13th once it is available. It is unlocked by killing all the, randomly chosen, major enemies in an area. It doesn't count the bonus and boss levels offered by [[The Obol]]. In total, you will need to kill 9 enemies.
== Sightseeing ==
The ground is faces, the walls are faces, everything is faces. The ground is lumpy from faces. Some giant heads are hollowed out, and you can enter through the eyes and mouth. These often act as homes for the [[Living Face]] people, who live here. They are unsuprisingly also faces.
== Levels ==
Enduring 3 whole levels of face overload is a challenge, the terrain here is haphazard and the levels are infested with traps. '''Acid Spitting Faces''' oozing acid will spit that same acid at you if you get near, and '''Floating Heads''' will bounce around, oblivious to gravity and ricocheting off of the face walls. Contending with the giant '''Rolling Heads''' that slide down slopes, crushing all in their paths, will be difficult. Avoiding or dodging the falling '''Haphazard Face Pillars '''is pretty important too, and steering clear of the '''Acid Spitting Face Pillars''', an even more deadly acid spitting face type, will be vital.
=== Knee Deep in Faces (Level I) ===
Traverse the lumpy terrain, and survive the pilgrimage to the giant face tower, the exit is at is base. But getting there will not be easy, though this level is relatively flat, large lakes of acid will act as barriers, forcing you to walk around, or perhaps sacrifice a chunk of your health and swim on through.
=== Stairway to More Faces (Level 2) ===
This level is incredibly vertical, spiraling face ramps will give you passage upwards, but falling acid and the usual traps will attempt to halt your progress. Knockback will be devastating here, staying in the middle of the ramps is ideal, but on some ramps, the middle will not be accessible, because the faces' lumpiness, they are sometimes too high for you to reach.
=== The Face's Fault (Level 3) ===
Vertical and horizontal, this level will test your mastery of the 3rd dimmension. A huge ocean of acid lies beneath, spindly bridges of faces link the islands, which are at drastically varying height. These floating isles become sparser as you ascend, and falling from way up there will result in your certain doom.
f8sa20ilntf1kevfm96yde0jpy848ka
1042
1041
2016-09-09T16:30:12Z
Ploomutoo
28655625
Adding categories
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wikitext
text/x-wiki
== Prologue ==
The''' Severed Faces Zone '''is an unlockable area, appearing 13th once it is available. It is unlocked by killing all the, randomly chosen, major enemies in an area. It doesn't count the bonus and boss levels offered by [[The Obol]]. In total, you will need to kill 9 enemies.
== Sightseeing ==
The ground is faces, the walls are faces, everything is faces. The ground is lumpy from faces. Some giant heads are hollowed out, and you can enter through the eyes and mouth. These often act as homes for the [[Living Face]] people, who live here. They are unsuprisingly also faces.
== Levels ==
Enduring 3 whole levels of face overload is a challenge, the terrain here is haphazard and the levels are infested with traps. '''Acid Spitting Faces''' oozing acid will spit that same acid at you if you get near, and '''Floating Heads''' will bounce around, oblivious to gravity and ricocheting off of the face walls. Contending with the giant '''Rolling Heads''' that slide down slopes, crushing all in their paths, will be difficult. Avoiding or dodging the falling '''Haphazard Face Pillars '''is pretty important too, and steering clear of the '''Acid Spitting Face Pillars''', an even more deadly acid spitting face type, will be vital.
=== Knee Deep in Faces (Level I) ===
Traverse the lumpy terrain, and survive the pilgrimage to the giant face tower, the exit is at is base. But getting there will not be easy, though this level is relatively flat, large lakes of acid will act as barriers, forcing you to walk around, or perhaps sacrifice a chunk of your health and swim on through.
=== Stairway to More Faces (Level 2) ===
This level is incredibly vertical, spiraling face ramps will give you passage upwards, but falling acid and the usual traps will attempt to halt your progress. Knockback will be devastating here, staying in the middle of the ramps is ideal, but on some ramps, the middle will not be accessible, because the faces' lumpiness, they are sometimes too high for you to reach.
=== The Face's Fault (Level 3) ===
Vertical and horizontal, this level will test your mastery of the 3rd dimmension. A huge ocean of acid lies beneath, spindly bridges of faces link the islands, which are at drastically varying height. These floating isles become sparser as you ascend, and falling from way up there will result in your certain doom.
[[Category:Areas]]
hqza1tba2pm76sfxk1c20hqrx80v8kk
1044
1042
2016-09-09T16:31:19Z
Ploomutoo
28655625
pic
1044
wikitext
text/x-wiki
[[File:Severed Head Zone.jpeg|thumb|224x224px|Also known as '''Severed Head Zone''']]
== Prologue ==
The''' Severed Faces Zone '''is an unlockable area, appearing 13th once it is available. It is unlocked by killing all the, randomly chosen, major enemies in an area. It doesn't count the bonus and boss levels offered by [[The Obol]]. In total, you will need to kill 9 enemies.
== Sightseeing ==
The ground is faces, the walls are faces, everything is faces. The ground is lumpy from faces. Some giant heads are hollowed out, and you can enter through the eyes and mouth. These often act as homes for the [[Living Face]] people, who live here. They are unsuprisingly also faces.
== Levels ==
Enduring 3 whole levels of face overload is a challenge, the terrain here is haphazard and the levels are infested with traps. '''Acid Spitting Faces''' oozing acid will spit that same acid at you if you get near, and '''Floating Heads''' will bounce around, oblivious to gravity and ricocheting off of the face walls. Contending with the giant '''Rolling Heads''' that slide down slopes, crushing all in their paths, will be difficult. Avoiding or dodging the falling '''Haphazard Face Pillars '''is pretty important too, and steering clear of the '''Acid Spitting Face Pillars''', an even more deadly acid spitting face type, will be vital.
=== Knee Deep in Faces (Level I) ===
Traverse the lumpy terrain, and survive the pilgrimage to the giant face tower, the exit is at is base. But getting there will not be easy, though this level is relatively flat, large lakes of acid will act as barriers, forcing you to walk around, or perhaps sacrifice a chunk of your health and swim on through.
=== Stairway to More Faces (Level 2) ===
This level is incredibly vertical, spiraling face ramps will give you passage upwards, but falling acid and the usual traps will attempt to halt your progress. Knockback will be devastating here, staying in the middle of the ramps is ideal, but on some ramps, the middle will not be accessible, because the faces' lumpiness, they are sometimes too high for you to reach.
=== The Face's Fault (Level 3) ===
Vertical and horizontal, this level will test your mastery of the 3rd dimmension. A huge ocean of acid lies beneath, spindly bridges of faces link the islands, which are at drastically varying height. These floating isles become sparser as you ascend, and falling from way up there will result in your certain doom.
[[Category:Areas]]
o9ym4dfhykutbee73icf4owd64iw8tx
Sheriff Sinister
0
526
926
2016-08-31T01:11:21Z
Ploomutoo
28655625
made it
926
wikitext
text/x-wiki
'''Sheriff Sinister''' is the boss monster of [[Hellspring]], and is head of Seripite civilization. He is a large Seripite, dressed in Sheriff's garb and wielding a brass revolver.
== Level ==
Sheriff Sinister's level is very basic, designed in a minimal fashion as to facilitate the boss. It consists of a wide, open corridor in town, with buildings fencing you in on two sides. Near and within the buildings are breakable barrels and crates, which provide temporary cover. You can only enter some buildings, and their walls will defend better against the Sheriff's wrath, though he will follow you inside when not shooting.
The battle will begin in a dueling format, with the player and Sheriff starting back to back and then moving ten paces away from one another. The Sheriff will cycle between 4 attacks, though only using 2 at the start and adding the others as he takes damage. Defeating him requires using these attacks against him.
=== Standard Shot ===
Sinister will fire off a single shot in your direction. Simply moving to the side will be enough to dodge this attack, though he will sometimes telegraph a more accurate version. This accurate version will allow him to calculate where you're headed, judging your current speed and direction. The Sheriff's eyes will flash white and he will take aim for longer when attacking this way, and freezing in place just as his eyes flash will allow you to avoid taking damage.
=== Burst Fire ===
Sinister will unload his revolver, firing 10 shots in your general direction with reckless abandon. This attack will require a relatively long charge time, and is telegraphed by the Sheriff pointing his revolver at you with both hands, and then pulling his hat over his eyes before firing rapidly. The sheer quantity of bullets makes this attack nearly unavoidable, and to not take damage, you'll need to seek cover behind something sturdy. Sinister will then play a lengthy reload animation, leaving him vulnerable to retaliation.
=== Projectile Throw ===
Upon reaching 66% health, the Sheriff will use this attack against the player. Sinister will grab the nearest movable prop, be it a crate or barrel, and toss it at the player. When it collides with anything, it will explode violently. If no props are nearby, this attack will be cancelled.
=== Desert Dash ===
Upon reaching 33% health, the Sheriff will behave more aggressively. The bells of the clock tower will ring and the Sheriff will look up to telegraph this attack. He will then vanish in a puff of smoke, and reappear several times, charging forwards at great speed towards the player, and then vanishing again to charge once more from another angle. The charge will come from a ring around the circle, starting in front, and then rotating 60 degrees each charge for a total of 6 charges. Upon finishing this attack, he will reappear near to the player.
== Damaging Sheriff Sinister ==
To damage Sinister, the player has to use their environment. Mesh bags holding dynamite hang from the ceilings of buildings, and the player must draw Sinister's gunfire towards the rope suspending them to gain access to the contents of these bags. When they hit the floor, 2 or 3 of the explosives will fall free and be primed to detonate. The player must throw them at Sinister to deal damage, though if he is not attacking, he will slowly move away from the blast, and could escape their range if they are not positioned well.
3an4vv00eg576880qpwhcoa7fvn2whx
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'''Sheriff Sinister''' is the boss monster of [[Hellspring]], and is head of Seripite civilization. He is a large Seripite, dressed in Sheriff's garb and wielding a brass revolver.
[[File:Sheriff Sinister.PNG|thumb|220x220px]]
== Level ==
Sheriff Sinister's level is very basic, designed in a minimal fashion as to facilitate the boss. It consists of a wide, open corridor in town, with buildings fencing you in on two sides. Near and within the buildings are breakable barrels and crates, which provide temporary cover. You can only enter some buildings, and their walls will defend better against the Sheriff's wrath, though he will follow you inside when not shooting.
The battle will begin in a dueling format, with the player and Sheriff starting back to back and then moving ten paces away from one another. The Sheriff will cycle between 4 attacks, though only using 2 at the start and adding the others as he takes damage. Defeating him requires using these attacks against him.
=== Standard Shot ===
Sinister will fire off a single shot in your direction. Simply moving to the side will be enough to dodge this attack, though he will sometimes telegraph a more accurate version. This accurate version will allow him to calculate where you're headed, judging your current speed and direction. The Sheriff's eyes will flash white and he will take aim for longer when attacking this way, and freezing in place just as his eyes flash will allow you to avoid taking damage.
=== Burst Fire ===
Sinister will unload his revolver, firing 10 shots in your general direction with reckless abandon. This attack will require a relatively long charge time, and is telegraphed by the Sheriff pointing his revolver at you with both hands, and then pulling his hat over his eyes before firing rapidly. The sheer quantity of bullets makes this attack nearly unavoidable, and to not take damage, you'll need to seek cover behind something sturdy. Sinister will then play a lengthy reload animation, leaving him vulnerable to retaliation.
=== Projectile Throw ===
Upon reaching 66% health, the Sheriff will use this attack against the player. Sinister will grab the nearest movable prop, be it a crate or barrel, and toss it at the player. When it collides with anything, it will explode violently. If no props are nearby, this attack will be cancelled.
=== Desert Dash ===
Upon reaching 33% health, the Sheriff will behave more aggressively. The bells of the clock tower will ring and the Sheriff will look up to telegraph this attack. He will then vanish in a puff of smoke, and reappear several times, charging forwards at great speed towards the player, and then vanishing again to charge once more from another angle. The charge will come from a ring around the circle, starting in front, and then rotating 60 degrees each charge for a total of 6 charges. Upon finishing this attack, he will reappear near to the player.
== Damaging Sheriff Sinister ==
To damage Sinister, the player has to use their environment. Mesh bags holding dynamite hang from the ceilings of buildings, and the player must draw Sinister's gunfire towards the rope suspending them to gain access to the contents of these bags. When they hit the floor, 2 or 3 of the explosives will fall free and be primed to detonate. The player must throw them at Sinister to deal damage, though if he is not attacking, he will slowly move away from the blast, and could escape their range if they are not positioned well.
e0w6m49h8bu4bnopms1ikmms5t6xsbw
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2016-08-31T01:26:41Z
Ploomutoo
28655625
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text/x-wiki
'''Sheriff Sinister''' is the boss monster of [[Hellspring]], and is head of Seripite civilization. He is a large Seripite, dressed in Sheriff's garb and wielding a brass revolver.
[[File:Sheriff Sinister.PNG|thumb|220x220px]]
== Level ==
Sheriff Sinister's level is very basic, designed in a minimal fashion as to facilitate the boss. It consists of a wide, open corridor in town, with buildings fencing you in on two sides. Near and within the buildings are breakable barrels and crates, which provide temporary cover. You can only enter some buildings, and their walls will defend better against the Sheriff's wrath, though he will follow you inside when not shooting.
The battle will begin in a dueling format, with the player and Sheriff starting back to back and then moving ten paces away from one another. The Sheriff will cycle between 4 attacks, though only using 2 at the start and adding the others as he takes damage. Defeating him requires using these attacks against him.
=== Standard Shot ===
Sinister will fire off a single shot in your direction. Simply moving to the side will be enough to dodge this attack, though he will sometimes telegraph a more accurate version. This accurate version will allow him to calculate where you're headed, judging your current speed and direction. The Sheriff's eyes will flash white and he will take aim for longer when attacking this way, and freezing in place just as his eyes flash will allow you to avoid taking damage.
=== Burst Fire ===
Sinister will unload his revolver, firing 10 shots in your general direction with reckless abandon. This attack will require a relatively long charge time, and is telegraphed by the Sheriff pointing his revolver at you with both hands, and then pulling his hat over his eyes before firing rapidly. The sheer quantity of bullets makes this attack nearly unavoidable, and to not take damage, you'll need to seek cover behind something sturdy. Sinister will then play a lengthy reload animation, leaving him vulnerable to retaliation.
=== Projectile Throw ===
Upon reaching 66% health, the Sheriff will use this attack against the player. Sinister will grab the nearest movable prop, be it a crate or barrel, and toss it at the player. When it collides with anything, it will explode violently. If no props are nearby, this attack will be cancelled.
=== Desert Dash ===
Upon reaching 33% health, the Sheriff will behave more aggressively. The bells of the clock tower will ring and the Sheriff will look up to telegraph this attack. He will then vanish in a puff of smoke, and reappear several times, charging forwards at great speed towards the player, and then vanishing again to charge once more from another angle. The charge will come from a ring around the circle, starting in front, and then rotating 60 degrees each charge for a total of 6 charges. Upon finishing this attack, he will reappear near to the player.
== Damaging Sheriff Sinister ==
To damage Sinister, the player has to use their environment. Mesh bags holding dynamite hang from the ceilings of buildings, and the player must draw Sinister's gunfire towards the rope suspending them to gain access to the contents of these bags. When they hit the floor, 2 or 3 of the explosives will fall free and be primed to detonate. The player must throw them at Sinister to deal damage, though if he is not attacking, he will slowly move away from the blast, and could escape their range if they are not positioned well.
[[Category:Bosses]]
1jnnwfckab9lc5mhfyv6bsmrdjp8gay
Shop
0
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2016-06-08T19:02:46Z
Ploomutoo
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''"Supply and demand, my friend. Supply and demand."'' -Vendorman on Market Principle
[[File:Vendorman.jpeg|thumb|330x330px|Vendorman selling the Goods]]
== Finding a Shop ==
You thought spending money was hard enough? You're clearly playing the wrong game, pal. On the second level of every area, a second secret exit is hidden somewhere. It's hidden better than the regular exit, and rather than use the area-standard door design, it is decorated in flashy neon and velvet.
== The Shop ==
Once getting there is out of the way, you will be greeted with a small room. At the opposite end of the room is a counter with a random shopkeeper sat at it. The shopkeeper will be picked at random from the pool of NPCs designated to keep shops. The items in stock will be randomized as well, most picked from the current area's accessible items and rarely some will be from the next area.
Once you have finished spending your hard-earned cash, you may exit through a door in the back and go to the third level of whatever area you were in.
1m97ziaq3b6g43vkpphffrwuhsv7oh3
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2016-06-08T19:02:57Z
Ploomutoo
28655625
Adding categories
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text/x-wiki
''"Supply and demand, my friend. Supply and demand."'' -Vendorman on Market Principle
[[File:Vendorman.jpeg|thumb|330x330px|Vendorman selling the Goods]]
== Finding a Shop ==
You thought spending money was hard enough? You're clearly playing the wrong game, pal. On the second level of every area, a second secret exit is hidden somewhere. It's hidden better than the regular exit, and rather than use the area-standard door design, it is decorated in flashy neon and velvet.
== The Shop ==
Once getting there is out of the way, you will be greeted with a small room. At the opposite end of the room is a counter with a random shopkeeper sat at it. The shopkeeper will be picked at random from the pool of NPCs designated to keep shops. The items in stock will be randomized as well, most picked from the current area's accessible items and rarely some will be from the next area.
Once you have finished spending your hard-earned cash, you may exit through a door in the back and go to the third level of whatever area you were in.
[[Category:Areas]]
eqgqe4k9m6xdfqiqw2zeel2btq0qsly
557
554
2016-06-08T19:10:48Z
Ploomutoo
28655625
also see
557
wikitext
text/x-wiki
''"Supply and demand, my friend. Supply and demand."'' -Vendorman on Market Principle
[[File:Vendorman.jpeg|thumb|330x330px|Vendorman selling the Goods]]
== Finding a Shop ==
You thought spending money was hard enough? You're clearly playing the wrong game, pal. On the second level of every area, a second secret exit is hidden somewhere. It's hidden better than the regular exit, and rather than use the area-standard door design, it is decorated in flashy neon and velvet.
== The Shop ==
Once getting there is out of the way, you will be greeted with a small room. At the opposite end of the room is a counter with a random shopkeeper sat at it. The shopkeeper will be picked at random from the pool of NPCs designated to keep shops. The items in stock will be randomized as well, most picked from the current area's accessible items and rarely some will be from the next area.
Once you have finished spending your hard-earned cash, you may exit through a door in the back and go to the third level of whatever area you were in.
=== Also See ===
* [[Vendorman]]
[[Category:Areas]]
coaslnple9p0daclcpjqddyzyhu9s60
560
557
2016-06-08T21:53:43Z
Ploomutoo
28655625
video
560
wikitext
text/x-wiki
''"Supply and demand, my friend. Supply and demand."'' -Vendorman on Market Principle
[[File:Vendorman.jpeg|thumb|330x330px|Vendorman selling the Goods]]
== Finding a Shop ==
You thought spending money was hard enough? You're clearly playing the wrong game, pal. On the second level of every area, a second secret exit is hidden somewhere. It's hidden better than the regular exit, and rather than use the area-standard door design, it is decorated in flashy neon and velvet.
== The Shop ==
Once getting there is out of the way, you will be greeted with a small room. At the opposite end of the room is a counter with a random shopkeeper sat at it. The shopkeeper will be picked at random from the pool of NPCs designated to keep shops. The items in stock will be randomized as well, most picked from the current area's accessible items and rarely some will be from the next area.
Once you have finished spending your hard-earned cash, you may exit through a door in the back and go to the third level of whatever area you were in.
[[File:Shady Business-149|thumb|330x330px]]
=== Also See ===
* [[Vendorman]]
[[Category:Areas]]
5imnre8ngbs0pcfmiq58qg0p2537v5w
Shotgun
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2016-06-07T16:39:54Z
CojiroBly
27633656
Created page with "The Shotgun is a very powerful weapon which makes a very loud noise when fired. Its large stopping power can kill most enemies in one hit at close range, but ammo is scarce an..."
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The Shotgun is a very powerful weapon which makes a very loud noise when fired. Its large stopping power can kill most enemies in one hit at close range, but ammo is scarce and it has a long damage falloff at longer ranges. It can be found rare in buildings in the park and more commonly in the Hellspring.
gc0of2px60asxmgsiqg84ulzjmmd3w2
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2016-06-07T16:42:52Z
CojiroBly
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The Shotgun is a very powerful weapon which makes a very loud noise when fired. Its large stopping power can kill most enemies in one hit at close range, but ammo is scarce and it has a long damage falloff at longer ranges. It can be found rare in buildings in the park and more commonly in the Hellspring.
[[Category:Category: Ranged Weapons]]
m9hxmc0p64p273vs484d8ls6gdbf5os
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2016-06-07T16:43:28Z
CojiroBly
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The Shotgun is a very powerful weapon which makes a very loud noise when fired. Its large stopping power can kill most enemies in one hit at close range, but ammo is scarce and it has a long damage falloff at longer ranges. It can be found rare in buildings in the park and more commonly in the Hellspring.
[[Category:Category: Ranged Weapons]]
[[Category:Ranged Weapons]]
[[Category:Items]]
[[Category:Weapons]]
ex9m48yegwpa7sa0frmlbf3ygnlive1
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2016-08-20T03:45:15Z
Ploomutoo
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weird category
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The Shotgun is a very powerful weapon which makes a very loud noise when fired. Its large stopping power can kill most enemies in one hit at close range, but ammo is scarce and it has a long damage falloff at longer ranges. It can be found rare in buildings in the park and more commonly in the Hellspring.
[[Category:Ranged Weapons]]
[[Category:Items]]
[[Category:Weapons]]
33gb7upta5mlsg6z0ocgk9dbrhmp6dd
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2016-11-15T02:41:19Z
Terrarrarrarrarrarria57
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[[File:Shotgun.PNG|thumb|220x220px]]
The Shotgun is a very powerful weapon which makes a very loud noise when fired. It deals a great deal of damage at close range, but has a large damage falloff at longer ranges.
It also fires much slower than the standard [[Pistol]].
[[Category:Ranged Weapons]]
[[Category:Items]]
[[Category:Weapons]]
7sizs2zsi5va25257gtquodq259181j
Ski
0
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2016-08-01T02:54:56Z
Terrarrarrarrarrarria57
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A single '''ski'''. It is a '''Special Item''', in that it can appear only once per run at most, is priced at a higher price in shops, and is overall harder to find due to increased rarity.
== Ability ==
The ski allows its holder to travel faster when moving over unexplored ground. It snows during level generation, bringing forth fresh powder for you to make use of. Travelling over any new ground will boost your speed, but by going over you use up the snow and spots you have gone over lose the benefit.
Breakable snowmen like those found in [[The Hyperborean]] may also appear on occasion. These count towards unlocking [[Natara Wescott]], who coincidentally starts with the ski.
NPCs such as lesser and greater monsters will not affect your precious powder, as they are unconcerned with frozen precipitation.
6esry7pjrsxr11jwg6sp2ghjo0sp0c2
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Terrarrarrarrarrarria57
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A single '''ski'''. It is a '''Special Item''', in that it can appear only once per run at most, is priced at a higher price in shops, and is overall harder to find due to increased rarity.
== Ability ==
The ski allows its holder to travel faster when moving over unexplored ground. It snows during level generation, bringing forth fresh powder for you to make use of. Travelling over any new ground will boost your speed, but by going over you use up the snow and spots you have gone over lose the benefit.
Breakable snowmen like those found in [[The Hyperborean]] may also appear on occasion. These count towards unlocking [[Natara Wescott]], who coincidentally starts with the ski.
NPCs such as lesser and greater monsters will not affect your precious powder, as they are unconcerned with frozen precipitation.
[[Category:Items]]
[[Category:Special Items]]
rxuj9s281fpszknqf3tuv9c8fvu8iq0
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[[File:Ski.png|thumb|220x220px]]
A single '''ski'''. It is a '''Special Item''', in that it can appear only once per run at most, is priced at a higher price in shops, and is overall harder to find due to increased rarity.
== Ability ==
The ski allows its holder to travel faster when moving over unexplored ground. It snows during level generation, bringing forth fresh powder for you to make use of. Travelling over any new ground will boost your speed, but by going over you use up the snow and spots you have gone over lose the benefit.
Breakable snowmen like those found in [[The Hyperborean]] may also appear on occasion. These count towards unlocking [[Natara Wescott]], who coincidentally starts with the ski.
NPCs such as lesser and greater monsters will not affect your precious powder, as they are unconcerned with frozen precipitation.
[[Category:Items]]
[[Category:Special Items]]
d6pqirz6x55uv2oj6fpdcau08e9gzqd
840
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2016-08-17T01:53:19Z
Ploomutoo
28655625
Adding categories
840
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text/x-wiki
[[File:Ski.png|thumb|220x220px]]
A single '''ski'''. It is a '''Special Item''', in that it can appear only once per run at most, is priced at a higher price in shops, and is overall harder to find due to increased rarity.
== Ability ==
The ski allows its holder to travel faster when moving over unexplored ground. It snows during level generation, bringing forth fresh powder for you to make use of. Travelling over any new ground will boost your speed, but by going over you use up the snow and spots you have gone over lose the benefit.
Breakable snowmen like those found in [[The Hyperborean]] may also appear on occasion. These count towards unlocking [[Natara Wescott]], who coincidentally starts with the ski.
NPCs such as lesser and greater monsters will not affect your precious powder, as they are unconcerned with frozen precipitation.
[[Category:Items]]
[[Category:Special Items]]
[[Category:Passive Items]]
629x55svk3nrk92w9jjnob1tf2e62zo
Skull Skimmers
0
800
1548
2017-01-16T17:06:00Z
Terrarrarrarrarrarria57
25512766
Created page with "'''Skull Skimmers''' are water-based insects, found serving as powerful [[Lesser Enemies]] found in the pools of honey in the second and third levels of the [[Horror Hive]]. T..."
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text/x-wiki
'''Skull Skimmers''' are water-based insects, found serving as powerful [[Lesser Enemies]] found in the pools of honey in the second and third levels of the [[Horror Hive]]. They are similar in appearence to ''water striders'', but not really all that similar. Their long limbs are made out of bare bone, and their body has several sets of gaping jaws and a skull for a head.
* HP: Very Low
* Speed: Fast
* Damage: High
rwa93xyo24qbx6x6z74vmbq6hu31lou
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Terrarrarrarrarrarria57
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'''Skull Skimmers''' are water-based insects, found serving as powerful [[Lesser Enemies]] found in the pools of honey in the second and third levels of the [[Horror Hive]]. They are similar in appearence to ''water striders'', but not really all that similar. Their long limbs are made out of bare bone, and their body has several sets of gaping jaws and a skull for a head.
* HP: Very Low
* Speed: Fast
* Damage: High
[[Category:Lesser Enemies]]
seetmg7ffwehedgx2nd6gx3urwe8dws
Sleuth
0
732
1378
2016-12-03T16:54:05Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Sleuth.PNG|thumb|220x220px]] '''Sleuth''' is a slim, mostly skinless figure, with hollow eyes and a sharp grin. Bright red veins snake across its hands and face. == Gi..."
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text/x-wiki
[[File:Sleuth.PNG|thumb|220x220px]]
'''Sleuth''' is a slim, mostly skinless figure, with hollow eyes and a sharp grin. Bright red veins snake across its hands and face.
== Gimmick ==
The Sleuth leaves a trail of damaging fluid wherever it goes, and its tracking radius is smaller than usual. It can vanish underground and leave a large puddle where it previously was, and then travel mostly unseen, though it still leaves a conspicuous trail of damaging fluid. When it finds the Player, it will track them down and only emerge from underground when it gets within attacking range.
== Variants ==
=== Sleuth ===
* HP: Below Average
* Speed: Sluggish
* Damage: Low (Fluid) to Average (Melee)
=== Investigreater ===
* HP: Average
* Speed: Average
* Damage: Average (Fluid) to Above Average (Melee)
=== Private Eye ===
This variant actually has eyes. When underground, it may spontaneously stop in place and create a large geyser or blood where it is, creating puddles in the vicinity.
* HP: Resilient
* Speed: Quick
* Damage: Above Average (Fluid) to Good (Melee)
c7whe3ig3zw1m8bg0gonil5x4i7wg5b
1379
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2016-12-03T16:54:15Z
Terrarrarrarrarrarria57
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Adding categories
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text/x-wiki
[[File:Sleuth.PNG|thumb|220x220px]]
'''Sleuth''' is a slim, mostly skinless figure, with hollow eyes and a sharp grin. Bright red veins snake across its hands and face.
== Gimmick ==
The Sleuth leaves a trail of damaging fluid wherever it goes, and its tracking radius is smaller than usual. It can vanish underground and leave a large puddle where it previously was, and then travel mostly unseen, though it still leaves a conspicuous trail of damaging fluid. When it finds the Player, it will track them down and only emerge from underground when it gets within attacking range.
== Variants ==
=== Sleuth ===
* HP: Below Average
* Speed: Sluggish
* Damage: Low (Fluid) to Average (Melee)
=== Investigreater ===
* HP: Average
* Speed: Average
* Damage: Average (Fluid) to Above Average (Melee)
=== Private Eye ===
This variant actually has eyes. When underground, it may spontaneously stop in place and create a large geyser or blood where it is, creating puddles in the vicinity.
* HP: Resilient
* Speed: Quick
* Damage: Above Average (Fluid) to Good (Melee)
[[Category:Enemies]]
cd96dfmqliozkpe25sxlwel5dxr2efm
Spare Heart
0
662
1231
2016-11-11T17:49:46Z
Terrarrarrarrarrarria57
25512766
made
1231
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text/x-wiki
[[File:Spare Heart.PNG|thumb|220x220px]]
The '''Spare Heart''' in an uninteresting passive item. It grants 20 additional health points and nothing else.
5qqga1vsj8x4wfvfpn79rlvpem9zyi7
1232
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Terrarrarrarrarrarria57
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text/x-wiki
[[File:Spare Heart.PNG|thumb|220x220px]]
The '''Spare Heart''' in an uninteresting passive item. It grants 20 additional health points and nothing else.
[[Category:Items]]
[[Category:Passive Items]]
f5aezz0czpe1lzjw4c0z4zsaiztg1cp
Spare Lung
0
664
1234
2016-11-11T17:54:49Z
Terrarrarrarrarrarria57
25512766
did
1234
wikitext
text/x-wiki
[[File:Spare Lung.PNG|thumb|220x220px]]
The '''Spare Lung''' is an uninteresting passive item that increases the Player's stamina cap by 30. It doesn't do anything else.
c7gu0o9tw5dcdgwi2ptj55mcnupyyh3
1235
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2016-11-11T17:55:01Z
Terrarrarrarrarrarria57
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text/x-wiki
[[File:Spare Lung.PNG|thumb|220x220px]]
The '''Spare Lung''' is an uninteresting passive item that increases the Player's stamina cap by 30. It doesn't do anything else.
[[Category:Items]]
[[Category:Passive Items]]
4ysennxwze1zwfslg656g6cozoq72y8
Spawn of Mammon
0
743
1401
2016-12-05T19:24:18Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Spawn of Mammon.PNG|thumb|220x220px]] The '''Spawn of Mammon''' is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large pe..."
1401
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text/x-wiki
[[File:Spawn of Mammon.PNG|thumb|220x220px]]
The '''Spawn of Mammon''' is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large penny lodged in its head and the site bleeds profusely.
== Gimmick ==
The Spawn's incredible wealth is weaponized against the Player, its main ranged attack is spewing a powerful stream of coins, which deals a significant amount of damage. It can also rip the penny from its head at half health, and proceed to roll it along the ground at you. This rolling penny can only be used once by the Spawn, as it will shatter upon impact. It makes up for this by dealing an incredible amount of damage, even one-shotting some characters. The rolling penny will damage absolutely anything and everything it comes in contact with, including other monsters. It will pierce through monsters and will bounce off of walls up to 3 times before coming to a halt.
When it deals damage, the Player will lose some of their money and heal the Spawn for half of the damage done. Upon death, the spawn will drop all of the money it took multiplied by a number determined by variant, plus a flat bonus.
== Variants ==
The Spawn of Mammon are numerous and come in several varieties.
=== Spawn of Mammon ===
Drops an Item's Worth of cash, and has a 1.5x return multiplier. Steals 1/8 of an Item's worth whenever damaging the Player.
* HP: Below Average
* Speed: Quick
* Damage: Above Average
=== Archspawn of Mammon ===
Drops a Special Item's Worth of cash, and has a 2x return multiplier.
jerljp2qcvx2tcm3sh0r6438jbgaer1
1402
1401
2016-12-06T00:10:54Z
Terrarrarrarrarrarria57
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fin.
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wikitext
text/x-wiki
[[File:Spawn of Mammon.PNG|thumb|220x220px]]
The '''Spawn of Mammon''' is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large penny lodged in its head and the site bleeds profusely.
== Gimmick ==
The Spawn's incredible wealth is weaponized against the Player, its main ranged attack is spewing a powerful stream of coins, which deals a significant amount of damage. It can also rip the penny from its head at half health, and proceed to roll it along the ground at you. This rolling penny can only be used once by the Spawn, as it will shatter upon impact. It makes up for this by dealing an incredible amount of damage, even one-shotting some characters. The rolling penny will damage absolutely anything and everything it comes in contact with, including other monsters. It will pierce through monsters and will bounce off of walls up to 3 times before coming to a halt.
When it deals damage, the Player will lose some of their money and heal the Spawn for half of the damage done. Upon death, the spawn will drop all of the money it took multiplied by a number determined by variant, plus a flat bonus.
== Variants ==
The Spawn of Mammon are numerous and come in several varieties.
=== Spawn of Mammon ===
Drops an Item's Worth of cash, and has a 1.5x return multiplier. Steals 1/8 of an Item's worth whenever damaging the Player.
* HP: Below Average
* Speed: Quick
* Damage: Above Average
=== Archspawn of Mammon ===
Drops a Special Item's Worth of cash, and has a 2x return multiplier.
* HP: Average
* Speed: Quick
* Damage: Good
=== Satanic Avatar of Mammon ===
Drops 3 Items' Worth of cash, and has a 2.5x return multiplier. It also deals more damage to wealthier victims, and has a new jump attack.
* HP: Resilient
* Speed: Fast
* Damage: High
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[[File:Spawn of Mammon.PNG|thumb|220x220px]]
The '''Spawn of Mammon''' is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large penny lodged in its head and the site bleeds profusely.
== Gimmick ==
The Spawn's incredible wealth is weaponized against the Player, its main ranged attack is spewing a powerful stream of coins, which deals a significant amount of damage. It can also rip the penny from its head at half health, and proceed to roll it along the ground at you. This rolling penny can only be used once by the Spawn, as it will shatter upon impact. It makes up for this by dealing an incredible amount of damage, even one-shotting some characters. The rolling penny will damage absolutely anything and everything it comes in contact with, including other monsters. It will pierce through monsters and will bounce off of walls up to 3 times before coming to a halt.
When it deals damage, the Player will lose some of their money and heal the Spawn for half of the damage done. Upon death, the spawn will drop all of the money it took multiplied by a number determined by variant, plus a flat bonus.
== Variants ==
The Spawn of Mammon are numerous and come in several varieties.
=== Spawn of Mammon ===
Drops an Item's Worth of cash, and has a 1.5x return multiplier. Steals 1/8 of an Item's worth whenever damaging the Player.
* HP: Below Average
* Speed: Quick
* Damage: Above Average
=== Archspawn of Mammon ===
Drops a Special Item's Worth of cash, and has a 2x return multiplier.
* HP: Average
* Speed: Quick
* Damage: Good
=== Satanic Avatar of Mammon ===
Drops 3 Items' Worth of cash, and has a 2.5x return multiplier. It also deals more damage to wealthier victims, and has a new jump attack.
* HP: Resilient
* Speed: Fast
* Damage: High
[[Category:Enemies]]
[[Category:Money Enemies]]
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[[File:Spawn of Mammon.PNG|thumb|220x220px]]
The '''Spawn of Mammon''' is a thin, demonic creature with coins for teeth, an it cries dollar bills constantly. It has a large penny lodged in its head and the site bleeds profusely.
== Gimmick ==
The Spawn's incredible wealth is weaponized against the Player, its main ranged attack is spewing a powerful stream of coins, which deals a significant amount of damage. It can also rip the penny from its head at half health, and proceed to roll it along the ground at you. This rolling penny can only be used once by the Spawn, as it will shatter upon impact. It makes up for this by dealing an incredible amount of damage, even one-shotting some characters. The rolling penny will damage absolutely anything and everything it comes in contact with, including other monsters. It will pierce through monsters and will bounce off of walls up to 3 times before coming to a halt.
When it deals damage, the Player will lose some of their money and heal the Spawn for half of the damage done. Upon death, the spawn will drop all of the money it took multiplied by a number determined by variant, plus a flat bonus.
== Variants ==
The Spawn of Mammon are numerous and come in several varieties.
=== Spawn of Mammon ===
Drops an Item's Worth of cash, and has a 1.5x return multiplier. Steals 1/8 of an Item's worth whenever damaging the Player.
* HP: Below Average
* Speed: Quick
* Damage: Above Average
=== Archspawn of Mammon ===
Drops a Special Item's Worth of cash, and has a 2x return multiplier.
* HP: Average
* Speed: Quick
* Damage: Good
=== Satanic Avatar of Mammon ===
Drops 3 Items' Worth of cash, and has a 2.5x return multiplier. It also deals more damage to wealthier victims, and has a new jump attack. Will also drop the [[Penny of Ultimate Destruction]].
* HP: Resilient
* Speed: Fast
* Damage: High
[[Category:Enemies]]
[[Category:Money Enemies]]
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Spawn of Satan
0
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2016-11-18T19:18:14Z
Terrarrarrarrarrarria57
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[[File:Spawn of Satan.PNG|thumb|220x220px]]
The '''Spawn of Satan''' is a weapon, dropped by the high tier variant of [[Baby Satan Thrower]]. It is effective at range, though it doesn't consume ammo.
* Damage: Average
* Speed: Fast
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Terrarrarrarrarrarria57
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[[File:Spawn of Satan.PNG|thumb|220x220px]]
The '''Spawn of Satan''' is a weapon, dropped by the high tier variant of [[Baby Satan Thrower]]. It is effective at range, though it doesn't consume ammo.
* Damage: Average
* Speed: Fast
[[Category:Weapons]]
[[Category:Items]]
lo88iqsarj6g1wwt1072u48vlplq2nc
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Terrarrarrarrarrarria57
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[[File:Spawn of Satan.PNG|thumb|220x220px]]
The '''Spawn of Satan''' is a weapon, dropped by the high tier variant of [[Baby Satan Thrower]]. It is effective at range, though it doesn't consume ammo.
* Damage: Average
* Speed: Fast
[[Category:Weapons]]
[[Category:Items]]
[[Category:Ranged Weapons]]
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Speedy Shoe
0
488
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2016-08-17T01:52:05Z
Ploomutoo
28655625
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[[File:Speedy Shoe.png|thumb|220x220px]]
The '''Speedy Shoe''' is a common item that boosts its wearer's agility. It is an average red shoe.
== Ability ==
+20% Walk Speed
+10% Run Speed
+50% Jump Height
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Ploomutoo
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[[File:Speedy Shoe.png|thumb|220x220px]]
The '''Speedy Shoe''' is a common item that boosts its wearer's agility. It is an average red shoe.
== Ability ==
+20% Walk Speed
+10% Run Speed
+50% Jump Height
[[Category:Items]]
tsbwonrgcamjl4akdkeeudhk9j2x9ne
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Ploomutoo
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Adding categories
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[[File:Speedy Shoe.png|thumb|220x220px]]
The '''Speedy Shoe''' is a common item that boosts its wearer's agility. It is an average red shoe.
== Ability ==
+20% Walk Speed
+10% Run Speed
+50% Jump Height
[[Category:Items]]
[[Category:Passive Items]]
g969at80cnjb6kjc6nj0x0ml8r6z72s
Spider Queen
0
309
466
2016-06-08T12:38:23Z
Tipoland 5
28671149
Created page with "Description. The spider queen is a mother to baby spiders. She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will dra..."
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Description.
The spider queen is a mother to baby spiders. She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
appearance.
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid.
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Dragonvaledaily123
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Description.
The spider queen is a mother to baby spiders. She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
appearance.
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid.
[[Category:Enemies]]
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Dragonvaledaily123
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The spider queen is a mother to baby spiders.
==Behavior==
She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
==Appearance==
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid.
==Stats==
????
==Notes==
Made by a zared
[[Category:Enemies]]
nygdctekm9gzsixh3685ni9honblubl
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The spider queen is a mother to baby spiders.
==Behavior==
She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
==Appearance==
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid dripping from her mouth.
==Stats==
HP: High
Speed: Slow
Damage: Average
baby spiders
HP: extremely low
Speed: Average; slow (when dragging player)
Damage: none
==Notes==
Made by a zared
[[Category:Enemies]]
d0gtjmm0jp7muimyd98fraye1tb3bi0
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2016-06-08T15:49:17Z
Ploomutoo
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The spider queen is a mother to baby spiders.
[[File:Spoderman.jpeg|thumb|220x220px]]
==Behavior==
She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
==Appearance==
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid dripping from her mouth.
==Stats==
HP: High
Speed: Slow
Damage: Average
baby spiders
HP: extremely low
Speed: Average; slow (when dragging player)
Damage: none
==Notes==
Made by a zared
[[Category:Enemies]]
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The spider queen is a mother to baby spiders.
[[File:Spoderman.jpeg|thumb|220x220px]]
==Behavior==
She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
==Appearance==
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid dripping from her mouth.
==Stats==
HP: High
Speed: Slow
Damage: Average
baby spiders
HP: extremely low
Speed: Average; slow (when dragging player)
Damage: none
Pregnant Spider Queen
This version of the spider queen lays twice as many baby spiders as normal, and the baby spiders are more of a threat than normal as they can actually do damage. The pregnant spider queen is slightly bigger than vanilla spider queen, and she has almost glowing yellow skin instead of black skin, but she still has green acid dripping from her mouth.
HP: High
Speed: Slow
Damage: Average
Baby spiders
HP: low
Speed: Fast; Average (when dragging player)
Damage: low
==Notes==
Made by a zared
[[Category:Enemies]]
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The spider queen is a mother to baby spiders.
[[File:Spoderman.jpeg|thumb|220x220px]]
==Behavior==
She will lay baby spiders deep underground that will crawl up when the player gets close. The baby spiders will drag the player to the mother spider, the only way to escape while being dragged is moving the arrow keys (analog stick) back and forth quickly.
==Appearance==
The spider queen has black thin skin, and has long human arms instead of spider legs. She always has green acid dripping from her mouth.
==Stats==
HP: High
Speed: Slow
Damage: Average
baby spiders
HP: extremely low
Speed: Average; slow (when dragging player)
Damage: none
Pregnant Spider Queen
This version of the spider queen lays twice as many baby spiders as normal, and the baby spiders are more of a threat than normal as they can actually do damage while dragging the player. The pregnant spider queen is slightly bigger than vanilla spider queen, and she has almost glowing yellow skin instead of black skin, but she still has green acid dripping from her mouth. The baby spiders can only deal damage while dragging the player, but if they come within Melee range, they will automatically knock over the player and start dragging them to the spider queen.
HP: High
Speed: Slow
Damage: Average
Baby spiders
HP: low
Speed: Fast; Average (when dragging player)
Damage: low
Obese Spider Queen
This version of the spider queen is massive, and a lot bigger compared to the other ones, this version is more deadly without the spider babies, but the spider babies are still as strong as with the pregnant spider queen, even though she doesn't need them to bring down the player. The obese spider queen has red, moist skin and still has green acid dripping from her mouth, she can also spit acid at the ground in front of the player so the player either hast to fight the obese spider queen or walk through the acid. The acid slows down the player and does continuous damage as the player walks through it. The damage of the acid is average for every second the player is in it.
HP: massive
Speed: Average
Damage: High
baby spiders
HP: low
Speed: Fast; Average (when dragging player)
Damage: low
==Notes==
Made by a zared
[[Category:Enemies]]
2ju7bdfbf5ymkmmbkxxj31l4qrvtg6l
Splice-O-Syringe
0
557
996
2016-09-08T13:49:21Z
Ploomutoo
28655625
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[[File:Splice O Syringe.png|thumb|220x220px]]
The '''Splice-O-Syringe''' is a usable item dropped by the '''Froggy Führer''', a high level variant of [[Froggy Freak]]. It looks to be one of the syringes wielded by the Froggy Freaks.
When used, it will summon 3 '''Friendly Froggy Freaks''', who behave similarly to their unfriendly counterparts. They will run up to enemies and stab them with syringes. They clone themselves after a successful hit, though they will die in one hit.
It recharges once every 45 seconds.
nzns97zfbsbshp6yavx5bg2s5x4nj07
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Ploomutoo
28655625
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[[File:Splice O Syringe.png|thumb|220x220px]]
The '''Splice-O-Syringe''' is a usable item dropped by the '''Froggy Führer''', a high level variant of [[Froggy Freak]]. It looks to be one of the syringes wielded by the Froggy Freaks.
When used, it will summon 3 '''Friendly Froggy Freaks''', who behave similarly to their unfriendly counterparts. They will run up to enemies and stab them with syringes. They clone themselves after a successful hit, though they will die in one hit.
It recharges once every 45 seconds.
[[Category:Items]]
[[Category:Use Items]]
a9niy8tzn61nhdrbyc2kqelro7vzh6a
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Ploomutoo
28655625
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[[File:Splice O Syringe.png|thumb|220x220px]]
The '''Splice-O-Syringe''' is a usable item dropped by the '''Froggy Führer''', a high level variant of [[Froggy Freak]]. It looks to be one of the syringes wielded by the Froggy Freaks.
When used, it will summon 3 '''Friendly Froggy Freaks''', who behave similarly to their unfriendly counterparts. They will run up to enemies and stab them with syringes. They clone themselves after a successful hit, though they will die in one hit.
It recharges once every 45 seconds.
[[Category:Items]]
[[Category:Use Items]]
[[Category:Drop Items]]
1vbtdz2yq61rtpllvyefuui7yx7emvv
Splitting Bullet
0
639
1188
2016-11-08T16:52:07Z
Terrarrarrarrarrarria57
25512766
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[[File:Splitting Bullets.PNG|thumb|220x220px]]
'''Splitting Bullets''' are a type of special ammunition dropped by [[Grismit the Cruel]]. They are designed to emulate Grismit's splitting and sandwiching gimmick.
Splitting rounds are fired in twos, though only consuming 1 ammo. They fire off at a fifteen degree angle, flying away from one another. When an enemy is between the two shots, they rotate to face on another and dart towards the enemy, effectively sandwiching them. These rounds are not fit for tight corridors, as their questionable angle often sends them flying into the wall.
trywf7h9lr0mapmin3fln648n0bvc25
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Terrarrarrarrarrarria57
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[[File:Splitting Bullets.PNG|thumb|220x220px]]
'''Splitting Bullets''' are a type of special ammunition dropped by [[Grismit the Cruel]]. They are designed to emulate Grismit's splitting and sandwiching gimmick.
Splitting rounds are fired in twos, though only consuming 1 ammo. They fire off at a fifteen degree angle, flying away from one another. When an enemy is between the two shots, they rotate to face on another and dart towards the enemy, effectively sandwiching them. These rounds are not fit for tight corridors, as their questionable angle often sends them flying into the wall.
[[Category:Ammunition]]
[[Category:Consumables]]
[[Category:Items]]
[[Category:Drop Items]]
dia8jnhj1gge3prlza2ey6sf7mzca84
Spooko Skull
0
472
800
2016-08-14T03:51:58Z
Ploomutoo
28655625
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[[File:Spooko Skull.png|thumb|220x220px]]
The '''Spooko Skull '''is a usable item that is consumed on use. It functions just once and seems to be a ceramic skull.
== Ability ==
When used, it will instantly reroll all greater enemies in the level. The new monsters will be spawned in the places of the previous.
nkdpqo1xe3wsb6wypizeu400gyf7nwj
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2016-08-14T03:52:17Z
Ploomutoo
28655625
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[[File:Spooko Skull.png|thumb|220x220px]]
The '''Spooko Skull '''is a usable item that is consumed on use. It functions just once and seems to be a ceramic skull.
== Ability ==
When used, it will instantly reroll all greater enemies in the level. The new monsters will be spawned in the places of the previous.
[[Category:Items]]
[[Category:Use Items]]
[[Category:Consumables]]
fj5tk7gn7b5h6mqu2i79wwfur60puc8
Spooks
0
93
106
2016-06-06T13:53:51Z
173.48.223.2
Created page with "# One spook should be invisible, unless it is being looked at through a mirror"
106
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# One spook should be invisible, unless it is being looked at through a mirror
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173.48.223.2
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1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
aw33v9w7jkl9od8y8on2gv9scn0u3zc
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2016-06-06T14:04:17Z
Dragonvaledaily123
5237216
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1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
[[Category:Enemies]]
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2016-06-06T14:08:07Z
Dragonvaledaily123
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1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
1qjv0nv0g4c0mevphdbwzcz9nrui8xi
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2016-06-06T14:13:34Z
Dragonvaledaily123
5237216
Formatting
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
==List of Spooks==
[[Zared]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
59a777utysfuvvop8x0030zv51fzc9b
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2016-06-06T14:50:55Z
Tipoland 5
28671149
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
8ne08kulzgtnn0rg2glj13fo5d43f08
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2016-06-06T15:32:12Z
Dragonvaledaily123
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/* List of Spooks */
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[Transgender]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
cjgm6dtpnm0yp1bxhjyn1gemuskw4gr
182
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2016-06-06T17:24:58Z
Dragonvaledaily123
5237216
/* List of Spooks */ added some and also formatting
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[Oculus]]
[[Clutch Creature]]]]
[[Prowler]]
[[Transgender]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
5bznzqh45t0vumdru72lnzsfl10m064
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2016-06-06T17:25:19Z
Dragonvaledaily123
5237216
/* List of Spooks */ oops
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[Oculus]]
[[Clutch Creature]]
[[Prowler]]
[[Transgender]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
crqc04x2cj20k08h4rn92lhs063qv1b
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2016-06-06T19:38:29Z
Jogn68
6062461
/* List of Spooks */
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Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[Oculus]]
[[Clutch Creature]]
[[Prowler]]
[[Transgender]]
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
npgerhdyb7l8l9w10dzs5wuajtoj7w9
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2016-06-07T12:36:35Z
Dragonvaledaily123
5237216
/* List of Spooks */ added the elusive elliot
320
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
==List of Spooks==
[[Zared]]
[[Oculus]]
[[Clutch Creature]]
[[Prowler]]
[[Transgender]]
[[Elliot]]
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
jyyowqvafkpr05qi64ehy9tyj4l5y99
349
320
2016-06-07T13:25:39Z
Tipoland 5
28671149
349
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
==List of Spooks==
[[Zared]]
[[Oculus]]
[[Clutch Creature]]
[[Prowler]]
[[Transgender]]
[[Elliot]]
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
e4cwtwu7g1qz12anmha6r2xnoau0tb4
354
349
2016-06-07T13:32:46Z
Ploomutoo
28655625
added new
354
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
su78jd3433vm3pcmjgz3xkfz8tdbyb1
355
354
2016-06-07T13:33:38Z
Ploomutoo
28655625
nose
355
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
7uq0y0z2hg3y6rdjjkq0b03in4me34j
455
355
2016-06-07T19:10:44Z
Terrarrarrarrarrarria57
25512766
added mans
455
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
taqmz1259h94ywahih1g3qjas827xwn
464
455
2016-06-08T12:26:49Z
Tipoland 5
28671149
464
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The spiders should do very little damage if any, but the mother should have high stats.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
ller89ctdl4bwzqtqw0vq1tzn9ihuc6
465
464
2016-06-08T12:33:20Z
Tipoland 5
28671149
465
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
fqjkhe0m8dyztotqe9lzt2irbjs9brr
574
465
2016-06-09T02:17:24Z
Jogn68
6062461
/* List of Spooks */
574
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
[[File:Image.jpeg|thumb|An example of a spook]][[Category:Enemies]]
a2l5af9dscarn7rurvf6vd36xwyb18l
589
574
2016-06-09T12:44:54Z
Dragonvaledaily123
5237216
/* List of Spooks */ linked rpa jew
589
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
0758ppnt08kss4ds869o6hcz53gy8iw
600
589
2016-06-09T13:09:08Z
Jogn68
6062461
/* List of Spooks */
600
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
* [[Mother Chungah]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
beqpuasaiv1xf67r7uu3p0g1erzgxww
602
600
2016-06-09T13:13:33Z
Dragonvaledaily123
5237216
/* List of Spooks */ added 1
602
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
* [[Mother Chungah]]
* [[Cthunoid]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
qn6snlb6xajgatx9x221r13dwhl3qnc
764
602
2016-08-07T01:42:23Z
Ploomutoo
28655625
updated
764
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [http://onsecher.wikia.com/wiki/TransVaptor TransVaptor]
* [[Meatball]]
* [[Handeye]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
* [[Mother Chungah]]
* [[Cthunoid]]
* [[Angered Anomaly]]
* [[Marble Man]]
* [[Loot Daemon]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
fksuszfmmth2gapbppxqx8yo99hbjdb
1053
764
2016-09-11T02:53:48Z
Ploomutoo
28655625
update
1053
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [[Meatball]]
* [[Handeye]]
* [[Blood Obstructor]]
* [[Angered Anomaly]]
* [[Froggy Freak]]
* [[Mean Mite]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
* [[Mother Chungah]]
* [[Cthunoid]]
* [[Angered Anomaly]]
* [[Marble Man]]
* [[Loot Daemon]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
pnkkknsrevo4e270j51qq248n7aehmm
1056
1053
2016-09-12T01:55:42Z
Ploomutoo
28655625
ghoul
1056
wikitext
text/x-wiki
Spooks are the enemies that the player must fight from and run.
==Concepts==
1. One spook should be invisible, unless it is being looked at through a mirror.
2. Another spook should increase its running speed when it is in light.
3. Another spook should be invisible unless it is in a picture from any type of camera.
4. One spook should not be able to move while being looked at, but moves extremely fast when not being looked at.
5. Another spook should be very aggressive, even to other monsters, it will attack other monsters around the player before going after the player itself.
6. One spook should be a type of spider that leaves baby spiders in the ground that will come up and drag the player toward the mother. The baby spiders should do very little damage if any, but the mother should have high stats. The player should have to rapidly mover the analog stick (or arrow keys) back and forth to escape the baby spiders grip.
==List of Spooks==
* [[Zared]]
* [[Oculus]]
* [[Grand Ghoul]]
* [[Clutch Creature]]
* [[Prowler]]
* [[Transgender]]
* [[Elliot]]
* [[Meatball]]
* [[Handeye]]
* [[Blood Obstructor]]
* [[Angered Anomaly]]
* [[Froggy Freak]]
* [[Mean Mite]]
* [[Birdfoot Face]]
* [[Nosewalker]]
* [[Renderman]]
* [[Whenderman]]
* [[Handerman]]
* [[Indespectus Incommodum]]
* [[Rap JEW]]
* [[Mother Chungah]]
* [[Cthunoid]]
* [[Angered Anomaly]]
* [[Marble Man]]
* [[Loot Daemon]]
[[File:Image.jpeg|thumb|An example of a spook]]
[[Category:Enemies]]
38zfz8nxdzgoyc5bxwkud04scjc84o2
1208
1056
2016-11-10T18:05:32Z
Terrarrarrarrarrarria57
25512766
redo
1208
wikitext
text/x-wiki
[[File:Image.jpeg|thumb|An example of a spook]]The Spooks are the foes of the Player, with 3 picked randomly from the pool of all Spook-Kind to torment the Player for a level. A new pool is selected at the start of each level, and more than 3 will spawn under special circumstances, like when cursed by [[Tough Luck]].[[Category:Enemies]]
ojn01w4oc2ec7zpyox41mqvw309rcig
1209
1208
2016-11-10T18:10:34Z
Terrarrarrarrarrarria57
25512766
better
1209
wikitext
text/x-wiki
[[File:Image.jpeg|thumb|An example of a spook]]The Spooks are the foes of the Player, with 3 picked randomly from the pool of all Spook-Kind to torment the Player for a level. A new pool is selected at the start of each level, and more than 3 will spawn under special circumstances, like when cursed by [[Tough Luck]].
== Variants ==
Some Spooks are stronger than others. Higher Spook Variants will replace low-tier ones occasionally.
* Tier One Variants will spawn most of the time
* Tier Two Variants will spawn 1/3 of the time, as to appear once per level most of the time
* Tier Three Variants will spawn 1/9 of the time, as to appear once per area most of the time
Exceptions do very much exist, and odds for higher variants increase as the Player progresses through the game. Later levels have a slight increase in odds for second and third tier variations.
=== Benefits ===
Third Tier variants often have drops unique to their species, which can help the Player on their journey.
== Spook List ==
See [http://onsecher.wikia.com/wiki/Category:Enemies Enemies][[Category:Enemies]]
2mxuavf33o0ens4h4atprwbxec6jtib
Spooky Suspenders
0
583
1063
2016-09-12T12:25:45Z
Ploomutoo
28655625
made it
1063
wikitext
text/x-wiki
[[File:Spooky Suspenders.png|thumb|220x220px]]
The '''Spooky Suspenders''' are a passive item dropped by the high variant of [[Mr.Creep]]. They give the ability to teleport, whenever you sprint, you will be warped forward a bit. That is all that it does.
l79ie3x3tvq9iummea9gqyt57cbu9cb
1064
1063
2016-09-12T12:26:00Z
Ploomutoo
28655625
Adding categories
1064
wikitext
text/x-wiki
[[File:Spooky Suspenders.png|thumb|220x220px]]
The '''Spooky Suspenders''' are a passive item dropped by the high variant of [[Mr.Creep]]. They give the ability to teleport, whenever you sprint, you will be warped forward a bit. That is all that it does.
[[Category:Items]]
[[Category:Drop Items]]
[[Category:Passive Items]]
1xxcf0lb2rz91unf8as3zbq2wcltg1a
Stalker's Chalk
0
749
1414
2016-12-07T19:53:29Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Stalker's Chalk.PNG|thumb|220x220px]] The '''Stalker's Chalk''' is a stick of red chalk with mystical properties. It functions as a use item and is dropped by the [[Eye..."
1414
wikitext
text/x-wiki
[[File:Stalker's Chalk.PNG|thumb|220x220px]]
The '''Stalker's Chalk''' is a stick of red chalk with mystical properties. It functions as a use item and is dropped by the [[Eyestalker]]. It has a 60 second recharge time.
== Effects ==
When used, it allows the Player to draw an eye symbol in the air, which the Player will travel through and teleport to a random enemy and recieve 5 seconds of invisibility, as well as a speed boost. Weapons cannot be fired while invisible.
The drawing takes a short time to complete and it can be interrupted by enemies' attacks.
16k1foy8gl9zoucpuyjwruq4mpvkjcj
1415
1414
2016-12-07T19:53:42Z
Terrarrarrarrarrarria57
25512766
Adding categories
1415
wikitext
text/x-wiki
[[File:Stalker's Chalk.PNG|thumb|220x220px]]
The '''Stalker's Chalk''' is a stick of red chalk with mystical properties. It functions as a use item and is dropped by the [[Eyestalker]]. It has a 60 second recharge time.
== Effects ==
When used, it allows the Player to draw an eye symbol in the air, which the Player will travel through and teleport to a random enemy and recieve 5 seconds of invisibility, as well as a speed boost. Weapons cannot be fired while invisible.
The drawing takes a short time to complete and it can be interrupted by enemies' attacks.
[[Category:Use Items]]
[[Category:Items]]
[[Category:Drop Items]]
n5c695zbaaku7pkxwnkejt24y6d5vwq
Sœphįæ Çłœußé
0
377
590
2016-06-09T12:50:28Z
CapitolC
28671106
Created page with "* The Sœphįæ Çłœußé (Sophia Clouse) is just like any other basic creature, but only this certain one is specified into the tank category. Reason being is of its size, ..."
590
wikitext
text/x-wiki
* The Sœphįæ Çłœußé (Sophia Clouse) is just like any other basic creature, but only this certain one is specified into the tank category. Reason being is of its size, weighing up to 2 tons, and able to break through any material or barrier in the game. Since this is a horror game, it is classified as a "pig", due to its size and shape. You can find these in the matrix section, and they appear as huge giants of white flesh with revealing clothes, push up bras, blonde hair, and starbucks hooked on to their belts. As welcoming as these creatures might look, they deal a whooping damage of 1000+, making it be able to instantly kill you almost everytime. The player can attack it in multiple ways, but the most effective way to rid these enemies, is with latex coated projectiles or melee. Since the Sœphįæ Çłœußé has a strong allergic reaction to the material known as "latex", you can obtain or craft latex bullets for your guns, and shoot off the creature, giving off 2000+ damage to it, and weakining it to a crawl. Another way you can put latex to good use, is obtaining or crafting liquid latex, which is pretty much pepper spray to the enemy, and with it, giving off only 500+ damage, since its just a mist, but will still weaken the enemy quite a bit.
qaoew49uiixeqeigs59uxgvtqc7nuw1
594
590
2016-06-09T12:52:02Z
Dragonvaledaily123
5237216
Adding categories
594
wikitext
text/x-wiki
* The Sœphįæ Çłœußé (Sophia Clouse) is just like any other basic creature, but only this certain one is specified into the tank category. Reason being is of its size, weighing up to 2 tons, and able to break through any material or barrier in the game. Since this is a horror game, it is classified as a "pig", due to its size and shape. You can find these in the matrix section, and they appear as huge giants of white flesh with revealing clothes, push up bras, blonde hair, and starbucks hooked on to their belts. As welcoming as these creatures might look, they deal a whooping damage of 1000+, making it be able to instantly kill you almost everytime. The player can attack it in multiple ways, but the most effective way to rid these enemies, is with latex coated projectiles or melee. Since the Sœphįæ Çłœußé has a strong allergic reaction to the material known as "latex", you can obtain or craft latex bullets for your guns, and shoot off the creature, giving off 2000+ damage to it, and weakining it to a crawl. Another way you can put latex to good use, is obtaining or crafting liquid latex, which is pretty much pepper spray to the enemy, and with it, giving off only 500+ damage, since its just a mist, but will still weaken the enemy quite a bit.
[[Category:Enemies]]
c6ni5w9tyu3i3ak1ef35vwstkykjgl0
607
594
2016-06-09T14:04:36Z
Dragonvaledaily123
5237216
Adding categories
607
wikitext
text/x-wiki
* The Sœphįæ Çłœußé (Sophia Clouse) is just like any other basic creature, but only this certain one is specified into the tank category. Reason being is of its size, weighing up to 2 tons, and able to break through any material or barrier in the game. Since this is a horror game, it is classified as a "pig", due to its size and shape. You can find these in the matrix section, and they appear as huge giants of white flesh with revealing clothes, push up bras, blonde hair, and starbucks hooked on to their belts. As welcoming as these creatures might look, they deal a whooping damage of 1000+, making it be able to instantly kill you almost everytime. The player can attack it in multiple ways, but the most effective way to rid these enemies, is with latex coated projectiles or melee. Since the Sœphįæ Çłœußé has a strong allergic reaction to the material known as "latex", you can obtain or craft latex bullets for your guns, and shoot off the creature, giving off 2000+ damage to it, and weakining it to a crawl. Another way you can put latex to good use, is obtaining or crafting liquid latex, which is pretty much pepper spray to the enemy, and with it, giving off only 500+ damage, since its just a mist, but will still weaken the enemy quite a bit.
[[Category:Enemies]]
[[Category:Garbage]]
mqpapnar7nu23ypwav9gjj3bsqe7ypl
Tentacle of Cthulhu
0
693
1311
2016-11-15T14:48:55Z
Dragonvaledaily123
5237216
Did it
1311
wikitext
text/x-wiki
The'''Tentacle of Cthulhu''' is a melee weapon of middling rarity. It does high damage and looks like a squirming and spooky purple tentacle. To compensate for its high attack power, periodically (at the start of every level, and every 2 minutes after) while you own this weapon 2-15 [[Eldtrich Spawn]] (depending on how late you are in the game) will appear across the map, eager to bring your flesh to serve their master.
[[Category:Weapons]]
[[Category:Items]]
[[Category:Melee Weapons]]
scbz9ibkp6cu0u2tjefk70td3842oim
1312
1311
2016-11-15T14:50:25Z
Dragonvaledaily123
5237216
I can't spell eldritch
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wikitext
text/x-wiki
The'''Tentacle of Cthulhu''' is a melee weapon of middling rarity. It does high damage and looks like a squirming and spooky purple tentacle. To compensate for its high attack power, periodically (at the start of every level, and every 2 minutes after) while you own this weapon 2-15 [[Eldritch Spawn]] (depending on how late you are in the game) will appear across the map, eager to bring your flesh to serve their master.
[[Category:Weapons]]
[[Category:Items]]
[[Category:Melee Weapons]]
bvq7ljdsw4zglm799139ihcrzia8itm
1315
1312
2016-11-15T15:01:35Z
Terrarrarrarrarrarria57
25512766
img
1315
wikitext
text/x-wiki
[[File:Tentacle of Cthulu.PNG|thumb|220x220px]]
The '''Tentacle of Cthulhu''' is a melee weapon of middling rarity. It does high damage and looks like a squirming and spooky purple tentacle.
To compensate for its high attack power, periodically (at the start of every level, and every 2 minutes after) while you own this weapon 2-15 [[Eldritch Spawn]] (depending on how late you are in the game) will appear across the map, eager to bring your flesh to serve their master.
[[Category:Weapons]]
[[Category:Items]]
[[Category:Melee Weapons]]
507lrk4wr1o2ph7dqof87b3uotor63b
1321
1315
2016-11-15T15:25:44Z
Terrarrarrarrarrarria57
25512766
description
1321
wikitext
text/x-wiki
[[File:Tentacle of Cthulu.PNG|thumb|220x220px]]
The '''Tentacle of Cthulhu''' is a melee weapon of middling rarity. It does high damage and looks like an upside-down squid creature with bat wings.
To compensate for its high attack power, periodically (at the start of every level, and every 2 minutes after) while you own this weapon 2-15 [[Eldritch Spawn]] (depending on how late you are in the game) will appear across the map, eager to bring your flesh to serve their master.
[[Category:Weapons]]
[[Category:Items]]
[[Category:Melee Weapons]]
oq6x0uyu7h0r2xmsxfo2pfnvxdjbi09
Tentacreep
0
501
863
2016-08-17T05:19:55Z
Ploomutoo
28655625
made it
863
wikitext
text/x-wiki
[[File:Tentacreep.png|thumb|220x220px]]
The '''Tentacreep''' is a wriggling mass of tendrils with spooky eyes. It has the gimmick of being several cooperative entities at once, with its tentacles attempting to block the player's advance.
== Gimmick ==
The Tentacreep has 2 usable tentacles which poke out of the ground and move to the side of the player opposite to the Tentacreep, in order to block their escape.
The tentacles do not do damage, but on contact they will slowly push the player towards the Tentacreeps so it can inflict some pain.
== Variants ==
=== Tentacreep ===
Tentacles will respawn between encounters, should the player escape the Tentacreep's sight. There are 2 tentacles which exist to push the player towards the creep.
* HP: Average
* Speed: Slow
* Damage: High
-Tentacle x2-
* HP: Low
* Speed: Slow
* Damage: N/A
=== Squiddy-Scumbag ===
Tentacles have a much longer range and may harass the player without the Scumbag being in range. They wander off on their own and will stray a reasonable distance from their owner. They place themselves in front of the player and can deal damage. There are 4 of them and they will regroup if Squiddy finds the player.
* HP: High
* Speed: Slow
* Damage: Very High
-Tentacle x4-
* HP: Low
* Speed: Quick
* Damage: Normal
=== Octoputrid ===
Tentacles wander off on their own. They will alert Octoputrid and all other tentacles to your location if they find you, and the tentacles try to form a ring surround the player and hold them in place while Octoputrid comes in to deal some damage. Tentacles recieve a 0.5 damage resist when forming a ring, making it harder to break their lines.
* HP: Very High
* Speed: Average
* Damage: Incredible
-Tentacle x8-
* HP: Low
* Speed: Quick
* Damage: Normal
rbfrth18a4msx7dzof8twbcvpdceoqp
864
863
2016-08-17T05:22:35Z
Ploomutoo
28655625
Adding categories
864
wikitext
text/x-wiki
[[File:Tentacreep.png|thumb|220x220px]]
The '''Tentacreep''' is a wriggling mass of tendrils with spooky eyes. It has the gimmick of being several cooperative entities at once, with its tentacles attempting to block the player's advance.
== Gimmick ==
The Tentacreep has 2 usable tentacles which poke out of the ground and move to the side of the player opposite to the Tentacreep, in order to block their escape.
The tentacles do not do damage, but on contact they will slowly push the player towards the Tentacreeps so it can inflict some pain.
== Variants ==
=== Tentacreep ===
Tentacles will respawn between encounters, should the player escape the Tentacreep's sight. There are 2 tentacles which exist to push the player towards the creep.
* HP: Average
* Speed: Slow
* Damage: High
-Tentacle x2-
* HP: Low
* Speed: Slow
* Damage: N/A
=== Squiddy-Scumbag ===
Tentacles have a much longer range and may harass the player without the Scumbag being in range. They wander off on their own and will stray a reasonable distance from their owner. They place themselves in front of the player and can deal damage. There are 4 of them and they will regroup if Squiddy finds the player.
* HP: High
* Speed: Slow
* Damage: Very High
-Tentacle x4-
* HP: Low
* Speed: Quick
* Damage: Normal
=== Octoputrid ===
Tentacles wander off on their own. They will alert Octoputrid and all other tentacles to your location if they find you, and the tentacles try to form a ring surround the player and hold them in place while Octoputrid comes in to deal some damage. Tentacles recieve a 0.5 damage resist when forming a ring, making it harder to break their lines.
* HP: Very High
* Speed: Average
* Damage: Incredible
-Tentacle x8-
* HP: Low
* Speed: Quick
* Damage: Normal
[[Category:Enemies]]
[[Category:Multi Enemies]]
2sefzgbfc0g49e7xoidgab07yfyr57n
Tether Terror
0
474
803
2016-08-14T22:26:04Z
Ploomutoo
28655625
made it
803
wikitext
text/x-wiki
[[File:Tether Terror.png|thumb|220x220px]]
The '''Tether Terror''' is a monster composed of a rotten head, connected to a rotten hand by its stringy entrails. It does not know the exact location of the player, but it will hone in on loud noises and can be lead towards you if you are not careful.
== Gimmick ==
The Terror's healthpool is divided into two different entities, being its main body and the tether between them. Hitting the Terror in its connecting viscera will damage the connection, and eventually it will break, severing the head and hand and forever seperating them. Seperating them will divide the main body health by two, giving half to each new entity.
The head and hand work well together when connected, as the hand acts as the main damage dealer and the head functions as navigation. When seperated, the head will be forced to roll around in order to move and thus be slower. The hand will also no longer recieve directions to pursue the player and will wander aimlessly, attacking whatever it runs into.
== Variants ==
=== Tether Terror ===
* '''Main Body''' HP: Average
* '''Tether''' HP: Low
* Speed: Quick
* Damage: High
-Seperate-
* '''Head''' Speed: Slow
* '''Head''' Damage: High
* '''Hand''' Speed: Fast
* '''Hand''' Damage: High
50r0kuxgtlsnc3u4hp9c8pokhpxubsx
804
803
2016-08-14T22:26:14Z
Ploomutoo
28655625
Adding categories
804
wikitext
text/x-wiki
[[File:Tether Terror.png|thumb|220x220px]]
The '''Tether Terror''' is a monster composed of a rotten head, connected to a rotten hand by its stringy entrails. It does not know the exact location of the player, but it will hone in on loud noises and can be lead towards you if you are not careful.
== Gimmick ==
The Terror's healthpool is divided into two different entities, being its main body and the tether between them. Hitting the Terror in its connecting viscera will damage the connection, and eventually it will break, severing the head and hand and forever seperating them. Seperating them will divide the main body health by two, giving half to each new entity.
The head and hand work well together when connected, as the hand acts as the main damage dealer and the head functions as navigation. When seperated, the head will be forced to roll around in order to move and thus be slower. The hand will also no longer recieve directions to pursue the player and will wander aimlessly, attacking whatever it runs into.
== Variants ==
=== Tether Terror ===
* '''Main Body''' HP: Average
* '''Tether''' HP: Low
* Speed: Quick
* Damage: High
-Seperate-
* '''Head''' Speed: Slow
* '''Head''' Damage: High
* '''Hand''' Speed: Fast
* '''Hand''' Damage: High
[[Category:Enemies]]
cdffye0ovvxjgqigjiqj30fozvau99r
805
804
2016-08-14T22:53:11Z
Ploomutoo
28655625
added variants
805
wikitext
text/x-wiki
[[File:Tether Terror.png|thumb|220x220px]]
The '''Tether Terror''' is a monster composed of a rotten head, connected to a rotten hand by its stringy entrails. It does not know the exact location of the player, but it will hone in on loud noises and can be lead towards you if you are not careful.
== Gimmick ==
The Terror's healthpool is divided into two different entities, being its main body and the tether between them. Hitting the Terror in its connecting viscera will damage the connection, and eventually it will break, severing the head and hand and forever seperating them. Seperating them will divide the main body health by two, giving half to each new entity.
The head and hand work well together when connected, as the hand acts as the main damage dealer and the head functions as navigation. When seperated, the head will be forced to roll around in order to move and thus be slower. The hand will also no longer recieve directions to pursue the player and will wander aimlessly, attacking whatever it runs into.
== Variants ==
=== Tether Terror ===
* '''Main Body''' HP: Average
* '''Tether''' HP: Low
* Speed: Quick
* Damage: High
-Seperate-
* '''Head''' Speed: Slow
* '''Head''' Damage: High
* '''Hand''' Speed: Fast
* '''Hand''' Damage: High
=== Connection Creature ===
Head is tethered to two hands now. Destroying a tether will divide the health evenly in thirds among all parts.
* '''Main Body''' HP: High
* '''Tether''' HP: Low
* Speed: Fast
* Damage: Very High
-Seperate-
* '''Head''' Speed: Normal
* '''Head''' Damage: Very High
* '''Hand''' Speed: Fast
* '''Hand''' Damage: High
=== Attatchment Attrocity ===
One central head is connected to two hands and two heads, making a total of 4 tethers. Health is distributed evenly and fairly.
* '''Main Body''' HP: Very High
* '''Tether''' HP: Low
* Speed: Fast
* Damage: Incredible
-Seperate-
* '''Head''' Speed: Fast
* '''Head''' Damage: Very High
* '''Hand''' Speed: Warp Speed
* '''Hand''' Damage: High
[[Category:Enemies]]
mvolprnairs34hgkeyld2twthpldl0n
The Basalt
0
681
1279
2016-11-14T15:30:08Z
Terrarrarrarrarrarria57
25512766
i made it
1279
wikitext
text/x-wiki
The '''Basalt''', a haphazard volcanic landscape. The ground beneath you shifts constantly with the flow of molten rock, moving platforms are everywhere. The floor is comprised of small islands in the magma, pillars of lava shift back and forth and jagged obsidian walls are also there.
Touching lava will propel the Player directly away from it at great speed and force, and deal 10 damage. Enemies will take 1 damage/sec when touching the lava and only move at 80% speed.
=== Lesser Enemies ===
The resident species of the Basalt is that of the [[Magmonians]], and the occasional [[Lavanian]]. Magmonians dwell underground, burrowing through the volcanic rock and attacking the Player from below. Lavanians are airborne and rain fiery death from above.
== Level 1 ==
The level is structured into tunnels connecting large caverns. The tunnels are tight, magma lines the walls and the Player must hop from stone to stone over the molten floor. The large caverns are full of even more hazards, with moving platforms and shifting pillars of magma.
== Level 2 ==
This level centers around a large central river of magmatic rapids. The Player must travel downstream, walking along the obsidian riverbanks. Occasionally, you will have the option to cross the river. Doing so is deadly, as you will have to hop across the stationary stones bridging the gap. Molten spikes will flow very quickly fown the river, so timing your crossing well will be important. The river will flow faster as you get further along, and some shortcuts through the obsidian walls will be available.
== Level 3 ==
This level has a giant volcano the Player must climb. Winding streams of lava flow down the sides of the volcano, and fiery rock rains down from above. The exit will be strategically placed at the very top, right over a great lake of lava, only held up by a narrow metal bridge.
The mountain climb will be treacherous, the path up twists and turns violently. Some sections will require timing, as lava will periodically rain down from above.
3lw142eeg7thtnkchja2oemncyqz2tw
1280
1279
2016-11-14T15:30:26Z
Terrarrarrarrarrarria57
25512766
Adding categories
1280
wikitext
text/x-wiki
The '''Basalt''', a haphazard volcanic landscape. The ground beneath you shifts constantly with the flow of molten rock, moving platforms are everywhere. The floor is comprised of small islands in the magma, pillars of lava shift back and forth and jagged obsidian walls are also there.
Touching lava will propel the Player directly away from it at great speed and force, and deal 10 damage. Enemies will take 1 damage/sec when touching the lava and only move at 80% speed.
=== Lesser Enemies ===
The resident species of the Basalt is that of the [[Magmonians]], and the occasional [[Lavanian]]. Magmonians dwell underground, burrowing through the volcanic rock and attacking the Player from below. Lavanians are airborne and rain fiery death from above.
== Level 1 ==
The level is structured into tunnels connecting large caverns. The tunnels are tight, magma lines the walls and the Player must hop from stone to stone over the molten floor. The large caverns are full of even more hazards, with moving platforms and shifting pillars of magma.
== Level 2 ==
This level centers around a large central river of magmatic rapids. The Player must travel downstream, walking along the obsidian riverbanks. Occasionally, you will have the option to cross the river. Doing so is deadly, as you will have to hop across the stationary stones bridging the gap. Molten spikes will flow very quickly fown the river, so timing your crossing well will be important. The river will flow faster as you get further along, and some shortcuts through the obsidian walls will be available.
== Level 3 ==
This level has a giant volcano the Player must climb. Winding streams of lava flow down the sides of the volcano, and fiery rock rains down from above. The exit will be strategically placed at the very top, right over a great lake of lava, only held up by a narrow metal bridge.
The mountain climb will be treacherous, the path up twists and turns violently. Some sections will require timing, as lava will periodically rain down from above.
[[Category:Areas]]
j23fv8sm58en1b6nj9bd4or1qonyhtr
The Brįænnæ
0
244
331
2016-06-07T13:09:05Z
CapitolC
28671106
Created page with "The brįænnæ (translated as brianna) is quite the neutral yet conplicated enemy for its kind. Whilst sucking off the culloun calhoun, it can deal damage as much as 500+ with..."
331
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The brįænnæ (translated as brianna) is quite the neutral yet conplicated enemy for its kind. Whilst sucking off the culloun calhoun, it can deal damage as much as 500+ with a 1 in 2 chance of misfire. Although it may appear as harmless with its starbucks cold brew in one hand, cheap perfume in the other, these foreign objects work in her favor as her weapons, either killing you off instantly, or jumpscaring you with very loud volune. The brįænnæ can be found in desolate areas, but mostly in abandonded coffee shops.
scg19wef9n6xc41imjms2y1u83xsh48
333
331
2016-06-07T13:16:31Z
Dragonvaledaily123
5237216
Adding categories
333
wikitext
text/x-wiki
The brįænnæ (translated as brianna) is quite the neutral yet conplicated enemy for its kind. Whilst sucking off the culloun calhoun, it can deal damage as much as 500+ with a 1 in 2 chance of misfire. Although it may appear as harmless with its starbucks cold brew in one hand, cheap perfume in the other, these foreign objects work in her favor as her weapons, either killing you off instantly, or jumpscaring you with very loud volune. The brįænnæ can be found in desolate areas, but mostly in abandonded coffee shops.
[[Category:Enemies]]
84e8u3oyunbz4fwej1wu6r57vrlgk7f
542
333
2016-06-08T16:31:12Z
Jogn68
6062461
542
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text/x-wiki
== Behavior ==
The brįænnæ (translated as brianna) is quite the neutral yet conplicated enemy for its kind. Whilst sucking off the culloun calhoun, it can deal very high damage with a 50% chance of misfire. Although it may appear as harmless with its starbucks cold brew in one hand, cheap perfume in the other, these foreign objects work in her favor as her weapons, either killing you off instantly, or jumpscaring you with very loud volume The brįænnæ can be found in desolate areas, but mostly in abandonded coffee shops.
== Appearance ==
The Brįænnæ looks like... well, simply, a basic bitch.
== Stats ==
The brįænnæ can deal very high suck damage, though its lazy basic attitude makes it very slow (both physically and mentally)
Damage: very high
Speed: slow[[Category:Enemies]]
abs129xz1ciwx4miowxj80i2ye5yyly
The Chickunza
0
246
334
2016-06-07T13:16:46Z
CojiroBly
27633656
Created page with "The Chickunza are the minions of the Fhu Fhu Demon. They are pretty much just chickens, but pronounced strangely. They wear down their prey by constantly annoying them, and fi..."
334
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The Chickunza are the minions of the Fhu Fhu Demon. They are pretty much just chickens, but pronounced strangely. They wear down their prey by constantly annoying them, and finish them off by causing the victim's suicide. This tactic is extremely effective, with the only survivors being those who suck at killing themselve. They also like potatoes.
2sgd9rrc0i7ghizt0xywf3rny3dfal7
341
334
2016-06-07T13:18:56Z
Dragonvaledaily123
5237216
Adding categories
341
wikitext
text/x-wiki
The Chickunza are the minions of the Fhu Fhu Demon. They are pretty much just chickens, but pronounced strangely. They wear down their prey by constantly annoying them, and finish them off by causing the victim's suicide. This tactic is extremely effective, with the only survivors being those who suck at killing themselve. They also like potatoes.
[[Category:Enemies]]
6vyo5bon7qc3u0ewsqe5pmgi6xcmskx
The Devourer Hydra
0
433
710
2016-06-21T22:48:03Z
Ploomutoo
28655625
made it
710
wikitext
text/x-wiki
[[File:Devourer Hydra.png|thumb|330x330px]]
The '''Devourer Hydra''' is a reptilian creature with many mouths and a large central eye. It uses its arm-mounted mouths as its primary method of attack, but uses its more damaging central mouth when up close to the player. A red overlay will be displayed whenever the player is in its direct vision.
== Behavior ==
Although appearing to be menacing, the Hydra is passive and useless for most of the time. For 40 second intervals it will wander mindlessly. But once that time runs out, it will actively pursue the player and try to kill them for 20 seconds. After that runs out, it will return to the beginning of the cycle and forget the player. The 40 second intervals give the player time to get as far as possible from the creature, as once it runs out, they are placed in a boatload of trouble. Alternatively, the monster can be lured into its 20 seconds immediate anger if it is attacked in its passive state.
== Devourer Hydra ==
40 seconds of peace, 20 seconds of extreme anger.
* HP: Average
* Speed: Slow (Peace), Normal
* Damage: High (Central), Medium
== Consumer Hydra ==
35 seconds of peace, 25 seconds of extreme anger.
* HP: Above Average
* Speed: Slow (Peace), Quick
* Damage: Very High (Central), High
== Nullifier Hydra ==
30 seconds of peace, 30 seconds of extreme anger.
* HP: High
* Speed: Slow (Peace), Fast
* Damage: Astronomical (Central), Very High
3q8iwwkqot40ebshwhx0o9yv2lnv43t
711
710
2016-06-21T22:48:25Z
Ploomutoo
28655625
Adding categories
711
wikitext
text/x-wiki
[[File:Devourer Hydra.png|thumb|330x330px]]
The '''Devourer Hydra''' is a reptilian creature with many mouths and a large central eye. It uses its arm-mounted mouths as its primary method of attack, but uses its more damaging central mouth when up close to the player. A red overlay will be displayed whenever the player is in its direct vision.
== Behavior ==
Although appearing to be menacing, the Hydra is passive and useless for most of the time. For 40 second intervals it will wander mindlessly. But once that time runs out, it will actively pursue the player and try to kill them for 20 seconds. After that runs out, it will return to the beginning of the cycle and forget the player. The 40 second intervals give the player time to get as far as possible from the creature, as once it runs out, they are placed in a boatload of trouble. Alternatively, the monster can be lured into its 20 seconds immediate anger if it is attacked in its passive state.
== Devourer Hydra ==
40 seconds of peace, 20 seconds of extreme anger.
* HP: Average
* Speed: Slow (Peace), Normal
* Damage: High (Central), Medium
== Consumer Hydra ==
35 seconds of peace, 25 seconds of extreme anger.
* HP: Above Average
* Speed: Slow (Peace), Quick
* Damage: Very High (Central), High
== Nullifier Hydra ==
30 seconds of peace, 30 seconds of extreme anger.
* HP: High
* Speed: Slow (Peace), Fast
* Damage: Astronomical (Central), Very High
[[Category:Enemies]]
[[Category:Timer Enemies]]
0qau8ypuzmyih0m2qpdqlio5uofbydb
713
711
2016-06-21T22:50:38Z
Ploomutoo
28655625
image
713
wikitext
text/x-wiki
[[File:Devourer Hydra.png|thumb|330x330px]]
The '''Devourer Hydra''' is a reptilian creature with many mouths and a large central eye. It uses its arm-mounted mouths as its primary method of attack, but uses its more damaging central mouth when up close to the player. A red overlay will be displayed whenever the player is in its direct vision.
== Behavior ==
Although appearing to be menacing, the Hydra is passive and useless for most of the time. For 40 second intervals it will wander mindlessly. But once that time runs out, it will actively pursue the player and try to kill them for 20 seconds. After that runs out, it will return to the beginning of the cycle and forget the player. The 40 second intervals give the player time to get as far as possible from the creature, as once it runs out, they are placed in a boatload of trouble. Alternatively, the monster can be lured into its 20 seconds immediate anger if it is attacked in its passive state.
== Devourer Hydra ==
40 seconds of peace, 20 seconds of extreme anger.
* HP: Average
* Speed: Slow (Peace), Normal
* Damage: High (Central), Medium
== Consumer Hydra ==
35 seconds of peace, 25 seconds of extreme anger.
* HP: Above Average
* Speed: Slow (Peace), Quick
* Damage: Very High (Central), High
[[File:Hydra Concept.jpeg|thumb|220x220px]]
== Nullifier Hydra ==
30 seconds of peace, 30 seconds of extreme anger.
* HP: High
* Speed: Slow (Peace), Fast
* Damage: Astronomical (Central), Very High
[[Category:Enemies]]
[[Category:Timer Enemies]]
49gvvslv8w4qwrp05plr025m5qsssel
The Dusk
0
569
1025
2016-09-08T18:14:29Z
Ploomutoo
28655625
made it
1025
wikitext
text/x-wiki
[[File:Dusk.jpeg|thumb|299x299px]]
The Dusk is a spooky graveyard. Thick fog drifts about this gloomy place, the moon is high in the sky and it mourns the weepy surface dwellers.
The composition of The Dusk is similar to [[The Park]], swapping out the ''Tool Sheds'' for ''Mausoleums'' and ''Maintenance Buildings'' for ''Churches''. The levels are laid out in vast expanses, wide gloomy fields littered with tombstones.
== Structures ==
Buildings in The Dusk are few and far between, though the Mausoleums are more common than Churches.
=== Mausoleums ===
Small, usually 1-room buildings that hold tombs. Their gates are sometimes locked, and the tombs inside will create a lot of noise when opened. They usually have a single entrance, and most of the loot is inside the tombs. Groups of 1-2 Ghouls can be found inside of some, and usually the tombs in inhabitted mausoleums are pre-opened. [[The Obol]] can usually be found here.
=== Churches ===
Places of worship for an ancient religion, faded and forgotten many ages ago. The front gate is unlocked, with locked side doors offering a flanking route. They are densely populated by Ghouls, the front gate will lead into the main room which houses them. These buildings are multi-floored, most loot will be far from the front gate. Within the church is found a small basement room, filled to the brim with tombs. This is a large concentration of loot, a great oppurtunity for those willing to take the risk, some of these tombs house ghouls.
== Level 1 ==
The first level is flat, with very few hills. Weaving stone paths guide the player from structure to structure, the exit is hidden inside of a Church.
== Level 2 ==
Large hills are now here, Churches are consistently placed at high elevations and roaming groups of Ghouls can be found roaming the outdoors. 3 key pieces are found here, though their purpose is not here and collecting them will only save time on the next level.
== Level 3 ==
=== Surface ===
This level is seperated into two parts. A great Cathedral is placed at the center of the map, no other inferior churches will be found here. 5 key pieces will be found in Mausoleums placed about the map, and collecting them all allows passage into the Cathedral. Ghouls wander the outdoors in abundance and the terrain is bumpy and disorganized, with stone bridges spanning larger gaps.
=== Cathedral ===
The Cathedral is the main attraction of this level, it is a massive structure infested by Ghouls. High ceilings and stained glass offers a sense of scale, golden tombs are found at the ends of corridors and hold great riches. The exit is found at the bottom floor of the 3-level basement, past a gauntlet of torture. Swinging blades and floor spikes are found in abundance in the basement. Ghouls are also there.
jgp8ns2229l0ig5d5nfimy10qm34dp7
1026
1025
2016-09-08T18:14:43Z
Ploomutoo
28655625
Adding categories
1026
wikitext
text/x-wiki
[[File:Dusk.jpeg|thumb|299x299px]]
The Dusk is a spooky graveyard. Thick fog drifts about this gloomy place, the moon is high in the sky and it mourns the weepy surface dwellers.
The composition of The Dusk is similar to [[The Park]], swapping out the ''Tool Sheds'' for ''Mausoleums'' and ''Maintenance Buildings'' for ''Churches''. The levels are laid out in vast expanses, wide gloomy fields littered with tombstones.
== Structures ==
Buildings in The Dusk are few and far between, though the Mausoleums are more common than Churches.
=== Mausoleums ===
Small, usually 1-room buildings that hold tombs. Their gates are sometimes locked, and the tombs inside will create a lot of noise when opened. They usually have a single entrance, and most of the loot is inside the tombs. Groups of 1-2 Ghouls can be found inside of some, and usually the tombs in inhabitted mausoleums are pre-opened. [[The Obol]] can usually be found here.
=== Churches ===
Places of worship for an ancient religion, faded and forgotten many ages ago. The front gate is unlocked, with locked side doors offering a flanking route. They are densely populated by Ghouls, the front gate will lead into the main room which houses them. These buildings are multi-floored, most loot will be far from the front gate. Within the church is found a small basement room, filled to the brim with tombs. This is a large concentration of loot, a great oppurtunity for those willing to take the risk, some of these tombs house ghouls.
== Level 1 ==
The first level is flat, with very few hills. Weaving stone paths guide the player from structure to structure, the exit is hidden inside of a Church.
== Level 2 ==
Large hills are now here, Churches are consistently placed at high elevations and roaming groups of Ghouls can be found roaming the outdoors. 3 key pieces are found here, though their purpose is not here and collecting them will only save time on the next level.
== Level 3 ==
=== Surface ===
This level is seperated into two parts. A great Cathedral is placed at the center of the map, no other inferior churches will be found here. 5 key pieces will be found in Mausoleums placed about the map, and collecting them all allows passage into the Cathedral. Ghouls wander the outdoors in abundance and the terrain is bumpy and disorganized, with stone bridges spanning larger gaps.
=== Cathedral ===
The Cathedral is the main attraction of this level, it is a massive structure infested by Ghouls. High ceilings and stained glass offers a sense of scale, golden tombs are found at the ends of corridors and hold great riches. The exit is found at the bottom floor of the 3-level basement, past a gauntlet of torture. Swinging blades and floor spikes are found in abundance in the basement. Ghouls are also there.
[[Category:Areas]]
shumhjzxve24evd8ai8cgyh7ql4ndz7
1027
1026
2016-09-08T18:15:13Z
Ploomutoo
28655625
link
1027
wikitext
text/x-wiki
[[File:Dusk.jpeg|thumb|299x299px]]
The Dusk is a spooky graveyard. Thick fog drifts about this gloomy place, the moon is high in the sky and it mourns the weepy surface dwellers.
The composition of The Dusk is similar to [[The Park]], swapping out the ''Tool Sheds'' for ''Mausoleums'' and ''Maintenance Buildings'' for ''Churches''. The levels are laid out in vast expanses, wide gloomy fields littered with tombstones.
== Structures ==
Buildings in The Dusk are few and far between, though the Mausoleums are more common than Churches.
=== Mausoleums ===
Small, usually 1-room buildings that hold tombs. Their gates are sometimes locked, and the tombs inside will create a lot of noise when opened. They usually have a single entrance, and most of the loot is inside the tombs. Groups of 1-2 [[Ghouls]] can be found inside of some, and usually the tombs in inhabitted mausoleums are pre-opened. [[The Obol]] can usually be found here.
=== Churches ===
Places of worship for an ancient religion, faded and forgotten many ages ago. The front gate is unlocked, with locked side doors offering a flanking route. They are densely populated by Ghouls, the front gate will lead into the main room which houses them. These buildings are multi-floored, most loot will be far from the front gate. Within the church is found a small basement room, filled to the brim with tombs. This is a large concentration of loot, a great oppurtunity for those willing to take the risk, some of these tombs house ghouls.
== Level 1 ==
The first level is flat, with very few hills. Weaving stone paths guide the player from structure to structure, the exit is hidden inside of a Church.
== Level 2 ==
Large hills are now here, Churches are consistently placed at high elevations and roaming groups of Ghouls can be found roaming the outdoors. 3 key pieces are found here, though their purpose is not here and collecting them will only save time on the next level.
== Level 3 ==
=== Surface ===
This level is seperated into two parts. A great Cathedral is placed at the center of the map, no other inferior churches will be found here. 5 key pieces will be found in Mausoleums placed about the map, and collecting them all allows passage into the Cathedral. Ghouls wander the outdoors in abundance and the terrain is bumpy and disorganized, with stone bridges spanning larger gaps.
=== Cathedral ===
The Cathedral is the main attraction of this level, it is a massive structure infested by Ghouls. High ceilings and stained glass offers a sense of scale, golden tombs are found at the ends of corridors and hold great riches. The exit is found at the bottom floor of the 3-level basement, past a gauntlet of torture. Swinging blades and floor spikes are found in abundance in the basement. Ghouls are also there.
[[Category:Areas]]
mghyacjemu9asr30f1avkvgysthlzth
1496
1027
2017-01-03T03:17:26Z
Ploomutoo
28655625
lunk
1496
wikitext
text/x-wiki
[[File:Dusk.jpeg|thumb|299x299px]]
The Dusk is a spooky graveyard. Thick fog drifts about this gloomy place, the moon is high in the sky and it mourns the weepy surface dwellers. It is one of two 7th areas, and the Player can choose to go to it or the [[Horror Hive]] after the [[200,000,000 Leagues Under|6th]].
The composition of The Dusk is similar to [[The Park]], swapping out the ''Tool Sheds'' for ''Mausoleums'' and ''Maintenance Buildings'' for ''Churches''. The levels are laid out in vast expanses, wide gloomy fields littered with tombstones.
== Structures ==
Buildings in The Dusk are few and far between, though the Mausoleums are more common than Churches.
=== Mausoleums ===
Small, usually 1-room buildings that hold tombs. Their gates are sometimes locked, and the tombs inside will create a lot of noise when opened. They usually have a single entrance, and most of the loot is inside the tombs. Groups of 1-2 [[Ghouls]] can be found inside of some, and usually the tombs in inhabitted mausoleums are pre-opened. [[The Obol]] can usually be found here.
=== Churches ===
Places of worship for an ancient religion, faded and forgotten many ages ago. The front gate is unlocked, with locked side doors offering a flanking route. They are densely populated by Ghouls, the front gate will lead into the main room which houses them. These buildings are multi-floored, most loot will be far from the front gate. Within the church is found a small basement room, filled to the brim with tombs. This is a large concentration of loot, a great oppurtunity for those willing to take the risk, some of these tombs house ghouls.
== Level 1 ==
The first level is flat, with very few hills. Weaving stone paths guide the player from structure to structure, the exit is hidden inside of a Church.
== Level 2 ==
Large hills are now here, Churches are consistently placed at high elevations and roaming groups of Ghouls can be found roaming the outdoors. 3 key pieces are found here, though their purpose is not here and collecting them will only save time on the next level.
== Level 3 ==
=== Surface ===
This level is seperated into two parts. A great Cathedral is placed at the center of the map, no other inferior churches will be found here. 5 key pieces will be found in Mausoleums placed about the map, and collecting them all allows passage into the Cathedral. Ghouls wander the outdoors in abundance and the terrain is bumpy and disorganized, with stone bridges spanning larger gaps.
=== Cathedral ===
The Cathedral is the main attraction of this level, it is a massive structure infested by Ghouls. High ceilings and stained glass offers a sense of scale, golden tombs are found at the ends of corridors and hold great riches. The exit is found at the bottom floor of the 3-level basement, past a gauntlet of torture. Swinging blades and floor spikes are found in abundance in the basement. Ghouls are also there.
[[Category:Areas]]
crrn21x0k4kw9909ln420zspv8ia15g
The Experiment
0
282
396
2016-06-07T15:45:11Z
Dragonvaledaily123
5237216
Made it
396
wikitext
text/x-wiki
[[File:Experiment.jpeg|thumb]]
'''The Experiment''' is an alternate character for Onsécher. He can be unlocked by finding a hidden room full of vats in [[The Matrix]]. A horrific science experiment gone wrong, this highly aggresive character is one of the few that can stand toe to toe with enemies. However due to his unstable makeup he will constantly take damage, requiring the use of healing items.
==Characteristics==
*HP: Extreme
*Takes moderate damage over time from existing
*Starts with a [[Crowbar]]
*Speed: Medium
*Does extra damage with melee weapons, but when using ranged weapons the screen will randomly swivel, making it very difficult to hit anything.
owut0rim04m0naib90za7o95tw9k4z5
397
396
2016-06-07T15:45:55Z
Dragonvaledaily123
5237216
Adding categories
397
wikitext
text/x-wiki
[[File:Experiment.jpeg|thumb]]
'''The Experiment''' is an alternate character for Onsécher. He can be unlocked by finding a hidden room full of vats in [[The Matrix]]. A horrific science experiment gone wrong, this highly aggresive character is one of the few that can stand toe to toe with enemies. However due to his unstable makeup he will constantly take damage, requiring the use of healing items.
==Characteristics==
*HP: Extreme
*Takes moderate damage over time from existing
*Starts with a [[Crowbar]]
*Speed: Medium
*Does extra damage with melee weapons, but when using ranged weapons the screen will randomly swivel, making it very difficult to hit anything.
[[Category:Characters]]
agjwczcoatxp0bi219u8jl2llioj1la
649
397
2016-06-11T20:02:34Z
Jogn68
6062461
649
wikitext
text/x-wiki
[[File:Experiment.jpeg|thumb]]
'''The Experiment''' is an alternate character for Onsécher. He can be unlocked by finding a hidden room full of vats in [[The Matrix]]. A horrific science experiment gone wrong, this highly aggressive character is one of the few that can stand toe to toe with enemies. However due to his unstable makeup, he will constantly take damage, requiring the use of healing items.
==Characteristics==
*HP: Extreme
*Takes moderate damage over time from existing
*Starts with a [[Crowbar]]
*Speed: Medium
*Does extra damage with melee weapons, but when using ranged weapons the screen will randomly swivel, making it very difficult to hit anything.
[[Category:Characters]]
htlq2jwnctafr8bjwr665lbcgbbse9j
The Huncher
0
589
1079
2016-09-21T13:26:30Z
Ploomutoo
28655625
hunch it
1079
wikitext
text/x-wiki
[[File:The Huncher.png|thumb|220x220px]]
'''The Huncher''' is a hunched bipedal creature with sunken eyes, oozing a black fluid. It will skulk in an enclosed space, usually near a treasure hoard. When spotted, it will melt into a brownish puddle of sludge and seep through the floor. It will then ooze from the ground nearby and attack, effectively teleporting.
If the player passes The Huncher, the game will relocate it somewhere else to ensure that they meet.
== Stats ==
=== Variant 1: The Huncher ===
* HP: Good
* Speed: Slow
* Damage: High
=== Variant 2: The Cruncher ===
Can now ooze from the ceiling above the player when teleporting. Will deal damage when landing on top of the player.
* HP: High
* Speed: Slow
* Damage: Very High
=== Variant 3: The Luncher ===
Can ooze from the walls, floors or ceiling and will lunge outwards after seeping out of them. Can also melt into the floor much faster.
* HP: Very High
* Speed: Average
* Damage: Incredible
837vutjorz8hjn2wiymc1d1r287zh7r
1080
1079
2016-09-21T13:26:42Z
Ploomutoo
28655625
Adding categories
1080
wikitext
text/x-wiki
[[File:The Huncher.png|thumb|220x220px]]
'''The Huncher''' is a hunched bipedal creature with sunken eyes, oozing a black fluid. It will skulk in an enclosed space, usually near a treasure hoard. When spotted, it will melt into a brownish puddle of sludge and seep through the floor. It will then ooze from the ground nearby and attack, effectively teleporting.
If the player passes The Huncher, the game will relocate it somewhere else to ensure that they meet.
== Stats ==
=== Variant 1: The Huncher ===
* HP: Good
* Speed: Slow
* Damage: High
=== Variant 2: The Cruncher ===
Can now ooze from the ceiling above the player when teleporting. Will deal damage when landing on top of the player.
* HP: High
* Speed: Slow
* Damage: Very High
=== Variant 3: The Luncher ===
Can ooze from the walls, floors or ceiling and will lunge outwards after seeping out of them. Can also melt into the floor much faster.
* HP: Very High
* Speed: Average
* Damage: Incredible
[[Category:Enemies]]
sq4gr1amcwkynvkshyevbazubn8ryt7
The Hyperborean
0
299
440
2016-06-07T18:04:17Z
Ploomutoo
28655625
made it
440
wikitext
text/x-wiki
The '''Hyperborean''', a cruel and frozen wasteland inhabited by only the most resilient creatures. The land of the Hyperborean is precarious and far above the clouds. Land seems to have formed in a series of layers, stacked atop each other, gradually growing smaller and smaller. These treacherous spires are connected by stonw bridges, presumably built by the indigenous Tundrans. The [[Birdfoot Face]] has stayed behind back in [[Hellspring]] where it is warmer.
== Level 1 ==
Entering through a great stone gate, the land surrounding is a collection of spires, connected by stone bridges. Lower layers of the spire are accessible by stairways and natural slopes, and some even connect to other spires. Igloo-like structures housing the Tundrans are placed at the top of the spires, and at the bottom lay bottomless pits.
== Level 2 ==
This level has far fewer bridges at the top, forcing the player to travel downwards to reach the other spires. Tunnels leading through the spires have appeared, and some are hidden behind locked doors, but lead to item stashes. The exit gate has been placed atop a high spire.
== Level 3 ==
This level is the most precarious, only a few lower layers are left on the spires. With only 2 or 3 layers below the top, there isn't much land left to cling on to should you fall off of the one of the many long, stone bridges, into the bottomless abyss below.
rpx5w68ehzozw7ny458ym7lk6fsounr
441
440
2016-06-07T18:04:36Z
Ploomutoo
28655625
Adding categories
441
wikitext
text/x-wiki
The '''Hyperborean''', a cruel and frozen wasteland inhabited by only the most resilient creatures. The land of the Hyperborean is precarious and far above the clouds. Land seems to have formed in a series of layers, stacked atop each other, gradually growing smaller and smaller. These treacherous spires are connected by stonw bridges, presumably built by the indigenous Tundrans. The [[Birdfoot Face]] has stayed behind back in [[Hellspring]] where it is warmer.
== Level 1 ==
Entering through a great stone gate, the land surrounding is a collection of spires, connected by stone bridges. Lower layers of the spire are accessible by stairways and natural slopes, and some even connect to other spires. Igloo-like structures housing the Tundrans are placed at the top of the spires, and at the bottom lay bottomless pits.
== Level 2 ==
This level has far fewer bridges at the top, forcing the player to travel downwards to reach the other spires. Tunnels leading through the spires have appeared, and some are hidden behind locked doors, but lead to item stashes. The exit gate has been placed atop a high spire.
== Level 3 ==
This level is the most precarious, only a few lower layers are left on the spires. With only 2 or 3 layers below the top, there isn't much land left to cling on to should you fall off of the one of the many long, stone bridges, into the bottomless abyss below.
[[Category:Areas]]
lc54eam6nu8jdl9h6ihawvgt07d454r
497
441
2016-06-08T14:17:34Z
Ploomutoo
28655625
made it
497
wikitext
text/x-wiki
[[File:Frozen.jpeg|thumb|220x220px]]
The '''Hyperborean''', a cruel and frozen wasteland inhabited by only the most resilient creatures. The land of the Hyperborean is precarious and far above the clouds. Land seems to have formed in a series of layers, stacked atop each other, gradually growing smaller and smaller. These treacherous spires are connected by stonw bridges, presumably built by the indigenous Tundrans. The [[Birdfoot Face]] has stayed behind back in [[Hellspring]] where it is warmer.
== Level 1 ==
Entering through a great stone gate, the land surrounding is a collection of spires, connected by stone bridges. Lower layers of the spire are accessible by stairways and natural slopes, and some even connect to other spires. Igloo-like structures housing the Tundrans are placed at the top of the spires, and at the bottom lay bottomless pits.
[[File:Tundran.jpeg|thumb|275x275px|A Tundran]]
== Level 2 ==
This level has far fewer bridges at the top, forcing the player to travel downwards to reach the other spires. Tunnels leading through the spires have appeared, and some are hidden behind locked doors, but lead to item stashes. The exit gate has been placed atop a high spire.
== Level 3 ==
This level is the most precarious, only a few lower layers are left on the spires. With only 2 or 3 layers below the top, there isn't much land left to cling on to should you fall off of the one of the many long, stone bridges, into the bottomless abyss below.
[[Category:Areas]]
3g2h1kxrbes73j69fb7j7gygqijfl5k
666
497
2016-06-13T13:41:40Z
Ploomutoo
28655625
image
666
wikitext
text/x-wiki
[[File:Frozen.jpeg|thumb|220x220px]]
The '''Hyperborean''', a cruel and frozen wasteland inhabited by only the most resilient creatures. The land of the Hyperborean is precarious and far above the clouds. Land seems to have formed in a series of layers, stacked atop each other, gradually growing smaller and smaller. These treacherous spires are connected by stonw bridges, presumably built by the indigenous Tundrans. The [[Birdfoot Face]] has stayed behind back in [[Hellspring]] where it is warmer.
[[File:Hyper Borean.png|thumb|220x220px]]
== Level 1 ==
Entering through a great stone gate, the land surrounding is a collection of spires, connected by stone bridges. Lower layers of the spire are accessible by stairways and natural slopes, and some even connect to other spires. Igloo-like structures housing the Tundrans are placed at the top of the spires, and at the bottom lay bottomless pits.
[[File:Tundran.jpeg|thumb|275x275px|A Tundran]]
== Level 2 ==
This level has far fewer bridges at the top, forcing the player to travel downwards to reach the other spires. Tunnels leading through the spires have appeared, and some are hidden behind locked doors, but lead to item stashes. The exit gate has been placed atop a high spire.
== Level 3 ==
This level is the most precarious, only a few lower layers are left on the spires. With only 2 or 3 layers below the top, there isn't much land left to cling on to should you fall off of the one of the many long, stone bridges, into the bottomless abyss below.
[[Category:Areas]]
ewirlz25w08ihgm2byf4zzrdruv8jlp
The Matrix
0
112
147
2016-06-06T15:15:43Z
Ploomutoo
28655625
made it
147
wikitext
text/x-wiki
The Matrix is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level ==
The third level of the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
bvm6a7gzrv8s9jh41k8g6ft19jdg55j
148
147
2016-06-06T15:16:06Z
Ploomutoo
28655625
Adding categories
148
wikitext
text/x-wiki
The Matrix is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level ==
The third level of the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
[[Category:Areas]]
7ar0mw4d9vg2emtshejqp3y5n0jmule
327
148
2016-06-07T12:43:56Z
Dragonvaledaily123
5237216
Picture
327
wikitext
text/x-wiki
[[File:Matrix.jpeg|thumb]]
The Matrix is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level ==
The third level of the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
[[Category:Areas]]
ea9uhfig3ee96fv3zb3gn52d90lsy26
539
327
2016-06-08T16:14:59Z
Jogn68
6062461
/* Level */
539
wikitext
text/x-wiki
[[File:Matrix.jpeg|thumb]]
The Matrix is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
[[Category:Areas]]
94w9psew4g0mzohimyyxe20zd3qsc5k
978
539
2016-09-07T14:12:02Z
Ploomutoo
28655625
Ploomutoo moved page [[The Matrix]] to [[Strainframe]]
978
wikitext
text/x-wiki
[[File:Matrix.jpeg|thumb]]
The Matrix is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
[[Category:Areas]]
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Ploomutoo
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renamed
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wikitext
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[[File:Matrix.jpeg|thumb]]
The Strainframe is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Strainframe introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Strainframe has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
[[Category:Areas]]
shiy34zr0q2ajotulfhkvtchy0gtun2
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2016-09-08T12:55:12Z
Ploomutoo
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rename
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text/x-wiki
[[File:Matrix.jpeg|thumb]]
The Painframe is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Painframe introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Painframe adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Painframe has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
== Trivia ==
* Previous names for the area: The Matrix, The Strainframe, the Brainframe
[[Category:Areas]]
1h3n5pyxp4zwayfo6rssbelngdp6y3g
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Ploomutoo
28655625
Ploomutoo moved page [[Strainframe]] to [[Painframe]]
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[[File:Matrix.jpeg|thumb]]
The Painframe is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Painframe introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Painframe adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Painframe has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
== Trivia ==
* Previous names for the area: The Matrix, The Strainframe, the Brainframe
[[Category:Areas]]
1h3n5pyxp4zwayfo6rssbelngdp6y3g
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Ploomutoo
28655625
Ploomutoo moved page [[Painframe]] to [[The Matrix]] without leaving a redirect
1108
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[[File:Matrix.jpeg|thumb]]
The Painframe is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Painframe introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the Painframe adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the Painframe has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
== Trivia ==
* Previous names for the area: The Matrix, The Strainframe, the Brainframe
[[Category:Areas]]
1h3n5pyxp4zwayfo6rssbelngdp6y3g
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Ploomutoo
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text/x-wiki
[[File:Matrix.jpeg|thumb]]
'''The Matrix''' is the second level in the game. The subway exits of old have been replaced by large mechanical gates. This stage is far less open than [[The Park]], taking on a labyrinthine design, with vast mazes surrounded by huge metal walls, covered in technological equipment, such as large monitors, button panels, switches, rotating gears and tapes, and large vents. Items can also be found left on the floor by dead ends in the maze.
== Level 1 ==
The first level of the Matrix introduces the player to the maze-like nature of their new surroundings. Digitized versions of items can be found inside of the monitors on occasion, and can be interacted with to get them. The vents are closed off and cannot be accessed without a [[Screwdriver]].
== Level 2 ==
The second level of the the Matrix adds in vertical sections and opens up some vents. Closed vents are often locked and require the keys scattered about the level to open, but some are simply screwed shut and can be opened with a '''Screwdriver'''. Closed and locked vents serve only as shortcuts or alternate passages that usually lead to piles of items. Open vents may serve as the sole routes to the exit, and often must be used to reach the exit.
== Level 3 ==
The third level of the the Matrix has many locked gates and vents, and the gates require '''Large Keys''' which can only be obtained and used on this level, as they are left behind when progressing. Some vents are still open, but now only lead to item stashes, as the main path is now obvious, being the widest hallway, lined with monitors and buttons. Mazelike elements are present only in the elaborate paths to find items and keys, needed to unlock the gates obstructing the main path.
== Trivia ==
* Previous names for the area: The Painframe, The Strainframe, The Brainframe and The Motherboard
[[Category:Areas]]
ld5hb9rkbo68dz3j8nie21r8zc8w0rk
The Obol
0
521
916
2016-08-25T03:40:02Z
Ploomutoo
28655625
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The '''Obol''' is an object of great importance, stashed away somewhere in each zone. One will be hidden in each zone, placed within one of the levels in an obscure location. Should you find it, you will be transported to an extra level for the zone.
== Extra Level ==
The additional level will be grueling and spooky. It will be a darker, more hazardous version of the third level of the zone, populated by 3 top-variant enemies, and [[Birdfoot Face|Spookfoot Freak]], once enough time has passed. Extra skeleton-themed props will also be around.
=== The Doubol ===
The '''Doubol''' is an '''Obol''' found within the extra level, which grants the player access to the Boss Level of the zone. The Boss found within will be determined by the zone, though special alternate bosses may appear, either by random chance or from certain items.
qti9cdyx1yzeiy3z91cb5zsublihsya
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2016-08-25T03:40:12Z
Ploomutoo
28655625
Adding categories
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text/x-wiki
The '''Obol''' is an object of great importance, stashed away somewhere in each zone. One will be hidden in each zone, placed within one of the levels in an obscure location. Should you find it, you will be transported to an extra level for the zone.
== Extra Level ==
The additional level will be grueling and spooky. It will be a darker, more hazardous version of the third level of the zone, populated by 3 top-variant enemies, and [[Birdfoot Face|Spookfoot Freak]], once enough time has passed. Extra skeleton-themed props will also be around.
=== The Doubol ===
The '''Doubol''' is an '''Obol''' found within the extra level, which grants the player access to the Boss Level of the zone. The Boss found within will be determined by the zone, though special alternate bosses may appear, either by random chance or from certain items.
[[Category:Mechanics]]
h7wxtwbi1g0jd7iswehzn9ju1zwujyi
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Terrarrarrarrarrarria57
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The '''Obol''' is an object of great importance, stashed away somewhere in each zone. One will be hidden in each zone, placed within one of the levels in an obscure location. Should you find it, you will be transported to an extra level for the zone.
== Extra Level ==
The additional level will be grueling and spooky. It will be a darker, more hazardous version of the third level of the zone, populated by 3 top-variant enemies, and [[Birdfoot Face|Spookfoot Freak]], once enough time has passed. Extra skeleton-themed props will also be around.
=== [[Sepulcrypt]] ===
An exception to the bone-themed reskin of the third level pattern is the Sepulcrypt's own Bonus Level which instead follows a shadowy floating island theme.
== The Doubol ==
The '''Doubol''' is an '''Obol''' found within the extra level, which grants the player access to the Boss Level of the zone. The Boss found within will be determined by the zone, though special alternate bosses may appear, either by random chance or from certain items.
[[Category:Mechanics]]
trb6lnrgeym54b4l3a25yb2qiuc7ow1
1157
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2016-11-06T17:57:40Z
Terrarrarrarrarrarria57
25512766
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text/x-wiki
The '''Obol''' is an object of great importance, stashed away somewhere in each zone. One will be hidden in each zone, placed within one of the levels in an obscure location. Should you find it, you will be transported to an extra level for the zone.
== Extra Level ==
The additional level will be grueling and spooky. It will be a darker, more hazardous version of the third level of the zone, populated by 3 top-variant enemies, and [[Birdfoot Face|Spookfoot Freak]], once enough time has passed. Extra skeleton-themed props will also be around.
=== [[Sepulcrypt]] ===
An exception to the bone-themed reskin of the third level pattern is the Sepulcrypt's own Bonus Level which instead follows a shadowy floating island theme.
== The Doubol ==
The '''Doubol''' is an '''Obol''' found within the extra level, which grants the player access to the Boss Level of the zone. The Boss found within will be determined by the zone, though special alternate bosses may appear, either by random chance or from certain items.
[[Category:Mechanics]]
[[Category:Items]]
[[Category:Passive Items]]
6ei0fqg0n7177f695ss4r1mra6nthbc
The Park
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111
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2016-06-06T14:52:21Z
Ploomutoo
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The park is the first area of the game, taking the appearance of a sprawling urban park. Fountains, stone paths and well-trimmed vegetation are commonplace, and small brick buildings are scattered about.
== Level 1 ==
The player will awake from a bench, and must find the exit. This level consists of large open areas, with stone paths that lead nowhere in particular. Brick buildings are scarce and a grand total of 2 or 3 will show up. These buildings contain most of the level's loot. Trees are scattered about and are often surrounded by rings of flowers. Occasionally, items may be found at the base of trees. Benches are placed to the side of paths, as well as streetlamps that produce light. The stage is decently lit, as a full moon looms in the sky bathing the entire stage in a low blue light.
== Level 2 ==
The player will come from a subway exit, into an administrative section. Large brick buildings are all around, and the stone paths are replaced by cement tiles and dirt roads. Wooden structures with 2 floors can also be found, hiding the best loot upstairs. Most buildings are now divided into several rooms, unlike the small sheds and shacks of the first level.
== Level 3 ==
Again, the player will spawn from a subway exit. This level has many cliffs, and bottomless pits dot the landscape. The ground is very hilly, and brick buildings are once again reduced to sheds. Large roads traverse this stage, and parking lots full of abandoned cars can be found around. These cars cannot be used, as their doors have been welded shut.
mrncwayped1mtvo8voe1ta0yn8fun4q
146
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2016-06-06T14:52:40Z
Ploomutoo
28655625
Adding categories
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wikitext
text/x-wiki
The park is the first area of the game, taking the appearance of a sprawling urban park. Fountains, stone paths and well-trimmed vegetation are commonplace, and small brick buildings are scattered about.
== Level 1 ==
The player will awake from a bench, and must find the exit. This level consists of large open areas, with stone paths that lead nowhere in particular. Brick buildings are scarce and a grand total of 2 or 3 will show up. These buildings contain most of the level's loot. Trees are scattered about and are often surrounded by rings of flowers. Occasionally, items may be found at the base of trees. Benches are placed to the side of paths, as well as streetlamps that produce light. The stage is decently lit, as a full moon looms in the sky bathing the entire stage in a low blue light.
== Level 2 ==
The player will come from a subway exit, into an administrative section. Large brick buildings are all around, and the stone paths are replaced by cement tiles and dirt roads. Wooden structures with 2 floors can also be found, hiding the best loot upstairs. Most buildings are now divided into several rooms, unlike the small sheds and shacks of the first level.
== Level 3 ==
Again, the player will spawn from a subway exit. This level has many cliffs, and bottomless pits dot the landscape. The ground is very hilly, and brick buildings are once again reduced to sheds. Large roads traverse this stage, and parking lots full of abandoned cars can be found around. These cars cannot be used, as their doors have been welded shut.
[[Category:Areas]]
28s9ujdv6fpqcnwsufo3qza1r4hwuhj
325
146
2016-06-07T12:42:05Z
Dragonvaledaily123
5237216
Picture
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[[File:Park.png|The Park]]
The park is the first area of the game, taking the appearance of a sprawling urban park. Fountains, stone paths and well-trimmed vegetation are commonplace, and small brick buildings are scattered about.
== Level 1 ==
The player will awake from a bench, and must find the exit. This level consists of large open areas, with stone paths that lead nowhere in particular. Brick buildings are scarce and a grand total of 2 or 3 will show up. These buildings contain most of the level's loot. Trees are scattered about and are often surrounded by rings of flowers. Occasionally, items may be found at the base of trees. Benches are placed to the side of paths, as well as streetlamps that produce light. The stage is decently lit, as a full moon looms in the sky bathing the entire stage in a low blue light.
== Level 2 ==
The player will come from a subway exit, into an administrative section. Large brick buildings are all around, and the stone paths are replaced by cement tiles and dirt roads. Wooden structures with 2 floors can also be found, hiding the best loot upstairs. Most buildings are now divided into several rooms, unlike the small sheds and shacks of the first level.
== Level 3 ==
Again, the player will spawn from a subway exit. This level has many cliffs, and bottomless pits dot the landscape. The ground is very hilly, and brick buildings are once again reduced to sheds. Large roads traverse this stage, and parking lots full of abandoned cars can be found around. These cars cannot be used, as their doors have been welded shut.
[[Category:Areas]]
bt9l9n19m5w7xpc6yqy5fpinbpz6gzr
1047
325
2016-09-09T16:45:17Z
Ploomutoo
28655625
boss
1047
wikitext
text/x-wiki
[[File:Park.png|The Park]]
The park is the first area of the game, taking the appearance of a sprawling urban park. Fountains, stone paths and well-trimmed vegetation are commonplace, and small brick buildings are scattered about.
== Level 1 ==
The player will awake from a bench, and must find the exit. This level consists of large open areas, with stone paths that lead nowhere in particular. Brick buildings are scarce and a grand total of 2 or 3 will show up. These buildings contain most of the level's loot. Trees are scattered about and are often surrounded by rings of flowers. Occasionally, items may be found at the base of trees. Benches are placed to the side of paths, as well as streetlamps that produce light. The stage is decently lit, as a full moon looms in the sky bathing the entire stage in a low blue light.
== Level 2 ==
The player will come from a subway exit, into an administrative section. Large brick buildings are all around, and the stone paths are replaced by cement tiles and dirt roads. Wooden structures with 2 floors can also be found, hiding the best loot upstairs. Most buildings are now divided into several rooms, unlike the small sheds and shacks of the first level.
== Level 3 ==
Again, the player will spawn from a subway exit. This level has many cliffs, and bottomless pits dot the landscape. The ground is very hilly, and brick buildings are once again reduced to sheds. Large roads traverse this stage, and parking lots full of abandoned cars can be found around. These cars cannot be used, as their doors have been welded shut.
== Boss Level ==
If the player manages to find [[The Obol]] and The Doubol, they can fight [[Gaiavarice]].[[Category:Areas]]
o7e5jyjpbsv2ig95zx5siv7zfmr5jhm
The Subtle One
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632
1172
2016-11-07T19:15:07Z
Terrarrarrarrarrarria57
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[[File:The Subtle One.PNG|thumb|220x220px]]
The '''Subtle One''' is a demonic creature with stealth abilities. It has poor sight and hearing, but when it finally does detect you, it will turn invisible. It will become visible when within close range and then attack, retreating and becoming invisible again on a successful strike, and then repeating the process. When it takes damage it will become partially visible for a split second and slow down. A quick string of attacks can counter the Subtle One.
== Variants ==
The Subtle One is available in different variations.
=== The Subtle One ===
* HP: Below Average
* Speed: Fast
* Damage: Medium
=== The Subtler Two ===
Leaves a small puddle of toxic gunk whenever changing between visible and invisible. There is now two of them.
* HP: Below Average
* Speed: Very Fast
* Damage: Low (Gunk) to Medium
=== The Subtlest Three ===
Creates a violent explosion whenever phasing into or out of visibility. There is now three of them.
* HP: Below Average
* Speed: Very Fast
* Damage: High
kiow3w54piln16xg0ncrqj34bbevtkp
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Terrarrarrarrarrarria57
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text/x-wiki
[[File:The Subtle One.PNG|thumb|220x220px]]
The '''Subtle One''' is a demonic creature with stealth abilities. It has poor sight and hearing, but when it finally does detect you, it will turn invisible. It will become visible when within close range and then attack, retreating and becoming invisible again on a successful strike, and then repeating the process. When it takes damage it will become partially visible for a split second and slow down. A quick string of attacks can counter the Subtle One.
== Variants ==
The Subtle One is available in different variations.
=== The Subtle One ===
* HP: Below Average
* Speed: Fast
* Damage: Medium
=== The Subtler Two ===
Leaves a small puddle of toxic gunk whenever changing between visible and invisible. There is now two of them.
* HP: Below Average
* Speed: Very Fast
* Damage: Low (Gunk) to Medium
=== The Subtlest Three ===
Creates a violent explosion whenever phasing into or out of visibility. There is now three of them.
* HP: Below Average
* Speed: Very Fast
* Damage: High
[[Category:Multi Enemies]]
[[Category:Enemies]]
ill16kcz5cypre3rsg4d4xf02resoad
The Underlord
0
541
951
2016-09-04T02:53:12Z
Ploomutoo
28655625
wip
951
wikitext
text/x-wiki
'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle.
e4gr8tli5wgh0ik7hcj1ho5eoad4vmu
952
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2016-09-04T02:53:24Z
Ploomutoo
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'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle.
[[Category:Bosses]]
rkwol3mejri0f5z4cwqlsrsb8c3v4er
954
952
2016-09-04T03:14:54Z
Ploomutoo
28655625
made it
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wikitext
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[[File:The Underlord.png|thumb|220x220px]]
'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian|Light Guardians]], and by defeating them, deal damage to the Underlord.
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
[[Category:Bosses]]
8lbl1c8k9rndgm655ac8ld94pn60o9v
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2016-09-04T03:52:40Z
Ploomutoo
28655625
arena pic
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[[File:The Underlord.png|thumb|220x220px]]
'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian|Light Guardians]], and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
[[Category:Bosses]]
d7dhw36cbf7u5dixvrxy18p4asso9k4
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2016-09-05T00:58:25Z
Ploomutoo
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[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
<iframe style="border: 0; width: 100%; height: 120px;" src="https://bandcamp.com/EmbeddedPlayer/album=133385687/size=large/bgcol=333333/linkcol=e32c14/tracklist=false/artwork=small/track=91445697/transparent=true/" seamless><a href="http://beanpaste.bandcamp.com/album/sooper-spooky-song-squad">Sooper Spooky Song Squad by Ploomutoo</a></iframe>
[[Category:Bosses]]
mbjhhn6xrnah54xvwcsxebd95l4pxn2
963
962
2016-09-05T01:00:24Z
Ploomutoo
28655625
963
wikitext
text/x-wiki
[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
[[Category:Bosses]]
0z53fg7xj1zqz15ru015hpypfzhlrlc
964
963
2016-09-05T01:00:35Z
Ploomutoo
28655625
964
wikitext
text/x-wiki
[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
[bandcamp width=100% height=120 album=133385687 size=large bgcol=333333 linkcol=e32c14 tracklist=false artwork=small track=91445697]
[[Category:Bosses]]
az6sbkhwcy7fufl9ckoz26fds32vzh7
965
964
2016-09-05T01:02:41Z
Ploomutoo
28655625
965
wikitext
text/x-wiki
[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/281339847&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&visual=true"></iframe>
[[Category:Bosses]]
aw8nflaxggps4pl5dcz7mm4zvp1pvhb
966
965
2016-09-05T01:05:16Z
Ploomutoo
28655625
966
wikitext
text/x-wiki
[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
[[Category:Bosses]]
0z53fg7xj1zqz15ru015hpypfzhlrlc
970
966
2016-09-05T01:32:18Z
Ploomutoo
28655625
song
970
wikitext
text/x-wiki
[[File:The Underlord.png|thumb|220x220px]]'''The Underlord''', commander of the [[Hellion|Hellion Legions]] and demonic ruler of the Underworld. It and its armies conquered the now [[Fallen Heaven]], and it will defend its ill gotten domains with all its demon might. It acts as boss for the '''Fallen Heaven'''.
== Level ==
Sat atop a pillar, The Underlord will bombard the player from its pedestal for the duration of the battle. The Arena consists of 3 stone columns immediately accessible to the player, with a large central platform that initially holds the player, which offers two bridges that branch off to the other columns. These hold the Towers of Light, in which the player must combat [[Light Guardian]]s, and by defeating them, deal damage to the Underlord.
[[File:Underlord Arena.png|thumb|220x220px|The Underlord's Arena]]
Upon beating a Light Guardian, the column supporting the Tower of Light will give out, and the player must flee to the middle island, and defeat the second Light Guardian.
Upon beating both Light Guardians and escaping to the central column, a bridge of light will form, giving access The Underlord's column. You must then climb up it, as it attacks you, and find its soul. The battle with its soul is similar to the Light Guardians, and the fight is described on their page.
==Theme Song==
[[File:505-The Underlord|thumb|330x330px]]
"Underlord, Fallen Deity, (by Ploomutoo)" plays during the battle.[[Category:Bosses]]
lcvivyjtjujjasl9llh6y7y2xoo82yg
Tough Luck
0
579
1054
2016-09-11T03:17:54Z
Ploomutoo
28655625
made it
1054
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
mtx1jv9jnilkdijynhw0qe3e3lqasqg
1055
1054
2016-09-11T03:18:02Z
Ploomutoo
28655625
Adding categories
1055
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
[[Category:Mechanics]]
s2oau9voyk5gv88y8fig96v6g8m166m
1067
1055
2016-09-12T16:58:17Z
Dragonvaledaily123
5237216
/* Effects */
1067
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
*'''XL''': The floor is larger, meaning more monsters and more loot.
[[Category:Mechanics]]
tsivgfzg2w8bx15j4deig2kd45qc0l8
1068
1067
2016-09-13T15:43:14Z
Ploomutoo
28655625
tight
1068
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
*'''XL''': The floor is larger, and there is an additional monster and more loot.
*'''Tight''': The floor is smaller, the only upside is that there is the same loot as a regular stage, but just packed tigheter together and thus more easy to access.
[[Category:Mechanics]]
elzh5qhlh7g28ocmc34ncctp6qj8enz
1069
1068
2016-09-13T16:45:53Z
Ploomutoo
28655625
moar
1069
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
*'''XL''': The floor is larger, and there is an additional monster and more loot.
*'''Tight''': The floor is smaller, the only upside is that there is the same loot as a regular stage, but just packed tigheter together and thus more easy to access.
*'''Slow Zone''': There are twice the amount of monsters, lesser and otherwise, but they all move, attack, etc. at half speed.
*'''You're too Slow''': Game runs at double speed, everything happens twice as fast. There is also slightly more loot.
*'''Pain and Gain''': Everything does double damage, both you and your enemies. There is also slightly more loot.
*'''The Calm''': Recieve a one minute grace period of no enemies at the start of the level. Once it ends, half of all loot left on the level will vanish, and 4 monsters will appear.
*'''Be a Hero''': One of the enemies will hold the keys for the exit. You will be forced to kill that one if you want to leave. It will be indicated by a small gold sparkle around the enemy, and killing them will not count as murder and interfere with passifism and related unlocks. There will also be much more loot than usual.
[[Category:Mechanics]]
q7dwrqc03321sjludnpspk1datgtu5l
1070
1069
2016-09-14T14:22:41Z
Ploomutoo
28655625
new
1070
wikitext
text/x-wiki
'''Tough Luck''' is an ingame system, randomly placing new mechanics in levels. At the beginning of a level, an effect may be selected from the list.
== Effects ==
* '''Quadruple Trouble''': An additional monster chosen for the level, bringing the count up to 4. Lesser enemies will not appear.
* '''Culling of Loot''': The more common and lower tier loot will be removed and exchanged for a smaller amount of rarer loot.
* '''Twinsies''': Only two different monsters will appear on this level, but there will be two of each.
* '''Super Monsters''': Only two different monsters will appear, but each are guarenteed to be top variant monsters.
*'''XL''': The floor is larger, and there is an additional monster and more loot.
*'''Tight''': The floor is smaller, the only upside is that there is the same loot as a regular stage, but just packed tigheter together and thus more easy to access.
*'''Slow Zone''': There are twice the amount of monsters, lesser and otherwise, but they all move, attack, etc. at half speed.
*'''You're too Slow''': Game runs at double speed, everything happens twice as fast. There is also slightly more loot.
*'''Pain and Gain''': Everything does double damage, both you and your enemies. There is also slightly more loot.
*'''The Calm''': Recieve a one minute grace period of no enemies at the start of the level. Once it ends, half of all loot left on the level will vanish, and 4 monsters will appear.
*'''Be a Hero''': One of the enemies will hold the keys for the exit. You will be forced to kill that one if you want to leave. It will be indicated by a small gold sparkle around the enemy, and killing them will not count as murder and interfere with passifism and related unlocks. There will also be much more loot than usual.
*'''Allergies''': Every 30 seconds, you will sneeze, producing a loud noise that may alert monsters to your pressence. Planning accordingly will be key. Lesser enemy populations will be reduced, and slightly more loot will be present.
*'''Silent Night''': Nothing will make any noise. You can run around without making a sound but the monsters could be silently lurking around any corner. Loot is slightly reduced.
*'''Spyman''': There are 5 monsters, but you can see their sillouettes through walls. Sneak appropriately.
[[Category:Mechanics]]
1436bk7v59tk3ztzcrcv2jno55ge0ub
TransVaptor
0
141
196
2016-06-06T19:34:53Z
Jogn68
6062461
I made it
196
wikitext
text/x-wiki
The TransVaptor is a tedious enemy to fight off. Appearing only in the second area it does not attack unless provoked, but it does drop some nice loot.
== Behavior ==
The TransVaptor will sometimes be noticed standing next to computers in the Matrix area. After smoking E-Cigarettes one day it became obsessed with guns and knives. Legend has it that the 7th area was filled with the bodies of the TransVaptors. Occasionally TransVaptors will be noticed making out with computers running the process Trans.G. The TransVaptors will never attack unless provoked but their knives and guns make them stronger than most of the enemies all the way up to area 4.
== Appearance ==
The TransVaptors can be identified by their blonde hair in contrast to their black and red clothing, and they will either have a gun or knive strapped to their belt.
== Stats ==
=== Basic TransVaptor ===
The basic TransVaptor deals massive damage HP but are not a threat unless approached: Dangerous
Damage: Very High
=== Bloodied TransVaptor ===
The Bloodied TransVaptor deal the same damage HP as Basic TransVaptors, but they are more experienced and the damage can in no way be dodged: Moist
Damage: Very High
dpcl10qyzwcaid3a4nbbffpnsiamz4l
197
196
2016-06-06T19:37:27Z
Terrarrarrarrarrarria57
25512766
Adding categories
197
wikitext
text/x-wiki
The TransVaptor is a tedious enemy to fight off. Appearing only in the second area it does not attack unless provoked, but it does drop some nice loot.
== Behavior ==
The TransVaptor will sometimes be noticed standing next to computers in the Matrix area. After smoking E-Cigarettes one day it became obsessed with guns and knives. Legend has it that the 7th area was filled with the bodies of the TransVaptors. Occasionally TransVaptors will be noticed making out with computers running the process Trans.G. The TransVaptors will never attack unless provoked but their knives and guns make them stronger than most of the enemies all the way up to area 4.
== Appearance ==
The TransVaptors can be identified by their blonde hair in contrast to their black and red clothing, and they will either have a gun or knive strapped to their belt.
== Stats ==
=== Basic TransVaptor ===
The basic TransVaptor deals massive damage HP but are not a threat unless approached: Dangerous
Damage: Very High
=== Bloodied TransVaptor ===
The Bloodied TransVaptor deal the same damage HP as Basic TransVaptors, but they are more experienced and the damage can in no way be dodged: Moist
Damage: Very High
[[Category:Enemies]]
1qprfiar7cc4sbk3gp7us6k2b6dycfu
Tristol
0
691
1305
2016-11-15T02:33:51Z
Terrarrarrarrarrarria57
25512766
made it
1305
wikitext
text/x-wiki
[[File:Tristol.PNG|thumb|220x220px]]
The '''Tristol''' is a firearm with much more power than the standard [[Pistol]]. It is a three-barreled pistol made of brass.
It consumes three bullets per shot, and fires at only half the speed of the standard pistol. It comes with 9 ammo when first found.
8xue598irl9viw5cvga1wqxgcwroorc
1306
1305
2016-11-15T02:34:03Z
Terrarrarrarrarrarria57
25512766
Adding categories
1306
wikitext
text/x-wiki
[[File:Tristol.PNG|thumb|220x220px]]
The '''Tristol''' is a firearm with much more power than the standard [[Pistol]]. It is a three-barreled pistol made of brass.
It consumes three bullets per shot, and fires at only half the speed of the standard pistol. It comes with 9 ammo when first found.
[[Category:Ranged Weapons]]
[[Category:Weapons]]
rj8k96sg8s1j4agzao8nfii70hp10fq
1307
1306
2016-11-15T02:34:10Z
Terrarrarrarrarrarria57
25512766
Adding categories
1307
wikitext
text/x-wiki
[[File:Tristol.PNG|thumb|220x220px]]
The '''Tristol''' is a firearm with much more power than the standard [[Pistol]]. It is a three-barreled pistol made of brass.
It consumes three bullets per shot, and fires at only half the speed of the standard pistol. It comes with 9 ammo when first found.
[[Category:Ranged Weapons]]
[[Category:Weapons]]
[[Category:Items]]
kzx2xl3z7giz1mfiqhes4owfoyjadhs
Tundran
0
477
812
2016-08-15T01:41:57Z
Ploomutoo
28655625
made it
812
wikitext
text/x-wiki
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are [[Lesser Enemies]] and are found in <span> </span>[[The Hyperborean]]
[[File:Tundran New.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They usually live alone, or in small groups, inside of the igloos found perched atop of mountains. However, on occasion small villages will form, spanning several adjacent mountains and encompassing a large cluster of the igloos. They tend to wander around, though they will not stray too far from their residences.
=== Combat ===
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Normal
e888v3xo8j9g1n8xsujs1q0ce14w8p5
813
812
2016-08-15T01:42:25Z
Ploomutoo
28655625
Adding categories
813
wikitext
text/x-wiki
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are [[Lesser Enemies]] and are found in <span> </span>[[The Hyperborean]]
[[File:Tundran New.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They usually live alone, or in small groups, inside of the igloos found perched atop of mountains. However, on occasion small villages will form, spanning several adjacent mountains and encompassing a large cluster of the igloos. They tend to wander around, though they will not stray too far from their residences.
=== Combat ===
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
== Stats ==
* HP: Low
* Speed: Fast
* Damage: Normal
[[Category:Lesser Enemies]]
cg1nvbj1e69czaoghghc8crc0xietk7
819
813
2016-08-15T02:08:32Z
Ploomutoo
28655625
format
819
wikitext
text/x-wiki
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are [[Lesser Enemies]] and are found in<span> </span>[[The Hyperborean]]
[[File:Tundran New.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They usually live alone, or in small groups, inside of the igloos found perched atop of mountains. However, on occasion small villages will form, spanning several adjacent mountains and encompassing a large cluster of the igloos. They tend to wander around, though they will not stray too far from their residences.
=== Combat ===
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
== Stats ==
* HP: Low
* Speed: Fast
* Damage: High
[[Category:Lesser Enemies]]
h7hu75945b0xpqroitqb18skleb87ic
1295
819
2016-11-14T23:03:08Z
Terrarrarrarrarrarria57
25512766
stat adjustment
1295
wikitext
text/x-wiki
The '''Tundrans''' are a race of ice creatures, with large heads and legs, with pointy icicles jutting out from all over. They are [[Lesser Enemies]] and are found in<span> </span>[[The Hyperborean]]
[[File:Tundran New.png|thumb|220x220px]]
== Behavior ==
=== Social ===
They usually live alone, or in small groups, inside of the igloos found perched atop of mountains. However, on occasion small villages will form, spanning several adjacent mountains and encompassing a large cluster of the igloos. They tend to wander around, though they will not stray too far from their residences.
=== Combat ===
When they notice you, they will chase you and attempt to headbutt you. They move much faster than Seripites, but their attacks are delayed, allowing time for dodging. Because of their speed, they cannot usually be outrun, but they will become bored and walk to their homes if they player takes them far away enough and has attacked them for a while.
== Stats ==
* HP: Low (60)
* Speed: Fast (9x)
* Damage: High (22)
[[Category:Lesser Enemies]]
a0rlmv5d5jgve69wdiugdnxwm7df6va
UMBRA
0
612
1127
2016-11-04T17:02:01Z
Terrarrarrarrarrarria57
25512766
work in prognosis
1127
wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
tbj6yocm3iz3lienrglsrx6bwrdr63b
1128
1127
2016-11-04T17:07:37Z
Terrarrarrarrarrarria57
25512766
Adding categories
1128
wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
[[Category:Bosses]]
alklsfipi2dadw23e8uayej35i7n152
1129
1128
2016-11-04T23:55:50Z
Terrarrarrarrarrarria57
25512766
attacks
1129
wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
== Arena ==
Umbra is fought on 5 floating islands, which are arranged in a circle around Umbra. The islands are connected to one another by rows of destructible floating stones. The stones are damaged by some of Umbra's attacks and will be destroyed in 3 hits. They will not respawn and the Player can become trapped upon an island if they act unwisely. In the centers of the large floating islands are globes used to damage Umbra.
== Attacks ==
Umbra summons monsters in addition to attacking. It will summon [[PENUMBRA|PENUMBRAs]], lesser enemies unique to this fight, and occasionally actual Enemies.
* UMBRA raises its hands directly above the Player and drops blobs of shadow from above. The blobs damage the floating stones so the Player should try to stay on the larger islands, which do not take damage. The blobs fall at a higher velocity and occasionally spawn PENUMBRAs when UMBRA is on lower health.
* UMBRA sceams and summons dark portals which spawn PENUMBRAs, and up to 3 regular enemies at a time depending on UMBRA's current health. Summoned enemies have slightly lower health than usual but can come in any variant.
* UMBRA darkens the arena dramtically and slams it hands down from above. The hands will hover above the Player for a second and then slam down.
* UMBRA holds its hands above the Player and drops PENUMBRAs on them.
* UMBRA shoots 8 lazers from its many eyes in a ring around the player, they will hold in place for a second and then move to intersect in the middle, where the Player was when the attack started. It will perform this attack several times in quick succession.
[[Category:Bosses]]
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wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
== Arena ==
Umbra is fought on 5 floating islands, which are arranged in a circle around Umbra. The islands are connected to one another by rows of destructible floating stones. The stones are damaged by some of Umbra's attacks and will be destroyed in 3 hits. They will not respawn and the Player can become trapped upon an island if they act unwisely. In the centers of the large floating islands are globes used to damage Umbra.
== Damaging UMBRA ==
When summoning [[PENUMBRA|PENUMBRAs]], it will sometimes summon an '''ANTUMBRA''' variant which drops a Soul for use against UMBRA. The Player must collect the Soul and bring it to an Altar, they cannot attack while holding the Soul and will move a bit slower. The Altars are spawned at the end of UMBRA's Dark Portal attack on a large island. The Player must then perform a Ritual Minigame.
=== Ritual Minigame ===
The Player must perform a Ritual to damage UMBRA. Four wheels will appear in the corners of the screen, and the wispy soul of UMBRA will bounce around the screen. Each wheel shoots a beam of light in a direction and rotates. The player can slow each wheel's rotation with different buttons, where multiple beams intersect is where damage is done, if multiple beams line up on top of UMBRA's soul it will deal damage, with more beams dealing more damage exponentially. As the minigame runs, the Player's health will steadily decrease, creating incentive to finish off UMBRA's soul quickly. The Minigame ends if UMBRA is not damaged for a time period. The time period in which UMBRA must be damaged decreases as UMBRA is damaged in the current minigame session, with the Player needing to keep several beams on UMBRA at all times if they have drained more than 1/5 of UMBRA's health in the current session. UMBRA's soul will also speed up as its health lowers, though this is constant over all minigame sessions for the battle.
* Upper-Left Wheel - W
* Upper-Right Wheel - E
* Lower-Left Wheel - S
* Lower-Right Wheel - D
== Attacks ==
Umbra summons monsters in addition to attacking. It will summon [[PENUMBRA|PENUMBRAs]], lesser enemies unique to this fight, and occasionally actual Enemies.
* UMBRA raises its hands directly above the Player and drops blobs of shadow from above. The blobs damage the floating stones so the Player should try to stay on the larger islands, which do not take damage. The blobs fall at a higher velocity and occasionally spawn PENUMBRAs when UMBRA is on lower health.
* UMBRA sceams and summons 2-3 Dark Portals which spawn PENUMBRAs, and up to 3 regular enemies at a time depending on UMBRA's current health. Summoned enemies have slightly lower health than usual but can come in any variant. When the Dark Portals dissipate, at the ene of the attack, one of them will spawn an Altar.
* UMBRA darkens the arena dramtically and slams it hands down from above. The hands will hover above the Player for a second and then slam down.
* UMBRA holds its hands above the Player and drops PENUMBRAs on them.
* UMBRA shoots 8 lazers from its many eyes in a ring around the player, they will hold in place for a second and then move to intersect in the middle, where the Player was when the attack started. It will perform this attack several times in quick succession.
[[Category:Bosses]]
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mingame art
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wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
== Arena ==
Umbra is fought on 5 floating islands, which are arranged in a circle around Umbra. The islands are connected to one another by rows of destructible floating stones. The stones are damaged by some of Umbra's attacks and will be destroyed in 3 hits. They will not respawn and the Player can become trapped upon an island if they act unwisely. In the centers of the large floating islands are globes used to damage Umbra.
== Damaging UMBRA ==
When summoning [[PENUMBRA|PENUMBRAs]], it will sometimes summon an '''ANTUMBRA''' variant which drops a Soul for use against UMBRA. The Player must collect the Soul and bring it to an Altar, they cannot attack while holding the Soul and will move a bit slower. The Altars are spawned at the end of UMBRA's Dark Portal attack on a large island. The Player must then perform a Ritual Minigame.
[[File:Ritual Minigame.PNG|thumb|220x220px]]
=== Ritual Minigame ===
The Player must perform a Ritual to damage UMBRA. Four wheels will appear in the corners of the screen, and the wispy soul of UMBRA will bounce around the screen. Each wheel shoots a beam of light in a direction and rotates. The player can slow each wheel's rotation with different buttons, where multiple beams intersect is where damage is done, if multiple beams line up on top of UMBRA's soul it will deal damage, with more beams dealing more damage exponentially. As the minigame runs, the Player's health will steadily decrease, creating incentive to finish off UMBRA's soul quickly. The Minigame ends if UMBRA is not damaged for a time period. The time period in which UMBRA must be damaged decreases as UMBRA is damaged in the current minigame session, with the Player needing to keep several beams on UMBRA at all times if they have drained more than 1/5 of UMBRA's health in the current session. UMBRA's soul will also speed up as its health lowers, though this is constant over all minigame sessions for the battle.
* Upper-Left Wheel - W
* Upper-Right Wheel - E
* Lower-Left Wheel - S
* Lower-Right Wheel - D
== Attacks ==
Umbra summons monsters in addition to attacking. It will summon [[PENUMBRA|PENUMBRAs]], lesser enemies unique to this fight, and occasionally actual Enemies.
* UMBRA raises its hands directly above the Player and drops blobs of shadow from above. The blobs damage the floating stones so the Player should try to stay on the larger islands, which do not take damage. The blobs fall at a higher velocity and occasionally spawn PENUMBRAs when UMBRA is on lower health.
* UMBRA sceams and summons 2-3 Dark Portals which spawn PENUMBRAs, and up to 3 regular enemies at a time depending on UMBRA's current health. Summoned enemies have slightly lower health than usual but can come in any variant. When the Dark Portals dissipate, at the ene of the attack, one of them will spawn an Altar.
* UMBRA darkens the arena dramtically and slams it hands down from above. The hands will hover above the Player for a second and then slam down.
* UMBRA holds its hands above the Player and drops PENUMBRAs on them.
* UMBRA shoots 8 lazers from its many eyes in a ring around the player, they will hold in place for a second and then move to intersect in the middle, where the Player was when the attack started. It will perform this attack several times in quick succession.
[[Category:Bosses]]
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Terrarrarrarrarrarria57
25512766
mockup image
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wikitext
text/x-wiki
[[File:UMBRA.PNG|thumb|220x220px]]
'''UMBRA''' is the final battle of the game, serving as a final boss for a run. It is a massive shadow creature with a multitude of clawed arms and wild eyes.
== Encountering ==
To summon Umbra at the end of a run, (unlockable areas are not factored into this), the Player must have slain 3 other bosses in that same run. A red [[The Obol|Obol]] will be placed in the final level, which brings the player to a unique level taking place in a surreal space themed area. A red Doubol will be placed in this level and collecting this will grant access to the fight with UMBRA.
[[File:UMBRA Mockup.PNG|thumb|220x220px]]
== Arena ==
Umbra is fought on 5 floating islands, which are arranged in a circle around Umbra. The islands are connected to one another by rows of destructible floating stones. The stones are damaged by some of Umbra's attacks and will be destroyed in 3 hits. They will not respawn and the Player can become trapped upon an island if they act unwisely. In the centers of the large floating islands are globes used to damage Umbra.
== Damaging UMBRA ==
When summoning [[PENUMBRA|PENUMBRAs]], it will sometimes summon an '''ANTUMBRA''' variant which drops a Soul for use against UMBRA. The Player must collect the Soul and bring it to an Altar, they cannot attack while holding the Soul and will move a bit slower. The Altars are spawned at the end of UMBRA's Dark Portal attack on a large island. The Player must then perform a Ritual Minigame.
[[File:Ritual Minigame.PNG|thumb|220x220px]]
=== Ritual Minigame ===
The Player must perform a Ritual to damage UMBRA. Four wheels will appear in the corners of the screen, and the wispy soul of UMBRA will bounce around the screen. Each wheel shoots a beam of light in a direction and rotates. The player can slow each wheel's rotation with different buttons, where multiple beams intersect is where damage is done, if multiple beams line up on top of UMBRA's soul it will deal damage, with more beams dealing more damage exponentially. As the minigame runs, the Player's health will steadily decrease, creating incentive to finish off UMBRA's soul quickly. The Minigame ends if UMBRA is not damaged for a time period. The time period in which UMBRA must be damaged decreases as UMBRA is damaged in the current minigame session, with the Player needing to keep several beams on UMBRA at all times if they have drained more than 1/5 of UMBRA's health in the current session. UMBRA's soul will also speed up as its health lowers, though this is constant over all minigame sessions for the battle.
* Upper-Left Wheel - W
* Upper-Right Wheel - E
* Lower-Left Wheel - S
* Lower-Right Wheel - D
== Attacks ==
Umbra summons monsters in addition to attacking. It will summon [[PENUMBRA|PENUMBRAs]], lesser enemies unique to this fight, and occasionally actual Enemies.
* UMBRA raises its hands directly above the Player and drops blobs of shadow from above. The blobs damage the floating stones so the Player should try to stay on the larger islands, which do not take damage. The blobs fall at a higher velocity and occasionally spawn PENUMBRAs when UMBRA is on lower health.
* UMBRA sceams and summons 2-3 Dark Portals which spawn PENUMBRAs, and up to 3 regular enemies at a time depending on UMBRA's current health. Summoned enemies have slightly lower health than usual but can come in any variant. When the Dark Portals dissipate, at the ene of the attack, one of them will spawn an Altar.
* UMBRA darkens the arena dramtically and slams it hands down from above. The hands will hover above the Player for a second and then slam down.
* UMBRA holds its hands above the Player and drops PENUMBRAs on them.
* UMBRA shoots 8 lazers from its many eyes in a ring around the player, they will hold in place for a second and then move to intersect in the middle, where the Player was when the attack started. It will perform this attack several times in quick succession.
[[Category:Bosses]]
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2016-11-13T01:45:17Z
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25512766
hp
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-25
* Very Low-50
* Low-75
* Average- 100
* Good/Resilient-150
* High-200
* Very High-250
* Astronomical-300
* Invincible-'''Infinity and Beyond'''
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-
* Good-
* High-
* Very High-
* Incredible-80
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
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phil nye the science guy
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
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category
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
[[Category:Mechanics]]
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below average
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wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-225
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish/Below Average-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
[[Category:Mechanics]]
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1265
2016-11-13T23:42:00Z
Terrarrarrarrarrarria57
25512766
buff
1266
wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-250
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish/Below Average-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
[[Category:Mechanics]]
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2016-11-14T14:21:59Z
Terrarrarrarrarrarria57
25512766
make
1278
wikitext
text/x-wiki
'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* Very Low-40
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-250
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish/Below Average-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
== Page Creation ==
Are you a mildly creative individual? No? Oh well. Make a page.
=== Monsters ===
* A Picture is worth a thousand words, try to put a picture in
* Gimmick section, make it make sense with the monster's pun-name and design, like a plant that grows, or an octopus that shoots ink
* Variants section, it is advised that you make 3 of them with increasing stats and new gimmicks
=== Items ===
* Simple stuff, stats and gimmick
[[Category:Mechanics]]
cn3f8h3xmwob3lpuk55fzn9zkcg74q1
1287
1278
2016-11-14T22:56:30Z
Terrarrarrarrarrarria57
25512766
2 new low healths
1287
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'''Adjectives are used on the Wiki, which is pretty dumb. This page exists to give exact numbers to the adjectives.'''
== Health (Refferred to as HP, Dumbo) ==
* Incredibly Low-20
* ''Very Very Low-30''
* Very Low-40
* ''Prety Low-50''
* Low-60
* Below Average-80
* Average- 100
* Above Average-125
* Good/Resilient-150
* High-200
* Very High-250
* Astronomical-350
* Invincible-'''Infinity and Beyond'''
== Damage ==
* Low-3
* Below Average-4
* Average-5
* Above Average-8
* Good-15
* High-22
* Very High-30
* Incredible-40
== Speed ==
* Very Slow-1x
* Slow-2x
* Sluggish/Below Average-3x
* Average-5x
* Quick-7x
* Fast-9x
* Very Fast-12x
* Warp Speed-15x
* FTL-18x
== Combat Philosophy ==
Under most circumstances, the Player should not be shooting to kill. Ammo is scarce and melee is risky, and thus all weapons apply a slight slowing effect to their targets. Skilled Players will recieve bonuses for their mastery of Onsécher's mechanics.
=== Eyeshots and Critical Swipes ===
-Good accuracy with a gun is rewarded with additional slowing and damage.
-Well-timed melee swipes can make the Player invulnerable for a split second, as to negate the health risks of close combat, and dole out additional damage and knockback.
=== Stealth is Always an Option ===
Enemies are designed to always stay within a certain distance of the Player, whether they can see them or not. They will wander within the radius of the Player in hopes of finding and killing them. A clever Player can detect the enemies and avoid being detected by limiting their use of firearms and sprinting, as both produce large amounts of noise. Enemies often are accompanied by a sound and listening for it will help the Player not die.
Should an enemy detect the Player via direct line of sight or loud noise, they will attack, and the Player must fight, flee or dabble a bit in both. Be wary of other enemies that may not have already spotted you, as a horde of monsters chasing you is undesirable. Gunfire and sprinting, things a Player would likely do when combatting an enemy, produce noise and may attract additional attention.
== Page Creation ==
Are you a mildly creative individual? No? Oh well. Make a page.
=== Monsters ===
* A Picture is worth a thousand words, try to put a picture in
* Gimmick section, make it make sense with the monster's pun-name and design, like a plant that grows, or an octopus that shoots ink
* Variants section, it is advised that you make 3 of them with increasing stats and new gimmicks
=== Items ===
* Simple stuff, stats and gimmick
[[Category:Mechanics]]
nb9gh4lz47shw3ku2xn90wxq8yvf7zf
Uninteresting Terror
0
673
1251
2016-11-13T01:33:53Z
Terrarrarrarrarrarria57
25512766
did
1251
wikitext
text/x-wiki
The '''Uninteresting Terror''' is a generic enemy.
== Gimmick ==
Its gimmick is its own lack of gimmick, which is in itself a paradox. It simply follows the Player around in the hopes that it may one day whack them with its stubby arms.
== Variants ==
There is a wide variety of ways to be uninteresting.
=== Uninteresting Terror ===
* HP: Average
* Speed: Average
* Damage: Average
=== Even Less Interesting Terror ===
* HP: High
* Speed: Quick
* Damage: High
=== Bill, Consumer of Intrest ===
* HP: Very High
* Speed: Fast
* Damage: Very High
qon9xoblu5rw3bwn4ks0j7asydbpvm4
1252
1251
2016-11-13T01:34:12Z
Terrarrarrarrarrarria57
25512766
Adding categories
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wikitext
text/x-wiki
The '''Uninteresting Terror''' is a generic enemy.
== Gimmick ==
Its gimmick is its own lack of gimmick, which is in itself a paradox. It simply follows the Player around in the hopes that it may one day whack them with its stubby arms.
== Variants ==
There is a wide variety of ways to be uninteresting.
=== Uninteresting Terror ===
* HP: Average
* Speed: Average
* Damage: Average
=== Even Less Interesting Terror ===
* HP: High
* Speed: Quick
* Damage: High
=== Bill, Consumer of Intrest ===
* HP: Very High
* Speed: Fast
* Damage: Very High
[[Category:Enemies]]
jmm04ba8mekq118c6vu5sqkbxtcqr6e
1253
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2016-11-13T01:34:38Z
Terrarrarrarrarrarria57
25512766
img
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wikitext
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[[File:Uninteresting Terror.PNG|thumb|220x220px]]
The '''Uninteresting Terror''' is a generic enemy.
== Gimmick ==
Its gimmick is its own lack of gimmick, which is in itself a paradox. It simply follows the Player around in the hopes that it may one day whack them with its stubby arms.
== Variants ==
There is a wide variety of ways to be uninteresting.
=== Uninteresting Terror ===
* HP: Average
* Speed: Average
* Damage: Average
=== Even Less Interesting Terror ===
* HP: High
* Speed: Quick
* Damage: High
=== Bill, Consumer of Intrest ===
* HP: Very High
* Speed: Fast
* Damage: Very High
[[Category:Enemies]]
5fee4ifcmm2vx2rcxd7xqbp78nqgdlx
Vase Demon
0
600
1097
2016-09-25T02:21:48Z
Ploomutoo
28655625
made it
1097
wikitext
text/x-wiki
[[File:Vase Demon.PNG|thumb|220x220px]]
The '''Vase Demon''' is a winged demon creature. It is much more aware of the player's location and never be a long ways away. Whenever anything takes damage, be it the player or their foes, it will seek out, collect, and store the blood to upgrade itself. It behaves differently depending on the amount of blood it carries; gaining new attacks and the like.
== Gimmick ==
It will act differently when holding different amounts of blood.
=== Blood 0 ===
Holding no blood. Will cower when confronted by the player and cannot do any harm.
=== Blood 1 ===
Will now fling blood from a distance, but will flee when attacked. Will not try to get too close to the player.
=== Blood 2 ===
Will chase down the player, firing arcing blasts of blood. It will flee when if it is damaged a lot.
=== Blood 3 ===
Will pursue the player under any circumstances. Leaves a damaging trail of corrosive blood wherever it goes, and will dump buckets of blood on the player.
lhadp8ve0tiquudaadk3yerytqet2aa
1098
1097
2016-09-25T02:21:56Z
Ploomutoo
28655625
Adding categories
1098
wikitext
text/x-wiki
[[File:Vase Demon.PNG|thumb|220x220px]]
The '''Vase Demon''' is a winged demon creature. It is much more aware of the player's location and never be a long ways away. Whenever anything takes damage, be it the player or their foes, it will seek out, collect, and store the blood to upgrade itself. It behaves differently depending on the amount of blood it carries; gaining new attacks and the like.
== Gimmick ==
It will act differently when holding different amounts of blood.
=== Blood 0 ===
Holding no blood. Will cower when confronted by the player and cannot do any harm.
=== Blood 1 ===
Will now fling blood from a distance, but will flee when attacked. Will not try to get too close to the player.
=== Blood 2 ===
Will chase down the player, firing arcing blasts of blood. It will flee when if it is damaged a lot.
=== Blood 3 ===
Will pursue the player under any circumstances. Leaves a damaging trail of corrosive blood wherever it goes, and will dump buckets of blood on the player.
[[Category:Enemies]]
iw4qf1qp665zct8fcqj0t86408hbge6
1099
1098
2016-09-26T02:00:40Z
Ploomutoo
28655625
1099
wikitext
text/x-wiki
[[File:Vase Demon.PNG|thumb|220x220px]]
The '''Vase Demon''' is a winged demon creature. It is much more aware of the player's location and never be a long ways away. Whenever anything takes damage, be it the player or their foes, the blood shed will be collected in special puddles, which despawn after 10 seconds. The Vase Demon will seek out these puddles and collect them. It behaves differently depending on the amount of blood it carries; gaining new attacks and the like.
== Gimmick ==
It will act differently when holding different amounts of blood.
=== Blood 0 ===
Holding no blood. Will cower when confronted by the player and cannot do any harm.
* Deals no Damage
=== Blood 1 ===
Will now fling blood from a distance, but will flee when attacked. Will not try to get too close to the player.
* DMG Variant 1: Low
* <span>DMG Variant 2: Average</span>
* <span>DMG Variant 3: High</span>
=== Blood 2 ===
Will chase down the player, firing arcing blasts of blood. It will flee when if it is damaged a lot.
* DMG Variant 1: Average
* DMG Variant 2: High
* DMG Variant 3: Very High
=== Blood 3 ===
Will pursue the player under any circumstances. Leaves a damaging trail of corrosive blood wherever it goes, and will dump buckets of blood on the player.
* DMG Variant 1: High
* DMG Variant 2: Very High
* DMG Variant 3: Incredible
== Variants ==
There are several different types of Vase Demons.
=== Vase Demon ===
Requires 8 puddles to improve a level.
* HP: Average
* Speed: Quick
=== Amphora Demon ===
Can use up the blood it collects to heal itself. It can drop a blood level to heal half of its health.
* HP: High
* Speed: Fast
=== Urn Satan ===
Upon reaching level 3 and then passing it, it can split into two level 1 Urn Satans, with each having 2/3 of its current health.
* HP: Very High
* Speed: Very Fast
[[Category:Enemies]]
gpn22sbi6g9a9zqj7x3g2tcyem2odcl
Vaulting Pole
0
494
850
2016-08-17T02:59:29Z
Ploomutoo
28655625
made it
850
wikitext
text/x-wiki
[[File:Vaulting Pole.png|thumb|220x220px]]
A Pole-Vaulting pole. Not to be confused with a Vault-Poling Vault.
== Ability ==
Increases the player's jump distance and speed. Moving forwards and jumping will cause the player to vault forwards, moving forwards very quickly. It also adds a small delay to jumping, giving 1/3 of a second wait when pressing the jump key before vaulting.
i98ahisr0u6wlqcsyaeokxd4hsen6c4
851
850
2016-08-17T02:59:41Z
Ploomutoo
28655625
Adding categories
851
wikitext
text/x-wiki
[[File:Vaulting Pole.png|thumb|220x220px]]
A Pole-Vaulting pole. Not to be confused with a Vault-Poling Vault.
== Ability ==
Increases the player's jump distance and speed. Moving forwards and jumping will cause the player to vault forwards, moving forwards very quickly. It also adds a small delay to jumping, giving 1/3 of a second wait when pressing the jump key before vaulting.
[[Category:Items]]
o0bf47zjjt5swu8bcga9f76q2bhudiw
852
851
2016-08-17T02:59:47Z
Ploomutoo
28655625
Adding categories
852
wikitext
text/x-wiki
[[File:Vaulting Pole.png|thumb|220x220px]]
A Pole-Vaulting pole. Not to be confused with a Vault-Poling Vault.
== Ability ==
Increases the player's jump distance and speed. Moving forwards and jumping will cause the player to vault forwards, moving forwards very quickly. It also adds a small delay to jumping, giving 1/3 of a second wait when pressing the jump key before vaulting.
[[Category:Items]]
[[Category:Passive Items]]
4025ow90uua44kj8t6pwujbb6w9x8en
Vendorman
0
360
555
2016-06-08T19:09:53Z
Ploomutoo
28655625
made it
555
wikitext
text/x-wiki
[[File:Vendorman.jpeg|thumb|330x330px]]
'''Vendorman''' is but a simple shopkeeper, stocking shelves and selling goods. Spawning in the [[Shop]], it will offer all sorts of things to you in exchange for cash money.
When provoked, either by direct attack or shoplifting, Vendorman will instinctively block the player's route to the exit and throw projectiles from its trench coat. If the player comes near it will run at them, and if shot from afar it will chase after them.
== Shop Etiquette ==
'''If a shop is pillaged, shopkeepers will remember and will attack on sight should you return later that run. Upon the player's death they will reset.'''
9cuch1cn97tmkpnfbbjvlqjtzcqkabi
556
555
2016-06-08T19:10:11Z
Ploomutoo
28655625
Adding categories
556
wikitext
text/x-wiki
[[File:Vendorman.jpeg|thumb|330x330px]]
'''Vendorman''' is but a simple shopkeeper, stocking shelves and selling goods. Spawning in the [[Shop]], it will offer all sorts of things to you in exchange for cash money.
When provoked, either by direct attack or shoplifting, Vendorman will instinctively block the player's route to the exit and throw projectiles from its trench coat. If the player comes near it will run at them, and if shot from afar it will chase after them.
== Shop Etiquette ==
'''If a shop is pillaged, shopkeepers will remember and will attack on sight should you return later that run. Upon the player's death they will reset.'''
[[Category:Enemies]]
[[Category:Shopkeepers]]
qawz2mbsk6729071125t9ghcio91cis
Venom Bullet
0
336
511
2016-06-08T14:59:46Z
Dragonvaledaily123
5237216
Made it
511
wikitext
text/x-wiki
[[File:Venom.jpeg|thumb]]
The '''Venom Bullet''' is a type of ammunition that remains fairly uncommon throughout the game. Inflicting a powerful damage over time poison, a few bursts of venom rounds followed up by a [[BomB]] can easily clean up a group of enemies. The poison lasts for 1 minute.
15dcvq75927i2vejj8ru9wxmmr5zgo7
512
511
2016-06-08T15:00:05Z
Dragonvaledaily123
5237216
Adding categories
512
wikitext
text/x-wiki
[[File:Venom.jpeg|thumb]]
The '''Venom Bullet''' is a type of ammunition that remains fairly uncommon throughout the game. Inflicting a powerful damage over time poison, a few bursts of venom rounds followed up by a [[BomB]] can easily clean up a group of enemies. The poison lasts for 1 minute.
[[Category:Ammuntion]]
[[Category:Items]]
[[Category:Consumables]]
6hlod6fpr3qlml5fjm6lqeqlf7pazw4
513
512
2016-06-08T15:01:03Z
Dragonvaledaily123
5237216
fix category
513
wikitext
text/x-wiki
[[File:Venom.jpeg|thumb]]
The '''Venom Bullet''' is a type of ammunition that remains fairly uncommon throughout the game. Inflicting a powerful damage over time poison, a few bursts of venom rounds followed up by a [[BomB]] can easily clean up a group of enemies. The poison lasts for 1 minute.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Ammunition]]
gi4l9d8wfz3or68s88ny5mbvyicyitf
540
513
2016-06-08T16:15:48Z
Jogn68
6062461
540
wikitext
text/x-wiki
[[File:Venom.jpeg|thumb]]
The '''Venom Bullet''' is a type of ammunition that remains fairly uncommon throughout the game. Inflicting a powerful damage over time poison, a few bursts of venom rounds followed up by a [[BomB]] can easily clean up a group of enemies. The poison effect lasts for 1 minute.
[[Category:Items]]
[[Category:Consumables]]
[[Category:Ammunition]]
0qygnrceaeg4pl2y0ne5h9w1hygysku
Vial of Denial
0
671
1247
2016-11-12T18:09:47Z
Terrarrarrarrarrarria57
25512766
made it
1247
wikitext
text/x-wiki
[[File:Vial of Denial.PNG|thumb|220x220px]]
The '''Vial of Denial''' is a passive special item with defensive applications. It appears to be a glass vial containing a spined spirit with a stern expression, and which waves its finger in disapproval.
== Abilities ==
It allows the Player to shroud themself in delusion, denying the existence of the enemies. When below half health, enemies will flicker in and out of view. Invisible enemies will continue what they would do if they were visible, but they and their projectiles cannot damage or debuff the Player while they are out of existence. Enemies will flicker in and out of existence more rapidly on low health.
The downside to this is that you cannot damage enemies whilst they are phased out of existence, and since they continue business as usual even when they cannot be seen, you cannot now their exact positions when they come back into reality.
sopfy26adicoyz7eofzraqbr0nfvgha
1248
1247
2016-11-12T18:10:03Z
Terrarrarrarrarrarria57
25512766
Adding categories
1248
wikitext
text/x-wiki
[[File:Vial of Denial.PNG|thumb|220x220px]]
The '''Vial of Denial''' is a passive special item with defensive applications. It appears to be a glass vial containing a spined spirit with a stern expression, and which waves its finger in disapproval.
== Abilities ==
It allows the Player to shroud themself in delusion, denying the existence of the enemies. When below half health, enemies will flicker in and out of view. Invisible enemies will continue what they would do if they were visible, but they and their projectiles cannot damage or debuff the Player while they are out of existence. Enemies will flicker in and out of existence more rapidly on low health.
The downside to this is that you cannot damage enemies whilst they are phased out of existence, and since they continue business as usual even when they cannot be seen, you cannot now their exact positions when they come back into reality.
[[Category:Special Items]]
[[Category:Passive Items]]
7lox7p9yw1db9fy8luemjlk6mcjc9gp
1249
1248
2016-11-12T18:10:09Z
Terrarrarrarrarrarria57
25512766
Adding categories
1249
wikitext
text/x-wiki
[[File:Vial of Denial.PNG|thumb|220x220px]]
The '''Vial of Denial''' is a passive special item with defensive applications. It appears to be a glass vial containing a spined spirit with a stern expression, and which waves its finger in disapproval.
== Abilities ==
It allows the Player to shroud themself in delusion, denying the existence of the enemies. When below half health, enemies will flicker in and out of view. Invisible enemies will continue what they would do if they were visible, but they and their projectiles cannot damage or debuff the Player while they are out of existence. Enemies will flicker in and out of existence more rapidly on low health.
The downside to this is that you cannot damage enemies whilst they are phased out of existence, and since they continue business as usual even when they cannot be seen, you cannot now their exact positions when they come back into reality.
[[Category:Special Items]]
[[Category:Passive Items]]
[[Category:Items]]
6rjchmraea9jbsaxwzvkc0dlxhjtodp
Vitality Beet
0
286
402
2016-06-07T16:24:15Z
Ploomutoo
28655625
beet it
402
wikitext
text/x-wiki
[[File:Vital Beet.png|thumb|220x220px]]
The '''Vitality Beet '''is an item found planted in the ground in [[The Park]], and inside of monitors in [[The Matrix]]. When picked up, it will be consumed and 25% of your health will be restored.
[[File:Pixel Beet.png|thumb|220x220px]]
gsjgsj37cnrrhuynfble5zg317nw2u7
403
402
2016-06-07T16:24:32Z
Ploomutoo
28655625
Adding categories
403
wikitext
text/x-wiki
[[File:Vital Beet.png|thumb|220x220px]]
The '''Vitality Beet '''is an item found planted in the ground in [[The Park]], and inside of monitors in [[The Matrix]]. When picked up, it will be consumed and 25% of your health will be restored.
[[File:Pixel Beet.png|thumb|220x220px]]
[[Category:Items]]
a6dkv53j2b1qk6waillwirkp353wqyz
406
403
2016-06-07T16:31:46Z
Dragonvaledaily123
5237216
Adding categories
406
wikitext
text/x-wiki
[[File:Vital Beet.png|thumb|220x220px]]
The '''Vitality Beet '''is an item found planted in the ground in [[The Park]], and inside of monitors in [[The Matrix]]. When picked up, it will be consumed and 25% of your health will be restored.
[[File:Pixel Beet.png|thumb|220x220px]]
[[Category:Items]]
[[Category:Consumables]]
4kd0hq0klmna7tlv8t4rwfcems8vm2a
Vizrafid Mal Kal'bha
0
725
1365
2016-12-02T16:25:03Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Vizrafid.PNG|thumb|220x220px]] '''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-cre..."
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[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 8 pairs of portals open at a time. It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
j6jue0cq07t4tovnxjwbrancy6uygk2
1366
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2016-12-02T16:25:14Z
Terrarrarrarrarrarria57
25512766
Adding categories
1366
wikitext
text/x-wiki
[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 8 pairs of portals open at a time. It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
[[Category:Enemies]]
1bc79ptwrz0ulfx4tf3xgwitcetzoma
1367
1366
2016-12-02T17:05:54Z
Terrarrarrarrarrarria57
25512766
variants
1367
wikitext
text/x-wiki
[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 6 pairs of portals open at a time, (a total of 12). It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
=== Vizafrid the Greater ===
Can have up to 8 pairs of portals open at once, (a total of 16). It can open up 2 pairs of portals at once to confuse the Player to which it went through. It also opens portals more frequently than its weaker form. It wears a green suit.
* HP: Average
* Speed: Quick
* Damage: High
=== Alth'ohmn Vizafrid, of Kal'il'bhammud Zgav ===
The true form of Vizafrid, it can have 12 pairs of portals open at a single time, (a total of 24). It can open up to 3 portal pairs, in very quick succession, with a single gesture, as to confuse the Player. Its youngest portal pair will bear bloody fangs, and will deal a small bit of damage if the Player dares to travel through. If a new portal pair is created which is younger than the current one, its fangs will retract and the new pair will bear the fearsome visage. Elderly portals will flicker and then explode when decommissioned, dealing even more damage if the Player is in the near vicinity. Alth'ohmn Vizafrid wears a white suit and has a four-pointed pitchfork.
* HP: Resilient
* Speed: Quick
* Damage: Below Average (Door Bite) to Very High
[[Category:Enemies]]
l8bbbctwactbxovjdshmh9nc2iwb56d
1369
1367
2016-12-02T17:17:18Z
Terrarrarrarrarrarria57
25512766
final image
1369
wikitext
text/x-wiki
[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 6 pairs of portals open at a time, (a total of 12). It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
=== Vizafrid the Greater ===
Can have up to 8 pairs of portals open at once, (a total of 16). It can open up 2 pairs of portals at once to confuse the Player to which it went through. It also opens portals more frequently than its weaker form. It wears a green suit.
* HP: Average
* Speed: Quick
* Damage: High
[[File:Vizafrid Final.PNG|thumb|220x220px]]
=== Alth'ohmn Vizafrid, of Kal'il'bhammud Zgav ===
The true form of Vizafrid, it can have 12 pairs of portals open at a single time, (a total of 24). It can open up to 3 portal pairs, in very quick succession, with a single gesture, as to confuse the Player. Its youngest portal pair will bear bloody fangs, and will deal a small bit of damage if the Player dares to travel through. If a new portal pair is created which is younger than the current one, its fangs will retract and the new pair will bear the fearsome visage. Elderly portals will flicker and then explode when decommissioned, dealing even more damage if the Player is in the near vicinity. Alth'ohmn Vizafrid wears a white suit and has a four-pointed pitchfork.
* HP: Resilient
* Speed: Quick
* Damage: Below Average (Door Bite) to Very High
[[Category:Enemies]]
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[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
[[File:Vizrafid Portal.PNG|thumb|220x220px|One of Vizrafid's portals, ''where does it lead?'']]
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 6 pairs of portals open at a time, (a total of 12). It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
=== Vizafrid the Greater ===
Can have up to 8 pairs of portals open at once, (a total of 16). It can open up 2 pairs of portals at once to confuse the Player to which it went through. It also opens portals more frequently than its weaker form. It wears a green suit.
* HP: Average
* Speed: Quick
* Damage: High
[[File:Vizafrid Final.PNG|thumb|220x220px]]
=== Alth'ohmn Vizafrid, of Kal'il'bhammud Zgav ===
The true form of Vizafrid, it can have 12 pairs of portals open at a single time, (a total of 24). It can open up to 3 portal pairs, in very quick succession, with a single gesture, as to confuse the Player. Its youngest portal pair will bear bloody fangs, and will deal a small bit of damage if the Player dares to travel through. If a new portal pair is created which is younger than the current one, its fangs will retract and the new pair will bear the fearsome visage. Elderly portals will flicker and then explode when decommissioned, dealing even more damage if the Player is in the near vicinity. Alth'ohmn Vizafrid wears a white suit and has a four-pointed pitchfork.
* HP: Resilient
* Speed: Quick
* Damage: Below Average (Door Bite) to Very High
[[Category:Enemies]]
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[[File:Vizrafid.PNG|thumb|220x220px]]
'''Vizrafid Mal Kal'bha''' is one of the eight-thousand greater demon lords of '''Dazma H'alghul''', and is a well dressed, red demon-creature with bat wings.
== Gimmick ==
Being the lord of tormented flame-vortexes, Vizrafid uses fiery portals to attack and generally commute. It can open portals in front of itself and travel through to another portal, opened in synchrony to the entry portal. These portals can be used by the Player, though they probably will not know where they lead. Multiple pairs of portals will be open at a time, and the Player must be wary, in case Vizafrid just so happens to use a nearby portal and ambushes the Player.
Vizafrid attack by throwing fireballs, which bounce once off of any solid surface.
[[File:Vizrafid Portal.PNG|thumb|220x220px|One of Vizrafid's portals, ''where does it lead?'']]
== Variants ==
Vizafrid comes in several forms of increasing power.
=== Vizafrid Mal Kal'bha ===
Can open have up to 6 pairs of portals open at a time, (a total of 12). It will close the eldest portals when creating new ones, and can shoot fireballs.
* HP: Below Average
* Speed: Average
* Damage: Good
=== Vizafrid the Greater ===
Can have up to 8 pairs of portals open at once, (a total of 16). It can open up 2 pairs of portals at once to confuse the Player to which it went through. It also opens portals more frequently than its weaker form. It wears a green suit.
* HP: Average
* Speed: Quick
* Damage: High
[[File:Vizafrid Final.PNG|thumb|220x220px]]
=== Alth'ohmn Vizafrid, of Kal'il'bhammud Zgav ===
The true form of Vizafrid, it can have 12 pairs of portals open at a single time, (a total of 24). It can open up to 3 portal pairs, in very quick succession, with a single gesture, as to confuse the Player. Its youngest portal pair will bear bloody fangs, and will deal a small bit of damage if the Player dares to travel through. If a new portal pair is created which is younger than the current one, its fangs will retract and the new pair will bear the fearsome visage. Elderly portals will flicker and then explode when decommissioned, dealing even more damage if the Player is in the near vicinity. Alth'ohmn Vizafrid wears a white suit and has a four-pointed pitchfork.
Upon its death, it drops the [[Portal Fork]].
* HP: Resilient
* Speed: Quick
* Damage: Below Average (Door Bite) to Very High
[[Category:Enemies]]
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Voo Doer
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[[File:Filthy Creep.PNG|thumb|220x220px]]
The '''Filthy Creep''' is a filthy creep. Its neck and legs are bound by rope, and its mouth is sewn shut.
== Gimmick ==
The Filthy Creep does not have any usable limbs, so it hops around. It has been cursed by mysterious forces, and wields powerful magic abilities. When provoked, it undoes the stitches on its chest, revealing the angry face stored within. The face will scream and then cause the Creep to charge. It will then charge at the Player, and will deal damage if it collides with them. It will then phase into the wall it hits next, or the floor if it can't find an accessible wall.
[[File:Filthy Creep 2.PNG|thumb|220x220px]]
Wall phase functions as its form for combat. It will cause walls and floors to split, with the angry face popping out, where it will fire a powerful beam of energy. The Filthy Creep will return to standard form if the Player gets too far away.
== Variants ==
=== Filthy Creep ===
* HP: Low
* Speed: Quick to Fast (Charge)
* Damage: High
=== Filthier Creep ===
* HP: Average
* Speed: Fast to Very Fast (Charge)
* Damage: Very High
=== Filthiest Creep ===
* HP: Good
* Speed: Very Fast to Warp Speed (Charge)
* Damage: Incredible
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[[File:Filthy Creep.PNG|thumb|220x220px]]
The '''Filthy Creep''' is a filthy creep. Its neck and legs are bound by rope, and its mouth is sewn shut.
== Gimmick ==
The Filthy Creep does not have any usable limbs, so it hops around. It has been cursed by mysterious forces, and wields powerful magic abilities. When provoked, it undoes the stitches on its chest, revealing the angry face stored within. The face will scream and then cause the Creep to charge. It will then charge at the Player, and will deal damage if it collides with them. It will then phase into the wall it hits next, or the floor if it can't find an accessible wall.
[[File:Filthy Creep 2.PNG|thumb|220x220px]]
Wall phase functions as its form for combat. It will cause walls and floors to split, with the angry face popping out, where it will fire a powerful beam of energy. The Filthy Creep will return to standard form if the Player gets too far away.
== Variants ==
=== Filthy Creep ===
* HP: Low
* Speed: Quick to Fast (Charge)
* Damage: High
=== Filthier Creep ===
* HP: Average
* Speed: Fast to Very Fast (Charge)
* Damage: Very High
=== Filthiest Creep ===
* HP: Good
* Speed: Very Fast to Warp Speed (Charge)
* Damage: Incredible
[[Category:Enemies]]
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[[File:Filthy Creep.PNG|thumb|220x220px]]
The '''Filthy Creep''' is a filthy creep. Its neck and legs are bound by rope, and its mouth is sewn shut.
== Gimmick ==
The Filthy Creep does not have any usable limbs, so it hops around. It has been cursed by mysterious forces, and wields powerful magic abilities. When provoked, it undoes the stitches on its chest, revealing the angry face stored within. The face will scream and then cause the Creep to charge. It will then charge at the Player, and will deal damage if it collides with them. It will then phase into the wall it hits next, or the floor if it can't find an accessible wall.
[[File:Filthy Creep 2.PNG|thumb|220x220px]]
Wall phase functions as its form for combat. It will cause walls and floors to split, with the angry face popping out, where it will fire a powerful beam of energy. The Filthy Creep will return to standard form if the Player gets too far away.
== Variants ==
=== Filthy Creep ===
* HP: Low
* Speed: Quick to Fast (Charge)
* Damage: High
=== Filthier Creep ===
* HP: Average
* Speed: Fast to Very Fast (Charge)
* Damage: Very High
=== Filthiest Creep ===
* HP: Good
* Speed: Very Fast to Warp Speed (Charge)
* Damage: Incredible
[[Category:Enemies]]
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[[File:Filthy Creep.PNG|thumb|220x220px]]
The '''Voo Doer '''is a possessed doll. Its neck and legs are bound by rope, and its mouth is sewn shut.
== Gimmick ==
The Voo Doer does not have any usable limbs, so it hops around. It has been cursed by mysterious forces, and wields powerful magic abilities. When provoked, it undoes the stitches on its chest, revealing the angry face stored within. The face will scream and then cause the Doer to charge. It will then charge at the Player, and will deal damage if it collides with them. It will then phase into the wall it hits next, or the floor if it can't find an accessible wall.
[[File:Filthy Creep 2.PNG|thumb|220x220px]]
Wall phase functions as its form for combat. It will cause walls and floors to split, with the angry face popping out, where it will fire a powerful beam of energy. The Voo Doer will return to standard form if the Player gets too far away.
== Variants ==
=== Voo Doer ===
* HP: Low
* Speed: Quick to Fast (Charge)
* Damage: High
=== Sooth Sorcerer ===
* HP: Average
* Speed: Fast to Very Fast (Charge)
* Damage: Very High
=== Doom Diviner ===
* HP: Good
* Speed: Very Fast to Warp Speed (Charge)
* Damage: Incredible
[[Category:Enemies]]
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Wall Maw
0
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2016-08-21T03:12:32Z
Ploomutoo
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'''Wall Maw''' is an enemy consisting of multiple entities, as this creature is joined by its sinister cohorts, the '''Wall Spawn'''.
== Behavior ==
[[File:Wall Maw.png|thumb|220x220px]]
=== Wall Maw ===
The Maw is bound to walls, it cannot move off of the walls it clings to, though it can sink in and out of walls. When it sees the player, it will regurgitate '''Wall Spawn'''. It can bite the player if they get too close.
[[File:Wall Spawn.png|thumb|220x220px]]
=== Wall Spawn ===
The Spawn are the primary damage dealers, and will swarm the player. They will explode after 10 seconds, though this deals no damage.
== Variants ==
The Wall Pals come in several delicious flavors.
=== Wall Pals ===
==== Wall Maw ====
* HP: Normal
* Damage: Average
* Speed: Normal
==== Wall Spawn ====
* HP: Incredibly Low
* Damage: Average
* Speed: Fast
=== Maul Pals ===
==== Maul Maw ====
This variant can move on ceilings in addition to walls. Floors are still put of the question.
* HP: Respectable
* Damage: Good
* Speed: Quick
==== Maul Spawn ====
These ones move faster and will lunge when at close range.
* HP: Very Low
* Damage: Good
* Speed: Very Fast
=== Doom Pals ===
==== Doom Maw ====
In addition to moving on ceilings, the Doom Maw can spit fireballs directly in front of it.
* HP: High
* Damage: High to Good (Fireball)
* Speed: Very Fast
==== Doomspawn ====
The Doomspawns' explosions deal damage and shoot 3 fireballs in random directions.
* HP: Low
* Damage: Astronomical to High (Fireball)
* Speed: Warp Speed
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'''Wall Maw''' is an enemy consisting of multiple entities, as this creature is joined by its sinister cohorts, the '''Wall Spawn'''.
== Behavior ==
[[File:Wall Maw.png|thumb|220x220px]]
=== Wall Maw ===
The Maw is bound to walls, it cannot move off of the walls it clings to, though it can sink in and out of walls. When it sees the player, it will regurgitate '''Wall Spawn'''. It can bite the player if they get too close.
[[File:Wall Spawn.png|thumb|220x220px]]
=== Wall Spawn ===
The Spawn are the primary damage dealers, and will swarm the player. They will explode after 10 seconds, though this deals no damage.
== Variants ==
The Wall Pals come in several delicious flavors.
=== Wall Pals ===
==== Wall Maw ====
* HP: Normal
* Damage: Average
* Speed: Normal
==== Wall Spawn ====
* HP: Incredibly Low
* Damage: Average
* Speed: Fast
=== Maul Pals ===
==== Maul Maw ====
This variant can move on ceilings in addition to walls. Floors are still put of the question.
* HP: Respectable
* Damage: Good
* Speed: Quick
==== Maul Spawn ====
These ones move faster and will lunge when at close range.
* HP: Very Low
* Damage: Good
* Speed: Very Fast
=== Doom Pals ===
==== Doom Maw ====
In addition to moving on ceilings, the Doom Maw can spit fireballs directly in front of it.
* HP: High
* Damage: High to Good (Fireball)
* Speed: Very Fast
==== Doomspawn ====
The Doomspawns' explosions deal damage and shoot 3 fireballs in random directions.
* HP: Low
* Damage: Astronomical to High (Fireball)
* Speed: Warp Speed
[[Category:Enemies]]
[[Category:Multi Enemies]]
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Weapon Types
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== Guns ==
Guns are one of the most prominent weapons in the game, dealing heavy long range damage.
=== Enemies That Use Guns ===
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptors]
== Knives ==
Knives deal short ranged moderate stab damage
=== Enemies That Use Knives ===
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptors]
== Cullens ==
Cullen's are weapons that can be obtained by the player they play a notable role in defeating [http://onsecher.wikia.com/wiki/Transgender Transgenders].
== Spores ==
Spores are deadly medium range weapons that can be shot at rapid speeds. Once stabbing the player spores put a poison effect on the player.
=== Enemies That Use Spores ===
[http://onsecher.wikia.com/wiki/Zared Zareds]
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== Guns ==
Guns are one of the most prominent weapons in the game, dealing heavy long range damage.
=== Enemies That Use Guns ===
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptors]
== Knives ==
Knives deal short ranged moderate stab damage
=== Enemies That Use Knives ===
[http://onsecher.wikia.com/wiki/TransVaptor TransVaptors]
== Cullens ==
Cullen's are weapons that can be obtained by the player they play a notable role in defeating [http://onsecher.wikia.com/wiki/Transgender Transgenders].
== Spores ==
Spores are deadly medium range weapons that can be shot at rapid speeds. Once stabbing the player spores put a poison effect on the player.
=== Enemies That Use Spores ===
[http://onsecher.wikia.com/wiki/Zared Zareds]
[[Category:Items]]
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Whenderman
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[[File:Whenderman.jpeg|thumb|220x220px]]
The '''Whenderman''', (''Mans Tempus''), is another part of the '''Mans '''family. It can manipulate its own position in time, teleporting to locations it has previously visited. It can also manipulate physics props and items and move them back to where they began. It attacks by swinging its pocket watches around, and has 1 form.
* HP: Average
* Speed: Average
* Damage: Above Average
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[[File:Whenderman.jpeg|thumb|220x220px]]
The '''Whenderman''', (''Mans Tempus''), is another part of the '''Mans '''family. It can manipulate its own position in time, teleporting to locations it has previously visited. It can also manipulate physics props and items and move them back to where they began. It attacks by swinging its pocket watches around, and has 1 form.
* HP: Average
* Speed: Average
* Damage: Above Average
[[Category:Enemies]]
[[Category:Mans]]
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Wretched Rune
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2017-06-09T13:28:34Z
Terrarrarrarrarrarria57
25512766
Created page with "[[File:Wretched Rune.PNG|thumb|220x220px]] The '''Wretched Rune''' is a Passive Item dropped by a high-level variant of [[Satanic Stone]]. It is designed to allow for continuo..."
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[[File:Wretched Rune.PNG|thumb|220x220px]]
The '''Wretched Rune''' is a Passive Item dropped by a high-level variant of [[Satanic Stone]]. It is designed to allow for continuous conflict.
It charges while the Player is near an enemy and loses charge when away from conflict. It gives an exponential boost to the Player's stats as charge increases.
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[[File:Wretched Rune.PNG|thumb|220x220px]]
The '''Wretched Rune''' is a Passive Item dropped by a high-level variant of [[Satanic Stone]]. It is designed to allow for continuous conflict.
It charges while the Player is near an enemy and loses charge when away from conflict. It gives an exponential boost to the Player's stats as charge increases.
[[Category:Drop Items]]
[[Category:Items]]
[[Category:Passive Items]]
olodw2evmbz2loorvfozllp21s84cfi
Yellow Fellow
0
598
1094
2016-09-25T01:56:35Z
Ploomutoo
28655625
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[[File:Yellow Fellow.PNG|thumb|220x220px]]
The '''Yellow Fellow''' is a goden beast with many eyes. It is equipped with several tendrils and large mandibles.
== Behavior ==
It is armed with a powerful stare, being in its line of sight can be risky. It will slow you down with its gaze, the longer it stares the more powerful the slowing effect becomes. When it stares at you, the screen will slowly become tinted redder and redder and shake violently. As its gaze becomes stronger, more and more of its eyes will turn to face you. It moves slower when it is staring at you, and will approach you sluggishly.
== Variants ==
Yellow Fellow is one of many fellows.
=== Yellow Fellow ===
Has a slowing stare.
* HP: Average
* Speed: Quick to Very Slow (Staring)
* Damage: High
=== Bellow Fellow ===
Has a powerful screech that can paralyze you instantly from anywhere. It will make this noise a second after spotting you, and then will begin staring. This gives a narrow margin to escape behind a wall to avoid the stare. The initial paralysis lasts for less than a second.
* HP: Good
* Speed: Fast to Slow (Staring)
* Damage: Very High
[[File:Mellow Fellow.PNG|thumb|220x220px]]
=== Mellow Fellow ===
Its stare is disorientating, causing the screen to twist in turn, your view will warp violently. Your controls can be reversed, shifted and the numbers quantifying your consumables will change madly.
* HP: High
* Speed: Very Fast to Normal (Staring)
* Damage: Incredible
6n6zbia2cjo5c4sze1wj58cwfo9cv02
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[[File:Yellow Fellow.PNG|thumb|220x220px]]
The '''Yellow Fellow''' is a goden beast with many eyes. It is equipped with several tendrils and large mandibles.
== Behavior ==
It is armed with a powerful stare, being in its line of sight can be risky. It will slow you down with its gaze, the longer it stares the more powerful the slowing effect becomes. When it stares at you, the screen will slowly become tinted redder and redder and shake violently. As its gaze becomes stronger, more and more of its eyes will turn to face you. It moves slower when it is staring at you, and will approach you sluggishly.
== Variants ==
Yellow Fellow is one of many fellows.
=== Yellow Fellow ===
Has a slowing stare.
* HP: Average
* Speed: Quick to Very Slow (Staring)
* Damage: High
=== Bellow Fellow ===
Has a powerful screech that can paralyze you instantly from anywhere. It will make this noise a second after spotting you, and then will begin staring. This gives a narrow margin to escape behind a wall to avoid the stare. The initial paralysis lasts for less than a second.
* HP: Good
* Speed: Fast to Slow (Staring)
* Damage: Very High
[[File:Mellow Fellow.PNG|thumb|220x220px]]
=== Mellow Fellow ===
Its stare is disorientating, causing the screen to twist in turn, your view will warp violently. Your controls can be reversed, shifted and the numbers quantifying your consumables will change madly.
* HP: High
* Speed: Very Fast to Normal (Staring)
* Damage: Incredible
[[Category:Enemies]]
e96r7ykdsw52crki2dh4ijnly2j2xf9
Zared
0
92
97
2016-06-06T13:41:21Z
Dragonvaledaily123
5237216
Created page with "A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player."
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A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
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2016-06-06T13:52:01Z
173.48.223.2
I made it good
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A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player. You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment.
gv24kb9b2nlt97t8271bx438zhegzv7
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I described in more deatail the hediousness of the zared
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A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player. You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
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Dragonvaledaily123
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A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
=Basic Zared=
HP:
Damage:
=Flaky Zared=
HP:
Damage:
=Leper Zared=
HP:
Damage:
azsxxzbpfhqmpiply30wv67eqgo7gmm
112
111
2016-06-06T14:00:04Z
Dragonvaledaily123
5237216
112
wikitext
text/x-wiki
A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
===Basic Zared===
HP:
Damage:
===Flaky Zared===
HP:
Damage:
===Leper Zared===
HP:
Damage:
iq4jwcmkbamcc4ayj8v6jx0fvdsngtw
118
112
2016-06-06T14:03:44Z
Dragonvaledaily123
5237216
Adding categories
118
wikitext
text/x-wiki
A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
===Basic Zared===
HP:
Damage:
===Flaky Zared===
HP:
Damage:
===Leper Zared===
HP:
Damage:
[[Category:Enemies]]
msstu9dv3pw21vq7nagb1nklc2mfkuk
131
118
2016-06-06T14:09:14Z
Dragonvaledaily123
5237216
Added stats
131
wikitext
text/x-wiki
A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
===Basic Zared===
HP:10
Damage:5
===Flaky Zared===
HP:25
Damage:10
===Leper Zared===
HP:75
Damage:30
[[Category:Enemies]]
g5nd1o53qwrg4a6wx5buvh217g4bia8
150
131
2016-06-06T15:31:16Z
Dragonvaledaily123
5237216
/* Stats */ made stats
150
wikitext
text/x-wiki
A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
===Basic Zared===
Appearing in the first area, these Zareds are weak and pose little threat
HP: Flimsy
Damage: Low
Speed: All Zareds have medium soeed
===Flaky Zared==
A deadlier version of the Zared that can pose a threat in large numbers.
HP: Below Average
Damage: Medium
===Leper Zared===
The deadliest of Zareds that leave a trail of toxic skin behind them, dealing massive damage.
HP: Resilient
Damage: High
[[Category:Enemies]]
c40i8d7n69vf97osv20fqxp3fn3g127
152
150
2016-06-06T15:32:49Z
Dragonvaledaily123
5237216
Formatting fix
152
wikitext
text/x-wiki
A very deadly enemy. It is surrounded by a deadly cloud of gay spores, and will ruthlessly try to poison the player.
==Behavior==
The Zared will attempt to poison the player with its spores. Higher level ones will sneak up on the player or even throw sacks of deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the zared is its hedious curling hair. Sometimes higher level Zareds will appear with a mohawk cut into a mini afro.
==Stats==
===Basic Zared===
Appearing in the first area, these Zareds are weak and pose little threat
HP: Flimsy
Damage: Low
Speed: All Zareds have medium soeed
===Flaky Zared===
A deadlier version of the Zared that can pose a threat in large numbers.
HP: Below Average
Damage: Medium
===Leper Zared===
The deadliest of Zareds that leave a trail of toxic skin behind them, dealing massive damage.
HP: Resilient
Damage: High
[[Category:Enemies]]
9bdwkhdiu1bkc69nim4wgqh2hujzahx
195
152
2016-06-06T19:13:11Z
Jogn68
6062461
Updated
195
wikitext
text/x-wiki
The Zared is a particularly deadly enemy. It is surrounded by a deadly cloud of homosexuality spores, and will ruthlessly attempt to poison the player by shooting these spores at dangerously lethal speeds.
==Behavior==
The Zared will attempt to poison the player with its spores. When the Zared begins to circle the player, the player will have a maximum of 5 seconds to escape before being ruthlessly injected with spores. Higher level Zareds will sneak up on the player or even throw sacks of these deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the Zared is its hideous curling hair. Sometimes higher level Zareds will appear with a Mohawk cut into a mini Afro. The Leper Zareds will always be noticeable because of their brightly colored spore sacks and missing limbs.
==Stats==
===Basic Zared===
Appearing in the first area, these Zareds are weak and pose little threat
HP: Flimsy
Damage: Low
Speed: All Zareds have medium speed
===Flaky Zared===
A deadlier version of the Zared that can pose a threat in large numbers.
HP: Below Average
Damage: Medium
===Leper Zared===
The deadliest of Zareds that leave a trail of toxic skin behind them, dealing massive damage.
HP: Resilient
Damage: High
[[Category:Enemies]]
dx75znoohbna09f179nv4l6qrb0m2ya
377
195
2016-06-07T13:54:09Z
CojiroBly
27633656
377
wikitext
text/x-wiki
''"Bedford doesn't have wolve."''-Zared Celentano 2016
== Overview ==
The Zared is a particularly deadly enemy. It is surrounded by a deadly cloud of homosexuality spores, and will ruthlessly attempt to poison the player by shooting these spores at dangerously lethal speeds.
==Behavior==
The Zared will attempt to poison the player with its spores. When the Zared begins to circle the player, the player will have a maximum of 5 seconds to escape before being ruthlessly injected with spores. Higher level Zareds will sneak up on the player or even throw sacks of these deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the Zared is its hideous curling hair. Sometimes higher level Zareds will appear with a Mohawk cut into a mini Afro. The Leper Zareds will always be noticeable because of their brightly colored spore sacks and missing limbs.
==Stats==
===Basic Zared===
Appearing in the first area, these Zareds are weak and pose little threat
HP: Flimsy
Damage: Low
Speed: All Zareds have medium speed
===Flaky Zared===
A deadlier version of the Zared that can pose a threat in large numbers.
HP: Below Average
Damage: Medium
===Leper Zared===
The deadliest of Zareds that leave a trail of toxic skin behind them, dealing massive damage.
HP: Resilient
Damage: High
[[Category:Enemies]]
1l6tii23mz44z245r8bszzoal6egh8m
379
377
2016-06-07T13:55:01Z
CojiroBly
27633656
379
wikitext
text/x-wiki
''"Bedford doesn't have wolves."''-Zared Celentano 2016
== Overview ==
The Zared is a particularly deadly enemy. It is surrounded by a deadly cloud of homosexuality spores, and will ruthlessly attempt to poison the player by shooting these spores at dangerously lethal speeds.
==Behavior==
The Zared will attempt to poison the player with its spores. When the Zared begins to circle the player, the player will have a maximum of 5 seconds to escape before being ruthlessly injected with spores. Higher level Zareds will sneak up on the player or even throw sacks of these deadly spores.
==Appearance==
You can tell the Zared apart from other enemies by its skin flake flares that will erupt from its arms at any given moment. Another key mark of the Zared is its hideous curling hair. Sometimes higher level Zareds will appear with a Mohawk cut into a mini Afro. The Leper Zareds will always be noticeable because of their brightly colored spore sacks and missing limbs.
==Stats==
===Basic Zared===
Appearing in the first area, these Zareds are weak and pose little threat
HP: Flimsy
Damage: Low
Speed: All Zareds have medium speed
===Flaky Zared===
A deadlier version of the Zared that can pose a threat in large numbers.
HP: Below Average
Damage: Medium
===Leper Zared===
The deadliest of Zareds that leave a trail of toxic skin behind them, dealing massive damage.
HP: Resilient
Damage: High
[[Category:Enemies]]
7eyn0devz9q10s74t8m2i6o2dlcmm48
Zasmari Drebblochievok
0
770
1467
2016-12-31T18:10:34Z
Ploomutoo
28655625
Created page with "[[File:Zasmari.PNG|thumb|220x220px]] == Zasmari Drebblochievok == '''Zasmari''' is an unlockable character built around stunning enemies. Zasmari is dressed splendiferously a..."
1467
wikitext
text/x-wiki
[[File:Zasmari.PNG|thumb|220x220px]]
== Zasmari Drebblochievok ==
'''Zasmari''' is an unlockable character built around stunning enemies. Zasmari is dressed splendiferously and is of indeterminate gender.
== Abilities ==
Zasmari inflicts more knockback than most, and receives an even greater bonus with melee weapons. Zasmari also has a random chance to stun enemies on hit, with a higher rate when on lower health. Stunned enemies will be completely unable to move, though they can still attack as usual.
=== Enemy Marking ===
At the start of level will randomly select one of the enemies on the level and mark them. The marked enemy will have an even greater chance of getting stunned, get knocked back further, and take an additional 20% damage. Upon the marked enemy's death, another foe will be randomly selected and the process will continue. Stronger variants are more likely to be marked by the second and later selections, and weaker variants are more likely to be selected by the initial selection.
=== Downsides ===
To make up for their prowess at singling out seperated enemies, Zasmari has a lower base damage output and health. Because of this, they will have difficulty against multiple enemies, and [[Lesser Enemies]]. This downside is amplified by Zasmari's extroverted nature, which makes their every action much louder, summoning the hordes of enemies that Zasmari is useless against.
28ue2m86d0syd7lw3891zhpqovirm0y
1468
1467
2016-12-31T19:51:41Z
Ploomutoo
28655625
Adding categories
1468
wikitext
text/x-wiki
[[File:Zasmari.PNG|thumb|220x220px]]
== Zasmari Drebblochievok ==
'''Zasmari''' is an unlockable character built around stunning enemies. Zasmari is dressed splendiferously and is of indeterminate gender.
== Abilities ==
Zasmari inflicts more knockback than most, and receives an even greater bonus with melee weapons. Zasmari also has a random chance to stun enemies on hit, with a higher rate when on lower health. Stunned enemies will be completely unable to move, though they can still attack as usual.
=== Enemy Marking ===
At the start of level will randomly select one of the enemies on the level and mark them. The marked enemy will have an even greater chance of getting stunned, get knocked back further, and take an additional 20% damage. Upon the marked enemy's death, another foe will be randomly selected and the process will continue. Stronger variants are more likely to be marked by the second and later selections, and weaker variants are more likely to be selected by the initial selection.
=== Downsides ===
To make up for their prowess at singling out seperated enemies, Zasmari has a lower base damage output and health. Because of this, they will have difficulty against multiple enemies, and [[Lesser Enemies]]. This downside is amplified by Zasmari's extroverted nature, which makes their every action much louder, summoning the hordes of enemies that Zasmari is useless against.
[[Category:Characters]]
k1rynzwqryx5nym8875wlp6u1s463s7
1469
1468
2016-12-31T20:02:08Z
Ploomutoo
28655625
lore
1469
wikitext
text/x-wiki
[[File:Zasmari.PNG|thumb|220x220px]]
== Zasmari Drebblochievok ==
'''Zasmari''' is an unlockable character built around stunning enemies. Zasmari is dressed splendiferously and is of indeterminate gender.
== Abilities ==
Zasmari inflicts more knockback than most, and receives an even greater bonus with melee weapons. Zasmari also has a random chance to stun enemies on hit, with a higher rate when on lower health. Stunned enemies will be completely unable to move, though they can still attack as usual.
=== Enemy Marking ===
At the start of level will randomly select one of the enemies on the level and mark them. The marked enemy will have an even greater chance of getting stunned, get knocked back further, and take an additional 20% damage. Upon the marked enemy's death, another foe will be randomly selected and the process will continue. Stronger variants are more likely to be marked by the second and later selections, and weaker variants are more likely to be selected by the initial selection.
=== Downsides ===
To make up for their prowess at singling out seperated enemies, Zasmari has a lower base damage output and health. Because of this, they will have difficulty against multiple enemies, and [[Lesser Enemies]]. This downside is amplified by Zasmari's extroverted nature, which makes their every action much louder, summoning the hordes of enemies that Zasmari is useless against.
== Lore ==
Zasmari Drebblochievok, (Zasmari is pronounced "Hoo-ga-doo-gah-choo-bib-lee-a-doss" because all of the letters are silent and there is an invisible Hoogadoogahchoobibleeadoss in it), is an outspoken activist, fighting the government in the vain hope of giving rights to geological formations. They were once a pop sensation, back in the 70s they toured an entire city over the course of 10 years, but by the end of their touring, the 80s had begun and nobody liked them anymore. Eager to win back the spotlight, they repeatedly changed their entire identity, eventually losing the desire of fame in the process. Now void of any purpose, Zasmari latches onto any cause they can to justify their continued existence. Because of their own lack of identity, they habitually single out individuals for being too identifiable and seek to destroy in others what they destroyed in themselves. They also did a lot of drugs so that's why their stats are garbage.[[Category:Characters]]
29ssnqy4hxmcld8zxcaob8oo6tll2tc
1470
1469
2017-01-01T00:16:55Z
Ploomutoo
28655625
stats
1470
wikitext
text/x-wiki
[[File:Zasmari.PNG|thumb|220x220px]]
== Zasmari Drebblochievok ==
'''Zasmari''' is an unlockable character built around stunning enemies. Zasmari is dressed splendiferously and is of indeterminate gender.
== Abilities ==
Zasmari inflicts more knockback than most, and receives an even greater bonus with melee weapons. Zasmari also has a random chance to stun enemies on hit, with a higher rate when on lower health. Stunned enemies will be completely unable to move for 5 seconds, though they can still attack as usual but at a mere half speed.
When the stunning wears off, the stunned enemy will be immune to stunning for the next 15 seconds, so be prepared.
=== Enemy Marking ===
At the start of level will randomly select one of the enemies on the level and mark them. The marked enemy will have an even greater chance of getting stunned, get knocked back further, and take an additional 25% damage. Upon the marked enemy's death, another foe will be randomly selected and the process will continue. Stronger variants are more likely to be marked by the second and later selections, and weaker variants are more likely to be selected by the initial selection.
=== Downsides ===
To make up for their prowess at singling out seperated enemies, Zasmari has a lower base damage output and health. Because of this, they will have difficulty against multiple enemies, and [[Lesser Enemies]]. This downside is amplified by Zasmari's extroverted nature, which makes their every action much louder, summoning the hordes of enemies that Zasmari is useless against.
== Lore ==
Zasmari Drebblochievok, (Zasmari is pronounced "Hoo-ga-doo-gah-choo-bib-lee-a-doss" because all of the letters are silent and there is an invisible Hoogadoogahchoobibleeadoss in it), is an outspoken activist, fighting the government in the vain hope of giving rights to geological formations. They were once a pop sensation, back in the 70s they toured an entire city over the course of 10 years, but by the end of their touring, the 80s had begun and nobody liked them anymore. Eager to win back the spotlight, they repeatedly changed their entire identity, eventually losing the desire of fame in the process. Now void of any purpose, Zasmari latches onto any cause they can to justify their continued existence. Because of their own lack of identity, they habitually single out individuals for being too identifiable and seek to destroy in others what they destroyed in themselves. They also did a lot of drugs so that's why their stats are garbage.
== Stats ==
Garbage.
* HP: Pretty Low (50)
* Speed: Average (5x)
* Damage: 75%, 125% to '''Marked'''
* Inflicts 1.5x Knockback, 2x to '''Marked'''
* Chance to Stun: Damage/2 x Multiplier, Multiplier increases from 1 up to 1.5 from 50 to 5 HP, and recieves an additional +0.25 from melee and +0.25 from '''Marking'''
* (Ex. 1) A 10 Damage Shot at 50 HP stuns 5% of the time
* (Ex. 2) A 10 Damage Melee at 50 HP stuns 6.25% of the time
* (Ex. 3) A 10 Damage Shot at 5 HP stuns 7.5% of the time
* (Ex. 4) A 20 Damage Shot at 50 HP stuns 10% of the time
* (Ex. 5) A 10 Damage Shot at 50 HP to a '''Marked''' Target stuns 6.25% of the time
* (Ex. 6) A 10 Damage Melee at 50 HP to a '''Marked '''Target stuns 10% of the time
* (Ex. 7) A 10 Damage Melee at 5 HP to a '''Marked '''Target stuns 12.5% of the time
[[Category:Characters]]
b4yks7zop6m73r20ebv6j2jr5vkyi6n
Talk:AP Bullet/@comment-28655625-20160608145111
1
333
507
2016-06-08T14:51:11Z
Ploomutoo
28655625
Created page with "There is only 1 type of bullet, boi. Make this an item that permanently changes all bullets into AP"
507
wikitext
text/x-wiki
There is only 1 type of bullet, boi. Make this an item that permanently changes all bullets into AP
0k8ddqfp60iey4ewux9rf2kyp0rb9ij
Talk:AP Bullet/@comment-28655625-20160608145111/@comment-5237216-20161105121834
1
616
1137
2016-11-05T12:18:34Z
Dragonvaledaily123
5237216
Created page with "Gay"
1137
wikitext
text/x-wiki
Gay
0kyyvte5hlxwi64zh63huzfboadf1x9
Talk:Antidote/@comment-28655625-20160607134116
1
267
364
2016-06-07T13:41:16Z
Ploomutoo
28655625
Created page with "Droogs."
364
wikitext
text/x-wiki
Droogs.
brqu3cm509fw7nf1adgnu29g3q5heo8
Talk:Buddy Bugboy/@comment-25512766-20161231172218
1
768
1465
2016-12-31T17:22:18Z
Terrarrarrarrarrarria57
25512766
Created page with "bug"
1465
wikitext
text/x-wiki
bug
c7j8eo3zef4u4givhszavda8pl2m380
Talk:Clutch Creature/@comment-27633656-20160607122317
1
234
315
2016-06-07T12:23:17Z
CojiroBly
27633656
Created page with "Damnit Max. . ."
315
wikitext
text/x-wiki
Damnit Max. . .
lpykwod7556s17dupswwh7qb1e9agpv
Talk:Clutch Creature/@comment-27633656-20160607122317/@comment-28655625-20160607132039
1
251
343
2016-06-07T13:20:39Z
Ploomutoo
28655625
Created page with "Que pasa? 2spooky4u?"
343
wikitext
text/x-wiki
Que pasa? 2spooky4u?
hek248w398q9q9d20n2m6oiqxfgtks2
Talk:Doom Dagger/@comment-5237216-20161112041429
1
668
1244
2016-11-12T04:14:29Z
Dragonvaledaily123
5237216
Created page with "You used a number, I'm triggered"
1244
wikitext
text/x-wiki
You used a number, I'm triggered
4b9vyqn398es3rdudys3qti45py0fyn
Talk:Doom Dagger/@comment-5237216-20161112041429/@comment-28655625-20161112161605
1
669
1245
2016-11-12T16:16:05Z
Ploomutoo
28655625
Created page with "Nice number. Health is 100 for Franko, guesstimate other characters later."
1245
wikitext
text/x-wiki
Nice number. Health is 100 for Franko, guesstimate other characters later.
q9ic9aes6d8z0sm4d0m3x9sav76esk9
Talk:Elliot/@comment-25512766-20160607115648
1
231
312
2016-06-07T11:56:48Z
Terrarrarrarrarrarria57
25512766
Created page with "YER A BIRD HARRY!!!!"
312
wikitext
text/x-wiki
YER A BIRD HARRY!!!!
jha35281gmbhw5lpbccq56rfqw7eb60
Talk:Elliot (Character)/@comment-25512766-20160608153040
1
345
525
2016-06-08T15:30:40Z
Terrarrarrarrarrarria57
25512766
Created page with "Bird bird bird, the bird is the word"
525
wikitext
text/x-wiki
Bird bird bird, the bird is the word
5i3jegrb0w47x1jfs1p0iit2wk86wde
Talk:Handerman/@comment-28655625-20160608163911
1
352
543
2016-06-08T16:39:11Z
Ploomutoo
28655625
Created page with "slammy"
543
wikitext
text/x-wiki
slammy
flxvsbsun94vxcca4kruh6xkrmpja3w
Talk:Handerman/@comment-6062461-20160609020356
1
369
571
2016-06-09T02:03:56Z
Jogn68
6062461
Created page with "You spelled "successful" wrong."
571
wikitext
text/x-wiki
You spelled "successful" wrong.
mlp6nzq46eil3wv0peterxw2xgmllmd
Talk:Handerman/@comment-6062461-20160609020356/@comment-28655625-20160609143420
1
390
615
2016-06-09T14:34:20Z
Ploomutoo
28655625
Created page with "you spelled slammy wrong"
615
wikitext
text/x-wiki
you spelled slammy wrong
pfx7rjjbo575joocsbotqr149bu95vp
Talk:Items/@comment-6062461-20160613012412
1
405
660
2016-06-13T01:24:12Z
Jogn68
6062461
Created page with "Sort by importance"
660
wikitext
text/x-wiki
Sort by importance
183dqtdugjfx2i1mclke61zpxpg174a
Talk:Items/@comment-6062461-20160613012412/@comment-5237216-20161112041336
1
667
1243
2016-11-12T04:13:36Z
Dragonvaledaily123
5237216
Created page with "Sort by judaism"
1243
wikitext
text/x-wiki
Sort by judaism
am94tgl6wy0ra0nqf6llxuzpi4gfd9i
Talk:Lust Bloodbuster/@comment-5237216-20161115180218
1
701
1328
2016-11-15T18:02:18Z
Dragonvaledaily123
5237216
Created page with "Perfectly balanced"
1328
wikitext
text/x-wiki
Perfectly balanced
qx3jj5aashwrpno85mirtw9b267c1la
Talk:Metropolis/@comment-28655625-20160608214520
1
361
558
2016-06-08T21:45:20Z
Ploomutoo
28655625
Created page with "I would have added more vertical sections, like skyscrapers with narrow pathways between Also this is a horror game, not sure how Hamestre would work as a boss, can you make ..."
558
wikitext
text/x-wiki
I would have added more vertical sections, like skyscrapers with narrow pathways between
Also this is a horror game, not sure how Hamestre would work as a boss, can you make a page for it?
Overall my rating is a 8/10 -IGN
hed0awl5kub6yoxs4jeyze6n920a4s2
Talk:Mother Chungah/@comment-5237216-20160609140152
1
384
605
2016-06-09T14:01:52Z
Dragonvaledaily123
5237216
Created page with "'''Originality''' 4/10 Monsters that spawn other monsters are a well-worn trope and are not terribly original '''Balance''' 0/10 Since there is no HP stat, this cannot be grad..."
605
wikitext
text/x-wiki
'''Originality'''
4/10
Monsters that spawn other monsters are a well-worn trope and are not terribly original
'''Balance'''
0/10
Since there is no HP stat, this cannot be graded.
'''Art'''
0/10 No art
'''Total'''
4/30
lol
jlllhybk5e5ch30zzl0ghr5jgp4nd0u
606
605
2016-06-09T14:02:14Z
Dragonvaledaily123
5237216
606
wikitext
text/x-wiki
'''Originality'''
4/10
Monsters that spawn other monsters are a well-worn trope and are not terribly original
'''Balance'''
0/10
Since there is no HP stat, this cannot be graded.
'''Art'''
0/10 No art
'''Total'''
4/30
lol
aapbk4tozajhwk6ixfduzmm22ml9xxd
621
606
2016-06-09T17:08:51Z
Jogn68
6062461
621
wikitext
text/x-wiki
'''Originality'''
4/10
Monsters that spawn other monsters are a well-worn trope and are not terribly original
'''Balance'''
8/10
'''Art'''
7/10 Few colors
'''Total'''
19/30
lol
0nzh7vs8yfh3yzzcdns2prgnfqxlaob
643
621
2016-06-11T19:51:25Z
Jogn68
6062461
643
wikitext
text/x-wiki
'''Originality'''
7/10
Monsters that call other monsters are a well-worn trope and are not terribly original
'''Balance'''
8/10
'''Art'''
7/10 Few colors
'''Total'''
22/30
lol
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Talk:Satanic Stone/@comment-25512766-20161106140253
1
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Terrarrarrarrarrarria57
25512766
Created page with "Spooky."
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Spooky.
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Talk:Spider Queen/@comment-5237216-20160609140551
1
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2016-06-09T14:05:51Z
Dragonvaledaily123
5237216
Created page with "'''Originality''' Enemies that spawn other ones are unoriginal 4/10 '''Balance''' It is well balanced 8/10 '''Art''' gud 10/10 '''Total''' 22/30"
608
wikitext
text/x-wiki
'''Originality'''
Enemies that spawn other ones are unoriginal
4/10
'''Balance'''
It is well balanced
8/10
'''Art'''
gud
10/10
'''Total'''
22/30
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Talk:Spooks/@comment-28655625-20160607020339
1
224
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2016-06-07T02:03:39Z
Ploomutoo
28655625
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299
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text/x-wiki
You can move those concepts to the forum, we have a concepts section [[http://onsecher.wikia.com/wiki/Board:Concepts_and_Ideas]]
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Talk:Spooks/@comment-5237216-20160606140430
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98
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2016-06-06T14:04:30Z
Dragonvaledaily123
5237216
Created page with "Include links to the pages of the spooks"
120
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Include links to the pages of the spooks
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Talk:Sœphįæ Çłœußé/@comment-28655625-20160609142821
1
389
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2016-06-09T14:28:21Z
Ploomutoo
28655625
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You format pages like a vacuum cleaner plays Monopoly, 'cause you suck
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Talk:Sœphįæ Çłœußé/@comment-5237216-20160609142013
1
387
611
2016-06-09T14:20:13Z
Dragonvaledaily123
5237216
Created page with "'''Originality''' 0/10, stole it from a real life thing '''Balance''' 0/10, uses numbers '''Art''' 0/10, no art '''Total''' 0/30"
611
wikitext
text/x-wiki
'''Originality'''
0/10, stole it from a real life thing
'''Balance'''
0/10, uses numbers
'''Art'''
0/10, no art
'''Total'''
0/30
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Talk:Sœphįæ Çłœußé/@comment-6062461-20160611200013
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404
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2016-06-11T20:00:13Z
Jogn68
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Chris, fix this crap already!
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647
2016-06-11T20:01:19Z
Jogn68
6062461
648
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Chris, fix this crap already!
It should have:
'''Behavior'''
'''Appearance'''
'''Stats'''
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Talk:The Brįænnæ/@comment-5237216-20160607131622
1
245
332
2016-06-07T13:16:22Z
Dragonvaledaily123
5237216
Created page with "format it like other enemy pages [[Elliot]] [[Clutch Creature]]"
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format it like other enemy pages
[[Elliot]]
[[Clutch Creature]]
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Talk:Zared/@comment-28671106-20160606165648
1
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2016-06-06T16:56:48Z
CapitolC
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Wtf take this L
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Default
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User:Boy
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Wikia
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[[File:Placeholder|thumb|220px]]
This is your user page. Please edit this page to tell the community about yourself!
==My favorite pages==
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* Favorite page #2
* Favorite page #3
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CojiroBly
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File added via photo placeholder
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[[File:Sigh.jpeg|thumb|220px|right|*Sigh*]]
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==My favorite pages==
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* Favorite page #2
* Favorite page #3
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2016-06-09T13:09:00Z
Dragonvaledaily123
5237216
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wikitext
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[[File:Sigh.jpeg|thumb|220px|right|*Sigh*]]
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==My favorite pages==
* Add links to your favorite pages on the wiki here!
* Favorite page #2
* Favorite page #3
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User:CapitolC
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Wikia
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wikitext
text/x-wiki
[[File:Placeholder|thumb|220px]]
This is your user page. Please edit this page to tell the community about yourself!
==My favorite pages==
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* Favorite page #2
* Favorite page #3
ci8rsb6benxy1y136l57pl69jbrcwrt
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2016-06-06T14:07:01Z
Dragonvaledaily123
5237216
128
wikitext
text/x-wiki
[[File:Placeholder|thumb|220px]]
This is your user page. Please edit this page to tell the community about yourself!
==My favorite pages==
* Add links to your favorite pages on the wiki here!
* Favorite page #2
* Favorite page #3
"I am gay"
-chris
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User:CojiroBly
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2016-06-09T13:09:00Z
Dragonvaledaily123
5237216
Dragonvaledaily123 moved page [[User:CojiroBly]] to [[User:Boy]]: its a better name
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#REDIRECT [[User:Boy]]
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2016-06-09T14:36:41Z
Dragonvaledaily123
5237216
Fixed
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I am a COMIRO
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The '''CreateWiki script''' sets up pages on newly [[w:special:createwiki|created wikis]]. For [[help:contents|help]], you can [[Special:Contact|contact Wikia]].
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User:DaNASCAT
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FANDOMbot
32794352
FANDOMbot moved page [[User:DaNASCAT]] to [[User:TimmyQuivy]]: Automatically moved page while renaming the user "[[User:DaNASCAT|DaNASCAT]]" to "[[User:TimmyQuivy|TimmyQuivy]]"
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#REDIRECT [[User:TimmyQuivy]]
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2016-06-06T13:25:35Z
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This account was used by '''[[w:c:www:About|Wikia]]''' to import the starter content to this wiki in an automated way (some templates, MediaWiki messages, and other essentials).
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User:DrProfessorPinecone
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Wikia
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text/x-wiki
[[File:Placeholder|thumb|220px]]
This is your user page. Please edit this page to tell the community about yourself!
==My favorite pages==
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* Favorite page #2
* Favorite page #3
ci8rsb6benxy1y136l57pl69jbrcwrt
User:Dragonvaledaily123
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2016-06-06T13:28:55Z
Wikia
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wikitext
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[[File:Placeholder|thumb|220px]]
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==My favorite pages==
* Add links to your favorite pages on the wiki here!
* Favorite page #2
* Favorite page #3
ci8rsb6benxy1y136l57pl69jbrcwrt
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2016-06-06T14:01:10Z
Dragonvaledaily123
5237216
made it good
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Stop looking at my page pervert
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2016-06-06T14:07:25Z
Dragonvaledaily123
5237216
Protected "[[User:Dragonvaledaily123]]" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
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Stop looking at my page pervert
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The '''Edit page script''' account is used by Wikia Staff to make automated edits across multiple pages or multiple wikis.
If there is a problem with the content of any pages edited by this script, please inform the [[Wikia:Community Team|Community Team]].
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User:Galaqy
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Wikia
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[[File:Placeholder|thumb|220px]]
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==My favorite pages==
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* Favorite page #3
ci8rsb6benxy1y136l57pl69jbrcwrt
User:Jogn68
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Wikia
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[[File:Placeholder|thumb|220px]]
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* Favorite page #3
ci8rsb6benxy1y136l57pl69jbrcwrt
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2016-06-07T11:24:28Z
Dragonvaledaily123
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Improved
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John a gay
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2016-06-07T13:03:07Z
Jogn68
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Nick is gay
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2016-06-07T13:17:01Z
Dragonvaledaily123
5237216
Protected "[[User:Jogn68]]" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
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Nick is gay
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2016-06-07T13:17:28Z
Dragonvaledaily123
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Nick is straight
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User:Kirkburn
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2016-06-06T13:25:35Z
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{{:w:User:Kirkburn/Who}}
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2016-06-06T13:25:35Z
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This account is not a bot and cannot be blocked. If there is a problem with the text of the default messages, please inform the [[Wikia:Community Team|Community Support Team]].
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User:Mighty No. 9
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2016-06-06T13:25:35Z
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2016-06-06T15:38:44Z
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[[File:Placeholder|thumb|220px]]
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2016-06-07T19:08:17Z
Terrarrarrarrarrarria57
25512766
Replaced content with "The Guy."
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The Guy.
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User:TimmyQuivy
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FANDOMbot
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User:Tipoland 5
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made
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The 5th Tipoland. The others all died.
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The 5th Tipoland. The others all died when they saw how gay I was!
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Jogn68
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The 5th Tipoland. The others all died when they saw how gay I was!
__NOEDITSECTION__
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2016-06-06T13:25:35Z
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User:Wikia Video Library
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2016-06-06T13:25:35Z
Default
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34
wikitext
text/x-wiki
This account is used by Wikia Staff when they add videos to Wikia from our content partners. If there are any problems with this account on your wiki, please inform the [[Wikia:Community Team|Community Support Team]].
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User:YouGay1
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2017-11-03T00:00:32Z
FANDOM
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wikitext
text/x-wiki
[[File:Placeholder|thumb|220px]]
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==My favorite pages==
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* Favorite page #2
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Ploomutoo
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created video
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Ploomutoo
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Ploomutoo
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703
2016-06-20T02:14:20Z
Ploomutoo
28655625
Created page with "Welcome to Community Central!"
703
wikitext
text/x-wiki
Welcome to Community Central!
6lkfsutn59mml21x4khgldc63hjhhe2
MediaWiki:Mainpage
8
83
84
2016-06-06T13:25:35Z
Default
49312
SEO
84
wikitext
text/x-wiki
Onsécher Wikia
2mdwrc3sfrzvhcfmq1ab8p4wshfsjuu
MediaWiki:Wiki-navigation
8
118
160
2016-06-06T15:48:53Z
Ploomutoo
28655625
Created page with "*#|Popular pages **Areas **Enemies *Project:Community Portal|Community **Blog:Recent_posts|Recent blog posts **Forum:Index|Forum"
160
wikitext
text/x-wiki
*#|Popular pages
**Areas
**Enemies
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
**Forum:Index|Forum
r6cwfv5eahzxwxxmngw6r9v5nlhrn7c
207
160
2016-06-06T20:12:34Z
Ploomutoo
28655625
207
wikitext
text/x-wiki
*#|Important Categories
**Category:Areas
**Category:Enemies
**Category:Items
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
**Forum:Index|Forum
d7foepwojrarkudavhrkbjxi96ma5v1
773
207
2016-08-08T02:21:16Z
Ploomutoo
28655625
773
wikitext
text/x-wiki
*#|Important Categories
**Category:Areas
**Category:Enemies
**Category:Items
*#|Noteworthy Pages
**Player
**Spooks
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
**Forum:Index|Forum
26v6m4sz5bddfft0kn3htdwu3bt0d1q
925
773
2016-08-30T23:52:55Z
Ploomutoo
28655625
925
wikitext
text/x-wiki
*#|Important Categories
**Category:Areas
**Category:Enemies
**Category:Items
*#|Noteworthy Pages
**Player
**Spooks
**Bosses
*Project:Community Portal|Community
**Blog:Recent_posts|Recent blog posts
**Forum:Index|Forum
5c0so9b38sxeoie7kptl6omt38zfbqx
1495
925
2017-01-03T03:15:10Z
Ploomutoo
28655625
1495
wikitext
text/x-wiki
*#|Important Categories
**Category:Areas
**Category:Enemies
**Category:Items
*#|Noteworthy Pages
**Player
**Spooks
**Bosses
**Areas
**Understanding the Wiki
1dkwc93e4nuhjr2jsy6z3iye5csigwp
MediaWiki:Wikia.css
8
296
428
2016-06-07T17:20:41Z
Dragonvaledaily123
5237216
Made me cool
428
css
text/css
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{ color: #ffa500 !important;
font-weight: bold !important;
font-family: Arial !important; }
}
29s5u5y3bdlw0kxlb292stgbfaaxey1
429
428
2016-06-07T17:25:01Z
Dragonvaledaily123
5237216
Pls
429
css
text/css
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"] {
color: #ffa500 !important;
font-weight: bold !important;
font-family: Arial !important; }
}
ddh9nvrjs4egr1mjdw4xmfec64ekg63
430
429
2016-06-07T17:29:50Z
Dragonvaledaily123
5237216
Pls work
430
css
text/css
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
e4bzwn6v9hke7ru59tzq333cu8sf9fg
431
430
2016-06-07T17:31:29Z
Dragonvaledaily123
5237216
Jsmdjdjd
431
css
text/css
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px;}
ehse7d2aiash2jhh75m5aqx2ngjvgba
432
431
2016-06-07T17:33:41Z
Dragonvaledaily123
5237216
432
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px;}
lqfwrc2xwvw3u65cz4dzxb3avhow7br
434
432
2016-06-07T17:41:26Z
Dragonvaledaily123
5237216
pls
434
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
rfo5gle6am1oj5rnsbme6e0wh91dt57
436
434
2016-06-07T17:45:57Z
Dragonvaledaily123
5237216
436
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
}
t0n69jj03keh5ff1tvtmkl50vazmgh0
437
436
2016-06-07T17:51:46Z
Dragonvaledaily123
5237216
Work
437
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
}
.i18ndoc {
{
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
}
/*work*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
fimjdwqa7dvtj8xn4ol3v7byxpnfevh
438
437
2016-06-07T17:55:59Z
Jogn68
6062461
438
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
}
.i18ndoc {
{
background-color: #FFF77D;
border-bottom: 1px solid lightgrey;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow: auto;
padding: 3px;
}
/*work*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
a[href$="/wiki/User:Jogn68"] {
color: #0000ff !important;
font-weight: bold !important;
font-family: Arial !important;
}
fw2edsfhvogu6wzw9v0jqoebe90z836
473
438
2016-06-08T13:12:10Z
Dragonvaledaily123
5237216
Work dammit
473
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #a8ffe0;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CyberGuy23"],
a[href$="/CyberGuy23"]
{color: #cfe;text-shadow: 0 4px 4px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
n2sirpj2pm331vg9oe3ytm8njad8heb
480
473
2016-06-08T13:32:59Z
Dragonvaledaily123
5237216
Ryan
480
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #a8ffe0;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 4px 4px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
5z4oesq092n72kgkk2eq55bewui2jdx
596
480
2016-06-09T13:07:48Z
Dragonvaledaily123
5237216
upgraded ryan
596
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #a8ffe0;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 2px 2px green !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
3hlex1q0eiiwjjpcufxojlwd7mv2ur8
618
596
2016-06-09T16:41:05Z
Dragonvaledaily123
5237216
COJRIO
618
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #a8ffe0;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 32px 32px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
s38yoksy8kg5t8sc5bslgoawaapiaez
967
618
2016-09-05T01:06:24Z
Ploomutoo
28655625
967
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: red;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 32px 32px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
8cdf6c5m03y6fkm6la35e1xgdoqafr7
968
967
2016-09-05T01:07:20Z
Ploomutoo
28655625
968
css
text/css
@import "http://dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(http://img2.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #ebe847;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 32px 32px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
pq4ty0pln9xn38860fwnfvw14d15vh8
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2018-03-08T21:51:31Z
FANDOMbot
32794352
Applying changes that should make this CSS file HTTPS-ready. If you have any questions or noticed issues related to this edit, please reach out to us using the [[Special:Contact]] page.
1587
css
text/css
@import "//dev.wikia.com/index.php?title=Highlight/code.css&action=raw&ctype=text/css";
@font-face {
font-family: Oetztype;
src: url(https://images.wikia.nocookie.net/__cb20140907064221/bloonsconception/images/3/3c/OETZTYPE.woff);
}
/*admins*/
a[href$=":Dragonvaledaily123"],
a[href$="/Dragonvaledaily123"],
a[href$=":Thaswordster"],
a[href$="/Thaswordster"]
{color: cyan;text-shadow: 1px 1px 3px !important;}
/*mods (chat + thread) + rollbacks*/
a[href$=":Jogn68"],
a[href$="/Jogn68"],
a[href$=":Kamarin"],
a[href$="/Kamarin"],
a[href$=":Derpinator9001"],
a[href$="/Derpinator9001"]
{color: orange !important;text-shadow: 1px 1px #c60 !important;}
/*bcrat*/
a[href$=":Ploomutoo"],
a[href$="/Ploomutoo"]
{color: #ebe847;text-shadow: 1px 1px 3px !important;}
/* threadmod */
/*{color: white;text-shadow: 1px 1px grey !important;}
/* founder */
a[href$=":CojiroBly"],
a[href$="/CojiroBly"]
{color: #cfe;text-shadow: 0 32px 32px white !important;}
/* rollback */
/*{color: lime;text-shadow: 1px 1px #646F25 !important;}*/
/* chatmod */
/* {color: magenta !important;} */
/*eventmanager*/
a[href$=":LoverofAllThingsCute"],
a[href$="/LoverofAllThingsCute"]
{color: #dad;text-shadow: 1px 1px 3px !important;}
.i18ndoc {
background-color: #FFF77D;
border-bottom: 1px solid #333333;
font-family: monospace;
font-size: 8pt;
height: 140px;
overflow:
auto;
padding: 3px;
}
/*UserTag dependecy*/
a.tag {
color: inherit;
}
/* Specializing tags *awesomefaces*/
.headmanager-user{
color: #a8ffe0 !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #a8ffe0 !important;
}
.vicemanager-user{
color: #0ff !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #0ff !important;
}
.headenforcer-user{
color: #fd1 !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em #fd1 !important;
}
.pagemanager-user{
color: white !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
font-weight: bolder !important;
box-shadow: 0 0 2px 0.1em white !important;
}
.visualmanager-user{
color: #f0f !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #f0f !important;
}
.ambassador-user{
color: lime !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em lime !important;
}
.eventmanager-user{
color: #dad !important;
font-weight: bolder !important;
text-shadow: 1px 1px 3px !important;
box-shadow: 0 0 2px 0.1em #dad !important;
}
.enforcer-user{
color: orange !important;
font-weight: bolder !important;
}
.mainpagemanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px white !important;
}
.forummanager-user{
color: white !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px grey !important;
}
.pagecleaner-user{
color: #F8FEDC !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px #646F25 !important;
}
.supporter-user{
color: green !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px green !important;
}
.critic-user{
color: lime !important;
font-weight: bold !important;
box-shadow: 0 0 2px 3px lime !important;
}
.supporter-user{
color: #32CD33 !important;
font-weight: bold !important;
}
.chatmoderator-user{
color: orange !important;
font-weight: bolder !important;
}
.skypelaboperator-user{
color: #d40 !important;
font-weight: bolder !important;
}
.founder-user{
color:#c9ffe5 !important;
font-weight:bolder !important;
text-shadow:1px 1px 3px !important;
box-shadow:0 0 4px 0.1em #c9ffe5 !important; }
/*THIS AREA IS FOR SPECIAL CLASSES*/
/*fakelink*/
.fakelink
{ color: #FE0; }
.fakelink:hover
{ text-decoration: underline; cursor: pointer;}
/*spinning stuff (Do not use this!!)*/
.spin
{ animation: Spin linear 2s infinite; }
@keyframes Spin {
from{transform:rotate(0deg);}
to{transform:rotate(360deg);}
}
/*spoiler*/
.spoiler{
color:gray;
display:none;
}
/*pinned*/
.pinned{
background: rgb(8, 52, 93);
border: 1px solid rgb(51, 87, 122);
margin-bottom: 10px;
}
/*navbox*/
table.navbox { /* navbox container style */
border:1px solid #aaa;
width:100%;
margin:auto;
clear:both;
font-size:88%;
text-align:center;
padding:1px;
}
/* single pixel border between adjacent navboxes (doesn't work for IE6, but that's okay) */
table.navbox + table.navbox { margin-top:-1px; }
.navbox-title, .navbox-abovebelow, table.navbox th {
text-align:center; /* title and above/below styles */
padding-left:1em;
padding-right:1em;
}
.navbox-group { /* group style */
white-space:nowrap;
text-align:right;
font-weight:bold;
padding-left:1em;
padding-right:1em;
}
.navbox, .navbox-subgroup { background:#fdfdfd; }
.navbox-list { border-left:2px solid #fdfdfd; }
.navbox-title, table.navbox th { background:#ccccff; }
.navbox-abovebelow, .navbox-group, .navbox-subgroup .navbox-title { background:#ddddff; }
.navbox-subgroup .navbox-group, .navbox-subgroup .navbox-abovebelow { background:#e6e6ff; }
.navbox-even { background:#f7f7f7; }
.navbox-odd { background:transparent; }
.navbox { color: black }
.navbox a { color: blue }
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Template:!
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text/x-wiki
<onlyinclude>|</onlyinclude>
{{documentation}}
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Template:!!
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||<noinclude>
{{documentation}}</noinclude>
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Template:!!/doc
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;Description
:This template is used for creating two pipes, in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!!}}</code>
;See also
:[[m:Template:!!|Template:!!]] on Meta-Wiki.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:!/doc
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;Description
:This template is used for creating a pipe, in [[Help:Table|wikitables]] contained in [[Help:Parser functions|Parser functions]].
;Syntax
:Insert this template using <code>{{t|!}}</code>
;See also
:[[m:Template:!|Template:!]] on Meta-Wiki.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:CC-BY-SA
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Created page with '<div class="boilerplate" id="cc-by-sa" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;"> '''''This file is licensed under...'
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<div class="boilerplate" id="cc-by-sa" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:CC-BY-SA/doc
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;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Cc-by-sa-3.0
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color:black is same as color:#000
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{| class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:2px solid #88A; background:#FFFFCC; color:black;"
|-
| align="center" |http://images.wikia.com/messaging/images//thumb/7/79/CC_some_rights_reserved.svg/90px-CC_some_rights_reserved.svg.png<br />http://images.wikia.com/messaging/images//thumb/1/11/Cc-by_new_white.svg/24px-Cc-by_new_white.svg.png http://images.wikia.com/messaging/images//thumb/d/df/Cc-sa_white.svg/24px-Cc-sa_white.svg.png
| '''''This work is licensed under the Creative Commons [http://creativecommons.org/licenses/by-sa/3.0/ <span style="color:#002bb8;">Attribution-ShareAlike 3.0</span>] License.<br />{{#if:{{{1|}}}|<br />Attribution: {{{1|}}}}}'''''
|}<noinclude>
{{documentation}}</noinclude>
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Template:Cc-by-sa-3.0/doc
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;Description
:This template is used to mark images with the [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA-3.0] license.
;Syntax
:Type <code>{{t|cc-by-sa-3.0|attribution details}}</code> on the image information page.
:Replace "<code>attribution details</code>" with information about the source.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Delete
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<div name="Deletion notice" class="boilerplate metadata" id="delete" style="background-color:#fee; margin:1em; padding:5px 10px; border:1px solid #aaa;">
'''This page is a candidate for deletion.'''
''Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.''</div><includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Delete/doc
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;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Disambig
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<div name="Disambiguation notice" class="boilerplate metadata" id="disambig" style="background-color: #eef; margin: 0 1em; padding: 0 10px; border: 1px solid #aaa;">
'''This article is a disambiguation page for {{PAGENAME}}'''
The following is a list of links to pages that might share the same title.<br/>
Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
</div><includeonly>[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Disambig/doc
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
:Articles using this template will also appear on [[Special:Disambiguations]].
;Syntax
:Add <code>{{t|disambig}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Templates|Disambiguation]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Documentation
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<includeonly>{| class="article-table" style="width:100%;"
|- style="font-size:18px;"
! Template documentation follows
|-
| ''Note: the template above may sometimes be partially or fully invisible.''
|-
| Visit [[Template:{{PAGENAMEE}}/doc]] to edit this documentation. ([[Template:Documentation|How does this work?]])
|}
<div style="margin:0 1em;">
{{{{PAGENAME}}/doc}}</div></includeonly><noinclude>{{documentation}}[[Category:Template documentation| ]]</noinclude>
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Template:Documentation/doc
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==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE<includeonly>Any categories to be inserted into articles by the template</includeonly><noinclude>
{{documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the Template/doc page===
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] and [[Template:T/piece]] templates.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Fairuse
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:Fairuse/doc
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;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
pt19oag3drdc7wx8k79hwqtpi2f8bxz
Template:From Wikimedia
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Undo revision 3620 by [[Special:Contributions/Timeshifter|Timeshifter]] ([[User talk:Timeshifter|talk]])
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file was originally uploaded on Wikipedia or another Wikimedia project.'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:From Wikimedia/doc
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;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Infobox
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<group>
<header>Some attributes</header>
<data source="first"><label>First</label><default>''Unknown''</default></data>
<data source="second"><label>Second</label><default>''Unknown''</default></data>
<data source="third"><label>Third</label><default>''Unknown''</default></data>
</group>
<group>
<header>Other attributes</header>
<data source="fourth"><label>Fourth</label></data>
<data source="fifth"><label>Fifth</label></data>
<data source="sixth"><label>Sixth</label></data>
</group>
<group layout="horizontal">
<header>Order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
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Template:Infobox/doc
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==Description==
This template is a sample infobox, to aid in the creation of new infoboxes.
Recommended usage: copy the template code to a new template page, and edit it there.
===Infobox and template background===
See [[Help:Templates]], [[Help:Infobox]] for some background on how templates and infoboxes work.
===Notes===
* The Title, First, Second, and Third rows show ''"Unknown"'' if their values are not specified.
* The Image, Imagecaption, Fourth, Fifth, and Sixth rows won't show up if their values are not specified.
==Syntax==
<pre>
{{infobox
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| first =
| second =
| third =
| fourth =
| fifth =
| sixth =
| previous =
| next =
}}
</pre>
==Samples==
<pre>
{{infobox
| title = A pretty flower
| image = Example.jpg
| imagecaption = Floweris flowerum
| first = Pink and green
| second = Outdoors
| fourth = Annual
| previous = I
| next = III
}}
</pre>
Results in...
{{infobox
| title = A pretty flower
| image = Example.jpg
| imagecaption = Floweris flowerum
| first = Pink and green
| second = Outdoors
| fourth = Annual
| previous = I
| next = III
}}
<includeonly>[[Category:Templates| ]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Infobox album
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label><default>''Unknown''</default></data>
<data source="released"><label>Released</label><default>''Unknown''</default></data>
<data source="recorded"><label>Recorded</label><default>''Unknown''</default></data>
<data source="length"><label>Length</label><default>''Unknown''</default></data>
<data source="label"><label>Label</label><default>''Unknown''</default></data>
<data source="producer"><label>Producer</label><default>''Unknown''</default></data>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
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Template:Infobox album/doc
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==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up. Don't forget to include brackets, to make the fields into links.
==Syntax==
<pre>
{{infobox album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
==Samples==
<pre>
{{infobox album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre>
Results in...
{{infobox album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
pry6pa7t4sjmcpsy83xkj5xgj2b6cxz
Template:Infobox book
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label><default>''Unknown''</default></data>
<data source="illustrator"><label>Illustrator</label><default>''Unknown''</default></data>
<data source="datePublished"><label>Published on</label><default>''Unknown''</default></data>
<data source="publisher"><label>Publisher</label><default>''Unknown''</default></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label><default>''Unknown''</default></data>
<data source="next"><label>Next</label><default>''Unknown''</default></data>
</group>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
px6f82fu0mfiad1l2rythz2rfeug5no
Template:Infobox book/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>{{infobox box
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
==Sample output==
<pre>{{infobox book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}</pre>
Results in...
{{infobox book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
3ex0pz197glu61ajised35yyg8k3h2m
Template:Infobox character
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<onlyinclude><infobox>
<title source="name">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label><default>''Unknown''</default></data>
<data source="relatives"><label>Relatives</label><default>''Unknown''</default></data>
<data source="affiliation"><label>Affiliation</label><default>''Unknown''</default></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label><default>''Unknown''</default></data>
<data source="birthDate"><label>Date of birth</label><default>''Unknown''</default></data>
<data source="birthPlace"><label>Place of birth</label><default>''Unknown''</default></data>
<data source="deathDate"><label>Date of death</label><default>''Unknown''</default></data>
<data source="deathPlace"><label>Date of death</label><default>''Unknown''</default></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label><default>''Unknown''</default></data>
<data source="gender"><label>Gender</label><default>''Unknown''</default></data>
<data source="height"><label>Height</label><default>''Unknown''</default></data>
<data source="weight"><label>Weight</label><default>''Unknown''</default></data>
<data source="eyes"><label>Eye color</label><default>''Unknown''</default></data>
</group>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
jen0xfvjgzjtm7u1edky3rxg8zcl7cb
Template:Infobox character/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>
{{infobox character
| name =
| image =
| caption =
| aliases =
| affiliation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
}}
</pre>
==Samples==
<pre>
{{infobox character
| name = Flowa
| image = Example.jpg
| caption = Flowa, at rest
| aliases = Flo
| affiliation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
}}
</pre>
Results in...
{{infobox character
| name = Flowa
| image = Example.jpg
| caption = Flowa, at rest
| aliases = Flo
| affiliation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
ooakfxyn8v02d0n3a5lmig5oqnj0yfj
Template:Infobox episode
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<infobox>
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label><default>''Unknown''</default></data>
<data source="episodeNumber"><label>Episode</label><default>''Unknown''</default></data>
<data source="airDate"><label>Air date</label><default>''Unknown''</default></data>
<data source="writer"><label>Writer</label><default>''Unknown''</default></data>
<data source="director"><label>Director</label><default>''Unknown''</default></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label><default>''Unknown''</default></data>
<data source="nextEpisode"><label>Next</label><default>''Unknown''</default></data>
</group>
</infobox>
<noinclude>
== Usage & preview ==
Type in this:
<pre>
{{Infobox episode
|title=
|image=
|imagecaption=
|partOfSeason=
|episodeNumber=
|airDate=
|writer=
|director=
|previousEpisode=
|nextEpisode=
}}
</pre>
to see this:
{{Infobox episode
|title=This is a test
|image=This is a test
|imagecaption=This is a test
|partOfSeason=This is a test
|episodeNumber=This is a test
|airDate=This is a test
|writer=This is a test
|director=This is a test
|previousEpisode=This is a test
|nextEpisode=This is a test
}}
[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]
</noinclude>
mkjbmu57ek39g90oqjivbx1ocsqzy2r
Template:Infobox episode/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>{{infobox episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airdate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
==Sample output==
<pre>{{infobox episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
Results in...
{{infobox episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airdate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
tggklppl4fjeo5bwzwn4h0pdkrmkhif
Template:Infobox event
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label><default>''Unknown''</default></data>
<data source="date"><label>Date</label><default>''Unknown''</default></data>
<data source="location"><label>Location</label><default>''Unknown''</default></data>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
kow35xfg7tsc0yn44w7ryvzsl6zehes
Template:Infobox event/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>
{{infobox event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
==Samples==
<pre>
{{infobox event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre>
Results in...
{{infobox event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
eb2lttv4u0w1ukbfrfe613rhv5mvv3z
Template:Infobox item
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label><default>''Unknown''</default></data>
<data source="effects"><label>Effects</label><default>''Unknown''</default></data>
<data source="source"><label>Source</label><default>''Unknown''</default></data>
<data source="buy"><label>Cost to buy</label><default>''Unknown''</default></data>
<data source="sell"><label>Cost to sell</label><default>''Unknown''</default></data>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
5mfojw7cfgjz5ndxgjoqhjr7d8gxaq9
Template:Infobox item/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>
{{infobox item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
==Samples==
<pre>
{{infobox item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre>
Results in...
{{infobox item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
mbps3z2ksii5dyddr2zl873ogx38jss
Template:Infobox location
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label><default>''Unknown''</default></data>
<data source="level"><label>Level</label><default>''Unknown''</default></data>
<data source="location"><label>Location</label><default>''Unknown''</default></data>
<data source="inhabitants"><label>Inhabitants</label><default>''Unknown''</default></data>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
6j0jffld3v9p8b5urevpwz8kld0xhrs
Template:Infobox location/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>
{{infobox location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
==Samples==
<pre>
{{infobox location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre>
Results in...
{{infobox location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
8npcx51yn4ubue28odppukmancn9a9c
Template:Infobox quest
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<onlyinclude><infobox>
<title source="title"><default>''Unknown''</default></title>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label><default>''Unknown''</default></data>
<data source="end"><label>End</label><default>''Unknown''</default></data>
<data source="prerequisites"><label>Prerequisites</label><default>''Unknown''</default></data>
<data source="level"><label>Level</label><default>''Unknown''</default></data>
<data source="location"><label>Location</label><default>''Unknown''</default></data>
<data source="rewards"><label>Rewards</label><default>''Unknown''</default></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label><default>''Unknown''</default></data>
<data source="next"><label>Next</label><default>''Unknown''</default></data>
</group>
</infobox></onlyinclude><noinclude><br style="clear:both;"/>
{{documentation}}</noinclude>
29z04vp3nhl3zsg296nf3kxo5n8fbmt
Template:Infobox quest/doc
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==Description==
To use this template, copy the following code and fill in the appropriate fields.
==Syntax==
<pre>
{{infobox quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
==Samples==
<pre>
{{infobox quest
| title = Flowers of Justice!
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre>
Results in...
{{infobox quest
| title = Flowers of Justice!
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
06jhd6536424pnmbrfturvoa3dpdmvc
Template:Navbox
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{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em;" nowrap="nowrap" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box.
;Syntax
:Type <code>{{t|navbox|...}}</code> somewhere, with parameters as shown below.
;Sample output
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
19wp1i99b8i5h0u68ldh9ho3tjihqkv
Template:Other free
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file is licensed under a free license.'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:Other free/doc
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;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:PD
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file is in the public domain'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:PD/doc
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;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Permission
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file is copyrighted. The copyright holder has given permission for its use.'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:Permission/doc
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;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Self
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<div class="boilerplate" id="c-fairuse" style="width:90%; margin:0 auto; padding:10px; border:1px solid #A8ACA8; background:#FFFFCC; color:#000;">
'''''This file was uploaded by the photographer or author.'''''
</div><noinclude>
{{documentation}}</noinclude>
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Template:Self/doc
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;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:T
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<nowiki>{{</nowiki>[[Template:{{{1}}}|{{{1}}}]]{{t/piece|{{{2|---}}}}}{{t/piece|{{{3|---}}}}}{{t/piece|{{{4|---}}}}}{{t/piece|{{{5|---}}}}}{{t/piece|{{{6|---}}}}}{{t/piece|{{{7|---}}}}}{{t/piece|{{{8|---}}}}}{{t/piece|{{{9|---}}}}}{{t/piece|{{{10|---}}}}}{{t/piece|{{{11|---}}}}}{{t/piece|{{{12|---}}}}}{{t/piece|{{{13|---}}}}}{{t/piece|{{{14|---}}}}}{{t/piece|{{{15|---}}}}}{{t/piece|{{{16|---}}}}}{{t/piece|{{{17|---}}}}}{{t/piece|{{{18|---}}}}}{{t/piece|{{{19|---}}}}}{{t/piece|{{{20|---}}}}}{{t/piece|{{{21|---}}}}}<nowiki>}}</nowiki><noinclude>
{{documentation}}</noinclude>
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Template:T/doc
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;Description
:A template link with a variable number of example parameters (0-20), which can be used to show example inputs.
:Utilises [[Template:T/piece]].
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}}
;Sample code
:<code><nowiki>{{t|infobox}}</nowiki></code> gives...
:{{t|infobox}}
:<code><nowiki>{{t|infobox|Item1|Item2|Item3|Item4|Item5|...}}</nowiki></code> gives...
:{{t|infobox|Item1|Item2|Item3|Item4|Item5|...}}
;See also
:[[w:c:wow:Template:T|Template:T]] on WoWWiki
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
bodw2y1qgwizbxkxa60gx2omtrz06cg
Template:T/piece
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{{#ifeq: {{{1|---}}}|---|||<span style="color:gray;">''<{{{1}}}>''</span>}}<noinclude>
{{documentation}}</noinclude>
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Template:T/piece/doc
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;Description
:Parameter piece for {{t|t}}, controls styling/showing of parameter fragments.
;See also
:[[w:c:wow:Template:T/piece|Template:T/piece]] on WoWWiki
<includeonly>[[Category:Templates|{{PAGENAME}}]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
otrzijc9s23bxspyvwcwr9qkd23utjd
Category:Ambush Enemies
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Specialized Enemies that feast upon the blood of the unwary Player. They often have a high attack stat and low health and speed. They hide behind corners or on ceilings or somewhere just out of view, ready to pounce upon their unsuspecting prey at any moment.
A knowlegable or observant Player can easily overcome these creatures. Their flimsy stats make them easy prey to a superior creature, as they cannot simply brute-force their way to victory.
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Ploomutoo
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Specialized Enemies that feast upon the blood of the unwary Player. They often have a high attack stat and low health and speed. They hide behind corners or on ceilings or somewhere just out of view, ready to pounce upon their unsuspecting prey at any moment.
A knowlegable or observant Player can easily overcome these creatures. Their flimsy stats make them easy prey to a superior creature, as they cannot simply brute-force their way to victory.
[[Category:Enemies]]
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Category:Ammunition
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Ammunition is a common find, native to treasure piles and the like. It is consumed by Ranged Weapons.
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Ammunition is a common find, native to treasure piles and the like. It is consumed by Ranged Weapons.
[[Category:Items]]
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Ammunition is a common find, native to treasure piles and the like. It is consumed by Ranged Weapons.
[[Category:Items]]
[[Category:Consumables]]
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Category:Areas
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Areas are the locations found ingame, themed around a certain theme. They usually consist of 3 levels, and each have unique exits and entrances.
The appear as follows:
*The Park appears 1st, it has a grassy theme
*The Matrix appears 2nd, it has a technological theme
*The Hellspring appears 3rd, it has a desert theme
*The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*The Metropolis appears 5th, it has a city theme
*The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*The 200,000,000 Leagues Under appears 6th, it has an underwater theme
<span style="font-weight:normal;">At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.</span>
*The Horror Hive appears 7th, it has a beehive theme
*The Dusk also appears 7th, it has a graveyard theme
<span style="font-weight:normal;">They both lead to the same 8th zone</span>
*<span style="font-weight:normal;">The Fallen Heaven appears 8th, it has a ruins theme</span>
*<span style="font-weight:normal;">The Sepulcrypt appears 9th, it has 1 level and has a shadow theme</span>
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Areas are the locations found ingame, themed around a certain theme. They usually consist of 3 levels, and each have unique exits and entrances.
The appear as follows:
*The Park appears 1st, it has a grassy theme
*The Matrix appears 2nd, it has a technological theme
*The Hellspring appears 3rd, it has a desert theme
*The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*The Metropolis appears 5th, it has a city theme
*The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*The 200,000,000 Leagues Under appears 6th, it has an underwater theme
<span style="font-weight:normal;">At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.</span>
*The Horror Hive appears 7th, it has a beehive theme
*The Dusk also appears 7th, it has a graveyard theme
<span style="font-weight:normal;">They both lead to the same 8th zone</span>
*<span style="font-weight:normal;">The Fallen Heaven appears 8th, it has a ruins theme</span>
*<span style="font-weight:normal;">The Sepulcrypt appears 9th, it has 1 level and has a shadow theme</span>
[[Category:Mechanics]]
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Areas are the locations found ingame, themed around a certain theme. They usually consist of 3 levels, and each have unique exits and entrances.
See Also: [[Areas]]
The appear as follows:
*The Park appears 1st, it has a grassy theme
*The Matrix appears 2nd, it has a technological theme
*The Hellspring appears 3rd, it has a desert theme
*The Hyperborean appears 4th, it has an ice theme
At the end of the 4th area, the player is given a choice of 2 exits, leading to their own areas.
*The Metropolis appears 5th, it has a city theme
*The Basalt also appears 5th, it has a volcano theme
They both lead to the same 6th zone
*The 200,000,000 Leagues Under appears 6th, it has an underwater theme
<span style="font-weight:normal;">At the end of the 6th area, the player is once again given a choice of 2 exits, leading to their own areas.</span>
*The Horror Hive appears 7th, it has a beehive theme
*The Dusk also appears 7th, it has a graveyard theme
<span style="font-weight:normal;">They both lead to the same 8th zone</span>
*<span style="font-weight:normal;">The Fallen Heaven appears 8th, it has a ruins theme</span>
*<span style="font-weight:normal;">The Sepulcrypt appears 9th, it has 1 level and has a shadow theme</span>
[[Category:Mechanics]]
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Areas are the locations found ingame, themed around a certain theme. They usually consist of 3 levels, and each have unique exits and entrances.
See Also: [[Areas]][[Category:Mechanics]]
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Category:Blog posts
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[[Category:Browse]]
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Category:Bombs
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Explosive items that affect a larger area than most weapons. They are found in groups of three, and three of a type can be held at one time. Their effects range from blinding enemies to creating clouds of opaque gas.
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Category:Bosses
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The Final Enemies of areas. Check out [[Bosses]] for more information.
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Category:Browse
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The main category for this community. A full list of existing categories can be found at [[Special:Categories]].
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The categories.
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Category:Candidates for deletion
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Pages in this category have been labelled for deletion. To add a page to this category, type {{t|delete}} on the page.
[[Category:Browse]]
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Category:Characters
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'''Characters''' are the avatars you play as. See also: [[Player|Players]].
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'''Characters''' are the avatars you play as. See also: [[Player|Players]].
[[Category:Mechanics]]
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Category:Consumables
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Items that get used up.
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Items that get used up.
[[Category:Items]]
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Category:Debuff Enemies
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Enemies that apply disabling status effects for a duration.
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Enemies that apply disabling status effects for a duration.
[[Category:Enemies]]
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Category:Disambiguations
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This category contains [[Help:Disambiguation|disambiguation]] pages — navigational aids which list other pages that might otherwise share the same title. If an internal link referred you to one of these pages, you might want to go back and fix it to point directly to the intended page.
'''Pages may be included in this category by the addition of the template {{t|disambig}} just before the list of similarly-named pages.'''
[[Category:Browse]]
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Category:Drop Items
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'''Drop Items''' are items dropped by 3rd level variants of monsters. Killing these powerful enemies will be difficult, but the items are nice.
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'''Drop Items''' are items dropped by 3rd level variants of monsters. Killing these powerful enemies will be difficult, but the items are nice.
[[Category:Items]]
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Category:Enemies
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Enemies are the antagonists of the game. At the start of each level, 3 will be picked randomly to attack the player and prevent them from reaching the exit, (some exceptions exist). They will each attack, pursue or otherwise irritate the player in their own special ways, and some appear in pairs or spawn other enemies.
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Enemies are the antagonists of the game. At the start of each level, 3 will be picked randomly to attack the player and prevent them from reaching the exit, (some exceptions exist). They will each attack, pursue or otherwise irritate the player in their own special ways, and some appear in pairs or spawn other enemies.
See Also: [[Spooks]]
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Category:Guard Enemies
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Guard Enemies tend to defend a single point, be it a treasure pile or key item.
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Category:Help
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[[Category:Browse]]"
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'''For a full list of help pages, see [[Help:Contents]],''' which includes help pages shared across Wikia.
[[Category:Browse]]
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Category:Images
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'''Images''' on {{SITENAME}}.
[[Category:Browse]]
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Category:Invincible Enemies
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These creatures are functionally indestructable. Whether they have an infinite healthpool or simply regenerate after dying, you will not be rid of these beasties soon.
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These creatures are functionally indestructable. Whether they have an infinite healthpool or simply regenerate after dying, you will not be rid of these beasties soon.
[[Category:Enemies]]
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Category:Items
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These are the items you can use.
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These are the items you can use.
[[Category:Mechanics]]
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Category:Lesser Enemies
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Also see: [[Lesser Enemies]]
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Category:Melee Weapons
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Hand-to-hand combat becomes much easier with this close ranged hand-substitutes. Whack your foes with gusto, these weapons generally deal more damage and consume no ammo, though keeping your enemies close and friends at a respectable distance may result in your untimely demise if you are careless.
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Hand-to-hand combat becomes much easier with this close ranged hand-substitutes. Whack your foes with gusto, these weapons generally deal more damage and consume no ammo, though keeping your enemies close and friends at a respectable distance may result in your untimely demise if you are careless.
[[Category:Weapons]]
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Hand-to-hand combat becomes much easier with this close ranged hand-substitutes. Whack your foes with gusto, these weapons generally deal more damage and consume no ammo, though keeping your enemies close and friends at a respectable distance may result in your untimely demise if you are careless.
[[Category:Weapons]]
[[Category:Items]]
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Category:Mimic Enemies
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Are you just so amazing, that every single thing that you do cannot be done just once? I would certainly hope so, otherwise these invincible enemies that tirelessly copy your exact movements would lose all sense of purpose in this cruel world.
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Are you just so amazing, that every single thing that you do cannot be done just once? I would certainly hope so, otherwise these invincible enemies that tirelessly copy your exact movements would lose all sense of purpose in this cruel world.
[[Category:Enemies]]
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Category:Money Enemies
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Enemies themed around the dollers. They take your money, give you money, do all sorts of stuff with money. They cannot be bribed by [[Damian Cray]] or any other sources.
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Enemies themed around the dollers. They take your money, give you money, do all sorts of stuff with money. They cannot be bribed by [[Damian Cray]] or any other sources.
[[Category:Enemies]]
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Category:Multi Enemies
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Is one enemy just not enough for you? These enemies offer a solution for your defficiency, as they each encompass multiple entities for the price of one.
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Is one enemy just not enough for you? These enemies offer a solution for your defficiency, as they each encompass multiple entities for the price of one.
[[Category:Enemies]]
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Category:Passive Items
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Passive items will give benefit without taking up a weapon slot or use item slot.
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Passive items will give benefit without taking up a weapon slot or use item slot.
[[Category:Items]]
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Category:Ranged Weapons
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Weapons that deal damage at a distance, usually at the cost of ammo.
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Weapons that deal damage at a distance, usually at the cost of ammo.
[[Category:Weapons]]
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Weapons that deal damage at a distance, usually at the cost of ammo.
[[Category:Weapons]]
[[Category:Items]]
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Category:Special Items
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Special Items will appear only once per run, at most. They also are priced higher in shops and are generally rarer.
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Special Items will appear only once per run, at most. They also are priced higher in shops and are generally rarer.
[[Category:Items]]
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Category:Starting Items
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These are Items that certain Player Characters will start with.
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These are Items that certain Player Characters will start with.
[[Category:Items]]
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Category:Template documentation
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This category should contain all '''template documentation pages'''. See [[Template:Documentation]] for more details.
[[Category:Templates| Documentation]]
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Category:Templates
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This is the base category for '''templates'''. Templates should be placed in appropriate subcategories.
See [[Project:Templates]] for collated information on templates.
[[Category:Browse]]
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Category:Timer Enemies
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'''Timer Enemies''' are based around the philosophy of causing havoc at certain times and allowing respite the rest of the time. They include a countdown feature and will use their special ability when it hits 0.
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'''Timer Enemies''' are based around the philosophy of causing havoc at certain times and allowing respite the rest of the time. They include a countdown feature and will use their special ability when it hits 0.
[[Category:Enemies]]
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Category:Weapons
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Weapons are items equipped in one of the Player's two weapon slots that are used for combatting the Enemies of Onsécher. Though most are designed to be ineffective at best, to disempower the Player and instill constant fear, they can delay the Player's demise if used skillfully.
Most ranged weapons consume ammo of some description. For more information on Ammunition, visit the Ammo category page.
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Weapons are items equipped in one of the Player's two weapon slots that are used for combatting the Enemies of Onsécher. Though most are designed to be ineffective at best, to disempower the Player and instill constant fear, they can delay the Player's demise if used skillfully.
Most ranged weapons consume ammo of some description. For more information on Ammunition, visit the Ammo category page.
[[Category:Items]]
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Thread:173.48.223.2/@comment-22439-20160606134107
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Onsécher Wikia]]!
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If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:CapitolC/@comment-22439-20160606140614
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:User blog:Dragonvaledaily123/Is John gay?]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Ploomutoo
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gayy lmao
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Clutch Creature]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:CojiroBly/@comment-22439-20160607122319/@comment-5237216-20160607123435
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Dragonvaledaily123
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automated messages are spooky
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Thread:DrProfessorPinecone/@comment-22439-20160608130905
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Metropolis]]!
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Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:Dragonvaledaily123/@comment-22439-20160606132854
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Onsécher]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:Dragonvaledaily123/@comment-22439-20160606132854/@comment-5237216-20160607135015
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Dragonvaledaily123
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Thanks me too
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Thread:Jogn68/@comment-22439-20160606170830
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:File:ZaredTemplate.png]]!
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Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Hi, I'm very gay. Being that I'm one of the admins, you will get a ban if you call me straight! ;) <ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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John's a jew<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:Jogn68/@comment-22439-20160606170830/@comment-5237216-20170208143612
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Dragonvaledaily123
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Nice reply kid
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Thread:Jogn68/@comment-22439-20160606170830/@comment-6062461-20160607175642
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Jogn68
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Thread:Jogn68/@comment-25512766-20170110175136
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Terrarrarrarrarrarria57
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Thread:Jogn68/@comment-25512766-20170110175136/@comment-5237216-20170208143452
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Dragonvaledaily123
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Nice one
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Thread:Ploomutoo/@comment-26339491-20160606132535
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2016-06-06T13:25:35Z
Mira Laime
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Hello! I'm a member of Wikia's Community Support team. We're excited to have {{SITENAME}} as part of the Wikia community!
It may seem like there’s a lot to do, but we’re here to help make getting started quick and easy. Here are some helpful tips and links to get your community going:
*Check out [[Special:WikiFeatures|Wiki Features]] to turn on some special features including our popular community Chat.
*Customize your community’s color and style by visiting the [[Special:ThemeDesigner|Theme Designer]].
*Stop by [[w:c:community|Community Central]] to check out the [[w:c:community:Blog:Wikia_Staff_Blog|staff blog]], and ask questions on our [[w:c:community:Special:Forum|community forum]].
*Lastly, visit our [[Help:Contents|help pages]] to learn the ins and outs of using Wikia, or visit [[w:c:community:Wikia_University|Wikia University]] for quick how-to videos.
Thanks for joining The Home of Fandom. Have fun!
P.S. We are working with researchers at Northwestern University to better understand why people start online communities, like wikis, and why they grow. If you are 18 or older, then please [http://nwcomms.co1.qualtrics.com/jfe/form/SV_6nvZISOMWDAGeaN?site_name=Wikia&community_type=wiki&other_site=reddit&leader_type=an%20admin take this 10-15 minute survey].<ac_metadata title="Welcome!"> </ac_metadata>
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Thread:Ploomutoo/@comment-27633656-20160607132004
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CojiroBly
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I iz a g00d kanidate 4 admen. I m vry l337. I m teh t0p MLG quikscoper in Taiwan. Promote or die.
-love Coji<ac_metadata title="Promote plz"> </ac_metadata>
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Thread:Ploomutoo/@comment-27633656-20160607132004/@comment-27633656-20160607132344
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CojiroBly
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Thx m8, Gaben's blessin b upon j00.
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Thread:Ploomutoo/@comment-27633656-20160607132004/@comment-27633656-20160607132648
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CojiroBly
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J00 r teh d3m0n $p@\/\/n! Pr3p@r3 2 fac3 my l337 skills!
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Thread:Ploomutoo/@comment-27633656-20160607132004/@comment-28655625-20160607132145
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Ploomutoo
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Thread:Ploomutoo/@comment-27633656-20160607132004/@comment-5237216-20160607132432
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Dragonvaledaily123
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lmao discussions moderator
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2016-06-06T14:02:28Z
Dragonvaledaily123
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Ploomutoo
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Ploomutoo
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Dragonvaledaily123
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Thread:Ploomutoo/@comment-5237216-20160609193617
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Dragonvaledaily123
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Thread:Terrarrarrarrarrarria57/@comment-22439-20160606153845
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Dickholas Munchino]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
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Thread:Terrarrarrarrarrarria57/@comment-28655625-20160609180829
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Ploomutoo
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Why couldn't you just be good<ac_metadata title="You're Bad, Kid"> </ac_metadata>
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Ok
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Wikia
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Spooks]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Thread:Tipoland 5/@comment-28655625-20160607132847
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Ploomutoo
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You shall be promoted to the prestigious position of discussions moderator. Glory to arstotzka<ac_metadata title="Congrats on the Promotion"> </ac_metadata>
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Thread:Tipoland 5/@comment-28655625-20160607132954
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Ploomutoo
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You shall be promoted to the prestigious position of discussions moderator. Glory to Arstotska<ac_metadata title="Congrats on the Promotion"> </ac_metadata>
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Thread:Tipoland 5/@comment-28655625-20160607141919
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Ploomutoo
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Git a profile pic
Git a profile
Git a gud<ac_metadata title="The Bare Necessities"> </ac_metadata>
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Thread:Tipoland 5/@comment-28655625-20160607141919/@comment-5237216-20160607142347
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Dragonvaledaily123
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FANDOM
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Hi, I'm an admin for the {{SITENAME}} community. Welcome and thank you for your edit to [[:Clutchtar]]!
If you need help getting started, check out our [[Help:Getting Started|help pages]] or contact me or [[Special:Listusers/sysop|another admin]] here. For general help, you could also stop by [[w:c:community:main page|Community Central]] to explore the [[w:c:community:Special:Forum|forums]] and [[w:c:community:Blog:Wikia_Staff_Blog|blogs]].
Enjoy your time at {{SITENAME}}!<ac_metadata title="Welcome to Onsécher Wikia!"> </ac_metadata>
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Board:Concepts and Ideas
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Ploomutoo
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Have an idea? Have a concept? Have a board, will ya.
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Board:Fun and Memes
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Default
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This board is for off-topic conversation -- a place to hang out with your Wikia starter pages friends.
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Ploomutoo
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This board is for off-topic conversation -- a place to hang out with your Wikia starter pages friends.
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Ploomutoo
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Let your cancer out and your dankness run free.
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Board:General Discussion
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2016-06-06T13:25:35Z
Default
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This board is for general conversations about the wiki.
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Board Thread:General Discussion/@comment-28655625-20160607133812
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2016-06-07T13:38:13Z
Ploomutoo
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Created page with "Each page has 1 category, which is dumb. I propose enemies could be categorized by behavior, such as flight, directly attacking the player, inflicting poison or blinding and o..."
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Each page has 1 category, which is dumb. I propose enemies could be categorized by behavior, such as flight, directly attacking the player, inflicting poison or blinding and other such features.<ac_metadata title="New Categories"> </ac_metadata>
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Board Thread:General Discussion/@comment-28655625-20160607133812/@comment-28655625-20160607134513
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2016-06-07T13:45:13Z
Ploomutoo
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Created page with "caught in the act, so is that a yes?"
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caught in the act, so is that a yes?
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Board Thread:General Discussion/@comment-28655625-20160607133812/@comment-5237216-20160607134106
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2016-06-07T13:41:06Z
Dragonvaledaily123
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Created page with "sounds like an excuse to get the category achievements faster"
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sounds like an excuse to get the category achievements faster
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Forum:Index
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2016-06-20T02:22:37Z
Ploomutoo
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Created page with "Welcome to the Glorious Forum of Doom! Here will be discussed all sorts of ideas and pages."
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Welcome to the Glorious Forum of Doom! Here will be discussed all sorts of ideas and pages.
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User blog:Dragonvaledaily123
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2016-06-06T14:01:38Z
Dragonvaledaily123
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Created article for blog listing
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User blog:Dragonvaledaily123/Daily Discussion: Monster Concepts
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2016-06-07T11:19:04Z
Dragonvaledaily123
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Made it
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Put concepts in comments to prevent the [[Spooks]] page from getting overloaded.
[[Category:Blog posts]]
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User blog:Dragonvaledaily123/Is John gay?
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2016-06-06T14:01:37Z
Dragonvaledaily123
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A blog
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Discuss in comments.
[[Category:Blog posts]]
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User blog:Jogn68
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2016-06-06T21:09:14Z
Jogn68
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Created article for blog listing
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phoiac9h4m842xq45sp7s6u21eteeq1
User blog:Jogn68/Is Zared gayer than John?
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2016-06-06T21:09:14Z
Jogn68
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Blog post created or updated.
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How gay is Zared exactly? Discuss in the comments!
[[Category:Blog posts]]
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User blog:Ploomutoo
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2016-06-08T23:54:17Z
Ploomutoo
28655625
Created article for blog listing
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phoiac9h4m842xq45sp7s6u21eteeq1
User blog:Ploomutoo/What would you do for a Klondike bar?
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2016-06-08T23:54:17Z
Ploomutoo
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Blog post created or updated.
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What.
[[Category:Blog posts]]
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User blog comment:Dragonvaledaily123/Daily Discussion: Monster Concepts/@comment-28655625-20160608155328
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2016-06-08T15:53:29Z
Ploomutoo
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Created page with "There should be a spook that spooks your dooks"
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There should be a spook that spooks your dooks
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User blog comment:Dragonvaledaily123/Daily Discussion: Monster Concepts/@comment-5237216-20160607112038
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2016-06-07T11:20:38Z
Dragonvaledaily123
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Created page with "There could be an enemy called the moixwoil which will sneak up on you and try to use its gay pony porn."
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There could be an enemy called the moixwoil which will sneak up on you and try to use its gay pony porn.
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User blog comment:Dragonvaledaily123/Daily Discussion: Monster Concepts/@comment-5237216-20160607112038/@comment-25512766-20160607120141
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2016-06-07T12:01:41Z
Terrarrarrarrarrarria57
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Created page with "[[File:Moixwell.jpeg|thumb|Like this?]]"
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[[File:Moixwell.jpeg|thumb|Like this?]]
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User blog comment:Dragonvaledaily123/Daily Discussion: Monster Concepts/@comment-6062461-20160608151049
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2016-06-08T15:10:51Z
Jogn68
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Created page with "One of the spooks should annoy the characters with bad ideas, like zared"
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One of the spooks should annoy the characters with bad ideas, like zared
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User blog comment:Dragonvaledaily123/Daily Discussion: Monster Concepts/@comment-6062461-20160609022029
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2016-06-09T02:20:29Z
Jogn68
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Created page with "I'll make the moixwoil in the morning."
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I'll make the moixwoil in the morning.
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User blog comment:Dragonvaledaily123/Is John gay?/@comment-28671106-20160606140612
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2016-06-06T14:06:12Z
CapitolC
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Created page with "Definitely, and cullen too"
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Definitely, and cullen too
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User blog comment:Dragonvaledaily123/Is John gay?/@comment-5237216-20160606140154
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2016-06-06T14:01:54Z
Dragonvaledaily123
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Created page with "I think he is"
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I think he is
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User blog comment:Dragonvaledaily123/Is John gay?/@comment-6062461-20160608151655
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2016-06-08T15:16:55Z
Jogn68
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Created page with "No"
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No
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User blog comment:Jogn68/Is Zared gayer than John?/@comment-28655625-20160608155255
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2016-06-08T15:52:55Z
Ploomutoo
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Created page with "Young boi, there's no need to feel down. I said, young boi, pick yourself off the ground. I said, young boi, 'cause you're in a new town There's no need to be unhappy. It's fu..."
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Young boi, there's no need to feel down.
I said, young boi, pick yourself off the ground.
I said, young boi, 'cause you're in a new town
There's no need to be unhappy.
It's fun to stay at thw, Y. M. C. GAY.
It's fun to stay at thw, Y. M. C. GAY.
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User blog comment:Jogn68/Is Zared gayer than John?/@comment-5237216-20160607111146
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2016-06-07T11:11:46Z
Dragonvaledaily123
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Created page with "sounds gay"
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sounds gay
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User blog comment:Jogn68/Is Zared gayer than John?/@comment-6062461-20160608151247
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2016-06-08T15:12:47Z
Jogn68
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Created page with "Zared is very very gay"
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Zared is very very gay
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User blog comment:Ploomutoo/What would you do for a Klondike bar?/@comment-28655625-20160608235433
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2016-06-08T23:54:33Z
Ploomutoo
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Created page with "Die"
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Die
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User blog comment:Ploomutoo/What would you do for a Klondike bar?/@comment-5237216-20160609003402
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2016-06-09T00:34:02Z
Dragonvaledaily123
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Created page with "jump off of the eiffel tower while on fire and drinking 1 gallon of ice cold Jewish blood while playing "Sweet home Alabama" on a tamborine that is covered in hydrochloric acid"
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jump off of the eiffel tower while on fire and drinking 1 gallon of ice cold Jewish blood while playing "Sweet home Alabama" on a tamborine that is covered in hydrochloric acid
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User blog comment:Ploomutoo/What would you do for a Klondike bar?/@comment-6062461-20160609021918
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2016-06-09T02:19:18Z
Jogn68
6062461
Created page with "Befriend a leper. Oh wait..."
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Befriend a leper. Oh wait...
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2016-06-09T13:58:39Z
Dragonvaledaily123
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'''Befriend a leper. Oh wait...'''''btw, i like to poop''
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Blog:Recent posts
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2016-06-06T13:25:35Z
Default
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Blog listing page created.
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<bloglist summary="true" timestamp="true" count=50>
<title>Recent posts</title>
<type>plain</type>
<order>date</order>
</bloglist>
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